BreakDown is horrible for Incarnate
Here's something interesting.
Notice of the Well breaks down into 4-6 shards. To craft one you need: 40 shards All four uncommon salvages (1 component + 8 shards or 12 shards) 100,000,000 inf Seems a little... off? Not even counting the inf you're looking at a return of 5 shards average for something that costs 88 shards to make. |
Really, it is unreasonable to expect them to be equal to the crafting cost... and I am fine with that.
I wish you got 2 shards per component, a 50% penalty makes way more sense to me. |
However, like Chyll here says, a 50% penalty is better than the 75% we have now.
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If you feel its a ripoff, don't do it.
(That said, I think a 50% loss would be more reasonable rather than 75%)
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I didn't read the whole thread, but I agree BreakDown is horrible and that Incarnate should be inherit.
--NT
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But I showed them, and nobody's laughing at me now!
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I had no idea you could break them down.
Enjoy your day please.
If only it told you how many shards you get by breaking down components.
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Well how about a vaguely lore-related mechanic? You have poor breakdown efficiency because you're only 1/10 of an Incarnate. Perfect breakdown would require all 10 Incarnate slots and would be your 10/10 Incarnate icing.
W.orking A.s I.ntended.
Seriously. Be grateful the developers even added the ability to do a breakdown. Remember the old adage: Don't look a gift horse in the mouth! |
Is it really hard to say, huh I need to get X shard by doing this Y TF.
Other games would not just lock it to you, but also no conversion period. Be grateful the devs are nice for that.
Go to any store in-game.
Buy an SO. Sell the SO back to the store. Did you break even? Go kill enemies until one drops an SO. Go to any store in the game. Sell the SO to the store. Did you get the full selling price of the SO? It's been this way since Issue 0. Why would the new system be any different than the established ones? |
Well lets see I can basically BUY a Grai' Mater for 150 Vanguard merits .. can I buy any other type of Incarnate component with say Reward Merits or AE Tickets? NO? Oh I see I CRAFT the Grai' Mater with the Vangaurd Merits.. so they are salvage not cash? Okay so how come I can sell, trade, or even give away IO salvage but cant do any of that with Vanguard Merits? Seems like two very seperate systems in the same game to me.
I get a contact in Talos but haven't done any missions for him yet. When I go there can I buy any type of inspiration available from him on that initial visit? NO? Gee if I go to the Rogue Isles I can and strangely I can do the same thing as a hero or a villain in the Coop zones... sounds like two slightly different systems in the same game.
We are not talking about TOs, DOs, SOs, or even IOs here we are talking about shards and components about the only thing the two have in common is they both DROP during missions. Maybe JUST once it would be really nice if they STOPPED screwing us on exchange rates .. Especially since these involve incarnate powers and the dedicated Soloistare complaining about how difficult it is for them to earn shards/components since they don't like to team. And supposedly NC Soft understands their plight and wants to help them.. Hey here's an idea to help.. Try not keeping 75% of the cost of a component they get doing the occasionaly TF they force themselves to run and decided to break down into shards so they can build one they need!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I kinda fail to see the problem. It's a pretty standard RPG thing to have your stuff sell for half or less its price. Granted I think the breakdown of a Favour or Notice of the Well is pretty ridiculous but those are hard to make accidentally. I imagine most of us will get/make them because we plan to use them.
But then again, I'm also a packrat of sorts so I don't plan to use this feature. I might need that component later from the TF I did so I will take it with me to my grave if I have to.
Is this a real thread?
I am mostly convinced that this is some sort of Candid Camera stunt designed to draw people out and make fools of themselves.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
Wicked_Wendy, I'm curious as to why you keep saying NCSOFT and not Paragon Studios. I doubt the master company nc cares about shards in any way.
Who in their right mind would even use this feature? I thought I could use it to bump me a few shards so I could cash in a notice and shift but it cost me way more. 4 shards = 1 alpha chunks. I lost 12 shards today.
Not a big deal right? They should just remove this feature. I'll just run the LGTF where I get 10-15 shards per run. Lesson 21,000, just because it's there doesn't mean you have to use it! |
I do agree that one component=one shard is rather lame. At least give us two.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well, what do you expect when you get the horse in question by unfabricating a pile of belts and a bottle of glue?
|
Put me in the camp of saying- "Working as intended, works fine, and giving the full breakdown value is ridiculous." This is something meant to be used sparing and only after careful consideration... and that's fine.
Wow, it never ends. Let's "Break it Down," as it were.
Shards, like any other thing in the game, are created for one reason, and one reason alone:
TO GET YOU TO PLAY THE GAME [MORE].
This is achieved in various ways to satisfy various different player demographics, as has been discussed in many other threads. (Power-gamer, RPer, marketeer, etc.)
So if that is the goal, (and nyah, I'll assume for the purposes of this argument that I am right), then if you provide 'perfect fungibility', the goal will not be advanced.
The Breakdown mechanic is provided so people getting large amounts of undesired salvage can use that salvage in some general, versatile way, while not losing 'all' the 'stored value'.
The recommendation would be, Never, Ever do the exchange... unless you desperately NEED the one (or 2-3) extra shards that can be gained by a straight Breakdown conversion.
Now here's the kicker: You might want to hold off from doing the exchange for a time if it is likely that in the near future, you will do the TF/etc. it takes to get the component for which you need the shard.
So you might have to wait a day or two or even a <gasp!> week. Or run that TF/etc. you like less than other content.[/b]
But what it’s REALLY nice for is this:
You get to the end of an ITF, and are One (!!) Shard short of the one component you need to craft that rare. But you have 5 Infinite Tesselations from the blasted Khan you helped 5 friends get last week (I think that’s the correct component). So you take one of those components and <EEK! GASP! HORROR!>, You Burn it to make One Shard. O THE PAIN, THE AGONY!FOR SHAME! SO MUCH LOSS, THE TORTURE!
So now you make the component, craft the rare, Slot it, and you are the Baddest MotherFather EVAR! Was it worth it? THAT would be the question YOU need to answer For Yourself. It was for me.
(last 2 bolded paragraphs shouldn't be bold, but I can't fix it. )
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Try adding [/b] after "less than other content."
Nothing works. Oh well.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Out of curiosity is there any way to breakdown an alpha ability? I've created a few by accident that I would like to breakdown...
You can exchange Vanguard Merits for Gr'ai Matter... THAT is a simple and easy way to get a shard... Granted, it is 150 Vanguard Merits, and you can only do it roughly once every 18 hours or so...
But, how many merits does one get on a Rikti Mothership Raid? 400? More? |
I'm not sure why we don't see more raids; they're are a better source of shards, for me at least, than all but the luckiest TFs. As long as the raid has a couple Dispersion Bubbles (or the Sonic equivalent), they tend to be quite low stress and easy to pop into and out of (i.e., casual-friendly).
Here's something interesting.
Notice of the Well breaks down into 4-6 shards.
To craft one you need:
40 shards
All four uncommon salvages (1 component + 8 shards or 12 shards)
100,000,000 inf
Seems a little... off? Not even counting the inf you're looking at a return of 5 shards average for something that costs 88 shards to make.