Incarnates and Homogeneity
Personally, apart from the Lore slot ( which I HATE with a passion and will not be slotting it with anything, I'll unlock it but I'll ignore the bugger as best I can, tying it in with Praetorians was freaking stupid and makes me want to smack Posi around the back of the head and go "what the hell man?!") I'm not too fussed.
Apart from Judgement and Lore, the other three slots are stuff that nobody is really going to notice which means I can easily handwave it away as other things if need be and continue to ignore the presence of the Well storyline.
Judgement, well it takes some fudging but you can easily get them to work and I can STILL ignore the Well storyline.
Lore is too much decidely tied in with the Well Storyline and thus gets thrown out the window, never to be used. I honestly don't care HOW powerful the pets are and that it would be essentially cutting of my nose to spite my face by losing out on a buff pet I want my one Incarnate to have sweet bugger all to do with a storyline that is getting stupider with every passing Issue and she believes the old Incarnate schtick anyway, she believes she is an Incarnate of Hercules (hence the +damage Alpha).
The Lore slot not only really can't be put into that storyline.
Now if they added in Battle Maiden's group to the selection then, well yeah, I can use that (the souls of fallen ancient warriors) but it's tech, tech, tech and mutant origin groups...which I can't use let alone want to.
Sorry got a bit rambling there.
[*]Do you believe that character diversity is an important part of this game in general?
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Partly due to RL and my kids getting much older after 6.5+ years, I am starting to hit a time crunch, and the game is losing out since family will always come first for me. So I have focused the WST's just on a couple of toons so get shards/notices and such. I like those toons, but find myself playing them over and over now repetitive and forgetting toons and concepts that had me so interested in this game for years. Heck, I have over a dozen 50's I didn't even bother to respec with the new fitness or get slotted for Incarnate, and no intention too (I can't even imagine bothering getting shards and stuff just to slot them). I have lowbies sitting for weeks untouched because I want those last couple of shards for the next alpha slot to craft.
So overall diversity I think still be there since so many players (yeah, even on Victory), but less diversity for me.
Thanks for that post, Arcanaville, that's exactly the kind of response I was hoping to get from you!
But that doesn't mean we can't have a discussion!
The one thing I feel that is lacking is opportunity cost with respect to the slots themselves. The great thing about Patron and Epic pools is that if you don't feel like they fit you, you can just take more Primary/Secondary/Pool powers instead. With Incarnates, if you've got a character for whom you don't want one of the 4 elemental powers in Judgement, you have to just skip it. In the short run, that means filling other slots faster, which is great, and encourages diversity! In the long run, it means having one less power when all of your teammates have it, and they might be relying on you to have it.
But since it's too late to have the slots themselves require you to choose among them (like, if they'd had us choose 6 out of 10 or something), I'm honestly more interested in having more base options (especially for Lore) than deeper trees, though your ideas are interesting, and definitely provide a form of opportunity cost.
We'll see what happens.
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The one thing I feel that is lacking is opportunity cost with respect to the slots themselves. The great thing about Patron and Epic pools is that if you don't feel like they fit you, you can just take more Primary/Secondary/Pool powers instead. With Incarnates, if you've got a character for whom you don't want one of the 4 elemental powers in Judgement, you have to just skip it. In the short run, that means filling other slots faster, which is great, and encourages diversity! In the long run, it means having one less power when all of your teammates have it, and they might be relying on you to have it.
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Call me paranoid but it's almost like they did this on purpose....
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I guess when certain level of power is achieved, Homogeneity just sorta creeps in.
Look at the Justice League. Superman, Wonder Woman, Martian Manhunter, Captain Marvel (in the past)... All of them flying bricks - on the same team! Yes, they have some tricks that set them apart (especially Manhunter) but they're all essentially built from the same template. Same with Sentry, Gladiator, Hyperion, etc. from Marvel.
Even so, when Captain Marvel and Superman fought in Kingdom Come, it was still interesting. Their backgrounds and personalities, not their powers, was what made them different from each other.
So, my main is currently an SS/WP Brute. Wow...how original! Well, she is to me. It's an iconic powerset I wanted and wasn't going to not take just because so many others take it as well. But my background is my own, and I'd be willing to bet real money that no other Brute has exactly the same story.
These coming Incarnate Powers. Everyone of them I'll work in to my background, even Lore. Not worried that I'll be superficially powered like many others - That's already the case. My story is what differentiates me anyhow...
I guess when certain level of power is achieved, Homogeneity just sorta creeps in.
Look at the Justice League. Superman, Wonder Woman, Martian Manhunter, Captain Marvel (in the past)... All of them flying bricks - on the same team! Yes, they have some tricks that set them apart (especially Manhunter) but they're all essentially built from the same template. Same with Sentry, Gladiator, Hyperion, etc. from Marvel. |
So, my main is currently an SS/WP Brute. Wow...how original! Well, she is to me. It's an iconic powerset I wanted and wasn't going to not take just because so many others take it as well. But my background is my own, and I'd be willing to bet real money that no other Brute has exactly the same story. These coming Incarnate Powers. Everyone of them I'll work in to my background, even Lore. Not worried that I'll be superficially powered like many others - That's already the case. My story is what differentiates me anyhow... |
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I have to agree with the pet thing. WIth the exception of my Bot/Traps MM they don't fit well.
But the Question is on Judgement. Will these powers have an "alternate animation" to work with weapons. Much like Johnny Blaze in the '90's had that shotgun imbued with Hellfire.
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But the Question is on Judgement. Will these powers have an "alternate animation" to work with weapons. Much like Johnny Blaze in the '90's had that shotgun imbued with Hellfire.
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Although it would be awesome. It would certainly make them easier to explain away on weapon-using characters. And, um, awesome. KNEEL BEFORE THE WRATH OF MY VOID RIFLE PUNY HEROES!!!
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Just popping in with my two cents quickly (so, I have not yet read any replies):
I want to say right off the top that (as I've said in a thread I started about Power Customization for remaining power pools and such) Any Incarnate Powers and new Powers better be designed and implemented with Power Customization.
So, any visible powers the Incarnate system should absolutely have color customization.
caveat being with the Lore Pets customization when/if they develop the ability to customize Pets
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So far, I don't have a problem with them... So long as they can be colored to our liking. Power Customization needs to be applied to all existing power pools and the Incarnate System and I am hoping they realize this and are getting that done to coincide with the release of those parts of the Incarnate System (and not afterward). This also has the benefit of escalating all the needed Power Customization UI and development into the Incarnate priority the team is set on.
My feelings will be negative if they are not customizable. Until/unless that happens, I feel good about what they have planned.
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As great as this game may have been... I don't think I would have stayed if I came before Weapon Customization, Wings and several added elements of customization that were added in. That's the truth. And it is still a huge aspect to me and more-so since we got our color and animation customization. That trend needs to continue and be expanded upon, as far as I am concerned. (I've probably made that clear, hehe)
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I would likely ignore it, as far as my own concepts go.
It may or may not be a terrible story, but it's certainly not one I would expect everyone to buy into for their own concepts.
Anyone who wants to be a snowflake, go right ahead. I have zero problems with it and basically laugh at anyone who talks about that being a bad thing.
Also, I'd expect an Issue 48, sometime down the road, where some devil-like character comes along and offers a story arc that ends up wiping that slate clean...
You walk a really thin line in trying to manage and create background stories for a universe designed to entertain thousands of character-creating customers. They have to recognize that their world is sometimes just the backdrop for their users' creativity.
However, they also have to provide content and stories of interest as well as cater to those who simply want the story brought to them.
It is certainly a difficult balancing act.
Options are the greatest option.
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It's greatly important (although, I can't lose myself and act like it was terrible before we had Power Customization).
I do believe that the element of diversity should be improved and pushed forward... Not taken backwards.
If there is color customization, if there are options that match just about any and every power type already in this game (Dark Miasma, Devices, Electricity, Energy, Fire, Guns, Gravity Control, Ice, Psy/Mental, etc.), if the options are well balanced and choices can freely be made based on concept/fun and not the game mechanics... Then I don't think this will negatively impact the game's diversity.
If they leave out power effects from the roster of choices, if they don't allow customization and if these powers are imbalanced... it's not going to be great.
Besides causing some balancing damages and whatnot, it could easily turn off the types of players that play for conceptual reasons, customization reasons and the like.
And, I tend to think that such players are the majority of City Of Heroes players... So, I'd think that'd be a bad thing.
Just my thoughts and opinions.
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As an aside, one thing I really think CoH blew it on was magic. The character I most want to create an analog to but cannot in CoX is Dr. Strange. The whole is he a controller or defender or whatever argument is really irrelevant to me. More relevant is that there is no magic in City of Heroes. Magic isn't a thing. Magic is a backstory of other things. There is no such thing as a magical effect. A magical fireball is only magical because someone says so. But there is nothing uniquely magical about magic in this game. For me, that is a lost opportunity. There's a difference between punching, kicking, and shooting. We have all three. We don't make one generic attack and tell players if they want to call it a kick they can. Magic is almost always portrayed as something radically different than just a power source in most comics, but in CoH it is barely that.
Some of this is cosmetic. We just don't have "magical" animations for stuff that look really otherworldly. We have Bullet Rain, but we don't have Dr. Strange's crimson bands of Cyttorak as a hold. Plants, lava, ice. No magical hold. The closest thing: probably Soul Storm.
But some of it I think isn't cosmetic. Its a longing I have to believe that there are things science and technology excels in, and things magic excels in (or should, if magical powers existed), and saying its all the same in the end is one of those elements of homogeneity I think is a lost opportunity. When magic and technology do exactly the same things, magic and technology might as well not exist. And they don't, except when people talk about them. Ironically perhaps, because magic doesn't exist, science and technology don't really exist either. Its like if the game was black and white, but the costume editor still allowed you to pick "colors" for costumes. In one sense, color exists, but in a more meaningful way it doesn't.
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The idea of making all Lore pets Praetorian mobs - I would describe it as "terrible". Which is a new word made up by combining "terrible" and "horrible". But this was just a sneak peak so there is still time to change this. And with much/most feedback asking for more generic/custom Lore pets, I have hope.
Also, yes to making new/incarnate powers customizable. At some future point power customization should cover all powers anyway. Better to add in at start than squeeze in later - that's what we learned from the main powerset customization, yes?
I do not suffer from altitis, I enjoy every character of it.
I haven't even been able to unlock Incarnate slots on any of my 50s. But they seem like a good idea to me, though the mentioned pets are the least appealing ability I've heard about.
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The idea of making all Lore pets Praetorian mobs - I would describe it as "terrible". Which is a new word made up by combining "terrible" and "horrible". But this was just a sneak peak so there is still time to change this. And with much/most feedback asking for more generic/custom Lore pets, I have hope.
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In a year or two from now, at level 50, most people are likely going to have a better-than-blaster-tier-9 AoE attack, an AoE buff, and Praetorians for pets. They will also likely share other visible powers that we don't know about yet. (The Alpha slot and Interface slot are not relevant to this discussion, as they are not visible, or at least, Interface doesn't appear to be.)
In another thread, someone (leaving names out of this) said, regarding the Praetorian pets, "they're specific to an enemy faction and hard to sell as your OWN powers". The response was: "They aren't your powers. They are powers that you're taking (or being granted) from the Well of the Furies." Last night, on one of Virtue's global channels, someone said something similar, that they didn't think they could pass the Lore slot off as their own abilities. The response was hostile and rude, and involved some swear words and laughing, but the important phrase used was: "You're not a special snowflake. You're an Incarnate." I thought that was an interesting point. It does appear that, while there will be some minor differences, the end game system will make everyone more homogeneous. Back in the early beta of the game, it was changed from a free-form system to an AT system, because they found that everyone took the same powers. This led to a lack of diversity and "tank-mages". This thread isn't about tank-mages, but the diversity issue is what it is about, and I'm curious if people feel that Incarnates are showing that the devs think differently about the issue now. So, I have the following questions:
Obviously feel free to expand on the topic in whatever ways you see fit. Important note: this post is not just about the Lore slot. It's about Incarnates in general, and how everyone is going to share many extremely visible and powerful abilities at the end. |
Basically, for me, it will be quite easy. Anything that doesn't make sense with my character concept will not be used. My tank (who is thus far my only incarnate and I only really expect to develop 1 other) will use anything that boosts her own abilities (increased damage, stamina, etc). AoE attacks are not likely to be used. Pets will absolutely not be used. Other stuff, we'll see.
As for others having the same abilities, I feel it's unfortunate, but I am not going to pay too much attention to it.
The backstory for the Incarnates and how the powers are granted is, IMO, pretty stupid. I dislike it. I am going to ignore it and say that my character is growing stronger on her own, unrelated to the Well.
I think it's unfortunate if the end game content will serve to make characters carbon copies of one-another, especially for a game that had previously allowed us to differentiate ourselves rather well.
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Talking of magic in the game, I wonder if any future Incarnate stuff will shows us what happened to Mu and Oranbega on Praetorian Earth, and why there seems to be almost no magic anywhere in that world?
Like if Tyrant had outlawed it, you'd still expect it to show up in the ranks of the people fighting him - but the resistance and the Syndicate don't seem to have any - and if Tyrant had found a way to make all the maigĂc in his world serve him, then you'd expect to see magic users in the ranks of the loyalists.
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1. How do you become a god without becoming a Cosmic Tank-Mage?
2. Is "I hate Lore pets!" going to be the new tantrum that derails all Incarnate discussions like "I must have a solo-only path!"
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1. How do you become a god without becoming a Cosmic Tank-Mage?
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Turning everyone into gods homogenizes the game. It also assumes that every character wants to be a god and that every player wants to play a god.
2. Is "I hate Lore pets!" going to be the new tantrum that derails all Incarnate discussions like "I must have a solo-only path!" |
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2. Is "I hate Lore pets!" going to be the new tantrum that derails all Incarnate discussions like "I must have a solo-only path!"
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But for now, I personally think it's okay that people let those impressions fly. I can think of ONE particular and, IMO, VERY related instance when they listened to the player base: custom mobs for AE. Especially in terms of visual customization. The feature was delayed in order to implement that correctly. And it ultimately lead to content tools that permitted more uniquely costumed antagonists in official content releases AND dopplegangers. A win win win result if you ask me.
So for now, since this is still technically in development, those of us that are disappointed should speak up now. Hopefully the end game dev team is flexible and their systems plastic enough to perhaps consider player feedback regarding the Lore pets should the response be overwhelmingly negative with the proposed implementation.
2. Is "I hate Lore pets!" going to be the new tantrum that derails all Incarnate discussions like "I must have a solo-only path!"
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At any rate, I think it's worthwhile for the devs to note that people don't like being tied so directly to Praetorian lore. I'll throw my voice in as another dissenter. Even if powers are somewhat homogenized, how we present and view our characters has not been. That is one of CoX's strengths and something important to bear in mind with further development.
Don't forget that Tyrant is also working with the Rikti, so there could be some Rikti Incarnate content too.
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where does the Rikit and Tyrant are working together info come from?
The Apex TF - the Rikti and Hydra in the sewers are massing to help with the attack on Kings Row.
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No, it's a part of the "I hate Praetoria" and more to the point "I'm sick of everything being all about Praetoria and having content I hate inextricably tied to mechanical advancement" argument. The devs love Praetoria, not everyone does, and never in the history of this game have four issues been devoted solely to one enemy.
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Also, Issue 17 did not focus exclusively on the Praetorians. Issue 18 and Going Rogue did not focus exclusively on the Praetorians. Issue 19 did not focus exclusively on the Praetorians. And I'm not nit picking the word "solely" by mentioning miniscule minor exceptions either. Issue 19, for example, saw the return of the Calvin Scott TF, a slew of additional tip missions, and the two 20s level story arcs (hero/villain). That's just story content, and the flip side had Apex, Tin Mage, Praetorian repeatable content, and the three Praetorian Zone events. That can't possibly be characterized fairly as "devoted solely to one enemy."
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I don't have the attention span to worry about stuff that might happen in a year or two. I have enough trouble worrying about what's going to happen in the next 5 minutes.