Very Best Farmer?


-CosmicBlaze

 

Posted

Hey guys, long time lurker, very seldom poster here..


I have questions. Gratitude to any who can answer them.

The title of the thread was the Very Best Farmer, and for the most part, only brutes are mentioned. Does this mean brutes are the undisputed farming masters?
The definition I'm using for farm isn't as narrow as "run fire AE farms" but is more like "Gain the most inf per unit time",also the cost of the build is an issue, as whats the point of a great farmer if it takes 3 bil to get him running, you would have to subtract that from your earnings, no? A caveat to this is if there is a truly Exceptional build that is more expensive but manages to pay itself off quickly with the benefit of increased earnings.

Getting back to my original point, brutes.. A tanker can also run FA/SS, and I have seen a couple operate at such blistering speed I wonder how much a brute could beat them by.

More questions..
A scrapper can't do SS, but can run fire like a champ.

What about DM/FA on a scrapper? The initial burst on burn should negate most of the problems of them running away and DM's has 3 awesome AE's one which happens to greatly increased your damage. Or for the matter a Spines/FA or elec/FA scrapper.

That would get us back to Elec/FA.. The difference was said to be somewhat small between elec/ and SS/, but what about a scrapper that packs inherently stronger damage packing elec/fa?

What about various other builds? Can any archetypes come close to the inf/time ratios of ss/fa? Obviously controllers can, but what is the take from a Fire/Kin or Fire/Rad comparatively. What about Stalkers/Dominators/Corruptors/MM etc?

Now after going through all that, I know I started with the "very best farmer" idea, but really want I want is to compile more information on farming in general. There is no home forum sub-area for farming, so the information is scattered throughout all the different sub-areas and is frustrating difficult to collect, collate and let alone analyze. I think it would be awesome and greatly beneficially to all if we could use this thread to start collecting and concentrating farming info(Or start a new thread if need be). Links, personal insight, cold hard facts, etc Please leave flaming and opinion out though!

Anyways, like everything I do, this post has is running in a thousand different directions at once and if somebody out there can actually follow it and provide some assistance, that would be awesome!


ps.

As far as the information collection request, I would not ask somebody to do a whole lot of work for me without anything in return. I am more than willing to collect links and setup a google docs center, analyze numbers, create spreadsheets, forms, whatever(Math/CS Dual Major).

pps.

TL;DR version: If we could turn this into a version of the scapper pylon thread(ie. analytical numbers based in fact), but for farmers, that would be awesome.


 

Posted

Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.

Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.

Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.
Exactly correct. The damage aura from spines, fire and dark cause mobs to flee when their HP start getting low vs a scrapper. This is a non issue with brutes because of the taunt mixed in that keeps the mobs close. Even on ambush farms where you will have plenty of other targets, eventually you will get the numbers down and have a dozen or more mobs running around with no way to group them together.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.

Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.
This is a meaningless statement and exactly what I was not hoping for. I want numbers, I want facts, I want links! There are HUNDREDS of factors involved this calculation, if you are saying that the single burn/fear effect taunt is the single most important fact in farming, I'm going to say: probably not.

I don't want to flame, or to put your response down because you were nice enough to answer my post but I want to firmly say this type of information is not useful.

I am hoping to draw on truly experience farmers, who are not theory-crafting but are speaking from hard won experience, people that have done it, and done it NOT with brutes but have farmed with various different builds. I am hoping to draw all sorts of information about farming builds/advice into this thread because of you use forum search for farming you get such a jumble mess of information is it all but useless.

In short,
CALLING ALL FARMERS.

Come here, deposit knowledge. If the experts come and lay down their wisdom, all will benefit. If it doesn't work I'll try to start a new thread in general, but This thread already has some good information and could be a great starting point.


 

Posted

I'm so very iffy to reveal my secrets. the last thing I want is a build nerf.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Deevian View Post
Does this mean brutes are the undisputed farming masters?
Yes. :P

Quote:
The definition I'm using for farm isn't as narrow as "run fire AE farms" but is more like "Gain the most inf per unit time",also the cost of the build is an issue, as whats the point of a great farmer if it takes 3 bil to get him running, you would have to subtract that from your earnings, no? A caveat to this is if there is a truly Exceptional build that is more expensive but manages to pay itself off quickly with the benefit of increased earnings.
First things first. "run fire AE farms" IS the way to "Gain the most inf per unit time." I for one easily gain about 1 purple worth of inf every 45min or so. Which i have never heard of any purple farmer getting.
I guess if something other than AE can generate that amout of inf then i would build a toon for that.


Quote:
Getting back to my original point, brutes.. A tanker can also run FA/SS, and I have seen a couple operate at such blistering speed I wonder how much a brute could beat them by.

Tank running at dmg cap 0.8*4= 3.2
Brute running at dmg cap 0.75*7.5= 5.625


Is a good quick way to compare their dmg (a good farmer is at the dmg cap)

Quote:
More questions..
A scrapper can't do SS, but can run fire like a champ.

What about DM/FA on a scrapper? The initial burst on burn should negate most of the problems of them running away and DM's has 3 awesome AE's one which happens to greatly increased your damage. Or for the matter a Spines/FA or elec/FA scrapper.

That would get us back to Elec/FA.. The difference was said to be somewhat small between elec/ and SS/, but what about a scrapper that packs inherently stronger damage packing elec/fa?

What about various other builds? Can any archetypes come close to the inf/time ratios of ss/fa? Obviously controllers can, but what is the take from a Fire/Kin or Fire/Rad comparatively. What about Stalkers/Dominators/Corruptors/MM etc?
Im afraid i cant answer all of theses questions but:
1. if you mean Dark Melee as DM...it has some of the worst AoE out there
2. The reasons trollers have fallen out of favor is because of 2 things i think.
a. they spend too much time not ACTUALLY attacking (i.e. using FS)
b. Ambushs have because the best way to farm, trollers can not do this unless they build for a ton of def or use a lot of purples and oranges. Even still they can die.

Quote:
Now after going through all that, I know I started with the "very best farmer" idea, but really want I want is to compile more information on farming in general. There is no home forum sub-area for farming, so the information is scattered throughout all the different sub-areas and is frustrating difficult to collect, collate and let alone analyze. I think it would be awesome and greatly beneficially to all if we could use this thread to start collecting and concentrating farming info(Or start a new thread if need be). Links, personal insight, cold hard facts, etc Please leave flaming and opinion out though!
I remember awhile ago, in this thread i think, the idea of posting videos had come up. I for one LOVED the idea. But it never took off, and i could never figure out how to do it.

Quote:
As far as the information collection request, I would not ask somebody to do a whole lot of work for me without anything in return. I am more than willing to collect links and setup a google docs center, analyze numbers, create spreadsheets, forms, whatever(Math/CS Dual Major).

TL;DR version: If we could turn this into a version of the scapper pylon thread(ie. analytical numbers based in fact), but for farmers, that would be awesome.
Loving the idea


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Scrappers without taunt aura's aren't going to beat Brutes. The only farming build Scrappers have the edge on Brutes is Shields.

Blasters can potentially put out more damage than Brutes, but the issue is keeping mobs together to maximize your AoE's. This makes taunts and immobs invaluable.

Spines/Fire, Spines/Dark ?

Edit: I drop farm, my focus has never been raw inf.


 

Posted

I was saying that from experience, my Spines/Fire doesn't compare to my SS/Fire. Blasters and Corruptors have to deal with scatter as do most Scrappers. Controllers can be alright, I used to run a Fire/Kin, but they're definitely not the fastest. Fire/Psi Doms can be good too, but again they're not as good as they once were.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

For the AE mish's i absolutely love my DM/FA/Fire with his Fiery Embrace Plus Soul drain plus burn = hot Win. Plus two heals for my +4/8 in case and with two Endurance regain powers i love life. Go in, burn em hot, leave em dead. And it can be a fairly cheap build.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Informative dicussion
TY, this is the start I was hoping to get off to. Yes Another fan, those are questions I was asking myself.

In particular these are combinations that at least while theorycrafting look extremely promising for farming fire AE:

Scrapper...
Dark/Fire (Dark has at least looks like it had awesome AE damage)
It has:

Shadow Maul, 5 targets but does THREE times the dam of FS with -act and insanely fast recharge.

Dark Consumption + Soul Drain, both medium damage PBAE with amazing secondary effects.

Midnight Grasp, A RIDICULOUSLY hard hitting version of shadow maul that roots(burn baby burn?) and once again extremely fast recharge. 5 target max again but recharge in 15 sec base and more than triples the damage of similar 10 cap ae.

I'm I missing something? 5 targets, triple damage, 10 targets 1/3rd damage? What am I missing in regards to darks AE capabilities?

Spines/Fire (Spines has a ton of slow/imob, which would help negate the run away issue and completely synergize with burn)


 

Posted

Quote:
Originally Posted by Li_Hou View Post
For the AE mish's i absolutely love my DM/FA/Fire with his Fiery Embrace Plus Soul drain plus burn = hot Win. Plus two heals for my +4/8 in case and with two Endurance regain powers i love life. Go in, burn em hot, leave em dead. And it can be a fairly cheap build.
and for the lack of AOE i have shadow maul (cone which is easy to hit multiple targets in huge ambushes) plus my sands of Mu ( again cone )...and with my recharge my SD, Dark Consumption, Consume and of course burn i dont really need to melee anything other than bosses.


 

Posted

Quote:
Originally Posted by Deevian View Post
TY, this is the start I was hoping to get off to. Yes Another fan, those are questions I was asking myself.

In particular these are combinations that at least while theorycrafting look extremely promising for farming fire AE:

Scrapper...
Dark/Fire (Dark has at least looks like it had awesome AE damage)
It has:

Shadow Maul, 5 targets but does THREE times the dam of FS with -act and insanely fast recharge.

Dark Consumption + Soul Drain, both medium damage PBAE with amazing secondary effects.

Midnight Grasp, A RIDICULOUSLY hard hitting version of shadow maul that roots(burn baby burn?) and once again extremely fast recharge. 5 target max again but recharge in 15 sec base and more than triples the damage of similar 10 cap ae.

I'm I missing something? 5 targets, triple damage, 10 targets 1/3rd damage? What am I missing in regards to darks AE capabilities?

Spines/Fire (Spines has a ton of slow/imob, which would help negate the run away issue and completely synergize with burn)

Honestly I dont know which is better for dmg, the brute with his Fury bar or scrappers chance to crit?? maybe someone smarter than I could offer some advice in that area.


 

Posted

Quote:
Originally Posted by Deevian View Post

Dark Consumption + Soul Drain, both medium damage PBAE with amazing secondary effects.
On three and two-minute timers, respectively.

Quote:
Midnight Grasp, A RIDICULOUSLY hard hitting version of shadow maul that roots(burn baby burn?) and once again extremely fast recharge. 5 target max again but recharge in 15 sec base and more than triples the damage of similar 10 cap ae.
Midnight Grasp is a single-target attack.

Quote:
I'm I missing something? 5 targets, triple damage, 10 targets 1/3rd damage? What am I missing in regards to darks AE capabilities?
Beyond the two points above, you're over-emphasizing on-paper damage figures at the expense of practical considerations. Shadow Maul is an excellent power, but it's about ten times harder to leverage to its fullest than Footstomp is.

Likewise, having played a Fire/Mental Blaster exhaustively, I can tell you that scatter is absolutely key in any discussion about Blasters' theoretical farming ability. Even if you take the Mace Mastery AoE immobilize (the best one available, basically), you're gonna get annoyed with the huge activation time during which you're not doing damage.

And all of that ignores that Blaster builds will have a comparatively hard time surviving in an ambush-farm environment.

These unquantifiable things matter. In some cases, they matter much more than anything you can draw up on paper. Doesn't mean that Blasters or DM Scrappers can't farm at all, but they're not traditional choices for a reason.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Deevian View Post
TY, this is the start I was hoping to get off to. Yes Another fan, those are questions I was asking myself.

In particular these are combinations that at least while theorycrafting look extremely promising for farming fire AE:

Scrapper...
Dark/Fire (Dark has at least looks like it had awesome AE damage)
It has:

Shadow Maul, 5 targets but does THREE times the dam of FS with -act and insanely fast recharge.

Dark Consumption + Soul Drain, both medium damage PBAE with amazing secondary effects.

Midnight Grasp, A RIDICULOUSLY hard hitting version of shadow maul that roots(burn baby burn?) and once again extremely fast recharge. 5 target max again but recharge in 15 sec base and more than triples the damage of similar 10 cap ae.

I'm I missing something? 5 targets, triple damage, 10 targets 1/3rd damage? What am I missing in regards to darks AE capabilities?

Spines/Fire (Spines has a ton of slow/imob, which would help negate the run away issue and completely synergize with burn)
I really dont think Dark/ would make a good farmer.
Dark Consumption and soul drain (according to mids) are going realistically make out at about 10 and 9.5 dps respectively. Which would be a total of 195 AoEdps.
With Maul IF you are going to use it every time its up has about 120ish dps which is 600 AoEdps. But it is very unlikely you will be using it EVERY times its up right when its up, at which point it's dps decays rapidly.

If you could provide more accurate numbers that would be great, my were only quick estimates from mids.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Yeah for some reason, if you look at mightnight grasp in game is says (5 targets max)
Not sure why...

And the timers on consumption and soul drain look bad, so I was missing something, a few somethings..


What about about spines/fire? Spines DOES have tons of AE and all of them slow or imob which would certainly help scatter.

However I think the scatter problem is a lot worst for blasters because they can't do ambush missions, on the fire ambush map I am thinking off, there will ALWAYS be targets in range...


 

Posted

Quote:
Originally Posted by YoumuKonpaku View Post
One more question: While I can run the above farm w/ bosses, they can take a while to defeat. They'll slowly be worn down by mire as I burn through Lt/Mins, but I can turn Lts/Mins to a fine red mist in seconds. Do you think I would be better served at +0/x8 no bosses? Or maybe a higher +X/x8 no bosses. I haven't gotten my level shift yet, so that'll make it speedier.
Generally you will get the best return with your shade out of no bosses. I have farmed with both my SS/Fiya broot and my Warshade... a lot. The Warshade, with enough recharge, puts out more aoe damage, but the brute is able to really whack those single targets between footstomp and burn. I usually do something like +2/x6-8 on the shade. The trick is keeping the aggro on your squid and off of the fluffies. And go with Spiritual Alpha.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

in a vacuum i can imagine other archetypes surpassing brutes aoe damage capability. the tough part is, in the real world, are they durable enough to deliver it. thats all farming is. that thin durability/dmg line in a wide scale. i believe a blaster could, with the perfect enemy, outdo a brute. for instance, i once played an ae arc where all the enemies had rooted on. so moved very slowly. that coupled with an aoe immob from a patron pool, and a blaster could deliver his payload with relative ease.

its just crazy how good a brute can get with little to no effort.


 

Posted

Quote:
Originally Posted by Microcosm View Post
Generally you will get the best return with your shade out of no bosses. I have farmed with both my SS/Fiya broot and my Warshade... a lot. The Warshade, with enough recharge, puts out more aoe damage, but the brute is able to really whack those single targets between footstomp and burn. I usually do something like +2/x6-8 on the shade. The trick is keeping the aggro on your squid and off of the fluffies. And go with Spiritual Alpha.
Thank you for confirming my suspicions about no bosses. Darn shame I can't do that with a second person on the team, wouldn't mind farming my alts up via leveling pacts.

How much recharge is enough? My warshade (the build is on the kheld boards) has 171.25% + tier 1 spiritual, hasten being permanently up.


 

Posted

While spines does have slow, the effect is pretty minor. Throw spines is the only attack that causes a decent amount of slowdown and even that is not enough to prevent the flee effect. In ambush farms, they will be running off in every direction and in the end you will have to either end the mission early or chase them down.


 

Posted

Quote:
Originally Posted by Deevian View Post
Yeah for some reason, if you look at mightnight grasp in game is says (5 targets max)
Not sure why...
Are you looking at the Tanker version of the power? The five targets are those affected by Gauntlet.


 

Posted

my DM/Fire/Mu will challenge any ss/fire...kills like crazy with no crash and high damage bonus around 400+(with veng) and perma soul drain/hasten.

many ppl have said its the fastest farming they have ever seen. im loving dm/fire/mu.

Heck i made over 1 billion just today, cant complain with that.


 

Posted

Quote:
Originally Posted by PBaRmy View Post
my DM/Fire/Mu will challenge any ss/fire...kills like crazy with no crash and high damage bonus around 400+(with veng) and perma soul drain/hasten.

many ppl have said its the fastest farming they have ever seen. im loving dm/fire/mu.

Heck i made over 1 billion just today, cant complain with that.
Perma sould drain with max targets will only get you a constant damage buff of +96%, plus "full" fury for another 150% plus veng will get you to +281%. Which makes me wonder why you include veng in your numbers unless you bring a corpse with you just for buff purposes.

Now I'm pretty good at math and I'm pretty sure that does not come close to 400+. This means you are either lying, leaving out other buffs or you have no idea what you are talking about. Also just because people say it is the fastest they have seen does not mean that it is the fastest. Not saying it is slow, just that there is faster.


 

Posted

Quote:
Originally Posted by Zandock View Post
Are you looking at the Tanker version of the power? The five targets are those affected by Gauntlet.
That is probably what happened.

Does anybody have solid Spines/Fire farming experience? I would love to hear their experience firsthand, and get a baseline on their approximate inf/hour ratio.

How about blasters? My eventual goal is to use all the inf I get with this farmer to kit out the ultimate no holds barred blaster who would be suitable for farming or TF/End game. Can any amount of IO wizardry make a blaster survivable in an 4/8 ambush situation?

Also I am not sold on the damage different between Tanks and Brutes.

Tanks have higher base damage, brutes get 175% from full fury bar. It seems like that is the true center of gravity in their difference in this case, who runs anywhere close to the 775% damage cap on a solo farming brute?(And are these numbers correct?)

Could we get a couple of good numbers heavy links to differences between tanks and brutes? My forum searches never seem to find gold, or maybe I just have to high a standard.


Dominators are my next question. I know farming dominators may have a different mission type targeted, but does anybody have any concrete numbers on their inf/time ratio?


 

Posted

Brute base damage for thier big hitters like Seismic Smash and KO blow is 148.48. Slotted with 3 level 50 IOs it is 259.59. After getting to a massive 10% fury, which is equal to 1 attack with every single mob around you being held and not attacking back your damage would be 325.29.

Tanker base damage for the same attacks is 158.53. Slotted with 3 level 50 IOs it is 315.3. The only other bonuses they can stack on are the same ones brutes can get. BU and rage and such.

Convinced yet?


On my SS/Fire brute, it is not uncommon to have +400 to +500 damage bonus due to double rage, fury and a fairly constant stream of insp that can be turned into reds pretty easily. You go right ahead and try to get +500% damage on a tank.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Perma sould drain with max targets will only get you a constant damage buff of +96%, plus "full" fury for another 150% plus veng will get you to +281%. Which makes me wonder why you include veng in your numbers unless you bring a corpse with you just for buff purposes.
You forgot to add the 100% base everyone starts off with. That gives you 381 in total.