So I'm a bit confused


Adelie

 

Posted

Quote:
Originally Posted by Cass_ View Post
1 million words according to the global language monitor, and even that is only a rough estimate.

A million different ways to say "dreadful"



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Posted

Quote:
Originally Posted by Zombie Man View Post
Console yourselves that there is only about 180 thousand words in the English language. This limits the nomenclature of new currencies and should keep things from getting too out of hand.
My guess for the next one would be "fragment".


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
You then travelled to Cimerora to find the Well of the Furies. Ramiel spoke of a choice to be made between the quick and easy path or the long and hard one, but such a choice never presented itself. You arrived to find that the Well was gone. You looked around the area and found an Incarnate shard, which unlocked the artifact you recovered from Trapdoor, allowing you to begin to tap into your power as an Incarnate.
I suspect it's because the internet has not yet ben able to transmit an attachment that could hold

a player's immortal soul.

Patience, soon...


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Posted

Quote:
Originally Posted by Golden Girl View Post
My guess for the next one would be "fragment".
I vote for "thingey"


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Posted

I wonder if the Mysterious Letter Writer might be a similar thing? Like he and Silos are being set up as separate paths to take, but the devs have said that Incarnate content will be co-op, so we might find out something about the MLW or Silos that makes it obvious that there's only choice we can make, and only one of them we can side with - like the way GR only gives the choice of fighting Tyrant in the end, even thouhg it starts off with the choice of serving him or fighting him.

Right now, the introduction of Ramiel and now Prometheus on the same side as Silos, along with the MLW hiring Protean makes me think that his offer/request to join him against the Menders isn't going to be an actual path we get to take.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
My guess for the next one would be "fragment".
They would have trouble naming the French version, if that's the case. "Fragments" is the French translation of "Shards" which is used in-game. :P


 

Posted

Wait! So you can convert shards to threads and then to iXP? And then convert bosons into quarks to make components that make powers that are slotted into ...er slots that are unlocked by iXP that you get from...er...converting threads, or shards, or gluons into a Bose Einstein condensate?

Good job I've been playing this game for five years or this would be hopelessly confusing.

(rolls a new alt and hopes it will go away)


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Posted

Quote:
Originally Posted by DragonAlpha View Post
Wait! So you can convert shards to threads and then to iXP?
Correct - all the new slots can be unlocked without ever setting foot in any Trial.
Convert 100 Shards into 100 Threads, then convert those into 100 IXP of your choice, and open the first of the new slots.
Because of the conversion cool-down, it'll take you like 10 days or so to convert them all, plus 25 million Inf in conversion fees - but if you're planning to solo for them then you probably wouldn't be earning them faster than the cool-down timer anyway.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
I predict there will be new currencies introduced again for the higher level slots and there will be more complaints.
I'm sure you're right


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I dont mind the shards as much as I mind the new components. There's a lot of them and a real mess to keep track of. The devs really went all out with complicated and pointless names.



 

Posted

The system is confusing to me, but over time I gather I'll get the hang of it. Having less time to play I have found myself in limbo over the last couple of days trying to wrap my head around what I want/need, how I get it etc. I'm thinking I may have to cut back down to one account and concentrate on just one toon for Incarnate content. There is just too much going on for my altitis to be anything but a hindrance.

Sometimes less is better devs


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Arc ID: 413575

 

Posted

I think the next tier of rewards will be "coins".

We have shards and threads. Those are 0-dimensional (points, shards) and 1-dimensional (lines, threads). The next step up would be 2-dimensional - flat and perhaps round: "coins".

There might be different colored coins... bronze, silver, gold.

The next step up again would be "solids" as in the platonic solids. We've already seen a few of them in the game in that mission where we have to get the solids back before the Warriors can figure out how to use them. There are different kinds of solids too: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided and 20-sided. We might have to fight the Gamester for them.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I think the next tier of rewards will be "coins".

We have shards and threads. Those are 0-dimensional (points, shards) and 1-dimensional (lines, threads). The next step up would be 2-dimensional - flat and perhaps round: "coins".

There might be different colored coins... bronze, silver, gold.

The next step up again would be "solids" as in the platonic solids. We've already seen a few of them in the game in that mission where we have to get the solids back before the Warriors can figure out how to use them. There are different kinds of solids too: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided and 20-sided. We might have to fight the Gamester for them.

After that are we going to be collecting tesseracts and hyper-toruses (Mmmm. 4 Dimensional Donuts...)?


 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
I remember the happy days, when CoH was a pick up and play game. Now, you need to sit down with a bloody spreadsheet and spend hours doing utterly boring carp, just so you can keep pace.
Reading a couple of paragraphs in an UI is hard?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by DMystic View Post
So last night after repeatedly running BAF and getting to 80% of Judgment I decide frak it and convert Shards to threads to use for XP and accidentally use 3 of em on XP for the Physical slot.

Hooray for multiple types of rewards.
Can shards be converted to threads? How many shards equal a thread?


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Can shards be converted to threads? How many shards equal a thread?
Every 20 hours, 10 shards can convert to 10 threads. You can take a 50% penalty to do it more often.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Tip:
After figuring out the path you want to go, use note pad to list what you need for the next tier(s) (what rares and very rares you need for the future incase you get those options for trila completion)

I made this as I was getting close to unlocking my Interface(at the time I did noit think about the rare, until I got the option last night)...

Quote:
Judgement
[Pyronic Judgement]: 2x Supercharged Capacitor + Arcane Cantrip

Interface
[Reactive Interface]: Supercharged Capacitor + Meditation Techniques + Arcane Cantrip

Lore
[IDF Ally]: Arcane Cantrip + Biomorphic Goo + Genomic Analysis

Destiny
[Barrier Invocation]: Nanotech Growth Medium + Arcane Cantrip + Genomic Analysis
I did change my Judgement to Ion. Personal choice for a little more control.


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Posted

Quote:
Originally Posted by EvilGeko View Post
Every 20 hours, 10 shards can convert to 10 threads. You can take a 50% penalty to do it more often.
thanks.


 

Posted

I thought that 1 thread = 20 shards

1 thread = 1 shard or 1 thread = 2 shards is ok.


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

So a couple great points in this thread.

I *GET* and agree with the points that the shift towards raid-style (whether or not this is raid-content) content opens up more variety in the game, which is good. To each their own, and it allows me to dive into a mass of chaos and destruction when I'm gaming by myself, and do small group content when RL friends are on.

But what worries me is that the Incarnate system got more complex, and most of my casual gamer friends balked at trying to keep track of what they needed just for the Alpha slot. (Yes, the incarnate system is optional.)

I'm not really a casual CoH gamer, and hit the game 5-6 times a week after the kids are in bed. I didn't mind the level of complexity with the Alpha slot, but after each BAF I ran, I needed to sit for 5 minutes, flipping between the various incarnate power tabs and the beta forum's post on the component types and recipes ...before I could decide which reward I wanted. And I second guessed a lot of those decisions.

This weekend, my SG is getting together, and a couple of the causal members (RL friends) are looking to me to help them figure it out. Since I can't fall back on the "Extra Recharge never hurts, so run an ITF so they can get a component for that" plan, I'm at a loss what to tell them. These casual gamers *don't* want to spend time planning out what rewards they will need for their next component, they want to log on, smash stuff, and not feel like they need a class in how to play. One commented that his level 50 is unplayable until he learns the "Calculus of CoX".

And since it's highly likely that the Devs will want to avoid reward hoarders from unlocking the next 4 slots immediately upon logging into issue 21 (or 20 part deux), I fully expect a third (and perhaps fourth) set of salvage/rewards to be announced.


-----

50s: Doc Sharpe (C:I/K), Malan Bloyth (S:BS/Sh), December Blue (T:I/I), Michael X (Mm:R/T), Ultraboy (C:R/K), Zzyxx (Night Widow), plus 4 retired/rerolled

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"Zzzzz."

 

Posted

Quote:
Originally Posted by CatAstrophy View Post
I thought that 1 thread = 20 shards

1 thread = 1 shard or 1 thread = 2 shards is ok.
It's not quite equivalent, an alpha component is 4 shards, a thread component is 20 threads. So 10 shards is 2½ common alpha components (5/6 of a common alpha boost) while only ½ thread component (1/6th of a common destiny, judgement, lore or interface power)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Coming Soon!

Issue 21: Great Incarnations "Rise of the Doohickies!"

*Added new Incarnate materials!
50 Doohickies will make 1 Whatsit!
10 Whatsits will make 1 Thingamabob!
5 Thingamabobs will combine into a Whatchamacallit!
Whatchamacallits can be converted into Greater Doohickies...


"Life is what happens when you are making other plans"

 

Posted

Quote:
Originally Posted by DocSharpe View Post
So a couple great points in this thread.

This weekend, my SG is getting together, and a couple of the causal members (RL friends) are looking to me to help them figure it out. Since I can't fall back on the "Extra Recharge never hurts, so run an ITF so they can get a component for that" plan, I'm at a loss what to tell them. These casual gamers *don't* want to spend time planning out what rewards they will need for their next component, they want to log on, smash stuff, and not feel like they need a class in how to play. One commented that his level 50 is unplayable until he learns the "Calculus of CoX".

And since it's highly likely that the Devs will want to avoid reward hoarders from unlocking the next 4 slots immediately upon logging into issue 21 (or 20 part deux), I fully expect a third (and perhaps fourth) set of salvage/rewards to be announced.
Docsharpe,

You know this as well as the rest of do that your 50 is "not unplayable." Just don't craft anything until you understand the "Calculus of Cox" I played briefly yesterday for a few hours to just learn the system. I had to create a new league tab for the chat and I read about the slots during gameplay(yeah...I door sat a few times).

Key things to mention:

- Incarnate xp unlocks the slots, this has to be done first. It will take a few runs to fill those slots. They'll learn a lot by just participating. I wish I had an SG to "learn" this through. That's the best way to figure this out.

The next layer is where the craziness comes. The crafting of the slots. If you get a good strategy for this please post. The inf/infamy required for some of these is enormous. It definitely leans to the Veteran players who have billions of INF/infamy stacked. This was my biggest concern yesterday. I can't pay 400,000,000 to craft each of these slots.

Honestly, this arrangment I think is the best design yet, it rewards patience. I did the previous 12 Alpha slots in a week but I was unhappy with the result and now I had to consume some of them to get higher but with theses slots we get power enhancements. I look forward to this.


 

Posted

I've given up on incarnates and have gone back to leveling up my lowbies. I'm sure the powergamers love it, but it's just too much work for me and not fun. To each their own.

--NT


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Posted

Quote:
Originally Posted by NuclearToast View Post
I've given up on incarnates and have gone back to leveling up my lowbies. I'm sure the powergamers love it, but it's just too much work for me and not fun. To each their own.

--NT
All the components and crap to keep track of feels like enchanting/gemming my gear in WoW again...

...Just with a much uglier UI that makes it harder to track crap.


Folding@Home

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