What would you pay for?


Amerikatt

 

Posted

Quote:
Originally Posted by Auroxis View Post
I don't see how comparing it to a crime is fair, seeing as devs never stated power leveling is a bannable offense. Making AE maps that abuse an exploit is bannable, but power leveling?
After seven years of change after change after change where they patched one powerlevelling exploit after another, this is no longer an argument you can make. We got target caps, we got a minimum distance to gain experience, Wolves, Dreck and quite a few other missions got timers, both the GDN and ED are partially descended from this, we got numerous patches handling the distribution of experience across the team and over differring levels, and finally they gave us SSK, which makes "bridging" and most traditional powerlevelling practices impossible in general.

I can give you plenty of examples that don't involve crime. Buildings fall down anyway, so why bother having building codes? People die in car crashes anyway, so why bother wear seatbelts? People skip school anyway, so why bother having schools at all? You're gonna' die anyway, so why bother live? Just because something bad and undesirable happens already despite our best efforts to stop it does not mean we should stop trying. On the contrary, it means we need to try harder. Freedom shouldn't be an excuse to legitimise the worst aspects of RMT. It should be an opportunity to find better ways to combat these problems.

Quote:
Originally Posted by Gothenem View Post
It's interesting, because this already exists within CoH. There is a Veteran Reward power, called Experienced. It is the 84 month vet reward (IIRC). Under the new system, this power would be available through the Paragon Points system.
Veteran rewards are not "purchasable" in the sense that a new player can't pay 84 months' worth of subscription fees and get remote access to the Market. You get these things as perks for staying subscribed above and beyond just giving money. And even then I don't like it. Veteran players even now have a significant advantage on free players, and I would like to see that gap closed, not broadened even further. It doesn't matter how you break the "haves" vs. "have nots," be it based on time or money. I don't want to have it.

Granted, I've heard that people will be allowed to pick and choose veteran rewards, but I still feel that the full scope of those rewards still remains in place since I don't believe they will be buyable with actual real money. You'll still have to stay subscribed to earn these "Reward Points."

And, finally, the Experienced power has five uses for the entire life of the character ever. I can't reclaim it and use it another five times, I can buy another player's power, I can't extend the duration. Five times, and that's it. I don't like it, personally, but for such limited use (2.5 levels' worth of x1.5 XP gain), I can accept it. Being able to buy this such that you have a constant experience buff, that I do not want to see. Ever.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
After seven years of change after change after change where they patched one powerlevelling exploit after another, this is no longer an argument you can make. We got target caps, we got a minimum distance to gain experience, Wolves, Dreck and quite a few other missions got timers, both the GDN and ED are partially descended from this, we got numerous patches handling the distribution of experience across the team and over differring levels, and finally they gave us SSK, which makes "bridging" and most traditional powerlevelling practices impossible in general.
Yet powerleveling still exists. It always will exist, and to be honest it's not that effective anymore with bridge fixing and the fact that no exploits are currently live.

While exploits have been nerfed, leveling in general has been buffed again and again through things like XP smoothing, uber team carriers with IO's and incarnate powers, exemplar XP, and patrol XP. In fact, leveling has been made so easy during normal play that the double XP from PP's seems like a waste of PP's to me.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Yet powerleveling still exists. It always will exist, and to be honest it's not that effective anymore with bridge fixing and the fact that no exploits are currently live.

While exploits have been nerfed, leveling in general has been buffed again and again through things like XP smoothing, uber team carriers with IO's and incarnate powers, exemplar XP, and patrol XP. In fact, leveling has been made so easy during normal play that the double XP from PP's seems like a waste of PP's to me.
Powerlevelling with always exist. It's like trying to cure desire - it ain't gonna happen. However, the point of all of these fixes is to keep it from being an epidemic. There were times when all anyone ever did was sit in the Portal Corp Courtyard and beg for powerlevelling, including plenty of level 1 characters. This is no longer the case. These days, everyone is playing the game to various degrees, running missions, doing proper teams and suchforth. Yes, people are still gaming the system, but not by as wide a margin, not in as great a number and in not as hands-off a manner. Powerlevelling hasn't been eradicated, and never will be, but it's been rendered harmless, for the most part.

I consider this a success, and would be against restarting the powerlevelling craze again by selling experience boosts, raw experience points, levels or other high-profile items like that. In order for people to progress through the game, they should have to play the game. I cannot respect any online game that asks you to pay to play it then asks you to pay to pay so it can play itself. The Architect exploits prove that plenty will pay for that, and I believe they also proved that that's not a good thing.

If you have to sell something, sell either services like server transfers and renames, or otherwise "cool to have" stuff that don't make people any more powerful any quicker.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Leandro View Post
I would be extremely surprised if they did not sell a "2X XP for 1 Hour" inspiration or a "Two bars of Patrol XP" inspiration. Every F2P game with microtransactions has those, and we have the tech for both in place.
Not only are they common, but they are a steady income stream. People always want those things, as opposed to costume pieces that will sell well when first introduced and then trail off.


 

Posted

Quote:
Originally Posted by rsclark View Post
Not only are they common, but they are a steady income stream. People always want those things, as opposed to costume pieces that will sell well when first introduced and then trail off.
/nod - you can bet they will be in the store.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I consider this a success, and would be against restarting the powerlevelling craze again by selling experience boosts, raw experience points, levels or other high-profile items like that. In order for people to progress through the game, they should have to play the game. I cannot respect any online game that asks you to pay to play it then asks you to pay to pay so it can play itself. The Architect exploits prove that plenty will pay for that, and I believe they also proved that that's not a good thing.

If you have to sell something, sell either services like server transfers and renames, or otherwise "cool to have" stuff that don't make people any more powerful any quicker.
Is the incarnate content not considered paying to get an edge over other players? Are the purchasable travel powers not giving you an edge over others? Are you ok with being able to buy things like team recall, which give a great benefit to your character in a team?

Yes, double xp gives you an edge over other players. But it's a very small, insignificant edge compared to the other things people will be spending their money on. If they start selling things that could be sold on the market, I would be protesting right alongside you. But this is a pretty small buff which will only serve to make regular content more popular.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The problem is that this messes with game balance and bestows real in-game advantages to those who pay. This is the bane of every F2P game I've ever played, and it's one of the BIGGEST worries I have about Freedom. I've so far only ever seen one F2P game I've wanted to stay with, and I've played a LOT of them. If this game is to become another one, it should avoid "selling out" like that.
I am just courious if you feel the same way about the Fantasy MMOs that sell +X swords in their RMT stores?

I have been thinking about this a lot, because I see you keep posting it. As long as what I can earn in game is better, I have decided I don't care what they sell.

With that: I would still pay for new Hasten FX.


Types of Swords
My Portfolio

 

Posted

On top of almost everything else suggested, I wouldn't mind;

50-100 points for a full set of any IO, untradeable so you can't just spam it out and destroy the market. Recieve it ingame via E-mail.

100-200 points for a full cosmetic unlock for one character. All 5 costume slots, all level 30 Auras, all level 20 Capes, everything here which isn't from a pack or pre-order and 5 costume tokens.

150-250 points for 12-24 hour buffs for one character. Acc/Dam, Res/Def, Rech/Recov, Mez/KB prot

50-100 points for 5 bars of Patrol XP for all characters on a server

200-300 points to unlock an Incarnate branch for one character.
100-200 points for double Incarnate XP for all characters for 24 hours.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Quote:
Originally Posted by Leandro
I would be extremely surprised if they did not sell a "2X XP for 1 Hour" inspiration or a "Two bars of Patrol XP" inspiration. Every F2P game with microtransactions has those, and we have the tech for both in place.

Not only are they common, but they are a steady income stream. People always want those things, as opposed to costume pieces that will sell well when first introduced and then trail off.
Yep.

One of the very first things my friend said to me when we discussed
it over lunch on Friday was: "Well, there goes 2XP weekends - those will
purchasable now..."

I'd expect all sorts of expendable commodities to become available thru
the store.

For the most part, I'm not too angst-ridden about them as they're helpful,
but not mandatory (compared to unlocking ATs, some contact, zone or trial
for instance).

That said, I understand Sam's complaint of it giving direct advantage for money.

Of course, (sadly) that is typically the actual point of the F2P model.
If you pay, you get better stuff (advantage) over those who don't.

My fear is the opposite... not that somebody else can have a PvE advantage
by throwing money at it, but that I will be prevented from content if I *don't*
throw (more) money at it.

That is the showstopper for me if/when it occurs.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Yep.

One of the very first things my friend said to me when we discussed
it over lunch on Friday was: "Well, there goes 2XP weekends - those will
purchasable now..."
Just feel the desire to respond to this claim, even though you didn't make it directly. There are f2p [and other hybrid models] games out there that sell xp boosts that still have promotional xp weekends.


Let's Dance!

 

Posted

Quote:
Originally Posted by Auroxis View Post
Is the incarnate content not considered paying to get an edge over other players? Are the purchasable travel powers not giving you an edge over others? Are you ok with being able to buy things like team recall, which give a great benefit to your character in a team?

Yes, double xp gives you an edge over other players. But it's a very small, insignificant edge to the other things people will be spending their money on. If they start selling things that could be sold on the market, I would be protesting right along you. But this is a pretty small buff which will only serve to make regular content more popular.
I agree. CoH is a business, and if it has things of value to sell, then they would be foolish not to charge whatever the market will bear.

Don't believe it? I got trashed in this thread for suggesting that we be able to pay for priority access to servers during busy times, but guess what? That's exactly what F2P is bringing:

http://www.cityofheroes.com/news/fre...es.html#tabs-4
Scroll down and you will see that only the paying VIP players get "Priority Queues".

Business' sole reason for existing is to make money. If the powers that be believe the way to make more money is going F2P and selling valuable things separately from a subscription model, then CoH should sell everything that people will buy, including Inf and XP, or at least a way to facilitate getting them.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I agree. CoH is a business, and if it has things of value to sell, then they would be foolish not to charge whatever the market will bear.

Don't believe it? I got trashed in this thread for suggesting that we be able to pay for priority access to servers during busy times, but guess what? That's exactly what F2P is bringing:

http://www.cityofheroes.com/news/fre...es.html#tabs-4
Scroll down and you will see that only the paying VIP players get "Priority Queues".

Business' sole reason for existing is to make money. If the powers that be believe the way to make more money is going F2P and selling valuable things separately from a subscription model, then CoH should sell everything that people will buy, including Inf and XP, or at least a way to facilitate getting them.
There's a big difference between selling XP and Inf. People spend months gathering enough influence to completely IO a build. In the same time you can get tons of level 50's.

If you let people buy Influence, it would be very frustrating to players who spend a lot of their time grinding to get their builds up, like me.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I would pay for whatever there is to buy

Seriously though, I am hoping for respecs and server transfers. If those two things are available, I will be a happy camper

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

I'd pay for powerset respecs.

Seriously.


 

Posted

Quote:
Originally Posted by CBeet View Post
On top of almost everything else suggested, I wouldn't mind;

50-100 points for a full set of any IO, untradeable so you can't just spam it out and destroy the market. Recieve it ingame via E-mail.

100-200 points for a full cosmetic unlock for one character. All 5 costume slots, all level 30 Auras, all level 20 Capes, everything here which isn't from a pack or pre-order and 5 costume tokens.

150-250 points for 12-24 hour buffs for one character. Acc/Dam, Res/Def, Rech/Recov, Mez/KB prot

50-100 points for 5 bars of Patrol XP for all characters on a server

200-300 points to unlock an Incarnate branch for one character.
100-200 points for double Incarnate XP for all characters for 24 hours.
this


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Powerlevelling with always exist. It's like trying to cure desire - it ain't gonna happen. However, the point of all of these fixes is to keep it from being an epidemic. There were times when all anyone ever did was sit in the Portal Corp Courtyard and beg for powerlevelling, including plenty of level 1 characters. This is no longer the case. These days, everyone is playing the game to various degrees, running missions, doing proper teams and suchforth. Yes, people are still gaming the system, but not by as wide a margin, not in as great a number and in not as hands-off a manner. Powerlevelling hasn't been eradicated, and never will be, but it's been rendered harmless, for the most part.

I consider this a success,
Quote:
Originally Posted by Samuel_Tow View Post
and would be against restarting the powerlevelling craze again by selling experience boosts, raw experience points, levels or other high-profile items like that. In order for people to progress through the game, they should have to play the game. I cannot respect any online game that asks you to pay to play it then asks you to pay to pay so it can play itself. The Architect exploits prove that plenty will pay for that, and I believe they also proved that that's not a good thing.

If you have to sell something, sell either services like server transfers and renames, or otherwise "cool to have" stuff that don't make people any more powerful any quicker.

Utterly incorrect. There was a time that you NEEDED to be in portal corp to get powerleveling. Now just step into Atlas park, which by the way they are going to give EVERYONE even EASIER access to when I21 launches.

Powerleveling is EASIER and MORE Prevalent now that it ever was prior to any point before AE's existence. Seeing as how ANY moron can make a mission with mobs that barely hurt them.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Haetron View Post
I'd pay for powerset respecs.

Seriously.

Same.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Haetron View Post
I'd pay for powerset respecs.

Seriously.

Seconded!


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
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Posted

I'm trying to cut back on spending money for MMOs. I just canceled one MMO subscription, and I have a lifetime subscription to another. That just leaves me paying for my CoH subscription. I'll probably switch to free-to-play premium when CoH Freedom arrives.

I don't like the way CoH content has been heading, and I'm pretty much finished up with all my favorite characters. I can do fine with four character slots. I've had great fun with CoH over the years, and I'd hate to leave it in the future, so the free-to-play model should work out well for me.

So when I consider what I want to buy for my games these days, I just keep thinking of Sims 3 stuff...


 

Posted

Exploration and History badges made account-wide or something along those lines.

an option to REMOVE THAT DAMN FOG OF WAR ON MY MINIMAP.

OH GOD GET IT OFF PLEASE...
or make it account-wide.

I'm already spending a good amount of time in this game, please don't make me run around a zone for some 'quality of life' stuff. ESPECIALLY if it's that damn fog of war!

I swear, if that tutorial map was used more than twice throughout the game... I'd have to explore it too...

Other than that, eh, badges, costumes, allow the vet badges and rewards to be purchasable only, and I mean ONLY, when an account would have normally been eligible for it had the Veteran Reward system been in place (aka you pay for 9 month, you can get the 9 month rewards. You don't, well you don't get them!). Hell, I'd like to see those rewarded as they are now, but eh, you greedy people wouldn't like that!

Did I mention costumes, auras, unmatched accessories, NPC costumes, that witch hat, more costumes, animations and much more?
Well, I wouldn't pay loads for them, or double my subscription, but I'd surely spend my points on those.


 

Posted

Quote:
Originally Posted by Narkor View Post
Exploration and History badges made account-wide or something along those lines.

an option to REMOVE THAT DAMN FOG OF WAR ON MY MINIMAP.

OH GOD GET IT OFF PLEASE...
or make it account-wide.

I'm already spending a good amount of time in this game, please don't make me run around a zone for some 'quality of life' stuff. ESPECIALLY if it's that damn fog of war!

I swear, if that tutorial map was used more than twice throughout the game... I'd have to explore it too...

Other than that, eh, badges, costumes, allow the vet badges and rewards to be purchasable only, and I mean ONLY, when an account would have normally been eligible for it had the Veteran Reward system been in place (aka you pay for 9 month, you can get the 9 month rewards. You don't, well you don't get them!). Hell, I'd like to see those rewarded as they are now, but eh, you greedy people wouldn't like that!

Did I mention costumes, auras, unmatched accessories, NPC costumes, that witch hat, more costumes, animations and much more?
Well, I wouldn't pay loads for them, or double my subscription, but I'd surely spend my points on those.
With the new Paragon Reward system coming with i21, you can get the reveal power which will solve your issue


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Owner & Operator of...
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Posted

Quote:
Originally Posted by Aura_Familia View Post
[B]


Utterly incorrect. There was a time that you NEEDED to be in portal corp to get powerleveling. Now just step into Atlas park, which by the way they are going to give EVERYONE even EASIER access to when I21 launches.

Powerleveling is EASIER and MORE Prevalent now that it ever was prior to any point before AE's existence. Seeing as how ANY moron can make a mission with mobs that barely hurt them.
So... register a free account, pay for access to MA then log into Atlas and get to level 50 in hours. (freedom style)

Versus: get a free trial, then log into Atlas and get to level 50 in hours? (the way it is now)

How does this degrade the current player experience?

(PS. PI wasn't the only place people were powerleveled prior to MA.)


 

Posted

Quote:
Originally Posted by Beef_Cake View Post
With the new Paragon Reward system coming with i21, you can get the reveal power which will solve your issue
I don't think I'm allowed to complain about Freedom anymore.

How.... sad, oh so very sad.

...
EAT THAT FOG OF WAR!