Is fight the new fitness?


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Posted

With Fitness going Inherent, has the fighting pool taken it's place as a must have pool power the way fitness used to be?


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Posted

Quote:
Originally Posted by Nitra View Post
With Fitness going Inherent, has the fighting pool taken it's place as a must have pool power the way fitness used to be?
Not for me anyway. But I don't play melee builds.

I tend to go for "interesting but marginal powers from my sets I formerly couldn't squeeze in", swapping Super Speed for a travel power I like more or Leadership.


 

Posted

No. I think Concealment or Leadership is probably getting taken more now, at least fo me.


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Posted

The Fighting Pool was already taken a lot by the melee ATs, especially Tankers and Brutes. I see a decent amount more Scrappers with it, but I would say that Leadership is becoming more prevalent on the ranged ATs. Both Assault and Tactics can be helpful with only 1-2 slots, and Maneuvers taken by everyone on a team can give everyone 20-30% Defense to everything on top of what they already have.


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Posted

Quote:
Originally Posted by Nitra View Post
With Fitness going Inherent, has the fighting pool taken it's place as a must have pool power the way fitness used to be?
Fitness was useful to pretty much anyone right out of the box. Assuming you want some more recovery/regen, you could take the powers, drop a couple enhancements in them and go with it. Even if you didn't need it, it was still a benefit.

Fighting is only useful if you're going to actively build around what it provides. A blaster who isn't building for defense isn't going to benefit much from Weave and would probably be better taking almost anything else. Melees already have the foundation to make some use out of the pool, ranged characters require a commitment to using it (at the potential expense of other build focuses) to make it worthwhile.


 

Posted

Quote:
Originally Posted by Nitra View Post
With Fitness going Inherent, has the fighting pool taken it's place as a must have pool power the way fitness used to be?
No.

I would nominate Leadership for that.


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Posted

Yep, leadership is the new fitness.
Devs will make leadership pool inherent from lvl 6 in I20.


 

Posted

No... i think a good argument can be made for all the pools being valuable to someone, and none being particularly valuable to all. I tend to look to the power pools to add survivability, and so fighting is (and always was) the hands down candiate for 2nd choice after fitness.. but that's me... I'm not everyone... I never use travel powers anymore while others I see prefer to have two or more. I don't think there's a universal desired pool one must have by level 20 anymore like fitness at all now.

that said... if the dev's want to make all power pools inherenet so we just slot them as needed, I would not object... much.


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Posted

Quote:
Originally Posted by Jophiel View Post
Fighting is only useful if you're going to actively build around what it provides. A blaster who isn't building for defense isn't going to benefit much from Weave and would probably be better taking almost anything else. Melees already have the foundation to make some use out of the pool, ranged characters require a commitment to using it (at the potential expense of other build focuses) to make it worthwhile.
Also, Fitness couldn't really cause any problems: You take it, it gives you a free benefit. The Fighting toggles have endurance costs associated, which some builds are much better off avoiding.


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Posted

Fitness's impact on any given character was immediate and enormous. That cannot be said of any other Pool set. Those who would skip it would get consistently poorer performance out of their characters. That also cannot be said of any other Pool set.

Fighting is precisely as useful as it's ever been (great on melees, ho-hum on anything else). Leadership, though more popular now thanks to looser builds, is easily skipped and is far from the game-changer Fitness was (especially solo where its impact is barely noticeable).

So no, the Fighting Pool is not the new Fitness. There is no new Fitness, in terms of impact on game play and universal utility.

Quote:
Originally Posted by Kelenar View Post
Also, Fitness couldn't really cause any problems: You take it, it gives you a free benefit. The Fighting toggles have endurance costs associated, which some builds are much better off avoiding.
Well, the Fitness Pool did have a cost in the form of 3-4 power picks, but the Fitness powers were so good, there was no reason not to take at least 3 on every and all characters (unless you were trying to be a unique snowflake). And as you say, the powers themselves had no downside like Endurance costs in Fighting (and I consider Boxing to be a wasted power pick on at least half of the characters I put Fighting on, so Boxing could be considered a cost, too, if only conditionally).


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Posted

I did take the Fighting Pool on a couple of characters to replace Fitness but they were characters who already had Leadership . The only character where I took Fighting to replace Fitness but don't have Leadership is my Tanker.

As a side note I have a feeling that as the incarnate content rolls out the value of fighting will go down for squishy ATs at which point I will probably respec them.


 

Posted

Yeah, I'm seeing a LOT more Leadership now. On PuGs, I would almost never see LEadership. Now, I'll frequently get 3 or more copies of one Leadership toggle or another, in addition to my own.


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Posted

I'm enjoying more leaderships on pug teams a lot.

I've picked up recall friend more often, the stealth pool of a few (mostly for LoTG muling)


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Posted

for me most of my toons have dropped fitness for either concealment or leadership (concealment for the LOTG mules and leadership because its really good)

ive honestly never taken the fighting pool on anything ever because i hate being forced to take 1 or 2 extremely, IMO, useless powers


 

Posted

I used Fighting for my ranged-def blaster. Boxing was a waste, but Tough was used as a mule for the Steadfast Protection +3% Def I/O (I don't actually run the toggle, just have the I/O slotted), and Weave provides more defense than Maneuvers.


 

Posted

To the OP, no. As with the others, seeing leadership pool all over the place now.


 

Posted

Quote:
Originally Posted by Daemodand View Post
There is no new Fitness, in terms of impact on game play and universal utility.
This. These threads "zomg, X is the new fitness!" threads are kinda dumb.

(No offense intended to the OP of this or any of the other similar threads.)


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Posted

On all the level 50 characters I've respecced since Fitness became inherent, I've ended taking two more powers from their secondaries, and then taking Combat Jumping. Except for my MM, who didn't even have Fitness originally; but I've since put slots in Health and Stamina.


 

Posted

I can honestly say that of the nearly 60 characters I have respec'd since the Fitness pool became inherent, a grand total of ZERO have Fighting. So - No, Fighting isn;t the new Fitness.

Most commonly, I have done as Coyote has - added a couple of things from my pri/sec/app, and taken CJ if there was a spot left.


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Posted

Quote:
Originally Posted by Coyote_Seven View Post
On all the level 50 characters I've respecced since Fitness became inherent, I've ended taking two more powers from their secondaries, and then taking Combat Jumping. Except for my MM, who didn't even have Fitness originally; but I've since put slots in Health and Stamina.
This. So Fighting is not the new Fitness.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Yep, leadership is the new fitness.
Devs will make leadership pool inherent from lvl 6 in I20.
Is that true?


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Posted

Quote:
Originally Posted by BashfulBanshee View Post
Is that true?
This sounds like a joke but I don't want it to be.


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