So now CoH is a "raiding" game.
I have no problem with some badges requiring groups. I have no problem with some accolades (like the Task Force Commander) requiring groups. I would have no problem with some bits of end game progression requiring groups.
I have a problem with the *entire* endgame revolving around large scale groups and the design of the game focused on that playstyle. |
But the *entire* endgame doesnt revolve around needing groups. There will be solo arcs and incarnate based options down the road while also more group based trials at the same time.
The BAF and Lambda trials were just the start of the endgame, this is level level 1 - 5 of the endgame system.
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Most of them did at one time. At one time:
You couldn't get a respec unless you had a full team; You couldn't get a Hamidon Origin enhancers (which were quite powerful at the time) unless you raided; You couldn't generate (although you could buy) Pool 'C' and 'D' recipes; You couldn't and still can't get certain accolades, e.g. TF Commander, unless you team. You're taking the definition of "progress" and narrowing it so that it suits your argument. Loot has always been a form of progression in MMORPGs, including this one. Loot has always been significantly easier to gain teamed in this game. There is no change of focus. |
But I don't mind if some rewards are group oriented, like Task Force commander or special IO recipes that can be traded. I don't object to that. I object to the whole of the end game progression design being now focused on large scale group trials (basically raiding) with smaller groups as an afterthought.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
But then this post right here has more or less just said that you are complaining about the trials because they dont meet YOUR personal preference and not for the good of the game.
The reason people react so harshly to these types of threads is because it always make it seem that these raids are bad for the game when the truth of the matter is is that its just a "i dont like this new feature personally" thread. Of course everybody has their own opinions on every single bit of the game and rightly so, but when a thread is started about it, they should make it more clear that its their own personal viewpoint of the game to them on a personal level. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
To those who said there were many threads on this topic I apologize; I actually did look back four pages and didn't see any similar threads.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
If not my own opinion, then what exactly did you expect me to express?
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Now that to me makes a much better thread since it gives room for compromise.
All of these except Hamidon enhancements were possible without raiding. Yes, Hamidon enhancements were a short dark time in the history of the game, one I had hoped we had moved away from. But I don't mind if some rewards are group oriented, like Task Force commander or special IO recipes that can be traded. I don't object to that. I object to the whole of the end game progression design being now focused on large scale group trials (basically raiding) with smaller groups as an afterthought. |
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
To those who said there were many threads on this topic I apologize; I actually did look back four pages and didn't see any similar threads.
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I just find it interesting that the people who defend multi-group content are some of the same people who complain about the lag in said multi-group content. I also find it very interesting that the dev team is pushing ahead with more multi-group content without addressing some of the underlying issues with said content, namely, that they are unable to properly support it from a technical standpoint.
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I guess I don't understand how you could have logged onto a level 50 that has completed their IO build and alpha slot and made meaningful progression on that character. Is there some content that provide progression to my IO'd out 50s that I missed?
If you point is that I can log onto my many 30's alt and still play the game then while that is true it is irrelevant to the point of end game progression being designed as primarily a raiding experience. |
Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT!
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There have been many threads on this topic. Most of them degenerated into "if you don't like it, shut up and go make another alt or quit" flames from people who completely miss the point. This one is going the same way.
I just find it interesting that the people who defend multi-group content are some of the same people who complain about the lag in said multi-group content. I also find it very interesting that the dev team is pushing ahead with more multi-group content without addressing some of the underlying issues with said content, namely, that they are unable to properly support it from a technical standpoint. |
But heard theres a fix somewhere soon so im happy.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
And as many people have point out IN THIS VERY THREAD, the Dev. Team is working on other things to allow it. Sorry you want it NAOW.
As others have said, you are whining. Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT! |
I do wish we knew which Dev went "You know our soloable, alt friendly MMO that we've had up and running for six years? Let's have an end game system that is nothing like that. I know lets call the issue City of Warcraft just to make things clear where our focus is now." because he or she deserves a smack.
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Please don't put words into my mouth, I'm not complaining about the size of the raids, merely that there is no solo progression, and that I entirely despise the 'Daily Quest' method of keeping a subscription base.
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The whole of my post talks about how raiding is an unsatisfactory for end game progression, which means to most people a direction for completed level 50s with maxed levels and completed IO builds to advance. Saying that the old content still there is totally irrelevant since the whole post talks about end game progression and that old content you are talking about no longer provides progression to those characters.
Next, your point that the end game raiding provides some rewards that are only useful in end game raids only bolsters my argument. Thanks, though. While the "have your cake" comment might be useful to sound dismissive it doesn't actually relate to anything I said. For seven years the game's strength has been scalable small group content that makes it convenient and fun to group in a wide variety of set ups. Raiding is completely contrary to this strength. I don't want the devs to abandon this type of play when designing an endgame. If I wanted to raid for loot I'd be playing WoW. |
RSF -> Required for a Villain Accolade
STF -> Required to get the flyer badge on hero side
LGTF -> Also drops vanguard merits, and can trigger zone wide rikti invasion, thus providing more badges to more people
All of the shadow shard TF require 8 people, mainly due to the multiple glowies needing to be clicked at the same time.
Apex and Tin Mage require 8 people as well.
All of the above task forces require the same number of people as Lambda does, and actually take far longer to complete then lambda does. How is that 'raiding'? Because you can have more then 8 people? You can collect shards at any given level once you gain access to the alpha slots, either via a solo-able story arc, or unlocking it via the iTrials. Then you can convert those shards into threads, and those threads into more iXP allowing you to basically solo your way up the new slots.
Thats also ignoring the fact that the dev's have already said multiple times over that they are going to be adding a solo friendly option to the incarnate system.
None of these provides exclusive rewards for an entire section of the game. All of these are an occasional activity that supplement the game, not replace them. I am required to do none of these to progress.
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Without the market in place, Hami's are only available via Hami raids, or the RSF or STF.
There are plenty of things that are only available to groups, your just choosing to ignore them to make a point that is pretty invalid.
All of these except Hamidon enhancements were possible without raiding. Yes, Hamidon enhancements were a short dark time in the history of the game, one I had hoped we had moved away from.
But I don't mind if some rewards are group oriented, like Task Force commander or special IO recipes that can be traded. I don't object to that. I object to the whole of the end game progression design being now focused on large scale group trials (basically raiding) with smaller groups as an afterthought. |
How is 8 people 'large scale'?
You have to understand one thing here. People WANTED an end game system. And in order to get said in game system, they dev's had to create a way to allow progression slowly, without people finishing it all within a days or even a weeks time. That is exactly what these iTrials do, and they do them very well.
This is NOT WoW level raiding. This is not 'Either down that boss, or go home empty handed' raiding. This is NOT 'yep, you ran this raid once this week already, shame that you have more time to do it, its just not gonna happen'. THIS IS NOT 'Spend 5 hours in once instance beating on a bag of hp and then he drops the gear you can't even use'
Stop trying to compare the iTrials to other games raiding systems, as city got it right. They provided a means to progress past the max level, while maintaining the casual friendly nature of the game. Yes, i would've been happier with more then 2 trials, but with the fact the dev's have already said they are going to release trials in between issues, and that issues will be focusing on improving the existing slots, or adding more slots has pretty much made me deal with the lack of instant trails.
There is more trials coming, please just be patient.
And as many people have point out IN THIS VERY THREAD, the Dev. Team is working on other things to allow it. Sorry you want it NAOW.
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As others have said, you are whining. |
Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT! |
CoH has designed several end game systems. The best, IMO, is the IO set system. The alpha slot system moved away from that but still provided decent solo options. The reason for this post is every iteration of new end game the devs introduce move away, not towards, these successful systems. I am trying to articulate my opinion and desire to move back towards these systems.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
And as many people have point out IN THIS VERY THREAD, the Dev. Team is working on other things to allow it. Sorry you want it NAOW.
As others have said, you are whining. Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT! |
The devs don't exactly have the best track record for 'finishing' things. I'll be pleasently surprised if they do come with a solo/small group method of advancement, but forgive me if I don't hold my breath, given that Raids are the new shiny, and the devs tend to put everything that isn't their newest toy on the back burner.
Brawling Cactus from a distant planet.
The developers SHOULD not have to rework their development plans to accommodate whiny and obnoxious players.
You, and many other players, are for some reason hung up on the idea that you are entitled to play the game your way, and how you like. Let me clue you in. You. Are Not. Now do the rest of the forums and the game a favor, knock the whining off. |
2. So, you pay their subs for them now? Or someone else does?
No? Thought not. Your 'point' here is utterly moot.
3. We get it, Saist. You're always right. Of course you are. You're the master of scathing and bileous sarcasm and put down. Everyone should just shut up and admit how wrong they are, cowed by the infinite wisdom of your good self.
Doesn't read so well like that, does it?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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All of the above task forces require the same number of people as Lambda does, and actually take far longer to complete then lambda does. How is that 'raiding'? Because you can have more then 8 people? You can collect shards at any given level once you gain access to the alpha slots, either via a solo-able story arc, or unlocking it via the iTrials. Then you can convert those shards into threads, and those threads into more iXP allowing you to basically solo your way up the new slots.
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The current endgame is completely different than these examples because it requires you to grind these over and over.
You have to understand one thing here. People WANTED an end game system. And in order to get said in game system, they dev's had to create a way to allow progression slowly, without people finishing it all within a days or even a weeks time. That is exactly what these iTrials do, and they do them very well. |
(Edit: When I say "poorly" the specific problem I have with the system is having to run them many times. Running them once or a few times is fine.)
Each iteration of end game the devs have introduced have moved away from this type of system. It's gotten to the point that solo and small group content aren't even an option until months later. This is troubling to me. If this is a one time problem; the solo options just didn't get finished in time and in the future the small group and solo game is unlikely to lag behind then great. My concerns are alleviated! I am not getting that impression however. If this is what we can expect as the norm then I would like to express my dissatisfaction with that.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
And as many people have point out IN THIS VERY THREAD, the Dev. Team is working on other things to allow it. Sorry you want it NAOW.
As others have said, you are whining. Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT! |
Whining about whining...strewth, only on the internet.
Yes, I realise thats also a double irony. Sue me.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
After seven years, the entire level 50 progression system has been moved to raiding. Scalable small group and solo play, always the games biggest strength, has now become the after thought.
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I'll continue arguing for Incarnate level task forces and soloable content, as well. Supposedly they're looking into it, but - well, we'll see.
However, I disagree the solo/small group play has become an afterthought. We HAVE had missions and TFs added to the game - Sutter and Kai don't take long to do (or require a big group,) and we have had other content added. (After all, unlocking Incarnate abilities can be done solo - so can earning shards, though it's slow. Yes, I know about the conversion costs, and that's another thing I argue for changing.)
Ideally, by this time next year (yes, I know) we'll have:
- Multiple raids similar to what we have now (30 min. or so.) Enough to rotate and prevent burnout.
- Multiple TF (4-6 person) that are Incarnate-appropriate
- A fair number of Incarnate-appropriate story arcs that actually have, oh, storyline behind them (versus the "go hit stuff" raids,)
- New content that has absolutely nothing to do with Praetoria.
... and I'd like a pony.
(And if you've read any other recent posts of mine, you know how wary I am of the dev team actually *continuing* to pay attention to this. I've compared them to a dog in a room full of bouncing rubber balls, easily distracted from what they were just chasing. I still feel that way.)
Since this is like the 100th thread complaining about trial/raids in CoX, I'll just skip the pleasantries and go right for the meat.
To be perfectly blunt, people who are complaining about these trials resembling raids has obviously not participated in *real* raids in other MMOs. I'm talking the ones which can involve up to 100+ people and takes hours (if not days) to complete.
These so called raids in CoX look nothing like that and probably never will. Server side limitations precludes that possibility and any suggestions to the contrary is pure fantasy.
- A fair number of Incarnate-appropriate story arcs that actually have, oh, storyline behind them (versus the "go hit stuff" raids,)
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Getting punched in gut also hurts less than getting stabbed in the head, but I'm still not going to appreciate getting punched just because "it could be worse." It can always be worse, but that doesn't make reality any better.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Getting punched in gut also hurts less than getting stabbed in the head, but I'm still not going to appreciate getting punched just because "it could be worse." It can always be worse, but that doesn't make reality any better.
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Raids/trials in CoX = Being poked with a tree branch.
Raids in other MMOs = Getting skewered by a wooden stake.
TLDR version. The core strength of the game for seven years has been scaling small group and solo play. Changing the entire game to rely only on raiding for end game progression is bad. While having a raiding element to the game is fine, please make solo and small group play a primary focus for progression, not as an afterthought to raiding.
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Raiding takes 1-5 hours a night, 5-7 nights a week. The trials take, at their very worst, an hour and a half to complete.
Good lord, man, this argument has been beaten to death, back to life, to death again, and then somehow beaten to death again.
CoX is not a raiding game. It never has been, it isn't now, and it never will be. They didn't delete content, they didn't change the rest of the game into raids, the ONLY change came with the Trials, and those are now trivial thanks to the powers they unlocked.
Good grief. Take a chill pill and stop comparing CoX to the rest of the MMO market.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
To OP:
Huh?
Hundreds of hours? I got Tier 3s on my Scrapper and Mind/Cold in about two weeks, doing the trials 3-4 times a night.
This is absolutely nothing, not even close to raiding in a game like oh, that game with the Orcs, where you not only need to raid but you need RAID GEAR to raid and there are guilds that you need to be in to even get INTO a raid instance.
This is the most casual raid structure ever. Not even close to being a "raiding game".
Oh, and not to put too fine a point on this, but my Mind/Cold is SOd (!) and she gets invited to all the raids and all sorts of TFs.
My SOd Blaster gets on all types of high level teams.
People, you do NOT need a 150% Recharge build, purples out the wahzoo to play the raids or any other part of the content in this game. About the only gates are the ALpha Slot for the TFs, Going Rogue if you want the progression and levels for certain task forces. How many teams are you going to be on where everyone is fully accod and has full set of purples? Most of the time people's power list has nothing but their powers...and they get teams and have fun.
Heck, I was on a Moonfire last night on Victory where everyone had whatever and we just shot stuff.
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Getting punched in gut also hurts less than getting stabbed in the head, but I'm still not going to appreciate getting punched just because "it could be worse." It can always be worse, but that doesn't make reality any better.
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But that doesn't matter because it's easier to make things up and complain rather than give the content a chance.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
You couldn't get a respec unless you had a full team;
You couldn't get a Hamidon Origin enhancers (which were quite powerful at the time) unless you raided;
You couldn't generate (although you could buy) Pool 'C' and 'D' recipes;
You couldn't and still can't get certain accolades, e.g. TF Commander, unless you team.
You're taking the definition of "progress" and narrowing it so that it suits your argument. Loot has always been a form of progression in MMORPGs, including this one. Loot has always been significantly easier to gain teamed in this game.
There is no change of focus.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.