Incarnates and Homogeneity


Angelxman81

 

Posted

I'm going to paraphrase myself from the thread on delaying i20....

I'd vote for a delay, but this isn't really so much of an issue about pets or whatever, but it's the thrust of why the Incarnate System exists in the first place.

To me, pets that have powers are interchangeable things with animations that should be customisable.

Honestly, if the point of the Incarnate System is to achieve 'godly levels of power' or however the game or you as the player want to explain it, there's an expected level of customisation or signature ability display (and really, didn't this start with people saying 'hey, Statesman has that cool lightning power, how can we do that?') then why can't you as the player have some say in just how that manifests?

Currently as it stands, the way you spend your shards to get the Alpha power of your choice (and to be fair, you have a good range of choices) has a desired level of flexibility. You want Damage/Defense, you can specialise in that. Great.

It's fine that this continues into the Lore slot, but why tie a system that's obstensibly about customisation and mixing these Incarnate Abilities to something that is extremely visually specific? I don't want one of the biggest threats to Primal Earth's pets. That's like saying 'hey, well those Nazis over there? We need to stop them, so we'll use Nazis too.' If we're drawing on the power of the Well and that implies some degree of ability to use it, then let us have the choice of what we draw upon. I could care less about the mechanical/gameplay effects...they can be the same, and we know this from seeing the Mastermind pets.

Don't throw away customisation this late in the game to feed the beast that is the Praetorian storyline. There's stuff beyond Praetoria; let's have a stepping stone on that road not be so closely tied to it rather than be tied to the greater story, that of the road of the Incarnate.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by DanZero View Post
You can't even participate without agreeing or you get a 'thanks for playing' and a snarky smiley to shut you up. Gah...
Pot, meet kettle. I've seen a ton of complaining about how "evil" people derail threads with their nonsense, when the "good" people derail threads with their righteous crusades just as much. Has it ever occurred to "you people" that perhaps this derails wouldn't happen if you didn't play moderator every time?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Liquid View Post
I'm sorry if it came off that way, I'm trying to encourage people with that. There was no snark intended.

I don't have a secret goal of convincing the world that the pets suck. My "secret" goal is to hear other perspectives on the topic, and I've already seen several that have made me think differently about Incarnate powers, including those that like or don't care about the lore. If you have anything else to share, I'd love to hear it.

And thanks again to everyone that has responded with their thoughts on the topic.
Okay... well. I'll answer the bullet points then.

"How do you feel about the powers themselves based on the information that has been released so far, including in the sneak peaks and threads about them (here's a decent one, here's another, there are more), in terms of gameplay and how you feel about your characters having them (regardless of the lore)?"

More powers = better.

"How would you feel about your characters if everyone else had a significant number of extremely effective and visible powers that are similar or identical to yours? (If you are choosing to skip these powers, please instead say how you would feel about everyone else having the same or similar powers)"

I don't feel anything about what other characters have. If everyone has nukes that are better than mine and I'm on my blaster, I'll hold my nuke for later, or go single target for a while. I like watching other characters suceed and therefore, more powers for everyone is great.

"How do you feel about the lore concept that Incarnate powers are not really yours, but granted by/stolen from an entity that has been stated to be insane (in the issue 20 overview)? How do you feel about your fellow heroes/villains being given/stealing these powers by/from that entity? If you plan to ignore the lore for your characters, go ahead and say so, but give your opinion on it too if you have one, please."

If you want to be an Incarnate, you have to be the incarnate of something. You are already the incarnate of yourself. Those who undertake that perilous task have to accept the consequences of treating with powers greater than theirs. You don't choose to be an incarnate, the Well chooses you (luckily, in game terms, you can choose to opt out). That's my take on the lore. But I'll just ignore it anyways. I find my imagination is always better than video game writing.

"Do you believe that character diversity is an important part of this game in general? If so, please say why, and from the information you have so far from the sneak-peaks or the threads about them, what impact do you feel the Incarnate system will have on that diversity, and the game as a whole? If not, why not?"

Incarnate system increases that diversity. More choices = different ways to play. Someone always finds optimal and many often copy them. But some of us are stubborn and find a whole different sort of 'optimal'.

Example: with an incarnate nuke, a blaster could have two nukes and cycle per spawn, or drop the nuke from the powerset and take another power for more utility.

A Tank could drop a few pets to soak up some damage. A mastermind could drop some pets and some more pets. Maybe the Tank is not interested in pets at the moment, and drops a nuke. Maybe not. NOW, every take has a large toolkit and the good ones will know what to do when, and the bad ones will still forget to taunt.

Basically, now people will really modify builds, slotting, epic pools etc.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Pot, meet kettle. I've seen a ton of complaining about how "evil" people derail threads with their nonsense, when the "good" people derail threads with their righteous crusades just as much. Has it ever occurred to "you people" that perhaps this derails wouldn't happen if you didn't play moderator every time?
Show me an example of me doing that.


 

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Originally Posted by Void_Huntress View Post
If we actually manage to get new players, to them Praetoria will be the 'main' universe, against which they'll be judging the primal content.
Which is too bad, because it's an incredibly shallow one.

Quote:
Originally Posted by Zombie Man View Post
No, it has not been civil. "I hate the Lore pets" is not the point of what you want to discuss and yet you let that go. There's a real blind spot of incivility when people feel they can piss on any thread about their personal peeve. I call them on it. Just like you believe you're calling me out on bad behavior. The only difference is, they started it. Why didn't you call them out on it?
From the OP:
Quote:
How do you feel about the lore concept that Incarnate powers are not really yours, but granted by/stolen from an entity that has been stated to be insane (in the issue 20 overview)?
So "I hate the lore pets" is a perfectly valid response to the question.

And you were the first one to behave in an uncivil manner.

Quote:
Originally Posted by Arcanaville View Post
You had me (at least insofar as I understood the objection, even if I disagree with it subjectively) until the very last sentence. Then you lost me.
CoV is an example of a full added-on game world. It has depth. It gives the impression that there is always more to it than what we see. Praetoria has no depth. It gives the impression that what we see is all there is. If we didn't have Primal Earth to give it context, the Praetorian storyline as it stands would end at 20, full stop, unless we wanted to fight DE for the next 30 levels, because it doesn't have anything else to build on.

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Originally Posted by Calibre View Post
Positron, himself, responded to the PPP complaints with a similar phrase: don't like it, don't use it---you aren't required to, etc. Words to that effect.
The same dismissive argument forum posters use when deriding other people who want gameplay and story segregation. Very worrying when coming from a dev.

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I realize this is a necessary mechanic: all departments must follow the agreed upon design, policy and theme like any other business. It would be impossible to update the product, otherwise. Was there no way to provide for a more 'neutral' backdrop for those of us who prefer to progress our characters outside of this Praetorian theme, though? Why not?
There was a myriad of ways. They chose to railroad us instead, despite seeing how well that went over with the Arachnos Destined One garbage. But hey, VEATs were massively popular for a while, so I guess players like it, right?

Game developers must be very wary of mistaking excitement over a new shiny for genuine interest in a story development.

Quote:
Originally Posted by Goliath Bird Eater View Post
Do you really think that after all the work went into Praetoria - and a lot of work did go into it - that it was just going to be a "side issue" or a "neat alternative"?
A lot of work went into CoV. Issue 7 was about nothing but CoV. Issue 8 had nothing to do with CoV, besides introducing Arachnos to Paragon City, and even then they weren't central to the Faultline arc. They were just there.

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By the time your first Praetorian character finishes their initial time there, you should know that it's just the start of something bigger. It's funny how when Praetoria was first introduced, people were clamoring for the story to continue. Now that the story picks up again, people are clamoring for it to stop.
Because some people don't like it, and it has already been focused on for longer than any other story has before. Also, it's being tied to character progression in an unprecedented way. So if you don't like it you can't just ignore it and still progress, and you can't wait for the next issue to give you something different.

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And right now, the meta-story is about Emperor Marcus Cole somehow being chosen as the champion of the Well of the Furies and starting a campaign of multidimensional conquest, beginning with our dimension and our planet. And the threat presented by him and his army is so great that even Arachnos and the time-travelling Menders have both decided to intervene (albeit each for their own reason).
Right now, the meta-story is too meta. It presents no alternatives but to participate.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by SuperOz View Post
Honestly, if the point of the Incarnate System is to achieve 'godly levels of power' or however the game or you as the player want to explain it, there's an expected level of customisation or signature ability display (and really, didn't this start with people saying 'hey, Statesman has that cool lightning power, how can we do that?') then why can't you as the player have some say in just how that manifests?
Personally, when I first heard about the "upgradable AoE Incarnate powers" from that one leak a while ago, my first thought was "Boy, I sure hope I can shoot those out of my rifle." Then I remembered that this probably won't happen, simply because it would be too much work for the art team. I'm not actually sure if this did or did not happen, but I highly doubt Incarnate powers would alter themselves to fit your powersets. Just doesn't seem like something that's very likely.

This is sort of what I talk about when I bring up customization and the homogeneity of powers, pets included. It doesn't seem like customization is a high priority at all. OF COURSE all powers couldn't be made to fit all player characters, I get that. But the solution to that is to let people customize them and make these powers fit, themselves. The most obvious example is how we were able to make Energy Blast and Energy Manipulation fit together, as well as how we could make Energy Manipulation fit Radiation Blast.

This homogeneity, perceived or real, is a symptom of what I see as a very worrisome problem - that the development team seems to have overfocused on systems and mechanics and such, and left the visuals behind.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Goliath Bird Eater View Post
It's funny how when Praetoria was first introduced, people were clamoring for the story to continue. Now that the story picks up again, people are clamoring for it to stop.
Because when it was introduced, it was well developed and interestingly used. When it returns it's just "the wanna conquer the multiverse lol". I like the 1-20 Praetorian arcs. Nay, I love the 1-20 Praetorian arcs. And it's exactly the fact that they're so good which makes the fact that the invasion "story" is so bad all that much more scathing.


 

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Originally Posted by DanZero View Post
Show me an example of me doing that.
You just did. I have nothing against you, Dan, but what do you think you achieved by posting this, other than a "take that" at these people you seem to have contempt for? Do you honestly think someone will read this and say "My God! He's right! I must stop doing this!" Because from my experience, all that does is cause more animosity.

I know Zombie Man enjoys the animosity and feels it is his duty to put people in their place around these parts, but again - that does not help. Like I've said before - if you let one-off posters make their one-off post, ignore it and move away, their one-off post will have no significant impact on the thread. If, by contrast, you opt to start a huge argument about it, the thread becomes about that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Pot, meet kettle. I've seen a ton of complaining about how "evil" people derail threads with their nonsense, when the "good" people derail threads with their righteous crusades just as much. Has it ever occurred to "you people" that perhaps this derails wouldn't happen if you didn't play moderator every time?
Dan is responding that way because of a misunderstanding. He thought I was belittling him. I'm glad he posted that (though it could have been worded nicer), because it allowed me to respond and then get the following post, which had a great point about giving everyone a larger toolbox, and the gameplay opportunities it allows.

Let's just stop with the fighting and get back to discussion, okay? I hate doing this.

Edit: This is a good point, and is the reason I'd like to get back to discussion:

Quote:
Originally Posted by Samuel_Tow View Post
Like I've said before - if you let one-off posters make their one-off post, ignore it and move away, their one-off post will have no significant impact on the thread. If, by contrast, you opt to start a huge argument about it, the thread becomes about that.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

Posted

That's pretty much what I'm saying, Liquid - let's focus on the thread's topic and stop trying to decide who has the right to post what where.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I would just like to point out that this thread keeps popping up as "newest posts" in my default forum display, and I keep misreading the title. The first time I clicked on it, I thought it was another "Statesline" thread.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

EDIT: nevermind. I see that it's been cleared up.


 

Posted

Quote:
Originally Posted by SuperOz View Post
Honestly, if the point of the Incarnate System is to achieve 'godly levels of power' or however the game or you as the player want to explain it, there's an expected level of customisation or signature ability display (and really, didn't this start with people saying 'hey, Statesman has that cool lightning power, how can we do that?') then why can't you as the player have some say in just how that manifests?
And this is key. Statesman's lighting is his signature power. Recluse does not have that lightning. Hero-1 does not have that lightning. It's Statesman's power.

Our lighting is....Statesman's power. Huh. Well I guess nobody can complain about him getting cooler powers than we do anymore. Except, you know, the power to have an alternate version of himself completely take over the game. And no, I don't want the devs to give us that power, if I want an alternate version of myself I'll make one with the tools given to me at release.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Personally, when I first heard about the "upgradable AoE Incarnate powers" from that one leak a while ago, my first thought was "Boy, I sure hope I can shoot those out of my rifle." Then I remembered that this probably won't happen, simply because it would be too much work for the art team. I'm not actually sure if this did or did not happen, but I highly doubt Incarnate powers would alter themselves to fit your powersets. Just doesn't seem like something that's very likely.

This is sort of what I talk about when I bring up customization and the homogeneity of powers, pets included. It doesn't seem like customization is a high priority at all. OF COURSE all powers couldn't be made to fit all player characters, I get that. But the solution to that is to let people customize them and make these powers fit, themselves. The most obvious example is how we were able to make Energy Blast and Energy Manipulation fit together, as well as how we could make Energy Manipulation fit Radiation Blast.

This homogeneity, perceived or real, is a symptom of what I see as a very worrisome problem - that the development team seems to have overfocused on systems and mechanics and such, and left the visuals behind.
I agree with you totally here. I think there's been a lot of hoohah about how cool the new systems are and be damned with how they may look or interact with the game world around them. It's a number crunch that always leaves me feeling like I've stepped back into fantasy games I've played before where all of a sudden the numbers mean more than the gameplay.

I really don't care about added percentages or virtual levels or if I'm softcapped or not; I barely understand how that even works. I just want to play my hero and enjoy the experience, and part of that is the sense of individuality that the game has cultivated over a long period of time. Take that away from CoH, and you may as well have generic game number 20404.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

I just want to point out that nobody has said that Incarnate powers won't be colorizable, in case this is fueling any of the customization concerns.

There's a sneak peak going on again tonight, and we may find out about it then. I heard Aeon was using a Judgement power in the EU sneak peak, but nobody commented on what color it was.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
And this is key. Statesman's lighting is his signature power. Recluse does not have that lightning. Hero-1 does not have that lightning. It's Statesman's power.

Our lighting is....Statesman's power. Huh. Well I guess nobody can complain about him getting cooler powers than we do anymore. Except, you know, the power to have an alternate version of himself completely take over the game. And no, I don't want the devs to give us that power, if I want an alternate version of myself I'll make one with the tools given to me at release.
Not arguing to have Statesman's signature power. But if you offer up something called 'Incarnate' and cite Recluse and Statesman, both of whom have a signature power, then it's not unreasonable to think you can have something cool and unique (or as unique as the game allows) too.

That's all. Nothing more, nothing less.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by SuperOz View Post
Not arguing to have Statesman's signature power. But if you offer up something called 'Incarnate' and cite Recluse and Statesman, both of whom have a signature power, then it's not unreasonable to think you can have something cool and unique (or as unique as the game allows) too.
I get what you mean. I'm telling you what you're getting. You're getting Statesman's signature power. Either the devs misinterpreted people's requests for "Statesman's signature power," probably partly due to players wording it as such, or they felt we should be content with Statesman's signature power.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Liquid View Post
I just want to point out that nobody has said that Incarnate powers won't be colorizable, in case this is fueling any of the customization concerns.

There's a sneak peak going on again tonight, and we may find out about it then. I heard Aeon was using a Judgement power in the EU sneak peak, but nobody commented on what color it was.
The power customization interface isn't designed to handle that, so if they are indeed customizable, that would be a HUGE step toward Pool and Epic customization. I have some serious doubt they will be, but I wouldn't want to guess either way. Other than for the pets, since customizing pets has been a huge problem over the years.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I get what you mean. I'm telling you what you're getting. You're getting Statesman's signature power. Either the devs misinterpreted people's requests for "Statesman's signature power," probably partly due to players wording it as such, or they felt we should be content with Statesman's signature power.
I hope it's not just that, really. To give us Zeus's Hammer(?) I can't remember if that's the name would be just a bit boring. Enough people have trouble with Statesman the character. To just get a copycat power is kind of anti-climactic. I dunno about anyone else, but my characters aren't avatars of Zeus.

Lemme have some choice, or did I miss the part where choice stopped being part of this game?


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

I have to agree that characters are becoming too generic.

The first strike against uniqueness were ones most people didn't even realize:

1) Veteran ability to take Travel power with 1st tier power. Freed up 1 power.

2) Ninja (and now Beast) run. Most people don't bother with a travel power now freeing up 1 power.

3) Fitness Power Pool Inherent. Yes I know most people had these 3 powers already but it freed up 3 more powers.

Individually these don't break the game but together they give you 5 powers you can assign to AT powers allowing you to take everything (or almost everything if you take any PP powers).

This makes every build pretty much the same as every other build the only difference being in the slotting.

Now you add top tier powers that are also generic and it only gets worse.

As has been stated the best part of CoH has always been how unique the characters are and the way they play. Originally people actually had to decide if they wanted to focus on AoEs or not, now you can take them all. The same goes for ATs like Fortunata's where you used to have to choose between ranged or melee attacks or more control. Now you can pretty much have it all.

The problem is that having to make hard choices and do without things isn't much fun but making a character you really like playing within the confines of the rules is exceptionally fun. At least to me. Also having a build that isn't like every other Fire Tank you meet is cool too.

On the flip side when Devs say "Free power picks!" everyone says "Yeah! I love you!" because it is fun at first when you get your short term reward. But later when find you are playing "Clone Wars" on the wrong side it isn't so sweet.

That said there will always be people who don't care about any of this. They just want to be "uber" then they will on move to another game, at least until the next release. They don't care what they get as long as it is big and if you want to keep their subscriptions you have to keep expanding upward quickly. Anyone else notice how much more crowded the servers have been since the Incarnates?

So pleasing 2 sets of very different fans is another problem. But as my sig says, I don't care about other people's problems, I want my concerns addressed. LOL


----------------------------
You can't please everyone, so lets concentrate on me.

 

Posted

The devs know people love new costumes. They know people make tons of unique alts. They know people spend lots of time customizing characters. An endgame system that does not let people's characters 'own' the new powers seems to miss the biggest strength of the game- players' ability to make a character of their own style/theme.

I won't go overboard and say it's ruined anything, it really is pretty minor. They have dark, fire, electric and ice powers. They have a variety of buffs/debuffs. The Devs do have a variety. That's cool, as those fit into a good range of powers/origins. (I would've liked a psychic one in there, but I'm sure they excluded that because of power gaming.)

That people are latching onto the pets goes to show what seems to be a dev blind spot: the devs acknowledge players like options. But it isn't just options that players like, it's customizability. Not all to the same extent, of course, but any player coming to this game will eventually find what they like and do not like, and play toward their own preferences. The game is very good at accommodating this. But this is at its core about the player's freedom to make and play according to their own style.

Many of the of the incarnate abilities are broad enough to fit a variety of themes, allowing people to select something that fits their style best. The pets have a bunch of options, but have no customizability of theme. Guess which incarnate option people are not crazy about?

Surprise.

I'd go as far as to say that the more players can make the incarnate stuff fit their themes/styles, the more they will be accepted, used, and enjoyed. because it's not something tacked on, it's something owned.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You just did. I have nothing against you, Dan, but what do you think you achieved by posting this, other than a "take that" at these people you seem to have contempt for? Do you honestly think someone will read this and say "My God! He's right! I must stop doing this!" Because from my experience, all that does is cause more animosity.

I know Zombie Man enjoys the animosity and feels it is his duty to put people in their place around these parts, but again - that does not help. Like I've said before - if you let one-off posters make their one-off post, ignore it and move away, their one-off post will have no significant impact on the thread. If, by contrast, you opt to start a huge argument about it, the thread becomes about that.
Except folks never let it be a one-off post. They post in multiple places for weeks on end about it. Folks like Sam, who plays a MMORPG but apparently doesn't like MMORPGs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by SuperOz View Post
I hope it's not just that, really. To give us Zeus's Hammer(?) I can't remember if that's the name would be just a bit boring. Enough people have trouble with Statesman the character. To just get a copycat power is kind of anti-climactic. I dunno about anyone else, but my characters aren't avatars of Zeus.
And yet what is Ionic Judgement or whatever it's called? An AoE lightning power. Even if you've never had lightning powers before, you can have one now. I haven't had the opportunity to see it of course, but it's pretty obvious where the idea for this slot came from.

Quote:
Originally Posted by Ultra_Violence View Post
The first strike against uniqueness were ones most people didn't even realize:

1) Veteran ability to take Travel power with 1st tier power. Freed up 1 power.

2) Ninja (and now Beast) run. Most people don't bother with a travel power now freeing up 1 power.

3) Fitness Power Pool Inherent. Yes I know most people had these 3 powers already but it freed up 3 more powers.

Individually these don't break the game but together they give you 5 powers you can assign to AT powers allowing you to take everything (or almost everything if you take any PP powers).
I'd argue the exact opposite; these changes allowed for greater customization. Ninja run and Beast run are pretty concept-specific but they're completely optional add-ons, and on the other hand they are an option for people who don't want to rely on Sprint to get around but whose concepts didn't really fit any of the available travel powers. Inherent fitness allowed people to take more AT powers, but also allowed people to take more pool powers if they wanted to, or APP powers if they wanted to. Freeing up power slots removed the "I want to take this power for concept but I have to take Stamina or I'll be gimped" dilemma. Removing travel power prereqs means people can take whatever travel power fits their concept, and not just take Super Speed because Hasten is the most useful prereq....and making Stamina inherent frees up a power pool that they can use to take Hasten too.

Quote:
Originally Posted by Seldom View Post
The devs know people love new costumes. They know people make tons of unique alts. They know people spend lots of time customizing characters. An endgame system that does not let people's characters 'own' the new powers seems to miss the biggest strength of the game- players' ability to make a character of their own style/theme.

I won't go overboard and say it's ruined anything, it really is pretty minor. They have dark, fire, electric and ice powers. They have a variety of buffs/debuffs. The Devs do have a variety. That's cool, as those fit into a good range of powers/origins. (I would've liked a psychic one in there, but I'm sure they excluded that because of power gaming.)

That people are latching onto the pets goes to show what seems to be a dev blind spot: the devs acknowledge players like options. But it isn't just options that players like, it's customizability. Not all to the same extent, of course, but any player coming to this game will eventually find what they like and do not like, and play toward their own preferences. The game is very good at accommodating this. But this is at its core about the player's freedom to make and play according to their own style.

Many of the of the incarnate abilities are broad enough to fit a variety of themes, allowing people to select something that fits their style best. The pets have a bunch of options, but have no customizability of theme. Guess which incarnate option people are not crazy about?

Surprise.

I'd go as far as to say that the more players can make the incarnate stuff fit their themes/styles, the more they will be accepted, used, and enjoyed. because it's not something tacked on, it's something owned.
It's posts like these that make me wish we still had rep.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Personally, when I first heard about the "upgradable AoE Incarnate powers" from that one leak a while ago, my first thought was "Boy, I sure hope I can shoot those out of my rifle." Then I remembered that this probably won't happen, simply because it would be too much work for the art team. I'm not actually sure if this did or did not happen, but I highly doubt Incarnate powers would alter themselves to fit your powersets. Just doesn't seem like something that's very likely.

This is sort of what I talk about when I bring up customization and the homogeneity of powers, pets included. It doesn't seem like customization is a high priority at all. OF COURSE all powers couldn't be made to fit all player characters, I get that. But the solution to that is to let people customize them and make these powers fit, themselves. The most obvious example is how we were able to make Energy Blast and Energy Manipulation fit together, as well as how we could make Energy Manipulation fit Radiation Blast.

This homogeneity, perceived or real, is a symptom of what I see as a very worrisome problem - that the development team seems to have overfocused on systems and mechanics and such, and left the visuals behind.
I agree and feel the same way. It is basically what I've said in my long reply in this thread and before in other topics about the Judgment Powers and further power customization.

Quote:
Originally Posted by Liquid View Post
I just want to point out that nobody has said that Incarnate powers won't be colorizable, in case this is fueling any of the customization concerns.

There's a sneak peak going on again tonight, and we may find out about it then. I heard Aeon was using a Judgement power in the EU sneak peak, but nobody commented on what color it was.
Right!
For all we know they will include power customization.
I really hope so. Not just so I can customize it, but because I'd be very happy to know that the developers are committed to keeping things customizable and continuing with that in mind, as opposed to going backwards (adding more things without customization options).


Power Pools and Epic Pools (and EATs) need the proper UI for Power Customization to be designed, developed and implemented and all...

The work to do that was put off in favor of Going Rogue... and then for continued Going Rogue Incarnate Content.
Well, since this Incarnate Content is going to include powers that should also have Power Customization...
Designing, coding and implementing that needed UI for further Power Customization should be a main focus and should come before or along with the new Judgment Slot Powers.

That's just my opinion. I, personally, wouldn't have put off customization for all pools to this point... So, I certainly am all for making sure it is done before the Judgment Powers come around.
I can only hope that the focus for Power Customization has been packaged into the focus on the Incarnate System.

I can't say that I believe it has or will be... But we don't know yet. And I hope, if it hasn't, it will be.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan