Pointless Padding or legitimate strategy?


Antigonus

 

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Originally Posted by MunkiLord View Post
The one week time limit is what I find irritating. Make it a day or two and I could deal with that. There are only two characters I am currently interested in playing currently, so now I have nothing I care to do except play the market for a week.

But if I was able to get my very rare this week, well then I would have a whole set of challenges I could go after over the next month.

But since I'm paying the same price either way, I don't really expect the company to give a damn that this is irritating.
What new challenges are you missing out on? Did they add some new missions or task forces that require a Very Rare Alpha? As far as I know, you'll have exactly the same content to play through with a Very Rare as you will with a Rare, Uncommon, or Common. You'll just be slightly less ueber when you do it. If a few percentage points difference in enhancement "force" you to sit on your hands for a week, I have no sympathy.


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To play Devil's Advocate here;

They could have waited till I20. But instead they decided to push the Alpha 2nd half out earlier to make sure people had something to play with. Since another chunk of that process had to stay in I20, there is obviously going to be some kind of stop-gate to make sure it isn't blasted through. It's a bit of a lose/lost phyric victory here; they get the content out to please people and get blasted whatever they do anyway.

I'm more mad that it went live with the bug it had, but massive kudos to a 'same 24 hour period' hotfix for it, I have to say. Other than that, I have alts that need love to, so having to wait a week just gives me time to bumble around on them and amass shards on my 50s, only one of whom has the Rare (when I get back in and craft it after the fix)


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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
They could have waited till I20. But instead they decided to push the Alpha 2nd half out earlier to make sure people had something to play with. Since another chunk of that process had to stay in I20, there is obviously going to be some kind of stop-gate to make sure it isn't blasted through. It's a bit of a lose/lost phyric victory here; they get the content out to please people and get blasted whatever they do anyway.
I'd say they need better forward planning. The way they've divided the content between Issues, there always seems to be something major left out. Ever since I18, it's felt like we've been getting half of last Issue and half of next Issue, but never anything that's actually complete end-to-end.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Golden Girl View Post
Maybe Tier 4 of the Alpha slot is required to unlock the Judgement slot?
Were you trying to provoke another round of drama from the soloers?


 

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Originally Posted by NordBlast View Post
Were you trying to provoke another round of drama from the soloers?
Isn't that what she usually does?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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This thread should have been titled: "Pointless Padding, or Perfectly Planned?"

An awesome alliterative alternative, agonizingly axed!


 

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Originally Posted by CapnBarcode View Post
What new challenges are you missing out on? Did they add some new missions or task forces that require a Very Rare Alpha? As far as I know, you'll have exactly the same content to play through with a Very Rare as you will with a Rare, Uncommon, or Common. You'll just be slightly less ueber when you do it.
A few percentage points can make the difference when trying to do something extremely difficult. edit: meaning personal goals that have nothing to do with teams.

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If a few percentage points difference in enhancement "force" you to sit on your hands for a week, I have no sympathy.
I don't care.

edited to be less of an *******.


 

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If a few percentage points difference in enhancement "force" you to sit on your hands for a week, I have no sympathy.
That's good. Some random nobody online is better off saving their sympathy for somebody else.
I can so feel the love in this community when I see things like this. <3


 

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My personal view is just let us craft the damn thing.

It's a rare, so 16 Shard cost (4 for common, 8 for uncommon, 16 for Rare and 32 for Very Rare...makes sense). The cost to make the Very Rare through that method alone would cost a high number of shards as it is. 32 for two Notices (if you already have the salvage, if not it'll cost 40 per Rare) for both of the Rares, another 32 for two more Notices and then an additional 32 to upgrade that into a Favour of the Well. That's 96 shards!

That way people low on Shards or high on patience can simply wait it out and do the WSTs, I don't have 96 Shards knocking around so I'm in that category anyway, plus with the drop rate being...well luck based (sometimes you get 1 or 2 a Taskforce, other times you get 12) it's still going to take a while for people to save up and use the crafting method as an alternative anyway.

So the Notice isn't time gated but you'll still need to put in the large number of man hours needed if you want to go the Shard only route.


 

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Originally Posted by Coyote_Seven View Post
I can so feel the love in this community when I see things like this. <3
Looks like my edit was too late.


 

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I don't think I'd mind it much if the padding didn't feel...so frivolous. In order to work up to the Very Rare, we have to craft a second Rare...why? It'd be handy maybe if you could use an Alpha boost from a different tree, but getting a slightly different secondary effect is just so...I dunno. It makes it feel like a timesink. They could just add a few more components to the time it takes to get a Favor and we'd have the same sink...but it wouldn't feel as much like you're sinking time just for the sake of sinking time, I think.


 

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If I had the shards rolling around and no limit on how many you get. I could of had two rares right off the bat in under fours hours of gameplay.

I am fine with the gating, all end game content in general is a massive timesink for people that have min/maxed chars to stay around longer to be on more "difficult" raids/trails/TFs.

I would assume there is going to be multiple paths open up in the next issue or two for this. So to bid people's time with stuff release this and help people get nice trinkets as they work like hell in the background.


 

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Originally Posted by NordBlast View Post
Were you trying to provoke another round of drama from the soloers?
I was just trying to think of a reason why the top tier seems to have a weaker boost than the 3rd tier.
It's sort of like the way the 2 new Incarnate TFs have smaller rewards at the end than the non-Incarnate ones - it might just be a temp thing until they add a reward linked to the Judgement slot instead of the 2 normal Shards that we get right now.


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I must be missing something. What's with all the aversion to "padding" when it's been inherent since Day 1 of the game?

There are instant gratification rewards, and there are some that you have to work for. Sometimes that work is just waiting the proper amount of time, and sometimes you have to have so many widgets to make a cog. This thread is making it seem like the Devs have just swerved in an unexpected direction. From where I sit, it's par for the course.

If there's nothing to use an Ultra-rare slotted lvl 50 on (and there isn't, besides just doing something lesser toons can do, but faster), and there's at least a couple of months to wait before there might be something (don't know for sure at this point) to do, what does it matter if it's 24 hrs or a week or two weeks before you get your shiny?

If you read the dialog in the Ramiel arc, you'd know that it's gonna be a long, slow journey anyway. He told us that getting to full power in one shot was dangerous, and we'd be stuck doing it the hard way.

I'd rather the content be waiting for me to kit out my characters, rather than have uber-50s waiting on something that's challenging to do. Making the process of upgrading be non-trivial makes sense.


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It's like a month isn't it for getting an ultra rare right?

Don't you need both rares in a tree to craft the ultra rare? So that's two weeks right there, then for the ultra rare you need something crafted from a notice of the well, and another notice of the well. So that's another two weeks right there.

It's the type of lame time gating that I'd frankly thought the MMO genre had evolved beyond, but maybe I20 will fix that.

Don't get me wrong, I'd like the half issue system if it wasn't so clearly a panic move from some one at Paragon's part "Oh no we've got to get something out! One of our rivals has gone free to play, and another rival just launched!"


Brawling Cactus from a distant planet.

 

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I think Techbot has it about right.

We get given extra content early and the Devs get slated for "padding"?

There's a great up-side to this that I've not seen mentioned in this thread: Many of the TFs that don't get run will now be reinvigorated (for a week, at least.) It makes a refreshing change from ITF after ITF and actually works to get people to play more of the content more frequently than sometimes otherwise happens.



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I'm actually kind of happy they did this. So far I've only had the time and motivation to get an alpha enhancement on three of my characters. It would make me feel I should play more if I could get my very rare as fast as I could get shards, which isn't necessarily a good thing. Can't speak for anyone else, but I like to keep things casual in the sense of time spent gaming.


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Originally Posted by Scarlet Shocker View Post
I think Techbot has it about right.

We get given extra content early and the Devs get slated for "padding"?

There's a great up-side to this that I've not seen mentioned in this thread: Many of the TFs that don't get run will now be reinvigorated (for a week, at least.) It makes a refreshing change from ITF after ITF and actually works to get people to play more of the content more frequently than sometimes otherwise happens.
Eh, this isn't really content, at least to me. It's the old content, with some mechanics added to encourage people to do them again.

I like it, but it's not really content. Order is awkward [as I've posted elsewise], but I imagine that's simply because I20 wasn't coming out as soon as they had hoped. Or they really wanted 'something' for 7 year.


Let's Dance!

 

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Originally Posted by reiella View Post
Eh, this isn't really content, at least to me. It's the old content, with some mechanics added to encourage people to do them again.

I like it, but it's not really content. Order is awkward [as I've posted elsewise], but I imagine that's simply because I20 wasn't coming out as soon as they had hoped. Or they really wanted 'something' for 7 year.
Agreed. I'm more excited by the Animal Pack coming up than running the same old content I have done repeatedly.

As an aside, I haven't done the Tin Mage and Apex TFs much if at all yet. I want to have a lot to do come Issue 20. I burned through tips, Amerits and Pratoria a lot faster than I thought I would.


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I think the length of the padding is a bit extreme. I also am hopeful it's just a stop-gap until some better approach in I20. It does have an upside - it gives me a sense of breathing room to get my Notices on multiple characters, and to build out a second branch in characters who only had one Uncommon slot crafted (which was most of them).

So I'm not nuts about it, but I'm putting it to decent use for the time being, and I'm hoping/expecting it will change in I20.


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I'm actually really happy about this. As a new player who likes TF's I was pretty thrilled to actually get to finally do the STF. Sure I face planted multiple times but I had fun and for folks who haven't done the old content it makes getting a team to do them easier.


 

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Originally Posted by MunkiLord View Post
A few percentage points can make the difference when trying to do something extremely difficult. edit: meaning personal goals that have nothing to do with teams.
Such as... ? I really have no clue what content you could be talking about that would be gated by the Very Rare Alpha, unless it's something like trying to solo the Apex TF. (Which would be awesome, so GL!)


One forum name, two members: Molly Hackett & Heliphyneau.

AE arcs:
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176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED

 

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Originally Posted by Dr_Mechano View Post
Ok so now we know what it takes to get the Very Rare Alpha Incarnate Slot.

Don't get me wrong I'm working my way towards getting it but there is this niggling feeling...

Does the fact you have to wait 4 weeks, real time, no matter what amount of effort you put in just come across as padding to anyone else?

Basically the devs going, "Oh people got their Uncommon within the day of Issue 19 launch, we don't want that happening again with the Very Rare, especially now people have had a chance to save up Shards and Salvage, So lets put in a long waiting period on the one specific piece of salvage we've decided they'll need atleast 4 of, with no other way of getting it, so that it'll appear to make the Very Rare more work than it really is!"

I get you don't want people who have horded enough Shards to just blitz through the system and go "Done! What's next?" within 2-3 days of the Issue coming out and to keep people running the Weekly Strike Target but...I can't help but feel as if the time sink aspect of it is just that little too obvious.

The Well of the Furies is slightly ticked at us for not taking its power all at one time. It was looking forward to thousands of already super-powered slaves and that damn woman Lady Grey had to go and ruin it.

"So screw you guys," the Well was heard to say. "You bastids want to wait for your power huh?"

"WELL HOW DO YOU LIKE FOUR WEEKS THEN BUDDY!"



Moral of the Story: It has nothing to do with padding. The Well of the Furies is a jerk.


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Originally Posted by Grouchybeast View Post
I look at it this way:

The devs are going to rate-limit my acquisition of shiny stuff, because they want me to keep giving them my money. I have no problem with that.

They can limit the acquisition time by requiring me to play specific content for what (on average) takes a player a week. Or they can require me to play a couple of hours of content, and then leave the rest of my play week free to do whatever kind of content I want until the time limit expires. I personally find the latter a lot more fun, and also much friendlier for a game where people have a lot of alts.
This is basically how I was looking at it.

I don't see the reason to rush (not saying I wouldn't get it as fast as I could if I could ).

You know the current time table on it. What does this mean? It means you get the Notice, then you move on and do all the other things you can do...tips, alts, more TFs for shards/merits/fun...ect...ect...


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