Speculation and Hopes for the Animal Booster


AmazingMOO

 

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We don't know the answer to that but

Mod5 closed the old Pax East thread (2010) and said

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Hey all, I'm going to close this thread as it might be a bit misleading for people who open up News, Events & Announcements and see a thread talking about CoH heading to PAX. It's also almost a year old; this old thread isn't relevant to the upcoming PAX.

Feel free to start up a new thread about the upcoming PAX, however. It's my understanding that we'll be there in some sort of capacity.
Pax East is 3/11 and I'll go out on a limb and say the devs are gonna be at Pax East and be talking about I19.5, either they just released it or how it's really really close to release. The release date of I19.5 may not be as important to the release date of the booster as I think it is, but I think the booster will come out around I19.5.


 

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Originally Posted by SilverAgeFan View Post
- Shoulder (and other body) details made of various animal trophy bits. Think Kraven the Hunter's lion head or Hercule's lion skin cloak.
If a pack had only this one thing in it, I'd buy it.

(One of my characters has a vested interest. )


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Originally Posted by cursedsorcerer View Post
All I want to know is this:

We know that the Vanguard Pack is coming around April 18th. Can we expect this before or after or around the same time?
I'd hazard a guess that it will be the 19th which is after the promotional period ends and everyone has their accounts validated with the 'Constant' badge (and whatever NCSoft uses as a flag on the master account side of things).


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Originally Posted by Dispari View Post
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Originally Posted by Tyger View Post
I'd hazard a guess that it will be the 19th which is after the promotional period ends and everyone has their accounts validated with the 'Constant' badge (and whatever NCSoft uses as a flag on the master account side of things).
Personally, I'd guess (and hope for) something much sooner. That's nearly two months after all. Releasing it in February more or less with the Strike Pack makes more sense to me; it would offer something for those who aren't as interested in the end game task forces.


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Someone mentioned modular peices akin to the ones in the Science pack that could be used in multiple ways. That's my hope. My speculation?

Some more options in the "Monstrous" heads, hands, and legs with enough to fill the gaps in between them, maybe a new type of wings, new tails, Animals to be used are pretty obviously Feline and Bird at the very least. Maybe an additional canine. Plus the usual if it's a "Super Booster" Two-to-three Emotes, Two-To- Three costume changes, a power, they'd be crazy not to make it a quadrupedic ninja run type of thing. But I've been surprised before. That's IF it's an official "Super" booster, and not just a booster, in which case it might just be a few emotes and costume pieces. Can we get any official word on whether or not a SUPER booster is in the works or just a regular booster?


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Posted

In addition to the furry tail anachronistically shoe-horned into the Mutant pack and more dog-like heads (spitz/shepherd and pug/Boston, please), I'm hoping for clawed hands to replace the Claws powerset. We've been asking for that since Day Two and it would be useful for more than just anthro and werewolf characters; demons and vampires come immediately to mind.


















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Originally Posted by Ironik View Post
In addition to the furry tail anachronistically shoe-horned into the Mutant pack and more dog-like heads (spitz/shepherd and pug/Boston, please), I'm hoping for clawed hands to replace the Claws powerset. We've been asking for that since Day Two and it would be useful for more than just anthro and werewolf characters; demons and vampires come immediately to mind.
While it's nice, you do realize it means creating a new set of character animations for each claw attack? At least in this case it would be less than doing staff combat since it should only be a minor change to existing animations. Of course it does mean tying costume and powers animations together... And creating all new poly models for the hands to permit individual fingers with animations... And other coding requirements i haven't listed since i don't actually know the details about the game engine.

Still, less work than staves, but probably more work than some new powersets.

Basically it's non-trivial, which is probably why the Devs haven't added finger claws despite it being requested since launch.


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Hmm.... there are several technical challenges to clawed hands.

Regular claw attacks are done by using the existing model (with a closed fist). The claws themselves are additional effects- they don't alter the original model. It's been stated before that the current tech doesn't support altering of the existing model, so there are several techniques here, none of which will give you ENTIRELY what you want, but they might get close:

Simplest way:
1) make alternate animations that keep the hands open, not closed-fist. Combine this with "invisible" claw effects and you have... something. If you use the monstrous hands, you'd look somewhat like an open claw strike. With regular hands, it'd appear more like a slap. Since the models lack points of articulation in the mitten-hands, you won't be able to flay the fingers well to get that nasty claw look common in comics. To do that, we need...

2) Permanent large-monstrous hands that look a lot like those of the war wolves. They appear to have fingers flayed out already, as if they're always poised to strike. Expect many of the other emotes to look somewhat ridiculous with it, though.

or

3) (The most complex)
- You make alternate animations (not effects) that fold the model's fingers all the way inward, so they're hidden in the palm of the hand.
- You make "weapon" effects of talon-like hands that totally cover the remaining hand model with spread-finger claws.


 

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Originally Posted by Schismatrix View Post
While it's nice, you do realize it means creating a new set of character animations for each claw attack? At least in this case it would be less than doing staff combat since it should only be a minor change to existing animations. Of course it does mean tying costume and powers animations together... And creating all new poly models for the hands to permit individual fingers with animations... And other coding requirements i haven't listed since i don't actually know the details about the game engine.

Still, less work than staves, but probably more work than some new powersets.

Basically it's non-trivial, which is probably why the Devs haven't added finger claws despite it being requested since launch.
Or... they could just add an "invisible" claw option for the weapon customization?


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
Or... they could just add an "invisible" claw option for the weapon customization?
Doing ONLY that will make you have a closed-fist punch for virtually all attacks... which would look rather clumsy, but I guess better than nothing.


 

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honestly it does seem to be an issue of we can get clawed fingers when we get individual fingers, otherwise, as chase said, they would look like slaps(in retrospect, the snakes seem to use the slapping animations, rather than a splayed hands looking strike. so maybe the slaps could work, dont think that that would really satisfy people that are asking for them.) with the current hands. given how much they are asked for, i'd expect claws to happen very quickly after we get the hands options translated into having fingers.


 

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Originally Posted by rian_frostdrake View Post
I'd expect claws to happen very quickly after we get the hands options translated into having fingers.
That day will never see the light.
CoX will shut their servers down with the mittens of death (In 2015 as soon, if the world doesnt end at 2012)


 

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But female characters running Agent G's arc get to have fingers for a short while! (Arachnos Disguise turns females into a Night Widow, which have fingers.)


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Originally Posted by Fleeting Whisper View Post
But female characters running Agent G's arc get to have fingers for a short while! (Arachnos Disguise turns females into a Night Widow, which have fingers.)
Pretty sure all Arachnos Soldiers get fingers too.


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Originally Posted by rian_frostdrake View Post
how are wolf tails in a mutant pack anachronistic? are they really really old wolf tails, or werewolves of the future?
Because it doesn't match anything else in that pack either stylistically or thematically, and Noble Savage said that Jay whipped it up in a few days and they stuck it into the pack. Ergo "anachronistic." If the mutant pack pieces didn't all look fishy/coral, then I wouldn't have thought anything of it. But that pack has a very cohesive design... except for the wolf tail stuck in at the last minute.


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Originally Posted by Ironik View Post
Because it doesn't match anything else in that pack either stylistically or thematically
That's actaully not quite what anachronistic means


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Originally Posted by Ironik View Post
Because it doesn't match anything else in that pack either stylistically or thematically, and Noble Savage said that Jay whipped it up in a few days and they stuck it into the pack. Ergo "anachronistic." If the mutant pack pieces didn't all look fishy/coral, then I wouldn't have thought anything of it. But that pack has a very cohesive design... except for the wolf tail stuck in at the last minute.
anachronisms deal with things that are out of time-frame, not just a stylistic mis-match. machine guns in 300 would be an anachronism. because they didnt exist then. the wolf tails ,by your arguable premise, just looked out of place with the luminous and bio-organic stuff.


 

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Originally Posted by Angelxman81 View Post
That day will never see the light.
CoX will shut their servers down with the mittens of death (In 2015 as soon, if the world doesnt end at 2012)
well, i wouldnt be surprised if it didnt, it would involve redoing every single glove ingame for limited results, but I never say anything is entirely out, outside of things the engine just cant do like grappling or wall climbing.


 

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Originally Posted by Premonitions View Post
Pretty sure all Arachnos Soldiers get fingers too.
Even the player versions, or at least those using the Wolfspider options in their first costume slot.


 

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On the subject of feasibility of open-handed claws, that wasn't a concern as I was going along with the "hopes" part of the thread title. I seriously doubt they're going to be in the pack, but how cool would that be? "Very cool" is the answer you're looking for.

As to the animations, I don't see the issue. I just logged in my Claws Scrapper Switch Blade who has all the Scrapper attacks. The animations would look fine, I think, and if they're really going to add alternate animations to every power anyway, that's as good a time as any to do it. Some of the existing animations like Slash and Eviscerate would actually look awesome with clawed hands. Follow Up is the only one that doesn't look compatible with clawed hands.

Merely replacing the existing claws/blades with splayed clawed hands similar to the warwolves doesn't look to be any big deal. I wouldn't want freakishly long nails or bizarrely large hands, but there doesn't seem to be a huge degree of difficulty in replacing the standard fists with clawed hands. Just have them transform from the mittens to clawed hands the same way they transform from mittens to fists now.


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Posted

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Originally Posted by Ironik View Post
Merely replacing the existing claws/blades with splayed clawed hands similar to the warwolves doesn't look to be any big deal. I wouldn't want freakishly long nails or bizarrely large hands, but there doesn't seem to be a huge degree of difficulty in replacing the standard fists with clawed hands. Just have them transform from the mittens to clawed hands the same way they transform from mittens to fists now.
They don' "transform" into fists, the mittens are designed with three bends in them, one at the wrist, one at the end of the "palm" and the thumb. This way they can move in the way they are supposed to. They don't "Transform" they just close like hands. What you're talking about is more akin to peacebringer or Stone armor transformations, but only at the hands, and, presumably with customization to match the costume options.


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Posted

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Originally Posted by rian_frostdrake View Post
anachronisms deal with things that are out of time-frame, not just a stylistic mis-match. machine guns in 300 would be an anachronism. because they didnt exist then. the wolf tails ,by your arguable premise, just looked out of place with the luminous and bio-organic stuff.
You're right, I had a brain fart on the word. I meant "aberration." I blame it on this migraine I've had for three days.


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Posted

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Originally Posted by Premonitions View Post
They don' "transform" into fists, the mittens are designed with three bends in them, one at the wrist, one at the end of the "palm" and the thumb. This way they can move in the way they are supposed to. They don't "Transform" they just close like hands. What you're talking about is more akin to peacebringer or Stone armor transformations, but only at the hands, and, presumably with customization to match the costume options.
Okay, replace them.

Can't I be right about anything in this thread? Jeez, it's just wishful thinking guys. I suggested coats and jackets by placing them on a layer that surrounds the character model which everyone said was impossible and way too much work, but the smart people on the Paragon Studios design and programming staff figured out a way to do just that. I trust them to figure this out, as well.


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Originally Posted by AmazingMOO View Post
We've seen a few costume pieces attached to screenies that are leading players to believe that it's possible NCSoft is going to release a new 'Animal' booster pack in the near future. Among them seem to be feline and avian head models, avian foot models, and 'Toho Films'-style reptile feet.

(If these are not called "'Zilla Feet" in the costume options, there is no justice in this world.)

Obviously, these teasers are doing a lot to get hopes up and speculation roaring. Knowing that there's no way that all of these will be in any given booster, here are my hopes for included pieces and goodies

- A 'Stripe' pattern for the Bushy Tail

- A 'Stripe' pattern for the bushy tail. I have a racoon character, and a good friend has a ferret character that could use this.

- Stripes for the cat tail.

- A curling 'Squirrel' tail.

- A rodent head, preferrably with big cheek pouches.

- Rounded 'retracted' style hand models that look like a cat's paw without the claws extended.

- A leonine mane

- An 'All fours' pose emote that would allow a character to drop into a digitigrade quadrapedal stance.

- An 'On the Hunt' run pose power that allows a character to run in a digitigrade quadrapedial fashion.

- A 'Dry Off' emote, which causes the character to shake rythmically.

- A Texture Compositor build in to the costume editor to allow characters to 'paint their own stripes.'

- A 'Go Fetch' emote that throws randomly a bone, a stick, or a frisbee

- And heres the big one that would more or less allow super animals to exist as a new 'Gender' in CoH -- A new quadroped animal body type.

So, yeah. Your guess is is good as mine on when any of this would ever be implimented. What hopes and speculation do you guys have for the pack?
I already gave my dog her booster shot why would I want to give her another one? *rimshot*


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