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hm, well thats pretty good. i always feel weird 3 slotting combat jumping and things like that, and strength of will is kind of a throw away, but its not a lot of slots anyway. also you had some left to throw a utility slot into tactics and build up to improve those powers. thats really nice to have too. thanks for the ideas
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hey, i managed to eavesdrop another thread and the solutions for survivability were pretty varied. some really went for the +hp, some for defense, etc etc etc. anyway, this was my idea to try to bridge those two ways of thinking. its fairly expensive but could be worse. its got melee/lethal softcapped with one application of divine avalanche, which was what i was hoping for. has good recharge (in my opinion) and some good hp/regen.
please have a look and let me know if theres any glaring oversights. im quite new to willpower.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
will scrappah: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(5), Hectmb-Dmg:50(7), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(15), Achilles-ResDeb%:20(15)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37), S'fstPrt-ResDam/Def+:30(37)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5)
Level 4: Fast Healing -- Numna-Regen/Rcvry+:40(A), Numna-Heal/EndRdx/Rchg:50(13), Numna-Heal/Rchg:50(43), Numna-EndRdx/Rchg:50(43), Numna-Heal:50(45), Numna-Heal/EndRdx:50(46)
Level 6: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def:50(42)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(9), KntkC'bat-Dmg/Rchg:30(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), LkGmblr-Rchg+:40(11), LkGmblr-Def:50(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tactics -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(42), GSFC-ToHit:50(43), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(19), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Dmg/EndRdx:50(40)
Level 20: Quick Recovery -- P'Shift-End%:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(48)
Level 22: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(39)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soaring Dragon -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(31), C'ngImp-Acc/Dmg/Rchg:50(34), LdyGrey-%Dam:50(36)
Level 28: Heightened Senses -- RedFtn-Def:50(A), RedFtn-EndRdx:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx/Rchg:50(48)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/Rchg:40(36)
Level 32: Golden Dragonfly -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FotG-ResDeb%:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/Rchg:50(40)
Level 38: Build Up -- RechRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Physical Perfection -- Numna-Heal:30(A), Numna-Heal/EndRdx:30(50), Numna-Heal/Rchg:30(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(39)
Level 2: Stamina -- P'Shift-End%:50(A)
again though i want to thank all the people who talk about these builds on the boards. without other people to bounce ideas off, it'd be very difficult to find our way. -
Quote:Wrong.
Even with my purple-less budget build posted earlier in this thread, I achieve a uninterrupted chain with FS/EF/BL/Burn attack sequence. I could post a video if need be. Perhaps you are not calculating the very significant effects of the force feedback proc? Also, I use tier 2 spiritual, endurance is not a problem if carefully managed even with a taunt set in consume.
Also, preliminary results on the comparison of claws/fa with elec/brute shows claws lacking GREATLY vs elec. I went ahead and pl'ed an elec/fa, even without mu he doubles the inf/sec of my claws(which is currently at 36 mil/hour) clocking in at 74 mil/hour. I will have more detailed numbers once I get them both with an IO set comparable to my SS/FA/Mu brute and I get the elec/fa mu.
i cant imagine not running cardiac. the recharge must be nice but, eugh.. either your attacks are all slotted for less damage and more end redux, or you have to use blues. i doubt its worth it overall. -
why didnt this thread end with the first response :stone
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if you're using the stupefy in boxing to add ranged defense, i'm sure the slots could be better used elsewhere. for example you could 6 slot a defense toggle with red fortune, and boost a power you'd actually use.
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congratulations. i have trouble with that with 7 people helping me.
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i went for 32% fire defense, because as you say, in practical application its just one less thing to worry about. i keep 1 purple going, and everything else becomes reds. but clicking fiery embrace, consume (i use consume after a rage crash), and eating insps all takes a little bit of time. so your chain doesnt have to be 100% seamless. i took static discharge for the small time that hasten is down (its not perma on my build) so that i can still throw out an aoe attack. it works nicely. most of the guys here run with 10 reds going all the time anyway, and next to what eating that many insps can give you, a second or 2 of recharge or a few percent of defense is pretty miniscule.
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+4 is good for PLing. i usually run +2 for farming though.
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this is what i've been working on lately. softcapped to all positions. but the recharge really isnt what i'd like it to be. id really like to be at about 80%. so im still tweaking.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Havoc Punch -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Acc/Dmg:40(3), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), ImpArm-ResDam:40(9), LkGmblr-Def/EndRdx:50(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+:50(11), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(13)
Level 4: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(13), Erad-Dmg/Rchg:30(15), Erad-Acc/Dmg/Rchg:30(15), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-%Dam:30(17)
Level 6: True Grit -- Numna-Regen/Rcvry+:40(A), Numna-Heal:40(39), Numna-Heal/EndRdx:40(39), Numna-EndRdx/Rchg:40(39), Numna-Heal/Rchg:40(40), Numna-Heal/EndRdx/Rchg:50(48)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-Rchg:50(42)
Level 10: Active Defense -- HO:Membr(A), HO:Enzym(40), HO:Membr(48)
Level 12: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg:30(29), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(37)
Level 14: Kick -- Empty(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Chain Induction -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Acc/Dmg:50(19), Mako-Dmg/Rchg:50(21), Mako-Dmg/EndRdx:50(23), Mako-Acc/EndRdx/Rchg:50(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21)
Level 22: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(46), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/EndRdx/Rchg:50(46)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
Level 26: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 28: Grant Cover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Assault -- EndRdx-I:50(A)
Level 41: Tactics -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-ToHit/Rchg:50(42), GSFC-ToHit:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Lightning Clap -- Amaze-ToHitDeb%:50(A), Amaze-Stun:50(48), Amaze-Stun/Rchg:50(50), Amaze-Acc/Stun/Rchg:50(50), Amaze-Acc/Rchg:50(50)
Level 49: Super Jump -- Winter-ResSlow:50(A)
Level 50: Cardiac Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(27), Mrcl-Heal/EndRdx:40(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27) -
i hadnt even considered the glad proc. using that i seem to be able to not only get to the ranged softcap, but also slot my powers more for their intended purposes. what do you think of this one:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg:50(A)
Level 2: Flash Arrow -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(31), Cloud-%Dam:30(34)
Level 4: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(27), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(45)
Level 6: Glue Arrow -- P'ngTtl--Rchg%:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl-Acc/EndRdx:50(34), P'ngTtl-Dmg/Slow:50(45), P'ngTtl-Rng/Slow:50(46), P'ngTtl-Acc/Slow:50(46)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg:50(21), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(23)
Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(11)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(13), BasGaze-Rchg/Hold:30(13), BasGaze-Acc/Rchg:30(19)
Level 14: Explosive Arrow -- Posi-Dam%:20(A), Posi-Dmg/EndRdx:20(15), Posi-Acc/Dmg:20(15), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(43)
Level 16: Poison Gas Arrow -- LgcRps-Acc/Sleep/Rchg:50(A), LgcRps-Acc/EndRdx:50(17), LgcRps-Acc/Rchg:50(37)
Level 18: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel:50(37)
Level 20: Kick -- P'ngS'Fest-Dmg/Rchg:30(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(42)
Level 24: Weave -- RedFtn-Def:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def/EndRdx:50(40), RedFtn-EndRdx/Rchg:50(46)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
Level 28: Acid Arrow -- AnWeak-DefDeb/EndRdx/Rchg:50(A), AnWeak-Acc/Rchg/EndRdx:50(43)
Level 30: Disruption Arrow -- RechRdx-I:50(A)
Level 32: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%:20(A), AirB'st-Dmg/Rchg:50(36), Det'tn-Dmg/Rchg:50(36), LdyGrey-DefDeb/Rchg/EndRdx:50(36), LdyGrey-DefDeb/Rchg:21(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39)
Level 41: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Rchg:30(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(48), Mantic-Acc/ActRdx/Rng:50(48), Mantic-Dmg/ActRdx/Rchg:50(48), Mantic-Dmg/EndRdx:50(50)
Level 49: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5) -
Hi. I've read Silas Corruptor/support guides (thanks a lot for all that info by the way) and come to the conclusion, that given the range of all the notable powers, i'd try to go for ranged defense cap/hover. but for the life of me i cant seem to reach the cap without totally sacrificing some of the utility of the build. does anyone have any ideas?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Entangling Arrow -- TotHntr-Acc/Immob/Rchg:50(A)
Level 2: Flash Arrow -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-%Dam:30(9), Cloud-ToHitDeb:30(11), Cloud-Acc/ToHitDeb:30(11), Cloud-Acc/Rchg:30(13), Cloud-ToHitDeb/EndRdx/Rchg:30(13)
Level 4: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg:50(48), Posi-Dmg/Rchg:50(48)
Level 6: Glue Arrow -- P'ngTtl-Rng/Slow:50(A), P'ngTtl-Acc/EndRdx:50(45), P'ngTtl--Rchg%:50(45), P'ngTtl-EndRdx/Rchg/Slow:50(45), P'ngTtl-Dmg/Slow:50(46), P'ngTtl-Acc/Slow:50(48)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43)
Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(31)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(37), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40)
Level 14: Snap Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(15), Thundr-Dmg/EndRdx:50(15), Thundr-Acc/Dmg:50(17), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(25)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Plct%:50(19), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(21)
Level 18: Stealth -- LkGmblr-Rchg+:50(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg/EndRdx:30(A), AnWeak-DefDeb/EndRdx/Rchg:50(23), ShldBrk-Acc/EndRdx/Rchg:30(31), ShldBrk-DefDeb/EndRdx/Rchg:30(40)
Level 22: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Dmg/ActRdx/Rchg:50(25), Mantic-Dmg/EndRdx:50(29), Mantic-Acc/ActRdx/Rng:50(29), Mantic-Acc/Dmg:50(31)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(34)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Disruption Arrow -- RechRdx-I:50(A)
Level 30: Invisibility -- LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg:20(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36), Posi-Dam%:50(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 49: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod:50(34), P'Shift-EndMod/Acc:50(42) -
Global: @shisui
Gender: Male
Age: 29
Location: Saskatchewan, Canada
Height: 5'11"
SG Affiliation: Republicans
Most recognizable toons: Experiment B, Joltin' Joe, Sedimentary Sentinel, Subtractor. -
theres teams where if 5 of them stick together, they're unkillable and steamrolling everything, and the 3 others are off taking that one room at the back, or whatever. and then theres teams where all 8 of you need to be together or bad things happen. i ran 2 itfs yesterday. 1 of the latter, and 1 of the former. the tough one was with a tank who refused to taunt, and the heals, buffs, etc all died constantly. the only ones who remained upright most of the time, was me, a brute, with extremely liberal insp usage, and a dom who was really io'd out. the tank moved fast. so fast he didnt maintain aggro. i thought, since i wasnt really setted out yet, maybe i had something to do with it. my biggest issue was missing too much. so i went and slotted a kismet unique.
second run, we had a great group. ice tank that almost everyone shot at unless she was at aggro cap. great buffs. good debuffs. a traps mm, so squishies had mez protection. and sometimes 2 or 3 of them would go one way the the other 5 would go the other way. but we only had a total of 2 deaths the entire tf, including the computer and dwarf ambush. the first tf, we had 2 teamwipes (almost, only the tank remained alive) in the first mission. and it got funnier progressively after.
anyway, i dont know exactly what im trying to say, but i guess it comes down to, scrapperlock DOES sometimes screw over the rest of the team. and sometimes it doesnt. -
4 reactive armors in all resist toggles. steadfast +3% def in grounded. id recommend taking tough and weave. tough will get 4 reactive armors also.
smash/lethal is able to be softcapped on elec armor. but if you decide you want to keep a bit more recharge, then just keep it in range of a single divine avalanche -
i like traps just for the mez protection.
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very impressive. my stone tanker has 78mph with sprint and ninja run, and of course, is a necessity of the damned granite. you got that and more just for fun.
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i love playing Trick Arrow. I know what im supposed to do, and how im supposed to lay it all down. I find traps amazing, on an MM, where i know where the fight is gonna happen. on a team where everyone is running everywhere, and i have to guess just how far they're gonna run or just how many mobs they're gonna try to pull together, i find traps difficult to lay in the appropriate (im not a mind reader) spot.
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i think the aoe immobs that are afforded blasters in the epic/patron pools help a blaster leverage his damage a lot better. the list of things that all have to be going right is a bit less when hes able to stack slows and immobs.
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i like 45-50 silver, just because i find those are recipes that i often want myself. and put them aside for another toon, or another build. also 35-39 silver. nobody wants to buy kinetic combats. so my inf number isnt very good, but i spose it saves me a lot of inf.
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if you're a warmace wielding brute, and you select mace mastery, do you draw a seperate mace to shoot webs and lasers, or can you use your standard mace.
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you'll get more smash/lethal mileage by taking the 4th slot out of weave/maneuvers and 4 slotting static shield with reactive armors.
also, put kinetic combats in boxing instead. combat jumping doesnt really give much defense, 1 or 2 slots only should be good. the extra slot can go in lightning field. also i'd swap the slotting in tactics and build up. you want the gaussians proc in tactics where it has a chance to go off more often. -
i cant imagine running anything but cardiac. anytime you slot a set of oblit, you know its gonna hurt the blue.