how about spreading out the inherents?
If it meant having to comb through my littany of alts and begin respeccing again....
NO.
I'm still not done respeccing them all into inherrent fitness as is.
Just as a general change. Personally I don't see a problem with the suggestion, just not much merit for it either.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Everyone goes back to crappy pre-inherent-Stamina days until level 11 so Regen can feel special? No, thanks.
No.
Most of my justification for this suggestion relates to the creeping easiness, but in one respect, I believe there has been an actual unfairness. This relates to the difference between regen and willpower scrappers. One of the advantages that Regen had was that it could get Quick Recovery at level 4, while Willpower scrappers had to wait until 20. This advantage is irrelevant now that everyone gets Stamina at level 2.
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They still have that advantage.
I toss my vote of NO to all you propose. It is perfectly fine as it is now.
No. Just no.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Lol. Everyone seems to be against it, but I will agree. When they announced that they were going to drop everything in your lap at once, I was surprised and wondered why they hadn't decided to go the route that you're suggesting.
Now, I admit that I enjoy having more endurance at lower levels, but I understand what you mean by "creeping easiness". I went and answered the phone the other day, leaving a scrapper of mine in the middle of a group of enemies. I was probably gone for about 10 minutes and came back expecting him to be kissing the floor, but he was just fine. Once upon a time the same setup would have resulted in his death pretty quick, but now it's not really much of an issue.
I remember a couple of years ago, I was teamed with a friend and a new player. My friend and I took down a purple-con boss at level 4 or so (in the days of Purple= dangerous) while the new player kept saying "wow... you guys are amazing." We laughed and said that it was just experience with the game that let us do that. Now I think it's pretty routine.
Est sularis oth Mithas
No, nein, nee, mhai, non, nej, ne, tsis, nei, iie, aniyo, bo, nae, hindi, mai, hayir, nu, nyet, and nit.
These are just a selection of no's available.
Frustration from having to wait around for rest to recharge, or having to scrimp together inspirations, is not difficulty. It is not enjoyable difficulty. It is fake difficulty that stands between actually playing the game. My Ice/DB Tanker guzzled endurance like mad, even with careful toggle management and trying to use the best attack for the least endurance to finish enemies. Before inherent stamina at 2, it wasn't harder to play him. It was more annoying to play him. I'd get through a mission and think "Oh god that was painful" and then log to someone more fun to play who isn't tuckered out so easily.
Playing a character should never be a chore, and with some sets/combinations gulping down stamina from even an early level, shifting stamina from anywhere other than it is now would return them to being a chore. Granted, not quite a chore for so long and without the pure hatred of having to take three boring powers just so I can actually fight, but a chore nonetheless.
So no. 01001110 01101111. 4e 6f.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Now, I admit that I enjoy having more endurance at lower levels, but I understand what you mean by "creeping easiness". I went and answered the phone the other day, leaving a scrapper of mine in the middle of a group of enemies. I was probably gone for about 10 minutes and came back expecting him to be kissing the floor, but he was just fine. Once upon a time the same setup would have resulted in his death pretty quick, but now it's not really much of an issue.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If it had been like this from the start I would've had no problem, but changing it at this point would be a d*ck move
What if they just removed the stamina bar entirely and we all got infinite stamina?
Because nothing says Hero - like being out of endurance after taking down a single boss and having all your toggles drop.
nope. especially on the no rest until 3. that's just silly.
This horse is way out of the barn, and I'm pretty sure it's not coming back.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It'd need rebalancing in a lot of places, but in an ideal world, I'd like that. I've never seen Endurance as anything more than an irritant limitation there specifically to prevent me from doing what I want to do. I recognise its merit as a balancing mechanic, so I can't say it's a BAD idea, but by the same token, I would not be sad to see it go.
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Too many powers either boost or drain endurance for it to ever be a possibility.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I would be down with adding another inherent of or choosing
Every electric or kinetic character would be ruined.
Too many powers either boost or drain endurance for it to ever be a possibility. |
All I'm saying is that IF it happened, I don't think I'll regret it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
There's been a glut of suggestion threads posted in various other forums lately, but we have a perfectly good place for this kind of thing.
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Which is just where we want them.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Wait, what's this about Matt not being in charge any more? I've been away from the game for awhile.
I like how it is now
Tanks can actually tank low levels and thats seems to make them enjoy the class more.
Blasters enjoy it
I actually don't see much of a difference except that now people are taking other power pools which benefit the team much more than before.
One of the dev mottos for several years has been "give players what they want". Which is good, to an extent. IMO, though, some things are becoming too easy. For example, granting everyone the fitness pool at level 2. Just too much goodness all at once.
Consider slowing down the rate at which the inherent powers are granted. Most of my justification for this suggestion relates to the creeping easiness, but in one respect, I believe there has been an actual unfairness. This relates to the difference between regen and willpower scrappers. One of the advantages that Regen had was that it could get Quick Recovery at level 4, while Willpower scrappers had to wait until 20. This advantage is irrelevant now that everyone gets Stamina at level 2.
Here is one plan for spreading out the inherent powers. Basically, players will be granted one inherent at every odd level from 1 to 11.
1: Sprint (no change)
3: Rest (moved up from 2, for consistency within the set)
5: Swift (one earlier than it had been available in fitness pool)
7: Hurdle (one later than it had been available)
9: Health (five earlier than it had been available)
11: Stamina (nine earlier than it had been available)
I feel this is still a huge win over the need to take fitness pool powers, while "spreading the wealth" of slottable inherents over time so players can actually feel the boosts one at a time.
Let the grumbling and glory begin!
-- Rich
* Thresholds CoH: What to do When
* My Comics Collection