Originally Posted by Residentx_EU
During one the sessions, another user said others could be invited but they had to click a special option. I don't believe the trials are fixed like TF/SFs.
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So I'm a bit confused
Why cant people just play the content and not worry about the rewards?
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- It's sucky
- It CONSTANTLY CRASHES and is turning the game into a pile of junk.
- The story is horrible
- We're supposedly the next best thing to godlike beings and we have to stop a frickin' prison breakout. How lame is that?
- Creating a League takes bloody ages. It's horrible
- the interface for the whole Incarnate guff is dreadful
- the premise behind Incarnates is very poor and disempowering of PCs
Thelonious Monk
Coming Soon!
Issue 21: Great Incarnations "Rise of the Doohickies!" *Added new Incarnate materials! 50 Doohickies will make 1 Whatsit! 10 Whatsits will make 1 Thingamabob! 5 Thingamabobs will combine into a Whatchamacallit! Whatchamacallits can be converted into Greater Doohickies... |
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double post not my fault
Thelonious Monk
Im going with "chips" and once they become obsolete they can be used for fertilizer...oh wait, that would make too much sense which would conflict with the current system of organized chaos. *Cough*basesalvage*Cough* Sorry had a chip stuck in my throat.
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All the components and crap to keep track of feels like enchanting/gemming my gear in WoW again...
...Just with a much uglier UI that makes it harder to track crap. |
The incarnate system is a shambolic mess though, stupid new salvages which are hard to track and follow. A confusing menu system with Yet More Salvage. What were you thinking.
The UI additions are chronically bad. The league and team menus are most unpleasant on my 1024 screen.
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I played the 20-40 tfs and they are wonderful. They even give shards.
I did go back to the classicUI. I was kicked off a ITF today because I wasn't slotted in one of the new ones.
Creating a whole new system of currencies, salvage and merits just to deal with the first week of release seems like a short-sighted waste of time.
Pretty much this really and it only slowed people down by about...2-3 days at most from slotting the new rares.
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Yay. Now I'm not really advancing again.
Still here, even after all this time!
He was probably talking about the join trial in progress option in the queue. That can automatically add them to an existing league but AFAIK (based on patch notes) it will only do so if the league is under minimum size. When I've tried to invite someone who dropped from a trial in progress the invite doesn't go through.
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I still couldn't find the join trial in progress button.
The whole system was deliberately designed to be confusing, difficult, annoying and tedious.
For years now people have been complaining that there is no end game. The devs know well enough that if they implement an end game system then everybody will just rush though it and start complaining that there needs to be more end game.
This way most people will just give up on the end game except for maybe getting one or two incarnate slots on a particularly well loved character.
Thus ends the argument that there isn't an end game. And since nobody will ever make it all the way through the end game there won't be anybody complaining that there needs to be an end end game.
And yes I'm just joking... possibly. I mean it does make sense now that I think about it.
Don't count your weasels before they pop dink!
It does a really *good* job at annoying the non-power games though! I mean, I just got one slot unlocked on one character. At this rate I'll have all 8 of my current 50's done going through the "Incarnate" content here in... basically infinity.
Yay. Now I'm not really advancing again. |
I mean, it would take people a whole month to get a Rare in each slot, instead of 2 days and getting a Very Rare, you're looking at a month for EACH of those unless you had a lot of Inf and ran every single taskforce 16 times ( you would need 4 rares per very rare, 4 slots and every single shard using taskforce/trial uncommon).
Now my theory is this.
The New Incarnate system isn't designed to slow people, infact it's encouraging you to go as fast as possible.
For what reason you ask?
To begin removing large sums of Influence/Infamy (called Inf hereafter) from the game that have built up over the years and give people a reason to not simply IO out their character and then horde it.
Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).
So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead.
Well hopefully this new content will please the masses of folks who've continued from the start of coh. I'm content with running another lowbie up in rank until my six month sub runs out. And to even think about renewing my other two accounts and for what?
End game trials/raids will always have a love/hate relationship with the community. There's always a 50/50 chance they'll renew or cancel.
It's not this bad...
I played the 20-40 tfs and they are wonderful. They even give shards. I did go back to the classicUI. I was kicked off a ITF today because I wasn't slotted in one of the new ones. |
I'll agree the new TFs are outstanding! Arguably some of the best content in the game, although I dind't notice any shards (but who cares when content is that good?)
But the crashing is just horrible and the new incarnate trials are pretty low key story wise, and frankly the more I run them although they get easier every go, but once you get past the big bangs and the tricks, in terms of content they are pretty average. As has been mentioned by others in this thread, "Godlike" beings like incarnates stopping a jail break is a bit of a rubbish storyline, and lo and behold its not not incarnate stuff we take down in Lambda it's a science boosted serum drinking Marauder.
Which then begs the question: If science can do so much for Marauder and the Praetorians, why do we have to be messed in the head by a hole in the ground gone mad?
Thelonious Monk
I'll agree the new TFs are outstanding! Arguably some of the best content in the game, although I dind't notice any shards (but who cares when content is that good?)
But the crashing is just horrible and the new incarnate trials are pretty low key story wise, and frankly the more I run them although they get easier every go, but once you get past the big bangs and the tricks, in terms of content they are pretty average. As has been mentioned by others in this thread, "Godlike" beings like incarnates stopping a jail break is a bit of a rubbish storyline, and lo and behold its not not incarnate stuff we take down in Lambda it's a science boosted serum drinking Marauder. Which then begs the question: If science can do so much for Marauder and the Praetorians, why do we have to be messed in the head by a hole in the ground gone mad? |
My only negative is the newUI and I went back to the classicUI so I'm happy. Nice Job.
In all honesty, once the wave of us who have been playing the game for a long while go throug the system, I really expect the entire incarnate system to go the way of PvP and Architect. Things some people are really into, but the vast majority ignore. The meat and potatoes of this game is new powersets, new enemies, new costumes etc. By I23 or so I expect most of us to have forgotten about incarnates as we look to the next big thing.
Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).
So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead. |
Add in stupidly high thread requirements that will cause people who don't like the trials to generate even more inf farming up threads and likely give up due to bleeding eyeballs and the beginning stages of carpal tunnel syndrome before getting anywhere near a rare, and I don't see this doing much to counteract inflation at all.
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The "next big thing" will be more incarnate stuff for quite a while, I think.
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Maybe but the Devs have a record for shelving their "current" big thing in pursuit of the next shiny. In this case, we can but hope
Thelonious Monk
In all honesty, once the wave of us who have been playing the game for a long while go throug the system, I really expect the entire incarnate system to go the way of PvP and Architect. Things some people are really into, but the vast majority ignore. The meat and potatoes of this game is new powersets, new enemies, new costumes etc. By I23 or so I expect most of us to have forgotten about incarnates as we look to the next big thing.
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Also, I ran a Behaviorial PUG with 24 last night at 11:30PM EST and it was amazing. The only problem I had was that I was disconnected during the raid and couldn't reenter.