What was your favorite thing about pre-I13 PvP?
I agree with what lib said.
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs
Same as the majority here, that powers worked the same as in PvE.
Take certain viable AT's into PvP now that were useful , and good before, and you can't help feeling that I13 was just done to punish that part of the community =(
Buffers were useful for other stuff than Clear Mind and Absorb Pain.
Also:
"So yeah, basically running 2 emps 5 psi/ems and a rad/ that TK's players into not being able to evade is boring. Very effective. But Boring. pre i13 I felt like there were more options there."
^^^.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Like OZ said, it mostly worked the same as pve and made sense. Most all types of toons were viable and they each had a role in the team dynamics. Now? Not so much....
|
To expand on this a bit, it also made sense on a meta level. Like, I'm playing a game and the game rewards me for playing well. Like, in Team Fortress 2, if I'm a medic and I heal people, then I get a reward and I and my target become invulnerable and we get to rampage around for a while.
In CoH, if I heal I get rewarded with... a debuff and less healing. Gee, thanks. I'll just go over here and sit in this corner and not do anything for a while.
Another thing that "makes sense" from a game and "let's have fun" perspective is not having my movement debuffed every time I actually try to PvP. Come on, let me move around again. That bit I really miss.
This is coming from a PvEr who only dabbled in PvP.
My all-time fav. experience Prei13 was when I went in Siren's looking for Badges on my Fire/Ice Blaster. Think he was level 26.
I wasn't there to PvP. So when I saw a Villain gunning towards me I hightailed it towards the base. Seeing that the way back had been cutoff by another evil looking chum I began darting this way and that. Flew all over the map trying to evade me imminent death. Took a few 'potshots' at the Stalker and hid behind some buildings.
I lost him, but was then spotted by another that had been hovering high over the action. I put up as much fight as I could when the 3 of them converged on me, proudly forcing one to use a respite before I died.
What made it so Epic and fun for me was the SPEED.
The sheer anxiety when I knew I was facing a player instead of AI and the breakneck speed in which they chased me, and I evaded. Still stands as the most intense 30 minutes I've had in game.
SPEED.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
My favourite thing about pre-I13 PvP? It was fun for me. I was never good but I had a good time. I had to be careful not to play before bed because I'd get too wired to sleep.
I've made two reasonable efforts to get back in to PvP since, and just haven't been able to get in to it. I dont think it's any one thing.
But you've asked for one thing.
I could say that one thing would be speed.
yet if you restored speed, you would not have fixed the system.
I could say hold mechanics, but I think both systems could use more tweeks, and while very different I don't think the new setup is really that much further from refinement than the old.
DR is not inherently evil, but the idea that it can be imposed without weeks or months of live tuning, taking significant amounts of work and lots of input from both 2 bit hack PvPers like me and from the good players is probably not the right idea.
One thing? The question almost makes a good answer impossible.
So just one thing?
Before I13 the system hadn't had a new set of rules imposed without any committment to spend the dev hours to balance them for each AT, and preferrably for as many powersets as imaginable to make them work. I13 changes didn't come with the requisite follow up.
Pre-13 was before that mistake.
The cake is a lie! The cake is a lie!
Pre-I13, I liked the way pvp was not yet a bizzarro world where powers worked so very very much different than what I had learned in the regular game.
Some differences sure, but it still made way more sense to the regular joe wanting to check out this pvp stuff. I was just starting to like pvp, and convincing a couple friends to come join me, then wham!
Speed/Diversity. That's what the game had going for it. Those are the strong points that other MMO's like WoW do not have.
Considering the massive number of powerset combinations and ways to build a character, it's just silly to not utilize that to its fullest.
THE FAST MOVEMENT AND THE ABILITY TO EVADE A GANK WITHOUT USING HIBER/PHASE
by the way I NEVER expected to see a post like this one made by a red name . . .
I liked for the most part powers worked like they did in pve. I started playing this game cause I liked it what makes any sane dev think
"hey lets change the game everyone likes completelty like 360 degree change"
I would love to know who the ftard was that thought it was a good idea. How do you think the pveers would like it if you dropped i13 ruleset onto the pve game? You and everyone at paragon studio would be out of a job. NCSoft would drop this game like a bad habit if anyone was ever stupid enough to do this to the pve game. All I have left to say is **** me you guys are lucky as **** there wasn't nearly as many pvper as there is pveer when this **** storm went down.
@ Sfort
Post may sarcasm
Leet speak, and generally difficult to read posts will be not be read.
OAS! AAS! LLS!
I am not a PVPer, so my main character is an illusion/empathy controller that was not built for PVP at all, but has a very great PVE build. Several times I was asked by global friends to join them in a PVP zone or another because "we're getting stomped on, come help us", and I made a huge difference, and had fun, even though I had little PVP experience. I joined PVP zones or arena maybe once or twice a month, but I had fun with it.
Since the i13 changes, I've never been asked to join PVP again, and when I ask people about it, they tell me to roll a character specifically for PVP. I don't want to do that; I want to play my character.
Since I am not a PVPer, I don't know what changes resulted in this outcome. But I know that it used to be a lot more "inclusive" of builds, and nowadays it isn't. That "inclusiveness" is what I think made pre-i13 PVP a much better experience, even if it was flawed from a "balance" point of view.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is Everything.
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
My fave thing about pre-I13 PvP?
Simple -- my powers worked pretty much the same as they did in PvE. |
Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is that everything had a counter.
Pre-13 PvP was like chess. Once you learned the basics, you could play anything and maybe get a kill here or there especially if you were working with a team. But the really good people planned a counter for every situation. A blaster could outdamage most things, but couldn't stand still because it would get Assassinated. So the stalker would call for help from a dominator to hold the blaster. The blaster could recruit an emp/sonic/therm or keep break-frees stocked. Dominator would either try to make the blaster go through all their BFs, or take out the support with pressure or cages.
People start TPing into drones or traps? Confuse the trapper or buy sturdies.
Ice/Colds slowing you down? Get some speed boost.
People hopping around too much? Toss some webnades or glue arrows at them.
Blasters trying to hover blast from high? Hit him with the cryo accolade or entangling arrow or other -fly.
Stalkers sneaking up on you? Move, or get clear mind, or pop some yellows, or buy IR goggles.
Someone hiding in PFF? Sleep him.
Getting Tp'd into traps? Teleport away.
I could go on, but you get the point. Now you cannot avoid getting mezzed. Yes, it only lasts a few seconds, but for my sonic/rad corrupter that change killed it. My toggle debuffs were my greatest weapon but now a taser dart works as well as a powerboosted TK. That same character could run and heal and maybe avoid getting killed. Now he's guaranteed to be killed because he doesn't have phase or hibernate and I don't feel like respeccing.
Pre-I13 PvP was not perfect. Energy melee and energy manipulation were a little too strong and ranged characters had a little too much of an advantage over melee but the -range on taunt was a step in the right direction. But it was better than what we have now because everything had a use as a counter to something else.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
it made sense.
if i was fighting someone and i lost, i understood why i lost. the mechanics made sense. there wasn't any stupid rules in place to limit skill and help pver's pvp. |
I'm thinking about this more and I want to post WHY I think this is such a sore issue for so many here.
Go check out some of the Zero Punctuation reviews where Yahtzee complains about difficulty curves like running into a brick wall. First you start off with all your powers working one way. You get used to it. You learn how to play. Then at some point, everything changes arbitrarily and the game just jacks you around.
That's how PVP is now. Worse, I have to burn respecs to change my build. And respecs are hard to get in this game. It's a grind. I have to grind respecs just to see if my PVP build is going to work, at all, or if I have to grind again to find if a different build is going to not work. To me that's the biggest issue, I think, is nothing works as expected and you're going to have to grind out several respecs to figure out how they do work.
Maybe if 2nd build only worked in PVP and all its respecs were free and instantly available, at least I'd have a chance to learn how things work. But now: I have to burn all my vet respecs? Buy respecs at $5 (or whatever) a pop? Forget it, I'm not going through that.
But--and this I think is the MOST IMPORTANT part--for new folks who have never tried PVP, coming into it and finding everything is different, even if respecs are free, is still too much of a barrier. Stuff has to work as expected or folks just won't try out PVP, it's too jarring for them. They'll never try it if they can't play *their* characters they way they're used to.
Now sure, a few things might need to be tweaked, some powers are over-powered, but that has to be done as little as possible and only when absolutely necessary, otherwise your potential pool of players goes way down.
My 2 inf.
I liked that players' powers functioned as they were designed to. Your buffs actually buffed because DR didn't hamstring your sonic/emp/ff. Your Emp could heal because heal decay didn't exist. You had a reason to bring your Kin in a zone because SB and IR did something. More so, it allowed for more diversity in line-ups and more surprises in what you could see in a zone.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Since the i13 changes, I've never been asked to join PVP again, and when I ask people about it, they tell me to roll a character specifically for PVP. I don't want to do that; I want to play my character.
Since I am not a PVPer, I don't know what changes resulted in this outcome. But I know that it used to be a lot more "inclusive" of builds, and nowadays it isn't. That "inclusiveness" is what I think made pre-i13 PVP a much better experience, even if it was flawed from a "balance" point of view. |
But--and this I think is the MOST IMPORTANT part--for new folks who have never tried PVP, coming into it and finding everything is different, even if respecs are free, is still too much of a barrier. Stuff has to work as expected or folks just won't try out PVP, it's too jarring for them. They'll never try it if they can't play *their* characters they way they're used to. Now sure, a few things might need to be tweaked, some powers are over-powered, but that has to be done as little as possible and only when absolutely necessary, otherwise your potential pool of players goes way down. My 2 inf. |
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
No DR.
A game is not supposed to be some kind of... place where people enjoy themselves!
I liked the fact that the pre 13 COH PvP had all those things that made me want to play COH in the first place,the fast travel powers and the fun combat system.
If you add the toonmaker and the easy teaming ,then you have the things that makes COH such a fun game for most people.
The Issue 13 PVP changes did not play on COH's strenghts like it should have, instead we got the opposite.
Just think if there was a patch that would increase the travel suppression in PvE how many would actually enjoy COH then? I would not!
Sirens Call:
Pre Issue 13.
Virtue Server.
Possibly any server.
5:00 PM Eastern time.
Dorks coming home from work and school.
5:30 PM Eastern time.
Scrapper Logs in.
Scrapper lurking.
A Stalker lurks and tries to AS the Scrapper.
A Dominator comes to help.
Scrapper Dies.
Blaster zones in.
Dominator dies.
Dominator switched to stalker.
2 Stalkers spikes Blaster.
Hero switches to Tanker.
Tanker gets AS and dies.
Tanker asks for help.
Blaster zones in.
Scrappers zones in.
2 Stalkers having a hard time.
More Stalkers zones in.
Dominator zones in.
Pushed Heroes to their base.
Empath zones in.
Dominator dies.
Heroes pushed Villains to their base.
Hero support zones in.
Heroes by the water.
Villains switched to Corruptors.
Dedicated Stalkers stays on their toon.
Sirens Call jumping.
QQing.
Heroes pushed to their base.
More Heroes zones in.
More Villain zones in.
Villains camping Hero base.
More Villains get droned.
Villains meet in the "Circle".
Villains overwhelmed.
Heroes Camping Villain base.
Heroes get droned.
Heroes meet in the "Rock" by the water.
Villains overwhelming the Heroes.
Villains pushed Heroes to their base.
Pushing each other back and forth.
Every kind of AT, any kind of combination is in the zone.
5:00 AM Eastern time.
Everyone realizes what time it is. Some log off.
Few organized villain group still at it.
6:30 AM Eastern time.
Sirens Call still jumping.
*Not all situation has been recorded when this happened. Some solo Stalkers are stalking their own prey. This is a daily basis in Virtue Server back pre Issue 13. This is now a very rare occurrence. Some have disappeared and never came back. 90% of the Dorks have switched to Freedom Server.
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