Free the names!
I understand people wanting, but unable to get, the special names they associate with their special characters. They all need to get over the fact that, in an environment with potentially tens of thousands of (at least) equally creative fellow players, the "first come, first served" law is the only one that's fair... and they lost out.
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I can see making a case for unique names because it's technically too difficult to implement them (I honestly wouldn't have a clue), and I can understand the argument that visually the names would be unattractive if they went with an "@global" option (without being able to visually turn them off somehow, I'd agree that they would be pretty ugly). But neither of those are definitive arguments against non-unique names, just hurdles to overcome to make it happen.
If you just personally prefer unique names, that's fine, just say so. I'll agree to disagree. But my opinion is equally as valid as yours, regardless of what you think.
They claim "all the good names are gone", to which I respond "apply more imagination and education". When they say "this is the best and only name for a character I've played elsewhere for years", my answer is the same. There's more light outside the box. Folks should try it. |
<Looks at your forum name... does a google search of said name...>
Irony makes me smile.
d
Silly people, everyone knows the proper solution was to fill every server with characters holding iconic names seven years ago for the if/when you ever got the chance to play them.
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I think of a name first, then make the toon.
These threads made me worry, so in response to these sorts of threads I decided to hoard all the good names.
I'd say you're only partially right. The "First come, first served" law is one that's fair assuming you accept the premise that unique names are the best or only option possible -- but I don't accept that premise. I think it would be equally as fair if everyone got to choose whatever name they wanted (short of using an already trademarked name/copyrighted character). Your mileage may (obviously) vary.
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I think that the Devs not being able to or not wanting to run a script that they've already run TWICE is a sign of "DOOM." They really must not expect much more life out of this game if they won't bother running this script again.
And yes, I am being completely serious. |
Frankly, if regular name purges were part of the game's policy, I wouldn't have ever touched City of Heroes. This "glorious" name purge gives me the heebie-jeebies.
Like I said earlier, one of the big defining features of an MMO is its persistent world, including characters. The knowledge that I could lose my character names to someone else just for not being able to play for three months or more would be a major turn-off.
You're really convinced this is about you, huh? Nobody is trying to steal any particular name or names, and certainly not yours. The argument is that noncustomers, regardless of their reason for not being customers any longer, shouldn't be allowed to squat on names. Get over yourself.
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The reason being, there's people here who want the name purge run again--or even regularly--just because they want to take names used by other characters. Many of the arguments supporting a name purge have the subtext of "other people don't matter, I do!"
Ironik is just taking the same tone from an opposing view.
Many of the arguments supporting a name purge have the subtext of "other people don't matter, I do!"
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*if you don't agree names are a valuable resource, then why argue against their release? If you do agree they are a valuable resource, why should they be held by people who do not pay a sub fee?
But it's not the trivial matter you're claiming, either. Or, at least, IT MAY NOT BE. You don't actually know. You're basing your entire argument on the ABSENCE of evidence/information. This is faulty reasoning. You make various assumptions about what people would do and how they would react. Since the scenario you describe to support your point did not occur, you proceed to draw conclusions.
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No they don't. They have the subtext of "noncustomers don't matter as much as customers do."
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Moreover, this presupposes that enough players will quit over not being able to come up with available names to outweigh how many returning players Paragon has determined won't come back without their original character names. It's just a business decision, just as the devs weighed how much they'd save by merging server lists vs. how many EU players would quit because their global names weren't available. Evidently, the devs have decided that running the name-purge script regularly isn't worth it, one way or another.
Ironically, I thought it would be easier to outline the real-world factors in the business decision whether or not to run the name purge script - which we now have official confirmation that they have no immediate plans to do - rather than debate the entirely subjective issue of what makes a "good" superhero name. Maybe after this I'll switch...
There isn't, but then the plan has to include how to promote the policy change so that it won't alienate potentially returning players. While your system is only somewhat complicated, the p.r. angle becomes entangled very quickly. Should there be a press release and follow-up on MMO news sites? Should former players get an automatic e-mail informing them of the general policy or one that includes a countdown until their old account starts shedding names? I'd genuinely like to hear from Black Pebble about Paragon's approach in such cases since I regularly see news items but literally never got e-mails (which I do from other MMOs I've taken a hiatus from).
The simple fact of the matter is that if someone has left the game for a year or two, there's a really good chance that they're so gone that they'll never come back. Yes, there are exceptions, but not enough to justify holding up policies or procedures designed to keep existing customers happy and/or entice people who have unsubscribed for a short while to not let it stay lapsed long-term. |
I also think that you're overstating things a bit. If I left the game for a year or two and found that all but one or two of my characters has had his or her name wiped, it really wouldn't bother me so much. |
Seems like you think your unique and original name makes you one truly special snowflake.
<Looks at your forum name... does a google search of said name...> Irony makes me smile. |
Re: the comments I've directly quoted: I have no idea how you construe any sense of "specialness" on my part from my earlier comments. I'll say it again - if the name someone wants it taken, try something else.
As for your google-fu, yes I liked the name, yes it was available, so yes I used it. I've never made any assertions that it was somehow unique or original to me. Had it been taken, I'd have gone with something else, easily, without tears. I've made no claims that every, or even ANY of my characters are somehow named "something cool that NO one would ever think of", simply that I have no difficulty following a different path if my first choice has been taken.
More than anything else about this dead-horse argument, the "But I want MY name!.." position baffles me. Newsflash: it's not yours.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Why would people who have never been customers be upset over not losing the names to characters they never made in the first place.
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Others have taken this line in this thread, and it was an oversimplification then too.
Such a wrongheaded attitude would result in automatic rejection at a job interview in the circulation or membership department..
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Lumping former customers and people who have never been customers into the single term "noncustomer" for the purposes of making an argument of "us vs. them" is strictly for muddying forum debates, not surviving the business world.
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I'm pointing out that as a current, paying customer, I have the strange sense that my desires should have a greater effect on the company's decision to release or not release names than someone who doesn't pay a dime and theoretically might continue not paying a dime whether or not their names are released to the wild.
To me, people who don't pay now are indistinguishable from people that have never paid at all, except that the former customers are actively tying up names that I and other paying customers might like. The idea that we can never ever step on these former customers' toes just in case they up and resub sometime in the future is ridiculous. They're already not subscribed for their own reasons; adding one more isn't going to be the disaster you seem to want it to be.
I like the Tin Man...
and round up everyone that knows more than they do"-Dylan
This is what "noncustomers" referred to:
Others have taken this line in this thread, and it was an oversimplification then too. |
Edit:
To me, people who don't pay now are indistinguishable from people that have never paid at all, except that the former customers are actively tying up names that I and other paying customers might like. The idea that we can never ever step on these former customers' toes just in case they up and resub sometime in the future is ridiculous. They're already not subscribed for their own reasons; adding one more isn't going to be the disaster you seem to want it to be.
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I'm pointing out that as a current, paying customer, I have the strange sense that my desires should have a greater effect on the company's decision to release or not release names than someone who doesn't pay a dime and theoretically might continue not paying a dime whether or not their names are released to the wild.
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No they don't. They have the subtext of "noncustomers don't matter as much as customers do."
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Which is pretty much the same thing as "nobody matters as much as me."
True Gentleman has spent a lot of time trying to argue the basic point that companies can't afford to treat former, potentially returning customers the way some people advocating the name purge are doing.
*if you don't agree names are a valuable resource, then why argue against their release? If you do agree they are a valuable resource, why should they be held by people who do not pay a sub fee?
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You're setting up the assumption that anyone who doesn't agree that names are a valuable resource which must be "managed" through name purges must also believe that character names are worthless, and therefore have no business objecting to losing them to someone else.
My opinion is that no one should have to give up a character name just because someone else wants it. I do not agree that people should be allowed to take the names of inactive characters, no matter the circumstances keeping the player out of the game.
If people want names already taken by others so badly, then I think there needs to be a different method in managing what is unique, which I've brought up many times before in this thread. It shouldn't have to come down to declaring open season on inactive characters.
"We're working round the clock to launch new Incarnate trials, prepare a space station expansion for announcement, and update graphics on the steampunk booster pack! Do they want to take time away from these in order to put 'Kltpzyxm123' up for grabs?"
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Like I said, out of curiosity.
Namely:
- The name(s) they're looking for on what server, and
- Is it/are they tied to a standard account (don't say "But it's inactive,") an account without a global, or a trial (@Trial 1290834) account. (Obviously don't give the globals.)
Really wondering what the results would be. (The name/server would be for independent verification.)
We do have at least one someone's learned is tied up in a trial, and has been for a while.
I just wonder what amount of former subscribers come back to a paid subscription (for longer than one month) after taking an extended leave.
I've always thought that 2 years of unpaid accounts was a great mark for name purges.
Just my opinion.
I used to play another game who's official policy was that your characters and all of their information were not guaranteed beyond a month of subscription inactivity.
From all accounts, they never acted upon that and no one ever reported their data being deleted/lost, but it was the official errata in the subscription agreement.
I found it to be agreeable then. I still do.
Of course, I do not think it would be a wise business decision to actually purge all character data after any short span of time, if ever.
Opening names after 1-2 or more years, however, I do think that is a reasonable business decision.
I don't know how long it would take (it could be 25 years... could be far less, far more), but eventually, a game with a unique naming system will run into problems with player satisfaction on the naming availability front.
I don't believe it has reached any such critical mass yet. However, when it comes to customer satisfaction, there will always be varying opinions and levels of impact for each and every topic.
Mainly, my point to add about the business decision is that, eventually, you do need to make some moves for the current customers as well as for new future customers.
So far, the arguments against name purges have been almost entirely focused on the few hypothetical cases of the small number of former-subscribers who might come back and might lose the name of one or more of their characters (on that single server that the character was on).
The balance may still be on the side of caution, but it won't stay that way without eventual actions taken. And, by no means is that supposed to sound like it is an impending timebomb of doom!
For all of the hypothetical returning customers who lose a character name, how many more never-returning customers' accounts have names locked away from the existing and future player base?
and round up everyone that knows more than they do"-Dylan
As part of their justification for the previous purge(s), the devs stated that they realized names in a superhero genre game were of a different animal than names in a fantasy game where you can just faceroll the keyboard and call yourself "Gdxjknmyull the elf wizard"
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* Off the top of my head, I can think of two that have "Carrot" in them. Try getting away with that in a typical "orcs 'n' dorks" fantasy setting.
I just wonder what amount of former subscribers come back to a paid subscription (for longer than one month) after taking an extended leave.
[...] So far, the arguments against name purges have been almost entirely focused on the few hypothetical cases of the small number of former-subscribers who might come back and might lose the name of one or more of their characters (on that single server that the character was on). |
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Silly people, everyone knows the proper solution was to fill every server with characters holding iconic names seven years ago for the if/when you ever got the chance to play them.
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