Speculation and Hopes for the Animal Booster
Now imagine it was a clawed hand large enough to hide the fist it would shoot out of the arm like the claws do now.
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I've always been a fan of using an oversized "glove" that hides the entire hand as a weapon for Claws. I'm not saying it has to be a hand or a paw, but even just a large metal gauntlet would be groovy.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Oddly enough, I'd really like more claw options that are visibly weapons held in the hands, like spiked brass knuckles and claws that extend from different angles on the hand, all of the claws we have now jut out from the back of the hand wolverine style, and none of them actually look like something the character is holding in their hands. I think if they explore these different points of attachment similar to the difference between all the maces in the mace power-set and the one police baton, we might be able tom come up with a more satisfying solution to the claws issue.
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Oddly enough, I'd really like more claw options that are visibly weapons held in the hands, like spiked brass knuckles and claws that extend from different angles on the hand, all of the claws we have now jut out from the back of the hand wolverine style, and none of them actually look like something the character is holding in their hands. I think if they explore these different points of attachment similar to the difference between all the maces in the mace power-set and the one police baton, we might be able tom come up with a more satisfying solution to the claws issue.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Oddly enough, I'd really like more claw options that are visibly weapons held in the hands, like spiked brass knuckles and claws that extend from different angles on the hand, all of the claws we have now jut out from the back of the hand wolverine style, and none of them actually look like something the character is holding in their hands. I think if they explore these different points of attachment similar to the difference between all the maces in the mace power-set and the one police baton, we might be able tom come up with a more satisfying solution to the claws issue.
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I do not suffer from altitis, I enjoy every character of it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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All the better, and illustrating my earlier point nicely: the hands are already in the game.. Enable them with NEW GLOVES COMING OUT, everyone happy and problem solved.
Speaking generally, I have never said that all old glove art should be redone. NEW. GLOVES. ONLY. Oh balderdash! The gloves are in the game RIGHT THIS MINUTE. Artwork already done. Animation already done. We should not even have to have this argument, this should have been ported over for player use aeons ago. Make it happen, devs. |
There are no articulated individual fingers in this game, they don't exist and it would take a lot of work because it would involve remodeling the player models.
And it doesn't work to just release it for new gloves, the new gloves would still have to fit on the model which would have to have articulated fingers. The gloves themselves don't have their own animations, they are costume pieces attached to the models and the models do the animations.
In short, for it to be done things would have to be remodeled and glove options would have to be retouched to fit things properly onto the newly articulated finger models. It'd be resource intensive, there is no way around that.
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In short, for it to be done things would have to be remodeled and glove options would have to be retouched to fit things properly onto the newly articulated finger models. It'd be resource intensive, there is no way around that.
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Re-rigging: Would require a total rework of the skeletal hierarchy to accommodate for new animations. Lots of work.
Re-skinning: More fun with new animations, have to make sure the verts are weighted properly to make the animations look right. Lots more work
Re-unwrapping/texturing: Would have to change the layout of every glove/hand texture in the game. Considering the rate that we get new textures, this would take a long long time for the current team to put out.
It'd be a lot more resource intensive than many realize. If it was one character who didn't scale and didn't have tons of hand textures, I could see it getting done in about a month (unless they work on it at home as well as at work, in which case faster, but highly unlikely). Considering that they need to deal with the scaling and the multiple body types and the multitude of textures that would need to be completely altered, I'd expect that it'd take close to a year to get it working right. Probably a lot longer if they didn't completely neglect everything else that requires work from the modeling, animation, and texturing people.
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Re-modeling: 15 minutes.
Re-rigging: Would require a total rework of the skeletal hierarchy to accommodate for new animations. Lots of work. Re-skinning: More fun with new animations, have to make sure the verts are weighted properly to make the animations look right. Lots more work Re-unwrapping/texturing: Would have to change the layout of every glove/hand texture in the game. Considering the rate that we get new textures, this would take a long long time for the current team to put out. It'd be a lot more resource intensive than many realize. If it was one character who didn't scale and didn't have tons of hand textures, I could see it getting done in about a month (unless they work on it at home as well as at work, in which case faster, but highly unlikely). Considering that they need to deal with the scaling and the multiple body types and the multitude of textures that would need to be completely altered, I'd expect that it'd take close to a year to get it working right. Probably a lot longer if they didn't completely neglect everything else that requires work from the modeling, animation, and texturing people. |
Thanks for the detailed estimate. I just know enough of the industry tech to know that that would be a big deal to do... somewhere above "OMGNO!" but how much above I wasn't sure. Never thought it'd be so far into "OMGWTFBBQHELLSNO!" but ya learn something new every day.
And yes, my days developing training games for the defense industry has led me to rate all project estimates by the reaction the developer/coder/artist gives when told that he's been tasked to do it.
I only have one real hope for the animal pack: for nearly seven years, I have wanted to create an Egyptian-themed character with a jackal's head. It's the reason none of my Dark/Dark Defenders or Corruptors have survived more than a few levels. I always get dissatisfied because I want my incarnation of Anubis.
Oh, and I want a shenti costume option for males. And a sarong would be nice too.
It's probably been mentioned in this very long thread already but...
"COMPLETE SETS" please.
Not pieces here and there, but complete freaking sets. If there's fur, there needs to be fur on the head, ears, accessories, chest, shoulders, gloves, belt, legs, tail, and boots. If there's a pattern like 'feathers' or 'scales' it needs to be available on ALL of those sections.
They need to match, in reflectivity and shading. They need to at least mostly line up around the joins. I don't care if they clip. But I do care that an entire beast may be created, instead of some kind of bizarre piecemeal cherry picked bits from numerous different animals.
I love that cheetah image, and the eagle head = amazing. So... there is hope. I just plead COMPLETE SETS.
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Repurposed
Complete costume sets might limit how many types of animals are represented in the pack, if they're sticking to roughly the same amount of parts as they put into previous packs.
@Golden Girl
City of Heroes comics and artwork
I would rather have like 2 or 3 very demanded "complete sets" like feline, wolf, reptile or birdy and then tons of more basic pieces you can mix.
Im sick of some "complete sets" concepts, like the mutant or witch c.set.
You cant really mix all the pieces, because it was designed as a whole.
We need basic pieces you can mix with others.
And I also hope theres more than animal faces and claws, I dont see myself using any complete animal head by now.
But a mix of human-animal, would be better. Btw, is a bit too late for this speculation, they animal pack must done at this time beign.
I dont buy a booster since ninja pack (I have every single pack before mutant). None of the latest was something I could find use. Wish I can find some things, I really want to buy a booster!
Im sick of some "complete sets" concepts, like the mutant or witch c.set.
You cant really mix all the pieces, because it was designed as a whole. |
Ditto with the Witch set, my Fortuna uses bits of it for one of her cossies but nowhere near all of it (although the male options are more flexible I've found).
Of course you can. I mix the Mutant pieces all the time. In fact as whole sets I think they don't work as well, there's too much detail (certainly in the case of Organic Armour). They also go well with bits from the Omega set as well as other options : I've a nice Praetorian Experimental Ghoul outfit using Bio-organic chest, Overguard shoulders and Stealth legs along with items from the Science pack for the head.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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My hopes:
1) A new option for the Claws powerset that allows you to use the character's natural claws.
2) The ability to use hats with beast/animal heads.
3) A beast-like running/leaping animation or power similar to Ninja Run.
4) Options for bare skin with hair that look more like animal fur and less like Robin Williams with his shirt off.
Honestly, I'd be satisfied if we got any one of these, happy if we got two of them, and ecstatic if we got 3, or all, of them.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Hopefully the booster set will contain new feathered wings - not that I dislike the existing wings, but the set should be self-sufficient and Paragon should not expect that purchasers of the booster already have the vet or Valkyrie wings.
Mr Energon
Confirmed altimaniac.
*pokes NC marketing*
A new teaser image for the weekend?
Pretty please?
We're busy with double XP so we're distracted. Now is the ideal time to drop shiny new images on us.
In the Arena of Logic, I fight unarmed.
It looks like it's got a full fur texture for the body too:
@Golden Girl
City of Heroes comics and artwork
The hands seem to be normal ones - or maybe the claws are just invisible
EDIT: The Arachnos glass on the desk is funny
@Golden Girl
City of Heroes comics and artwork
... offhand, I can see a few complications, but none terribly bad: Currently, the "claws" are in the "weapon" slot, as far as color customization goes... and none of those ever use the "skin" color currently. I don't *think* it'd be tough to make claws that inherited the "with skin" as one known color (and let you select the single other color). If you can, then you can have a relatively seamless appearance, if you can't... you'll be limited in the colors that make sense.
Imagine the claws out animation now.
Now imagine it was a clawed hand large enough to hide the fist it would shoot out of the arm like the claws do now.
That's why they didn't do that.