The Most Anti-Team Character
Eh, my bots/storm MM doesn't have Group Fly or Whirlwind, otherwise, no issues teaming.
Looks for the many KB-hater posts to follw.
Dark/NRG Defender that uses Black Hole every other mob, Energy Torrent on every enemy.
Grav/FF Troller.
Dimension Shift(be sure to use it as often as possible, preferably as alpha for every spawn), Wormhole(only use it when mobs are bunched up by tank. Make sure to blow em out to where the blasters are chilling). Repulsion Field and Force Bubble. Naturally all should be Power Boosted.
Fire/kin troller who thinks bonfire is meant to be placed in the middle of every group, and the chance to stun proc in speed boost.
Just a thought, and every combo listed in this thread would have to me intentionally miss-played, (with the exception of qroup fly, as that is the only ally debuff in-game that rivals an enemy debuff) but how about a tanker? Once in a while there's one that doesn't understand aggro limits, but still tries 'herding the map' with as many targets as possible. Pretty soon, the aggro cap takes effect, and the masses look for secondary targets....hellooooo team members!
A Fire Controller/Dominator with Tactics running - which increases the already hyperaggressive Imp's aggro range and sends them off to find new friends.
Arc #40529 : The Furies of the Earth
Anyone at all who enters a doorway first and decides to park there and click attacks, keeping the rest of the team trapped away from the action.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Ninja/Anything MM with his hyperactive, ADHD, crack-head rabbits on speed pets on aggressive. Those things will chase anything! (...I speak from experience) "Oh look...he's running all the way to the other side of the map! GET'IM!" "Hey, that guy teleported somewhere wwwaaayyyy over there where we have not been and have no idea what might be over there that could cause all kinds of untold and unforseen troubles and complications. FOLLOW HIM NOW. HE MUST NOT ESCAPE!" (point of note...i learned really fast...keep a tight leash on those lunatics...worse than someone with scrapperlock. at least they have a chance to survive....sometimes).
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Grav/FF Troller.
Dimension Shift(be sure to use it as often as possible, preferably as alpha for every spawn), Wormhole(only use it when mobs are bunched up by tank. Make sure to blow em out to where the blasters are chilling). Repulsion Field and Force Bubble. Naturally all should be Power Boosted. |
Grav/FF Troller.
Dimension Shift(be sure to use it as often as possible, preferably as alpha for every spawn), Wormhole(only use it when mobs are bunched up by tank. Make sure to blow em out to where the blasters are chilling). Repulsion Field and Force Bubble. Naturally all should be Power Boosted. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Hmm anything KB, Stalkers, Tanks without taunt, man builds, petless MM's and /FF'ers that skip shields....
The only thing I have come to dislike in this game, powers wise, is KB. The amount of people that don't know how to use it is alot greater than the ones that do and that has made me hate it over the years. Now I have a reflex cringe when a friend talks about KB or if I see I end up on a team with an energy anything.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I was going to roll a Grav/Sonic. Sonic Repulsion is such a great power to put on tankers to help with survivability. Although they both help in similar ways, I chose force field because of the extra knockback. Scrappers really appreciate having to chase mobs down. Otherwise they often get bored and try to solo the next spawn.
Sometimes, if it is a particularly feral scrapper, you can toss that mob into the next spawn for the scrapper as a kind of reward.
Don't even get me started on brutes, they are always chasing after the next spawn, never stopping for a breath. I like to keep the mobs just out of the brutes reach because they are a little squishier than tanks and need the extra mitigation.
Psylenz: You should take detention field for when dimension shift is on cooldown. |
I also took energy torrent for extra mitigation for my melee team mates.
I only turn repulsion field on when I am hanging out right behind shield or invuln team mates.
Heh. It is kind of appropriate that this is my six hundred and sixty sixth post.
Ill/storm should easily be mentioned.
"AAAAH. I CAN'T SEE!! What's that screaming noise?!? Why are the baddies bouncing all over the place? Why is that glowing guy running after them and aggroing the next spawn??"
I love Illusion/Storm. Pure chaos. In fact I think a remake of her US side should be my next character.
First off. Knockback is mitigation. Sure it ticks off the tanks and scrapper and melee but seriously if used right then it's solid.
My Storm Corr will use gale liberally if you can't keep aggro off my ****.
That being said, I hate energy because thats just to much knockback
I love Gravity because you can nullify knockback with your hold and throwing urinals at everything never gets old. Never!
Most annoying set is sonic because it makes my ears bleed. The rest I can work around. Even energy.
Grav/Storm using DS, as mentioned, everytime it's up, Wormhole to teleport mobs away from the team, Hurricane and Gale to scatter things, and Snow Storm on whatever big target the meleers are attacking so they can't see anything. Ideally you'd also want to pick Group Fly and Team TP (both together - so you can TP everyone where you want, and with Group Fly slowing them down they can't escape).
What has two thumbs and causes team wipes?
< < THIS GUY!
I once got on a pick up team with an Invulnerability that did not take Unyielding. We were in the mid 20's. He would die every alpha and eventually just stopped taking the alpha.
Meaning the AOE's from all those +4 council grenades would land where ever he was standing regardless if he aggroed the enemy or not, since it was a team of defeders/blasters. Killing any non scrapper standing next to him. Talk about frustrating
Heh,
Noob/KnowItAll
Worst ever!
Robotics / Storm Mastermind with Group Fly, Whirlwind, rocking the Hurricane, and Gale on auto.
Any other ideas?
@Celestial Lord and @Celestial Lord Too