The I20 Incarnates Grind: Am I Missing the Point of Resurrecting My 50?
"The house is on fire!"
"Yes, we know, that's why we firemen are here, with these pump trucks and hoses." "No! You don't understand!! THE HOUSE IS ON FIRE!!!" "..." |
"The house is on fire!"
"Yes, we know, that's why the firemen are on their way...might take a year though. Just hang in there."
"No! You don't understand!! THE HOUSE IS ON FIRE!!!"
"..."
Heh, i normally dislike analogies but that just popped in my head.
Feedback is one thing, but complaining about something that is known to be a temporary situation isn't exactly useful.
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And we do not know when the 2 new trials will be available for Live servers. It could be 2 months or 8. People have the right to voice their opinions on the new content.
No, I mean in terms of Incarnate progression.
I trust we can all agree that tying the entirety of the Incarnate system to Emperor Marcus Cole and nothing else ever would be a bad move. Sooner or later we'll have to grow past his threat, and so I ask what comes next. My point was more pragmatic, however - as we progress down the Incarnate slots and tiers, we become stronger. Intelligent game design would have to anticipate this and make the encounters harder to compensate, but the question is by how much? As the gulf between top-tier powers plus level shifts and bottom-tier powers or, worst still, empty slots is vast, where would balance fall? Where should it fall? I harken back to Inventions. Inventions, they said, would not change the existing game, meaning that the game would not be rebalanced to expect people to use them. No-one ever claimed that NEW content won't be made that assumed you had those, and Incarnate Trials strongly suggest that this time is coming, if it hasn't come already. Sooner or later we'll have to ask ourselves the question: Do we balance new content based on top-tier power? And considering what the overall point of the Incarnate system seems to be, I'm inclined to expect they'll tend towards a "yes," or at the very least "maybe." |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Feedback is often referred to as complaints by people of the opposing viewpoint at an attempt to belittle their argument.
And we do not know when the 2 new trials will be available for Live servers. It could be 2 months or 8. People have the right to voice their opinions on the new content. |
Devs: "Here's I20. Enjoy. BTW, we are planning more Incarnate content in the future because we know you want more."
Players: "But there's only two new Incarnate trials in I20 right NAO! Why don't you give us more content right NAO?"
Devs: *sigh*
I'm quite sure if the Devs could they would give us 20 new trials to play with exactly 13.5 milliseconds from now. But unfortunately software development doesn't work like that. Basically trying to claim your "helpful feedback" on this is really anything more than futile complaining is, well, pretty futile.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Basically trying to claim your "helpful feedback" on this is really anything more than futile complaining is, well, pretty futile.
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Even if it's the same message but there's numerous players saying it can be useful. If only one shows an issue...it might not be considered a priority. If there's a significant number expressing the same issue, then maybe that merits more investigation.
It's not up to players to decide what is helpful and what isn't. Just speak your mind and let the community reps filter them out to the devs. They're paid to do that.
For me, personally, I've enjoyed the game since launch. I simply played the sections I liked and avoided what I didn't. One of the aspects of the game I was really looking forward to was some sort of end-game content that I could continue my character's story with. Now, we can further advance our heroes/villians with new content, but it's just... well... blah...
A grind fest is what they had to offer? Really?
I really hope they at least make the drop ratio a tad faster, because that carrot is waaaay out of reach for me...
Teal Deer: Those who think even this latest content is "grindy" really has no idea of what the term implies. I got my first new slot in less than a day of playing. That's not a grind.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Feedback doesn't necessarily become a futile complaint just because there's no change to be expected. Some feedback can be carried over to whatever they may have planned in the future not just in the present.
Even if it's the same message but there's numerous players saying it can be useful. If only one shows an issue...it might not be considered a priority. If there's a significant number expressing the same issue, then maybe that merits more investigation. It's not up to players to decide what is helpful and what isn't. Just speak your mind and let the community reps filter them out to the devs. They're paid to do that. |
Provide some details as to what you might want. The Devs might respond to that.
Simply whine that there's not enough to do right now? What's the point?
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Teal Deer: Those who think even this latest content is "grindy" really has no idea of what the term implies. I got my first new slot in less than a day of playing. That's not a grind.
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I'll keep saying it: The problem everyone seems to be having is that none of the aforementioned in-game activities directly give you access to the new slots, nor the materials for their powers.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Provide some details as to what you might want. The Devs might respond to that.
Simply whine that there's not enough to do right now? What's the point? |
Though most of the feedback i see actually has more detail than that though.
Like i said, of course more detail is preferable but short of troll posts, there can be some use for all opinions. It's not up to us to decide which ones the devs should listen to.
If the post literally only has the words "i20 bleh, want more NAO" then yes that might not be as useful as it could be but still is...if you think of posts as surveys (which is what the forums essentially are) then that's one check on the unsatisfactory column. If there's a whole bunch of checks on that column then it would seem the feature list of i20 is too focused on a small segment of the playerbase and maybe next issue they need to add something else besides 2 trials.
Though most of the feedback i see actually has more detail than that though. Like i said, of course more detail is preferable but short of troll posts, there can be some use for all opinions. It's not up to us to decide which ones the devs should listen to. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Just keep in mind that the idea of "forum posting as customer survey tool" can only go so far. It's been commonly accepted for years that maybe only about 5-10% of the playerbase even reads these forums much less posts to them. The voices of we, the "vocal minority", can only be counted as far or as little as the Devs want.
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Yes, not everyone posts on the forums. It's likely more people read the forums than actually post in them but still is not everyone. But it is still a source of feedback from the playbase. The devs have datamining tools to show what players are doing but not why they're doing it. You can't datamine player intent, you just have to ask and short of the exit survey when they cancel an account (which to me is a bit late) the forums is the only other place to get that.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
It takes around three successful runs to unlock a slot, and perhaps more if you fail the trial.
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I agree that it's going to get pretty grindy unless future trials or TFs offer rewards for these 4 slots, but I think we haven't had them in the general populace long enough to get a baseline of how long it takes to get what.
For example, I unlocked Judgement and am 1 common shy of crafting the T1 Void after 1 failed and 1 successful BAF run. About twice the rate of your estimate. Cashing in the merits and the bonuses for getting achievement badges the 1st time really speeds up the initial process.
However, once you have all those badges, that boost is gone. This means you get that initial boost on each toon (currently) twice. It's probably safe to guess that future trials will offer similar badge boosts as well - all of them received per character probably within the first few runs of each trial. So there is that, but without adding additional ways to earn these rewards, then yeah - probably super grindy for anyone with lots of 50s to run through it. Basically it's my hope that we get more than just the 2 trials to do these slots.
Have we confirmed that the next 4 slots have their own currency, and that Omega does as well? I mean, is there a chance that we'll be using the same Donuts and Cookies for all the 8 parallel slots? That would be the best situation. Keep them paired in terms of unlocking XP, but all the trials give salvage usable for all 8 of those slots, with Alpha and Omega being the outliers.
All that being said; yes, unlocking a VR for each slot (much less multiples of them) using only the existing 2 trials would be ... time consuming. That said, I was pretty pleased with the reward rate in my admittedly brief experience. Way faster than getting the shards for my t4 - still short of those. Just needs more ways to get said rewards dropping!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yesterday, I ran 10 Lambda and 1 BAF, all of them were successful. Reward Tables were Common x3, Uncommon x4, Rare x2, and Very Rare x2. I also got 2 extra Uncommons becasue I got the Synchronized badge in Lambda, and that otherone in BAF for not desactivating the towers. Got 2 Empyrean Merits, and around 60 Astral Merits. 9 of the Astral were from winning Lambda since you get an Astral instead of an Empyrean when you got one for the day for that trial. 2 other Astral Merits came from getting back again the Synchronized badge in subsequent runs. Also got around 70 Threads from defeats, well 10 of those were Shards converted at the 10:10 ratio.
10 Lambda runs unlocked Interface and Destiny, that could be easily slotted with Rares with the drops I had. Judgement slot is unlocked at 12% with just one run of the BAF. The only Inf I paid was 2.5 millions for converting 10 Shards to 10 Threads. Now, this defender has the Interface Rare Reactive, and the Destiny Rare Clarion. In the trials, I am level 50 (+2), I do more damage, and I have perma-mez protection. And from there, it gets easier and faster, and as more people get Incarnate Shifts and powers, trials will be done faster. As people know more about them and what to expect it will go faster. All of this don't have a time limit, with the exception of the Empyrean Merit on a 20 hrs timer for each trial. |
I've slotted Judgement with the 1st tier Pyronic, unlocked Interface, but haven't been able to slot it. I've got only 2% of Lore unlocked and about 21% of Destiny. And the Judgement was unlocked mostly by spending threads on ixp.
I'm happy to see that once I start actually winning at the trials that the reward tables are so good.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
What I *would* like to know is - just how many times (theoretically speaking) does a player have to run the Incarnate Trials to achieve Tier 4 on all the available slots (which assumes what it takes to get the cash, the salvage and whatever else is need to actually craft those powers all the way to Tier 4)?
100 times per slot on one toon? 500 times? 1000 times? More?
I know there's a theoretical "magic number" projection of just how many times the Devs expect folks to recycle this content to achieve Incarnate nirvana. I'd like to know what that magic number really is (and I'm sure there's a low/high range involved but let's try to talk the *average* number of runs expected to achieve tier 4 in all the available Incarnate slots right now). I think that magic number/range would frighten/intrigue folks (assuming there is an expectation of how many runs it would take versus how long the Devs *think* it will take players to reach the max).
Does anyone really know?
You will either complete or fail BAF in about that time. Assuming you aren't cybering for the first untimed part that is.
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No because that's variable. I've zoned into Pocket D and gotten an invite and been on the trial 3 minutes after logging in.
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So, you are willing to count the variable nature of the actual task but not the setup time? K.
What about the other 15-23 people that were already in the zone. Did you survey each one to find out how long they were waiting for the league to fill?
But please don't let me keep you all from being upset while everyone else has fun.
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Case in point. I like the trials. They are very fun and even with my limited play time, I can still log in and enjoy one or two a week. My only issue with the...well...Issue comes down to the lack of options for the Incarnate System. I feel the devs should take a look at making existing content applicable for earning threads and/or components. And/Or revising the current converstion method for shards -> threads.
I see people providing feedback on the incarnate system as implemented and released in Issue 20.
"The house is on fire!"
"Yes, we know, that's why we firemen are here, with these pump trucks and hoses."
"No! You don't understand!! THE HOUSE IS ON FIRE!!!"
"..."
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2