Free the names!
Sorry but your logic fails. Bosses, supervisors, customer service, marketing, IT all get the same paycheck regardless of if they devs run the script or not. They don't get paid extra because the names get freed up or not. No additional resources are spent. No one gets a bonus for each name thats made eligible to be used again.
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Morel of the story, There is always an exception to the rule.
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And if they want to be known as arbitrary jerks, they can just go ahead and implement a complicated new policy and write off potential return business. That's a superb method of simultaneously losing good will and returning customers. Is that from the Jack Emmert playbook?
And if they want to be known as arbitrary jerks, they can just go ahead and implement a complicated new policy and write off potential return business. That's a superb method of simultaneously losing good will and returning customers. Is that from the Jack Emmert playbook? |
Or what they did with PvP.
Or the recent global name policy when they merged the server lists.
Welcome to the world of MMO's there is always someone claiming the devs are arbitrary jerks about something and that vast hordes will ragequit or not return if they don't cater to their unreasonable demands.
What in the blazes are people thinking is wrong with using a hyphen in a super hero's name?
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There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Seriously though, in my four years on CoH, I've never had trouble coming up with good character names. Ever. Having something more than a dismally average vocabulary helps.
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Some people can't admit to themselves that the only "problem" with unique names lies between their keyboard and the chair they are sitting in and the devs can't fix that. The rest of us have no trouble coming up with new original names.
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It's an incredibly amazing experience to see one of your own personal characters, developed back in your high school days, become a playable character in a video game! But when that name is unavailable, is it really the same character? Honestly, sometimes not, because of the ways that names shape identity. These types of characters are much trickier to rename due to their established histories. The reason my home server is Triumph isn't really because I like the solitude there, although that's nice, but it's first and foremost because it was the best place for my characters to have their proper names. (That, and I don't like to wear pants.)
I very much want the ability to chose whatever name I want on the server I want. It's not that I'm malicious and want to steal your names, nor because I'm less creative and can't use a thesaurus. It's because I want to play with my own character concepts from years gone by, characters I already have a vested interest in, characters who are already defined to the point that a new name often makes them a different character.
d
It's not coming up with new, original names that's my problem. When I'm creating a character from scratch, the unique name policy can sometimes be a hindrance, but usually not a deal-breaker. But the problem is that I (and many others, I'd imagine) don't just play new characters we created after this game launched. I also have several toons based on old Marvel PnP RPG characters I used to play back in the day, decades-old characters with established identities and names.
It's an incredibly amazing experience to see one of your own personal characters, developed back in your high school days, become a playable character in a video game! But when that name is unavailable, is it really the same character? Honestly, sometimes not, because of the ways that names shape identity. These types of characters are much trickier to rename due to their established histories. The reason my home server is Triumph isn't really because I like the solitude there, although that's nice, but it's first and foremost because it was the best place for my characters to have their proper names. (That, and I don't like to wear pants.) I very much want the ability to chose whatever name I want on the server I want. It's not that I'm malicious and want to steal your names, nor because I'm less creative and can't use a thesaurus. It's because I want to play with my own character concepts from years gone by, characters I already have a vested interest in, characters who are already defined to the point that a new name often makes them a different character. d |
Now if the devs are developing cross server teaming that's a valid reason to reconsider the issue.
Things I would be okay with regarding the freeing up of names:
-I had no major problem with the name freeing scripts that have been run in the past. Characters below level 6 on long inactive accounts probably aren't going to get much consideration, even if the player does come back.
-Freeing of names on trial accounts seems like a good idea. Say, if the trial account wasn't upgraded to a full account within 6 months of the trial period ending, make those names fair game.
-I also would be okay with freeing the names of characters under level 6 on active accounts, provided that character has not been logged in for a set amount of time. Like if a level 2 character hasn't been logged in for 1,000 days, their name becomes fair game. It's a safe bet that if you have an active account with a level 2 character logged off for 1,542 days, you probably don't care too much about that name. And if you want to keep that name, it's as simple as logging that character in to keep it safe.
I don't have a problem with freeing up names, it's the attitude of "You left for a while, you don't deserve to keep them!" that I have a problem with.
Caveat: I also believe that any character name that matches the global name of that account exactly in spelling and punctuation should be immune from name purges. So, since my global is @Claws and Effect, my character named Claws and Effect should remain safe from a name purge (not that I'm especially worried, he's been level 50 since 2006)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
There are games out there that will allow you to do what you want and they won't cost you a penny to play. Here's it's first come first served.
Now if the devs are developing cross server teaming that's a valid reason to reconsider the issue. |
d
Umm not exactly, you're subscribing to the game. Unless you are one of the people who hasn't logged on in years, I don't want *your* names.
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2) Why is this problem being treated as serious? Add a 2 to the end of the name you want; problem closed. It's done in comicbooks all the time. The third Robin isn't suddenly considered "The first Robin" because the other two guys haven't used the name in a while.
You talk about "classic" super hero names, but that's exactly the naming scheme actual comicbooks tend to use when they do databases of heroes. If they're the second hero to use the name, a 2 or II is tacked onto their name in the listing. I've yet to see why that would work here; if people refer to you as Dave 34, just explain to them "It's just Dave." Or I guess if you want to be rude, tell 'em, "Ummmmm it's Dave, you twit!"
It seems much simpler to tack on an optional number than to add global names to the end of your name.
That's the solution I'd rather see; when you register a name that's already "taken," offer an "official" number marker. If the name's been taken twice, it'd offer a (III) behind the name (Or your global name, so you can choose.) Show the thing in parenthesis and make it slightly off color to make it obvious it isn't a part of the official name.
Yes, you'd still have to deal with the fact that people will realize that you weren't the first person on the game to think of the name. But let's be honest - you actually weren't.
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
It's not coming up with new, original names that's my problem. When I'm creating a character from scratch, the unique name policy can sometimes be a hindrance, but usually not a deal-breaker. But the problem is that I (and many others, I'd imagine) don't just play new characters we created after this game launched. I also have several toons based on old Marvel PnP RPG characters I used to play back in the day, decades-old characters with established identities and names.
It's an incredibly amazing experience to see one of your own personal characters, developed back in your high school days, become a playable character in a video game! But when that name is unavailable, is it really the same character? Honestly, sometimes not, because of the ways that names shape identity. These types of characters are much trickier to rename due to their established histories. The reason my home server is Triumph isn't really because I like the solitude there, although that's nice, but it's first and foremost because it was the best place for my characters to have their proper names. (That, and I don't like to wear pants.) I very much want the ability to chose whatever name I want on the server I want. It's not that I'm malicious and want to steal your names, nor because I'm less creative and can't use a thesaurus. It's because I want to play with my own character concepts from years gone by, characters I already have a vested interest in, characters who are already defined to the point that a new name often makes them a different character. |
I understand people wanting, but unable to get, the special names they associate with their special characters. They all need to get over the fact that, in an environment with potentially tens of thousands of (at least) equally creative fellow players, the "first come, first served" law is the only one that's fair... and they lost out. They claim "all the good names are gone", to which I respond "apply more imagination and education". When they say "this is the best and only name for a character I've played elsewhere for years", my answer is the same.
There's more light outside the box. Folks should try it.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Since this plan doesn't have any provisions to be applied retroactively, yes.
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I will say that after thinking about it a bit more, perhaps it would be better to go by how many hours each character has been played instead of age of the characters. It's not unusual for some people to have "mains" that they created a year or two into the game. Also, hours played per character is already tracked, as it's one of the stats you can get from talking to civilian NPCs.
And if they want to be known as arbitrary jerks, they can just go ahead and implement a complicated new policy and write off potential return business. That's a superb method of simultaneously losing good will and returning customers. Is that from the Jack Emmert playbook?
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The simple fact of the matter is that if someone has left the game for a year or two, there's a really good chance that they're so gone that they'll never come back. Yes, there are exceptions, but not enough to justify holding up policies or procedures designed to keep existing customers happy and/or entice people who have unsubscribed for a short while to not let it stay lapsed long-term.
I also think that you're overstating things a bit. If I left the game for a year or two and found that all but one or two of my characters has had his or her name wiped, it really wouldn't bother me so much. Obviously, I didn't have much commitment to the game when I played. Why should the game have some weird unbalanced commitment to me? I'd probably be really happy that my main didn't get wiped (thus the "permanence tokens"), I'd think, "Well, that's no biggie" for the others that got wiped, and probably wouldn't even remember the names of most of my characters that got wiped.
I think it's really naive and unfair to sacrifice existing players with their thoughts and wants for the sake of hypothetical former customers who may return some day but be pissed off because their favorite name on a character that they didn't even play as much as others got wiped and will go away. Don't get me wrong, I also think it's naive and unfair to have the attitude that if someone leaves the game, to hell with 'em. I just happen to think that there's room for a reasonable balance between the two, and I think my suggested plan is a pretty good attempt to nail it down quantitatively.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I understand people wanting, but unable to get, the special names they associate with their special characters. They all need to get over the fact that, in an environment with potentially tens of thousands of (at least) equally creative fellow players, the "first come, first served" law is the only one that's fair... and they lost out.
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You claimed they would outraged and might cancel their subs if they came back and found their names were taken. Well in order to do that they would have to reactivate their accounts. People with active accounts can post on the forums. So if they were as pissed as you claim they would be then the first thing they would have done is post outraged threads on the forums demanding to know why their names were gone. It didn't happen. There was no outrage voiced by returning players after the last two times the script was run.
So it's quite obvious that it's not as big a deal to people as you want everyone to believe. |
Paragon City Search And Rescue
The Mentor Project
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
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"This name issue generates almost as much nonsense as server merge threads. The topic is off limits!"
"Okay, I'll just say we're not at liberty to discuss the matter."
Paragon City Search And Rescue
The Mentor Project
But it's not the trivial matter you're claiming, either. Or, at least, IT MAY NOT BE. You don't actually know. You're basing your entire argument on the ABSENCE of evidence/information. This is faulty reasoning. You make various assumptions about what people would do and how they would react. Since the scenario you describe to support your point did not occur, you proceed to draw conclusions.
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Well, yeah. You can't prove that something won't ever happen -- if someone wants to predict doom should an event come to pass, it's up to them to make a solid argument for it. I think that pointing to past events and noting the lack of doom is a fair rebuttal to people saying "But... THIS could happen!"
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And yes, I am being completely serious.
Everyone is reading WAY too much into this part.
"This name issue generates almost as much nonsense as server merge threads. |
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
"Ooo! A little fight in you! I like that..."
"Then you're going to love me."
I think that the Devs not being able to or not wanting to run a script that they've already run TWICE is a sign of "DOOM." They really must not expect much more life out of this game if they won't bother running this script again.
And yes, I am being completely serious. |
"Ooo! A little fight in you! I like that..."
"Then you're going to love me."
if someone wants to predict doom should an event come to pass, it's up to them to make a solid argument for it.
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For my part, I've outlined a scenario likely to result in paperwork, headaches, and unwelcome distractions for Paragon Studios and defy anyone to enterain why they would choose this in their 9-to-5 jobs without sufficient reason for the bottom line.
Quote:
"This name issue generates almost as much nonsense as server merge threads. The topic is off limits!" "Okay, I'll just say we're not at liberty to discuss the matter." |
"Don't worry. Once I post in the latest name-purge thread, it'll dwindle away before the weekend starts. Besides, it's not like anyone's going read 'imminent cross-server teaming' into a standard-issue 'no comment'."
If they are considering character@global, they should purge the inactive globals first, period.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk