What was your favorite thing about pre-I13 PvP?
I like to remain optimistic, I do think you (developers) are going to get less and less feedback from the community as more and more subjects role out. Like many say, all this has been said many times before.
I may suggest to get the best possible feedback with the most direct answers during this time that the powers to be approve of a statement long the lines of "Although we can not give a time frame yet we will be changing the pvp portion of the game in the future."
It will/should inspire very knowledgeable player to help rather than nay say. You may admit most have a good readon for skepticism.
I believe with the recent interviews suggesting CoH has a frustrated group of players the company will address the issue now. So if it is going to happen put some heads together, get permissions and release a statement even if it will be a long process.
Help us help you... thanks for listening.
If anyone actually had hope that was spurred by this or other similar threads; that's unfortunate. Nothing is going to change. They asked for and were given feedback with i13 was being implemented anyway. Resounding no, canceled subs, but they pushed on.
I guess it's somewhat understandable, since even in beta phase, development takes money, but what's shockingly stupid is that they just let it go on that way, even after it effectively killed competitive PvP. If you're not giving your customers what they want, they'll eventually leave. It's just sad it's taken this long for some. Nostalgia and friends would be the only bit of glue left at this point if you're not particularly interested in PvE. **** you, CoH. |
It wasn't long after that survey was released that we started beta testing Issue 13. And that lead to Castle's famous PvP Power changes post where he said:
We wanted to spend time working on revamps for the existing PvP zones; but due to the massive amount of work involved well need to address this in a future release. That meant that we had to focus almost entirely on Base Raids and Arena PvP. We did a lot of work on Bases, Raiding and the Cathedral, but we have to save that for later -- those are all works in progress for a future update. Arena PvP, though, was a self contained area which could be isolated and worked with. It also provides an excellent testbed for Base Raids, since the two are at least in the most basic terms similar. That's where we focused our attention. |
PvP Changes: We've also overhauled our PvP system in such a way that the changes do not affect PvE. We've ignored PvP as "good enough" for long enough. The previous systems were "ok" and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13. |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Ha! Never. Seriously, I could never forget about this community, nor would I want to. My first interactions when I started here at Paragon was Mod 08 telling me to keep an eye on you guys.
I apologize for not having so much of a presence in the thread, but be sure I've been watching it closely every day, including over the weekend. So, to explain my thinking and why I brought the topic up, and also why I gave the criteria of everyone giving me one aspect of pre-I13 PvP, is because I was looking for commonalities: specific things that users echo, because that tells us (in OCR) what the main points are. And over the past week, I'm really appreciative over all the feedback in this thread because almost all of what the PvP community has said in this thread can be boiled down into two really simple terms:
About further thoughts or a general timeline...I'm not going to blow smoke at you guys about what this may or may not accomplish in the future. That's not something I want to do, not just because I'm "not allowed" to comment, but also because it's something I don't want to do to any of our subcommunities, least of all PvP. So while I won't say anything to one effect or another about what will happen with PvP, I do want everyone to know that this feedback serves two vital purposes:
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You already knew the community's issue(s) . There are many good threads which we're told were read with a lot of good feedback, though sometimes you'd have to read past the 'trolling' posts.
Why i'm commenting on this is to pose a question while stating an answer to the original question.
Before I13 when i PvP'd with friends regularly it was zone PvP and in RV at level 50.
When PvP was enjoyable because you understood your powers, and they worked as they are supposed to, PvP back then was good end game content with variety.
The variety being that not everyone had the same psi blaster or regen scrapper, powers worked like in PvE & depending on who the opposition was in the zone you could adjust or swap toons, or swap sides
All of the end game content now, new and old can be blown through beginning to end in a week if not less.
This has been asked before, but..
The question, since we actually have rednames posting, Why not just revert to the I12 system, which is better liked, more balanced, and powers worked as they are meant to, then build off that with the (very) few good additions like toggles not dropping, taunt reducing range, etc.etc?
Is any of this a possibility, or are people stuck grinding PvE for enjoyable end game content?
I'm really appreciative over all the feedback in this thread because almost all of what the PvP community has said in this thread can be boiled down into two really simple terms:
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- speed.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
build off that with the (very) few good additions like toggles not dropping
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Just found that to be an odd exception to the removal of i13s changes.
Accessibility - Allowing AE to be used to create PvP scenarios (map, npcs and possibly goals); possibly putting a small AE outpost within each faction base.
Allowing for PvP only toons.
Assuming the availability of PvP only toons, normalizing the drop rate for PvP recipes and adding market access to the zones.
Adding PvP effects to ALL IO sets and doing away with the exclusivity of PvP set altogether.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Speed falls under the powers working the same way that they do in PvE, doesn't it? It's an accessibility thing, if you expect your travel powers to work one way so that you can use certain tactics, and in PvP they don't, that's something on the accessibility side of things for people playing PvP.
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50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
With the original mez system, toggles should drop. It adds a necessity of awareness to remain buffed via your team, or keep a BF running. Especially in team PvP, if CMs, Clarity's, Thaws aren't kept on people, they deserve to lose Def/Res Travel, etc.
Just found that to be an odd exception to the removal of i13s changes. |
I completely agree that mezzes need to work the way they did, a mez is a mez & thats part of what made them effective, and why if you didn't have bf's or team support you did deserve to lose the effects.
The 'suppression' keeping the toggles on , but with no effect until the mez was broken, or timed out is a good idea, and would add to the speed of a pre I13 system.
p.s. thank god for the interviewers that brought the neglect of PvP somewhat back into the light with the on the spot questioning of the system, even if the question was dodged.
Speed falls under the powers working the same way that they do in PvE, doesn't it? It's an accessibility thing, if you expect your travel powers to work one way so that you can use certain tactics, and in PvP they don't, that's something on the accessibility side of things for people playing PvP.
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i guess if you broaden the original definition form just powers working the same in pve to everything working the same as in pve, then you could put it under that tag.
EDIT: also while i can understand the inability to not give a timeline for pvp fixes, i think the pvp community deserves some sort of timeline on simple bug fixes. alot of the bugs that have been in game since i13 launched and haven't been fixed yet the majority being very very simple bugs such as numerical errors ect. . I really don't think that is too much to ask for.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Speed falls under the powers working the same way that they do in PvE, doesn't it? It's an accessibility thing, if you expect your travel powers to work one way so that you can use certain tactics, and in PvP they don't, that's something on the accessibility side of things for people playing PvP.
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The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Plz go away.
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs
Speed falls under the powers working the same way that they do in PvE, doesn't it? It's an accessibility thing, if you expect your travel powers to work one way so that you can use certain tactics, and in PvP they don't, that's something on the accessibility side of things for people playing PvP.
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The most recent interview with Warwitch I read seems to indicate she gets that turn based mmos are dying and fps mmos are duh, winning.The one thing they ruined with i13, speed.
There are truly not a lot of us left and more leaving every day. We have told you what to do to keep those of us left and how to attract a lot of those who left back. These excercises in futility only serve to frustrate us more.
Here is the problem. You're soliciting feedback for changes that happened 7 issues ago, feedback that was given in force BEFORE 13 went live..feedback that was asked, gathered and presented by a much larger, much more organized, much more dedicated pvp community. It's funny you guys ask this when I read the hard ball questions the devs get at PAX EAST. "when will my male toon get a sexy walk?" wow...riveting.
The most recent interview with Warwitch I read seems to indicate she gets that turn based mmos are dying and fps mmos are duh, winning.The one thing they ruined with i13, speed. There are truly not a lot of us left and more leaving every day. We have told you what to do to keep those of us left and how to attract a lot of those who left back. These excercises in futility only serve to frustrate us more. |
To Beastyle
You've gotten your feedback before. Stop creating these mindless threads. There are plenty of other threads with feedback in it.
And yes you're still blowing smoke at us with this thread.
To be fair to Beastyle, a lot of personnel have shifted or left since i13. I assume that the new crew feels it has to come up to speed on the issues. Yes, I'm sorry, even bitter, that we weren't listened to 7 issues ago, when all this could have been prevented. But I'm willing to give the new folks feedback too and see what happens.
The most recent interview with Warwitch I read seems to indicate she gets that turn based mmos are dying and fps mmos are duh, winning.The one thing they ruined with i13, speed.
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Sorry but what? Which "FPS MMOs" are winning? I can't think of any, period. Ignore WoW, they're so huge that they're an outlier anyway, but what the heck is a FPS MMOG anyway, and who has one?
FPS = Fast Paced Sexy
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
To be fair to Beastyle, a lot of personnel have shifted or left since i13. I assume that the new crew feels it has to come up to speed on the issues. Yes, I'm sorry, even bitter, that we weren't listened to 7 issues ago, when all this could have been prevented. But I'm willing to give the new folks feedback too and see what happens.
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since I a sure this will get mod smacked I will make it short. Why would i/we be fair to anyone who asked that question. It's obvious, same as the last dude who asked it (BTW - where the hell did he go...fired already?)..if you are hired as a community manager or whatever they call them and you don't get what people hate about pvp now, what they liked about i12 and the over lack of activity in the pvp forums...before post #1 then they really need to check thier hiring practices.
Is anyone really under the impression the devs, the actual people who can make the changes, don't know what we hate about the crap ball that was i13? That somehow, OH GEE no one made a list and presented it to them for 7 issues, that was the whole problem. Isn't ironic one of the biggest people responsible for the changes has been Sheened? DUH WINNING>
While I'm extremely skeptical, I do hold some hope that maybe we'll actually get a revert this time...
Sorry but what? Which "FPS MMOs" are winning? I can't think of any, period. Ignore WoW, they're so huge that they're an outlier anyway, but what the heck is a FPS MMOG anyway, and who has one?
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The only MMO FPS on the market is Planetside.
Battlefield and Call of Duty have levels and stuff similar to Planetside but they're sandbox games compared to Planetside.
Is anyone really under the impression the devs, the actual people who can make the changes, don't know what we hate about the crap ball that was i13? That somehow, OH GEE no one made a list and presented it to them for 7 issues, that was the whole problem. Isn't ironic one of the biggest people responsible for the changes has been Sheened? DUH WINNING> |
Clearly you give them way too much credit. They're obviously morons and don't remember anything past the jelly donuts and constant WoW raids they do daily.
I apologize for not having so much of a presence in the thread, but be sure I've been watching it closely every day, including over the weekend.
So, to explain my thinking and why I brought the topic up, and also why I gave the criteria of everyone giving me one aspect of pre-I13 PvP, is because I was looking for commonalities: specific things that users echo, because that tells us (in OCR) what the main points are. And over the past week, I'm really appreciative over all the feedback in this thread because almost all of what the PvP community has said in this thread can be boiled down into two really simple terms:
- Diversity
- Accessibility
And it's much easier to view feedback in categories like this, because you've got two points and all you need is to say, "Okay, well how was it more diverse? How was it more accessible?" And then there's the specifics, like how powers worked the same, which a lot of people in the thread feel was more understandable than having a modified PvP ruleset--which required a different way of approaching PvP content, and lead to builds that were viable in PvE but not PvP. So, I've been taking a look at all of your comments throughout the week and noticed these two points are the common denominators.About further thoughts or a general timeline...I'm not going to blow smoke at you guys about what this may or may not accomplish in the future. That's not something I want to do, not just because I'm "not allowed" to comment, but also because it's something I don't want to do to any of our subcommunities, least of all PvP.
So while I won't say anything to one effect or another about what will happen with PvP, I do want everyone to know that this feedback serves two vital purposes:
- It helps OCR understand the community's issues better
- It says that you're still here and still have enough passion about PvP to actually come in and post feedback
And that second one is always something I'd like for our subcommunities to know is important. It's as important to you as it is to us. So again, I want to thank everyone for all the feedback thus far, whether it was detailed or just single sentence stuff, it's all been informative. I hope we'll continue to receive more as we pick your guys' brains with more threads like these.