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Adeon Hawkwood

 

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Originally Posted by Dante View Post
I have no problem with them expanding on Praetoria, I'm just disappointed that it can't be done while advancing the storyline in other areas. It's also a shame that the Incarnate system is so closely tied to this (in my opinion) lacklustre story. Hey ho.
The the threat of Tyrant and his loyalist stormtroopers is so great that quite a few other stories could be drawn into it as well


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by White Hot Flash View Post
In this game, new content is gonna focus on Praetoria and Incarnates for the most part because those are the newest items. They will spend the majority of their resources on this, until they're finished.
Wish I could actually believe that. Unfortunately, our dev team(s) have had a habit of going "ooh,new, shiny, lookie lookie just need to add a Oooh, new shiny, what old thing I was just messing with? Ooh, new shiny!"

Yes, they've had quite a few hits. But they leave things just sitting around like a five year old at Christmas that they play with and then forget about. "Fix things that are broken?" How long have we looked at PVP now? Admittedly, it's hard to datamine when nobody's around to give data... Or how about bases? When's the last time a new item got added to bases? Saying "Fine, pathing's broken for base raids, we'll just say screw it and let you play with it that way while shutting them off" is not a fix. The editor has needed work for a long time.

But they're not "new shiny" items, so they don't get attention *regardless* of their problems... well, except for the occasional sacrificial community team redshirt... er, redname that gets tossed into the lions den to try to get those communities to think something might, maybe, one day be done. (Though that trick doesn't seem to be working these days.)


 

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*posting again to say woo server list merge!*


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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I am inclined to agree with Memphis Bill, that nothing new introduced has really been completed. Praetoria may be the first, but I am not convinced. The reason being, end game content probably doesn't end with Praetoria. So, do they continue the story line, lead to another, or let this end game content stay as is to move onto the next shiny.

Server merges are awesome though, but Issue 20 needs more of a punch at this point from my view.


 

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Originally Posted by je_saist View Post
... wait.

Let me get this straight. You are lumping power-set proliferation, with is a technical task, in with Praetorian Story Content?

... I'll be straight Aura. That is a really messed up point of view.

You need to go read my post here: http://boards.cityofheroes.com/showp...77&postcount=5

The developers tasked with writing and implementing Praetorian Raids, and events, are not likely to be the same developers that handle power animations.
Won't incarnate powers potentially take up a good chunk of time for the powers and animation teams?


Always remember, we were Heroes.

 

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Originally Posted by Memphis_Bill View Post

"Praetorian story is too good to leave behind" - no, it isn't. Besides, other stories have been "left behind" for a while.
Yes, it is.

I'm glad that the devs spend all this effort expanding the Praetorian story. Isn't that what you and your ilk are complaining about? Unfinished stories? Well, they're finishing this one.

So how about you whiners quit y'r bitchin' and leave 'my' Praetoria alone, hmm? It's far more interesting than most stuff in Paragon.



Also, yey server list merge.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

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Originally Posted by je_saist View Post
I'm sure the developers remember the casual theme. However, the developers have also been clear that the Incarnate Content is not for the Casual Theme.
You need to stop your habit of being so unbelievably wrong. The Team Up Teleport system, explicitly described in the very panel we're discussing as only for Incarnate Trials, was also, one breath later, outlined as a boon for CASUAL PLAYERS.

Someone here is wrong. Am I suppose to assume it was Avatea, not you?


 

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Originally Posted by EU_Damz View Post
*posting again to say woo server list merge!*
I will second/third/fourth this.

Especially for the EU based altaholics. Congrats on all those new slots!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I will second/third/fourth this.

Especially for the EU based altaholics. Congrats on all those new slots!
A possible 396, I think

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Originally Posted by TrueMetal View Post
So how about you whiners quit y'r bitchin'
I think it's a form of endgame content


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by TrueMetal View Post
Yes, it is.

I'm glad that the devs spend all this effort expanding the Praetorian story. Isn't that what you and your ilk are complaining about? Unfinished stories? Well, they're finishing this one.
You mean the "continually updated system" they're talking about... which, by definition, means it *can't* be completed? (And which, frankly, I expect them to put aside for some reason and end up leaving laying around... kind of like "Oh, well, we'll keep giving Player/Dev Choice rewards to AE arcs to free up slots!" and "We'll revisit PVP once these changes settle in and tweak/change what's needed" (or even Castle's statement, in a sub-set of that, that even HE wasn't happy with having to essentially kill Teleport as "suppression" and wanted a better solution... that never came.)

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So how about you whiners quit y'r bitchin' and leave 'my' Praetoria alone, hmm? It's far more interesting than most stuff in Paragon.
No, it's not, really. It's newer, that's all, with some interesting mechanics from GR. Croatoa was more interesting when it came out, too. That, at least, DOES finish. You have a four contact (and one TF) overall story arc. You also had new mechanics there (the enemy vs enemy fights that actually DID have them taking damage, where before they were shadowboxing.) You go from the general chaos of a war in a zone being sucked into the spirit world and, as you play through, find the root causes - and stop the Red Caps.

There are far more interesting storylines (that can *also* be finished) that have been left hanging for years - some since before COV was introduced. The Shard and Dark Astoria as mentioned many times as HUGE examples, which have had players begging for YEARS to have something done with them. You don't like that and want to call it "whining," well, too damn bad. You can go french kiss a Ghoul. I find the whole "The well has gone mad, here's Cole and his dancing minions!" to be silly, and the rework of "A hero's hero" into "A hero's epic" to be horribly done, turning you FROM a hero to a third-rate wannabe who needs "Real hero support" as they're sent out. I find it, and pretty much everything being shoveled at us from that direction, as disappointing as the VEAT arcs.

I wouldn't argue so much if the storyline and relationships between the characters had actually *evolved* instead of been given a distinct retcon feel to shoehorn in the Well bit - and if it were actually done decently. Which, given my descriptions above, I think you can tell my feelings on.


 

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Originally Posted by Ironik View Post
Is that what this means? I mean, that's what I would think follows from the announcement, but I'm not going to take anything for granted.
You should, because that's exactly what it means


@Golden Girl

City of Heroes comics and artwork

 

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Pax has spawned more doom? *Yawn* I'll be playing the game.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

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i don't suppose they mentioned anything(or anyone asked them about) pvp anything did they?

im pretty sure i already know the answer but just figured i'd ask


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Devs hate pvpers more then soloists or nonpraetorian content. DooOoOoOoOm!


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

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Originally Posted by Dr_Darkspeed View Post
Won't incarnate powers potentially take up a good chunk of time for the powers and animation teams?
That is a strong possibility, which is why, I hope the Praetoria content can be wrapped up, which would be a remarkable milestone for this game.


 

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[QUOTE=Memphis_Bill;3532849] You mean the "continually updated system" they're talking about... which, by definition, means it *can't* be completed? (And which, frankly, I expect them to put aside for some reason and end up leaving laying around... kind of like "Oh, well, we'll keep giving Player/Dev Choice rewards to AE arcs to free up slots!" and "We'll revisit PVP once these changes settle in and tweak/change what's needed" (or even Castle's statement, in a sub-set of that, that even HE wasn't happy with having to essentially kill Teleport as "suppression" and wanted a better solution... that never came.) [quote]


What's unfinished about the AE? They still put new maps and enemy types in there and fix exploits.

PvP revamp was a horrible mess that they never should've bothered with in the first place. Even Positron (think it was him) practicly admitted as much in one of those website interviews (though he formulated it a bit more diplomaticly).

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No, it's not, really. It's newer, that's all, with some interesting mechanics from GR.
I didn't bother reading further than this. The level of arrogance radiating of this comment and (a lot of your others) is really grating on my nerves.

YES, IT F'ING IS. Really. If I say I find Praetoria more interesting I mean just that. I know what I like. Don't presume that you know better what I find fun and interesting than I do.

I like Praetoria. I like the setting. I like the story. I like the mechanics. It has character. It feels dynamic and alive. I like all of it a whole lot more than I ever did Paragon. Which is 90% boring. If you cut all the filler away you are left with a handfull of fun arcs and TFs. And most of those were created in the last 2 years.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
PvP revamp was a horrible mess that they never should've bothered with in the first place. Even Positron (think it was him) practicly admitted as much in one of those website interviews (though he formulated it a bit more diplomaticly).
he didn't. thats part of the problem.

as a matter of fact he did the exact opposite a few months ago coming into the pvp forums (for the second time in 3 years) telling the playerbase that DR was necessary.


also im guessing they didn't address it at all?


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Praetorians:

I like the long arc using Praetorians. It tells a story. Just like the 1-50 Hero content used mostly CoT and Nemesis. And the 1-50 Villain Content used Recluse and Arachnos. And then they grafted a 30-50 story with Rikti and Ouroboros.

If each Issue introduced a brand new villain faction and complete story, I'm sure folks would be people screaming about the very lack of an arc and loudly sighing about the villain of the week/issue.

At the same time Praetorians were introduced, the Incarnate System (End Game) mechanics were being introduced. So, they get intertwined. You know, we could have had them separated when the Alpha Slot was going to be a sneak peek without any story content attached to it... but I remember some folks whining loudly that the Incarnate System better have story-content attached to it!

They got what they asked for.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by PC_guy View Post
he didn't. thats part of the problem.

as a matter of fact he did the exact opposite a few months ago coming into the pvp forums (for the second time in 3 years) telling the playerbase that DR was necessary.


also im guessing they didn't address it at all?
I distinctly remember reading something in the past months about a dev (still think it was Positron, could've been WW too.) saying that the PvP revamp hadn't turned out exactly how they'd hoped in hindsight. Think it might've been in that RL newspaper article from a while back.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

I don't know where the perception that PVP requires a lot of resources to maintain, or fix comes from to be honest. PVP is not resources intensive like an end game for example. Minimal story telling, maybe none at all, is needed to be updated. No new currencies to worry about, or progressing paths, or new grouping encounters. Bug fixes, and some changes to coefficients really. Most MMORPG's would love to have PVP powers acting differently from PVE like it is in CoX. It would allow PVE balance to not change so wildly, and PVP would not be effected by any PVE changes. It keeps both the PVE, and PVP player bases content.


 

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Cant get enough Praetoria.
I love it. Love the lore, love the enviroment. All is shiny an fresh.
Im glad they are expanding it.
Is light years above the blue/red 1-20 content.
Its addictive. You playing story arcs, with 4-5 missions that tells a story and give a nice xp and Merits rewards at the very end of each arc.
We even got moral choices.
I mean, Viva Praetoria!


 

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Quote:
Originally Posted by Angelxman81 View Post
Cant get enough Praetoria.
I love it. Love the lore, love the enviroment. All is shiny an fresh.
Im glad they are expanding it.
Is light years above the blue/red 1-20 content.
Its addictive. You playing story arcs, with 4-5 missions that tells a story and give a nice xp and Merits rewards at the very end of each arc.
We even got moral choices.
I mean, Viva Praetoria!
A few people have been talking about the writing quality going down. I can't help but wonder from when are they talking about.


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