Yellow Dawn II: The Revenge of Bad Mission Design
My second failed PUG today through the LFG system was 3 tanks, 2 blasters, 2 brutes, and a war shade.
We got.... words that I shouldn't use on the forums.
Where is this Learning Curve there?
"Don't PUG"?
"Don't use the LFG tab"?
@Golden Girl
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I ran Lambda four times today, and succeeded all four times. Some teams died more, others less; the last attempt was a breeze because we had a lot of debuffs.
The problem with the LFG tab is that there's no clearly defined leader. Just because someone got the star doesn't mean they have a clue of what to do. It's important for someone to start talking, and keep talking, informing people about what they're supposed to do.
When it comes time to split between lab and warehouse, let people know what they're looking for and what they're supposed to do with the temporary powers that drop. When you finish the sabotage, use ALL CAPS if necessary so people understand that they HAVE to look at their temp powers and hand them over, or you can't continue.
The LFG tab can work very well if at least one of the people who join the league is willing to actually lead it.
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The problem I ran into repeatedly was the queue sticking me in small teams, and with a heavy melee concentration but very few control/buff/debuff ATs.
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My first lambda, was done with the globals down, and the first 8 people that joined in the LGF system. I lead it (and i've only ran 2 lambdas on test, 1 fail, 1 win) and we won, first time. got all 10 acids, all 10 grenades, and downed maraduer with no problem.
Second run, we got cocky, and tried for master of, and we failed. so horribly. but it was still fun. Third time, won, fourth, won, fifth, won. did 2 Bafs, failed both.
For my server, and group of people, Lambda is already on farm. We queue, we rock, we get our threads/astrals/components, we requeue, and go again. Baf is gonna be tough, but i figure once we start getting higher destiny powers (or even stacked interface powers) baf will be a lot easier to manage.
Read the guides, learn what your doing before you do it, and you wont faceplant the entire mission. There are 2 very GOOD guides out there on how to do the lambda, and how to do the BAF. follow them, and you'll win.
I don't think the mission design of Lambda is irretrievably broken, but pick-up groups are choking on all of the issues I predicted that they would after running it with a series of unsuccessful PuGs on the beta server:
1) Without clear instructions to the contrary, you can't stop half the people from trying to rush the Sentry, which does nobody any good and just leads to team wipes.
2) Without more time and clearer instructions, people aren't gathering anywhere near enough molecular acid to shut down the portals, and since the instructions on how to find it in your power tray (especially if, like a lot of people, your toolbars were full during that part) and how to consolidate the temp powers are not provided in the mission itself. So teams get utterly swarmed.
3) If you let the LFG Queue tool build your teams, it launches you in with a random team of 9 people which might not have any tanks, might not have any debuffs, might not have any buffs. And even if they do everything right, I'm not convinced that a randomly generated team of 9 people can finish that final stage. Also, no matter who checks what radio buttons in the LFG window, it stops adding people at 9, period, so if you are light on something or other, you will never get it.
What I suggested at the time, I still suggest:
A) Clearing the walls and the courtyard should be a mandatory step before the door to the Sentry unlocks. And ...
B) The gather-weapons phase needs clearer instructions in-game.
C) The queue tool needs to take all the people who volunteer to join a raid in progress and keep adding them until the raid is full.
And, now that I think of it, maybe instead of trying to paper over a bad UI choice with written instructions, maybe what the molecular acid and pacification grenade really needs is a different UI. Maybe instead of using the normal temp-powers interface, you should take a tip from the Warburg nuke mission and put those two powers on the Target windoid, with a counter next to each one for how many you have in your inventory?
And, yeah, 5 minutes isn't enough. Not for content that allows PuGs. It can take most of that time just to get the cats all hearded up the elevators.
@Golden Girl
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It took me about a year of casual being aroundyness to actually complete an STF, when that first came out I read all the guides, I ran it constantly and I just couldn't get it. There was PuGs, Global Channel teams, SG teams, nothing worked!
So I gave up, I decided that the end game content wasn't going to fit for me. Called it bad design and left it alone. Now I can't recall the last time I had much of a problem with it.
Last night, after having only tried the Lambda briefly on test I did BAF>LAM>BAF>BAF>BAF
Of which we failed>WON>WON>boot crash>Fail>Fail (because of a UI bug)
My point is, at the start, it's just luck, and hoping you team with knowledgeable and good players, on the first day saying "Oh I'm never gonna win this", being rude and throwing toys out of the pram isnt good feedback, and isnt giving the new content a go.
There's an expected learning curve, especially when it comes to content that is so very different than what previously existed in game.
I've run Lambda a few times today, both of the times as a PUG, and failed both times. I know that the reason we isn't any persons fault, but rather a part of the learning curve. Something to keep in mind with Marauder, his adds (or his legion) spawn periodically from the portals and are meant to be a test of your groups coordination. Some sage words of advice after stage 2 (where everyone runs around gathering grenades/acid) are to pause shortly, remind folks to check their temp power tray, and then venture forth, taking out the portals. Remember, not everyone reads guides, not everyone checks the forums regularly and not everyone learns new content at the same pace. Be patient with each other, help each other rather than chastise each other, be a team player and listen to instructions and most importantly, have fun! |
I mean, Marauder and his bloody auto-hit artillery strikes (which make this HELL for an MM, thank you very much) are bad enough. Do we honestly need +4 Boss spawns to make this more 'challenging'?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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So why, when we had made a point of burning every portal (0/10 remaining) last night, did he KEEP getting reinforcements? They just seemed to spawn from nowhere.
I mean, Marauder and his bloody auto-hit artillery strikes (which make this HELL for an MM, thank you very much) are bad enough. Do we honestly need +4 Boss spawns to make this more 'challenging'? |
This is just a guess, but did people aggro the weapon spawns?
We almost had him just now got him to like 16% before we timed out, would of had him if we'd been a bit quicker on restocking grenades.
What we did was after defeating the security bot, we all went for acid, ended up with 8/10 melted the doors while avoiding aggroing Marauder, got the final two acids while stocking up on grenades as well.
At this point we accidently aggro-ed him, if all had of gone to plan we'd of had 4 grenades, we had 2 at this point.
Had we been a bit smarter we could of lured him to the grenade crate spawn point and restocked while smacking him.
We also had three or four people less than we should of, so that didn't help.
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Whenever we start channelling Jack Emmert, I start getting concerned.
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So why, when we had made a point of burning every portal (0/10 remaining) last night, did he KEEP getting reinforcements? They just seemed to spawn from nowhere.
I mean, Marauder and his bloody auto-hit artillery strikes (which make this HELL for an MM, thank you very much) are bad enough. Do we honestly need +4 Boss spawns to make this more 'challenging'? |
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Wow, it's been live for one day and people are already declaring it to be too hard and an example of bad design.
Reminds me very much of:
ITF
STF
LRSF
Kahn
Barracuda
Hamidon
Ship Raids
Apex
Tin Mage
Did I miss any?
Every single one of those things were declared "too hard" and "badly designed" when they were first released, because PuG groups couldn't just mash buttons and complete it in a half hour.
It has been ONE DAY people. Is it not the slightest bit possible that maybe there is a learning curve to it? No, can't be, it's GOT to be bad design, that's the only possible answer.
Now, if it's around for a year and people are still having the same amount of problems with it, maybe then I'll concede there are enough flaws to constitute "bad design". After only one day though, I'll treat the knee jerk reactions to it with the credulity they deserve.
For the record, I tried and failed a Lambda Sector in the little bit of time I had to play. And I saw what we did wrong right away. It wasn't a case of it being badly designed, we just plain screwed up.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'll outright say that the amount of defense ignoring AoE is outright bad design when one of your classes/arch-types relies on pets for both damage and survivability is bad game play design.
I'll also say that making another three classes/archtypes almost completely sidelined during an encounter is also bad game play design.
Brawling Cactus from a distant planet.
I'll outright say that the amount of defense ignoring AoE is outright bad design when one of your classes/arch-types relies on pets for both damage and survivability is bad game play design.
I'll also say that making another three classes/archtypes almost completely sidelined during an encounter is also bad game play design. |
Not ONE other encounter in game punishes with me with auto-hit, large AoE artillery strikes when I have to go resummon pets due to the ludicrous AoE levels.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Wow, it's been live for one day and people are already declaring it to be too hard and an example of bad design.
Reminds me very much of: ITF STF LRSF Kahn Barracuda Hamidon Ship Raids Apex Tin Mage Did I miss any? Every single one of those things were declared "too hard" and "badly designed" when they were first released, because PuG groups couldn't just mash buttons and complete it in a half hour. It has been ONE DAY people. Is it not the slightest bit possible that maybe there is a learning curve to it? No, can't be, it's GOT to be bad design, that's the only possible answer. Now, if it's around for a year and people are still having the same amount of problems with it, maybe then I'll concede there are enough flaws to constitute "bad design". After only one day though, I'll treat the knee jerk reactions to it with the credulity they deserve. For the record, I tried and failed a Lambda Sector in the little bit of time I had to play. And I saw what we did wrong right away. It wasn't a case of it being badly designed, we just plain screwed up. |
But those things aren't this thing. This thing is impossible because it's this thing.
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Never mind. Clearly this is different than all the other things that were declared impossible, too hard, or badly designed. Never mind that when all those things were released they were different than the previous too hard/badly designed thing too.
Carry on with the doomrage. Don't try and figure out the new tactics that will work with the new stuff, because we should be able to use the exact same tactics for everything. Anything else is bad design.
Silly me for not seeing how incredibly logical that is.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'll outright say that the amount of defense ignoring AoE is outright bad design when one of your classes/arch-types relies on pets for both damage and survivability is bad game play design.
I'll also say that making another three classes/archtypes almost completely sidelined during an encounter is also bad game play design. |
Let me add, that, this is what end game is about. Tearing down your AT so you can have the urge to become stronger.
This is hilarious! No seriously I think this is just absolutely GOLDEN. People think this is the worst communication from the Dev team ever? Have you even SEEN what happened during i13 with the PvP changes? REALLY?! God people are spoiled in this game.
On TOP of that I have run BAF and Lambada multiple times and haven't won either of them yet and you know what? I think they are the best thing ever added to this game. They are HARD for once this game has HARD content and people whine all the way to the forums just like they do anytime something remotely challenging gets released. People can't stand to lose in this game on a sickening level. Every single time I have run these trials I KNOW that they can be done if people would just do what they needed to do rather then treat it like another tank and spank like this game has always been up until now.
As much as people like to feel special if you don't know what you are doing in these raids then let someone who does guide you. If the only thing stopping a PUG from completing it is the fact that people can't be bothered to pay attention then it isn't a design flaw, it is a player flaw.
So you know what? Good job devs. You've finally made challenging content that is fun to play, because overwhelming success isn't always fun and failure and learning are a lot more fun.
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Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
In before "lrn2play"...oh, dang.
Lambda was sold on being completable with an 8 man team, and the raid system is designed for PUGs. From what I saw those two are simply mutually exclusive. There's also the fact of the matter that the molecular acid is so wildly more valuable and raid-altering that I'm tempted the next time I run to have the entire league or at least a much larger group raid the labs rather than split evenly. It really wouldn't be nearly as bad as it is if the human bosses didn't spam battle drones. Without their hyper-stacked buffs, Marauder's horde might be surmountable. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I have run BAF and Lambada |
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@Golden Girl
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