The I20 Incarnates Grind: Am I Missing the Point of Resurrecting My 50?
I had a sneaky suspicion your estimate did not include the forming of the team. And pleae stop throwing around veiled insults, it's very immature.
Hey guy. The completion time for Lambda and BAF is also variable. So, you are willing to count the variable nature of the actual task but not the setup time? K. What about the other 15-23 people that were already in the zone. Did you survey each one to find out how long they were waiting for the league to fill? You assume that because people decide to post feedback that they are not having fun. Here's a revelation for you...just because players post feedback does not mean they are not enjoying the content or are even upset. It's you that keeps resorting to grade school insults (see your first post above). Case in point. I like the trials. They are very fun and even with my limited play time, I can still log in and enjoy one or two a week. My only issue with the...well...Issue comes down to the lack of options for the Incarnate System. I feel the devs should take a look at making existing content applicable for earning threads and/or components. And/Or revising the current converstion method for shards -> threads. |
*Grinding a limited amount of end game instances to obtain gear/currency to make the encounter easier to farm. Farming is officially encouraged now unlike the past. AE farming was killed off rather quickly.
*Alternative methods are not reasonable any longer, which reinforces the point above. Alternative methods were viable with the Alpha slot.
*The addition of more level shifts means that you have to enter the Incarnate system to see the story from this point forward. 20-40 TF don't fill in the gaps enough in my opinion.
*Addition of new currencies to counteract hording, which leads to more confusion
*Gear reset. It doesn't matter if you have SO's or IO's you will face plant the same in the trials at some point. Thus you are forced to feel weak, and are supposed to have the temptation to grind the trials to become whole, normal, or strong again. E.D. was hated because of the tearing down of the super feeling of the game, and this isn't any different. Like E.D. it may have long term logical reasons as to why it is done from a game balance stand point, but it clearly isn't being communicated to well that is the case.
The key parts of both are also timed which maintains a maximum commitment unless people are screwing around on the untimed parts.
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No because it's not relevant, especially now. Right now you can get on trials so quickly that it actually hurts your point.
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Again only person throwing insults is you. The bit about cybering was in jest. It wasn't directed at anyone. You're directing things at me. You are not giving feedback. You are complaining incessantly. That's not an insult. That's what you're doing. If you don't like the trials. Oh well. I do. Post what you want, I'll post what I want.
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If you want MMORPGs to stop being MMORPGs and want to keep belittling and insulting people who are having fun then put me on ignore like Sam Tow. Then you can complain to your hearts content that a MMORPG is adding things that MMORPGs tend to add.
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If that were your only issue then you wouldn't have felt the need to argue the point above.
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I'm starting to think you are merely attempting to bait me into a flamewar. Good luck Mr. Geko. I enjoy talking to people like you.
I'm starting to think you are merely attempting to bait me into a flamewar. Good luck Mr. Geko. I enjoy talking to people like you.
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I love arguing about this stuff too, so keep it coming. In a few weeks the specious and hyperbolic nature of these complaints will be obvious to all (see e.g. Issue 19, Issue 19 Strike Pack for recent examples).
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
*Gear reset. It doesn't matter if you have SO's or IO's you will face plant the same in the trials at some point. Thus you are forced to feel weak, and are supposed to have the temptation to grind the trials to become whole, normal, or strong again.
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There is no 'City of Warcraft' doooooooooooooom beyond what you want to see.
No flamewar here considering I haven't insulted anyone or been belligerent. Unless you use a definition of those terms not connected with the English language.
I love arguing about this stuff too, so keep it coming. In a few weeks the specious and hyperbolic nature of these complaints will be obvious to all (see e.g. Issue 19, Issue 19 Strike Pack for recent examples). |
Again, since you seem insistent on ignoring my feedback, my only complaint with the system as implemented is the inability to obtain threads using current content other than the trials, and the current Shard -> Thread conversion is not reasonable in anyway.
Feel free to continue side stepping if you cannot directly respond to my points. I also am awaiting your apology for your insinuating I was insulting and belittling others when you obviously found out I was not.
Or, you know, you could learn how to maximize your effectiveness in a trial. I ran my non-softcapped defender in an 8-man Lambda PUG yesterday, faceplanted a few times, and we still kicked Marauder to the curb with time to spare. Now I know more going into her next one what and what not to do. I never felt weak. I felt that I could learn how to do more. But I won't call it 'l2p' 'cause it seems I've always found new tricks and tips as I leveled along.
There is no 'City of Warcraft' doooooooooooooom beyond what you want to see. |
If that's your definition of farming, then farming has been officially accepted since 'Go. Hunt. Kill Skuls.' First it was inf, then salvage 'n recipes, now the 51 varieties of incarnate rewards. Same dance, different tunes.
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Is farming the same two task forces constantly really any different than grinding the same two AE maps?
One is dev created, and another is player created.
actually the Devs never looked down on farming, they looked down on Exploitative farming, as in earning rewards much, much faster than you should be, which was the problem with the AE, a PI Demon farm couldn't get you 1-50 in about six hours but a Rikti Comm officer farm could.
I never laid out what I define as farming. But the repeating of the same two trials falls into some definition of it, which was previously looked down upon because of AE.
Is farming the same two task forces constantly really any different than grinding the same two AE maps? One is dev created, and another is player created. |
Farming as gradually leveling your way along while taking in the content? That's good.
Apples and oranges may both be the same by some definition, but there is a difference. Its my impression the devs don't care if you do the same two AE missions over and over as long as you're playing by their pace. That's the difference.
EDIT: Or what Dr. Mechano said.
Farming as sprinting your way to a fully slotted 50 in a matter of hours/days? That's bad.
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The point of a putting in a new currency, influence sinks, timer cool downs, uneven drop rates, is to slow down farming of Incarnate content. And yet there are people already sporting high tier Incarnate powers meanwhile those barriers remain which are punishing for those that "take" their time to do the content.
As we speak that is happening with Incarnate content, so how is that any different?
The point of a putting in a new currency, influence sinks, timer cool downs, uneven drop rates, is to slow down farming of Incarnate content. And yet there are people already sporting high tier Incarnate powers meanwhile those barriers remain which are punishing for those that "take" their time to do the content. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
actually the Devs never looked down on farming, they looked down on Exploitative farming, as in earning rewards much, much faster than you should be, which was the problem with the AE, a PI Demon farm couldn't get you 1-50 in about six hours but a Rikti Comm officer farm could.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
The Dreck mission was exploitative? Wolves were exploitative? Katie Hannon was....well ok, that one was exploited, but I believe the "fail the Mary mission" loophole was closed before merits were introduced, wasn't it?
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The wolves change actually predates another change made to them, the mission was made timed before the wolves were given a ranged attack, which meant any hovering blaster could clear the map out with zero threat.
The Dreck mission I'm assuming was back when rather than just tweaking the XP gain on mobs as they do now, they decided just slapping a timer on it was a more viable solution, remember Freakshow got their XP nerfed pretty recently for the same reason the mission got a timer put on it.
The wolves change actually predates another change made to them, the mission was made timed before the wolves were given a ranged attack, which meant any hovering blaster could clear the map out with zero threat.
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The Dreck mission I'm assuming was back when rather than just tweaking the XP gain on mobs as they do now, they decided just slapping a timer on it was a more viable solution. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
aye..to be fair, both of those could have the timer removed now and there might be another reason for the timer on Dreck as well, I can't be sure.
Thankfully, you were wrong. What purpose would there be in doing anything else if that were true..........
Coming Soon: City of GM Soloers |
At 50, we should really be bringing the superheroic awesome to the table. It's time to stop being hard on the furniture and start being hard on the freakin' landscape. Going one on one, mano a mano with a building-sized monster is just the thing for that. City of HEROES should let us do things no other MMO does, like letting us power up with Incarnate abilities and smacking down GMs that normally take a team. Tell me that deep down you wouldn't love to do things like the following, and I will know that you are dead inside:
From here.
I know I want to do that. It looks insanely fun.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
All I can say is, I love the new Raiding system and I can't wait for more.
I've actually started playing my main again and I feel like a Hero now with the new Raiding system and its rewards. I look forward to more raid content like this.
Yes, it may seem grindy to many, but it's only grindy if you allow it to be, you can pace yourself a bit and run it once or twice a day. You can't sit here and say you've never run the normal content more than 2-3 times as I know I have and I got sick of running ITF's 20 freaking times a week with the Weekly Strike Targets. So If you guys can manage that, then I'm sure you can manage the Raid content 2-5 times a week.
Many of my SG Members are casual players and they are already into their tier 3 abilities and have only played for a few hours a day, so I know it can be obtained in a casual sense.
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What about the other 15-23 people that were already in the zone. Did you survey each one to find out how long they were waiting for the league to fill?
If you want MMORPGs to stop being MMORPGs and want to keep belittling and insulting people who are having fun then put me on ignore like Sam Tow. Then you can complain to your hearts content that a MMORPG is adding things that MMORPGs tend to add.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.