So I'm a bit confused


Adelie

 

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Originally Posted by Residentx_EU View Post
During one the sessions, another user said others could be invited but they had to click a special option. I don't believe the trials are fixed like TF/SFs.
He was probably talking about the join trial in progress option in the queue. That can automatically add them to an existing league but AFAIK (based on patch notes) it will only do so if the league is under minimum size. When I've tried to invite someone who dropped from a trial in progress the invite doesn't go through.


 

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Originally Posted by Chuckles07 View Post
Why cant people just play the content and not worry about the rewards?
  1. It's sucky
  2. It CONSTANTLY CRASHES and is turning the game into a pile of junk.
  3. The story is horrible
  4. We're supposedly the next best thing to godlike beings and we have to stop a frickin' prison breakout. How lame is that?
  5. Creating a League takes bloody ages. It's horrible
  6. the interface for the whole Incarnate guff is dreadful
  7. the premise behind Incarnates is very poor and disempowering of PCs



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Fomsie View Post
Coming Soon!

Issue 21: Great Incarnations "Rise of the Doohickies!"

*Added new Incarnate materials!
50 Doohickies will make 1 Whatsit!
10 Whatsits will make 1 Thingamabob!
5 Thingamabobs will combine into a Whatchamacallit!
Whatchamacallits can be converted into Greater Doohickies...
What's that thing? Thingamabob? AHhh ahhh AHHHH!


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It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.

 

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double post not my fault



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Im going with "chips" and once they become obsolete they can be used for fertilizer...oh wait, that would make too much sense which would conflict with the current system of organized chaos. *Cough*basesalvage*Cough* Sorry had a chip stuck in my throat.


"The first rule of 'Tights Club' is,...We don't talk about Tights Club."
"PANCAKEPANCAKEPANCAKE?" What the PANCAKE is this PANCAKE?!....I can't say PANCAKE?
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Originally Posted by Valgrisk View Post
All the components and crap to keep track of feels like enchanting/gemming my gear in WoW again...

...Just with a much uglier UI that makes it harder to track crap.
This. I ran the BAF trial itself twice last night and it was kinda fun. Suffered from all the issues all of these mass character thingies do, lagging powers and rubber banding, so I won't be hurrying back to it. Maybe if there were two more 4 to 8 people ones. I did enjoy it though and the 20-30 minute duration is perfect for me.

The incarnate system is a shambolic mess though, stupid new salvages which are hard to track and follow. A confusing menu system with Yet More Salvage. What were you thinking.

The UI additions are chronically bad. The league and team menus are most unpleasant on my 1024 screen.


 

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Originally Posted by Scarlet Shocker View Post
  1. It's sucky
  2. It CONSTANTLY CRASHES and is turning the game into a pile of junk.
  3. The story is horrible
  4. We're supposedly the next best thing to godlike beings and we have to stop a frickin' prison breakout. How lame is that?
  5. Creating a League takes bloody ages. It's horrible
  6. the interface for the whole Incarnate guff is dreadful
  7. the premise behind Incarnates is very poor and disempowering of PCs
It's not this bad...

I played the 20-40 tfs and they are wonderful. They even give shards.

I did go back to the classicUI. I was kicked off a ITF today because I wasn't slotted in one of the new ones.


 

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Creating a whole new system of currencies, salvage and merits just to deal with the first week of release seems like a short-sighted waste of time.


 

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Originally Posted by Vox Populi View Post
Creating a whole new system of currencies, salvage and merits just to deal with the first week of release seems like a short-sighted waste of time.
Pretty much this really and it only slowed people down by about...2-3 days at most from slotting the new rares.


 

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Originally Posted by Dr_Mechano View Post
Pretty much this really and it only slowed people down by about...2-3 days at most from slotting the new rares.
It does a really *good* job at annoying the non-power games though! I mean, I just got one slot unlocked on one character. At this rate I'll have all 8 of my current 50's done going through the "Incarnate" content here in... basically infinity.

Yay. Now I'm not really advancing again.


Still here, even after all this time!


 

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Originally Posted by Adeon Hawkwood View Post
He was probably talking about the join trial in progress option in the queue. That can automatically add them to an existing league but AFAIK (based on patch notes) it will only do so if the league is under minimum size. When I've tried to invite someone who dropped from a trial in progress the invite doesn't go through.
After all of our talking, guess what happened tonight? I beat Lambda with a PUG group of 8. No acid grenades either. I did go back to the classicUI.
I still couldn't find the join trial in progress button.


 

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The whole system was deliberately designed to be confusing, difficult, annoying and tedious.

For years now people have been complaining that there is no end game. The devs know well enough that if they implement an end game system then everybody will just rush though it and start complaining that there needs to be more end game.

This way most people will just give up on the end game except for maybe getting one or two incarnate slots on a particularly well loved character.

Thus ends the argument that there isn't an end game. And since nobody will ever make it all the way through the end game there won't be anybody complaining that there needs to be an end end game.

And yes I'm just joking... possibly. I mean it does make sense now that I think about it.


Don't count your weasels before they pop dink!

 

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Originally Posted by Futurias View Post
It does a really *good* job at annoying the non-power games though! I mean, I just got one slot unlocked on one character. At this rate I'll have all 8 of my current 50's done going through the "Incarnate" content here in... basically infinity.

Yay. Now I'm not really advancing again.
What made me wonder was that they had a system which would have actually gated you longer in the WST and Notice/Favour of the Well system, so if they wanted to honestly slow people down, why didn't they just continue with that?

I mean, it would take people a whole month to get a Rare in each slot, instead of 2 days and getting a Very Rare, you're looking at a month for EACH of those unless you had a lot of Inf and ran every single taskforce 16 times ( you would need 4 rares per very rare, 4 slots and every single shard using taskforce/trial uncommon).

Now my theory is this.

The New Incarnate system isn't designed to slow people, infact it's encouraging you to go as fast as possible.

For what reason you ask?

To begin removing large sums of Influence/Infamy (called Inf hereafter) from the game that have built up over the years and give people a reason to not simply IO out their character and then horde it.

Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).

So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead.


 

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Well hopefully this new content will please the masses of folks who've continued from the start of coh. I'm content with running another lowbie up in rank until my six month sub runs out. And to even think about renewing my other two accounts and for what?

End game trials/raids will always have a love/hate relationship with the community. There's always a 50/50 chance they'll renew or cancel.


 

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Originally Posted by Residentx_EU View Post
It's not this bad...

I played the 20-40 tfs and they are wonderful. They even give shards.

I did go back to the classicUI. I was kicked off a ITF today because I wasn't slotted in one of the new ones.

I'll agree the new TFs are outstanding! Arguably some of the best content in the game, although I dind't notice any shards (but who cares when content is that good?)

But the crashing is just horrible and the new incarnate trials are pretty low key story wise, and frankly the more I run them although they get easier every go, but once you get past the big bangs and the tricks, in terms of content they are pretty average. As has been mentioned by others in this thread, "Godlike" beings like incarnates stopping a jail break is a bit of a rubbish storyline, and lo and behold its not not incarnate stuff we take down in Lambda it's a science boosted serum drinking Marauder.

Which then begs the question: If science can do so much for Marauder and the Praetorians, why do we have to be messed in the head by a hole in the ground gone mad?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Scarlet Shocker View Post
I'll agree the new TFs are outstanding! Arguably some of the best content in the game, although I dind't notice any shards (but who cares when content is that good?)

But the crashing is just horrible and the new incarnate trials are pretty low key story wise, and frankly the more I run them although they get easier every go, but once you get past the big bangs and the tricks, in terms of content they are pretty average. As has been mentioned by others in this thread, "Godlike" beings like incarnates stopping a jail break is a bit of a rubbish storyline, and lo and behold its not not incarnate stuff we take down in Lambda it's a science boosted serum drinking Marauder.

Which then begs the question: If science can do so much for Marauder and the Praetorians, why do we have to be messed in the head by a hole in the ground gone mad?
In my final opinion, I like this version. I like the tfs. I can play with others at most levels. I read about the new slots so I feel better and I've opened all of my slots now so I'm set to go. I can't rush this like when I did the alpha slots. I'll mature my other characters before I go deep into this. I'll do one to just see what the new powers look like though.

My only negative is the newUI and I went back to the classicUI so I'm happy. Nice Job.


 

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In all honesty, once the wave of us who have been playing the game for a long while go throug the system, I really expect the entire incarnate system to go the way of PvP and Architect. Things some people are really into, but the vast majority ignore. The meat and potatoes of this game is new powersets, new enemies, new costumes etc. By I23 or so I expect most of us to have forgotten about incarnates as we look to the next big thing.


 

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Originally Posted by Dr_Mechano View Post
Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).

So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead.
If the intent was to create an inf sink then it's not a very well-designed inf sink. Inf sinks have to encourage people to use them. A 400 million inf price tag on a single high-end item just encourages a lot of people to say "I don't have 400 million. Screw that, I'm not paying that!" and grind the trials (generating more inf in the process) or go without. Meanwhile, commons don't cost a single inf. Why is that? Why can't they cost 10-20 million? Most people would pay that.

Add in stupidly high thread requirements that will cause people who don't like the trials to generate even more inf farming up threads and likely give up due to bleeding eyeballs and the beginning stages of carpal tunnel syndrome before getting anywhere near a rare, and I don't see this doing much to counteract inflation at all.


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Posted

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Originally Posted by Adelie View Post
In all honesty, once the wave of us who have been playing the game for a long while go throug the system, I really expect the entire incarnate system to go the way of PvP and Architect.
The Incarnate system is much more analogous to the Invention system than it is to PvP or AE, though. And interest in inventions hasn't died down at all even though it's been 11 issues.


 

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Originally Posted by FredrikSvanberg View Post
The "next big thing" will be more incarnate stuff for quite a while, I think.

Maybe but the Devs have a record for shelving their "current" big thing in pursuit of the next shiny. In this case, we can but hope



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Adelie View Post
In all honesty, once the wave of us who have been playing the game for a long while go throug the system, I really expect the entire incarnate system to go the way of PvP and Architect. Things some people are really into, but the vast majority ignore. The meat and potatoes of this game is new powersets, new enemies, new costumes etc. By I23 or so I expect most of us to have forgotten about incarnates as we look to the next big thing.
I don't think this is going away, it needs to be tweaked but that's it. I think the LFG needs to be confirmed to load when it's 80-90% full not the 50% it's set to now.

Also, I ran a Behaviorial PUG with 24 last night at 11:30PM EST and it was amazing. The only problem I had was that I was disconnected during the raid and couldn't reenter.