Electric / Electric Brute Build


BeornAgain

 

Posted

I am sure this has already been asked somewhere, my search fu is very weak. Looking for a good build, or improving mine.

I have 28.5% Smashing/Lethal DEF, 26.6% Melee DEF, 59% Smashing/Lethal RES. Just curious if there are some different set combinations that would increase those numbers, or are those "good enough" for a brute. Suggestions are welcome, as well as constructive criticism. Thank you.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Merchant Of Menace 8: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
------------
Level 1: Charged Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(31)
Level 1: Charged Armor Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx/Rchg(25), Aegis-Psi/Status(37), S'fstPrt-ResKB(37)
Level 2: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(17)
Level 4: Conductive Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(27)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(34)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 10: Static Shield TtmC'tng-ResDam/EndRdx(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx(34)
Level 18: Chain Induction Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(27)
Level 20: Lightning Reflexes Run-I(A)
Level 22: Taunt Zinger-Taunt/Rchg/Rng(A)
Level 24: Grounded S'fstPrt-ResDam/Def+(A)
Level 26: Lightning Field EndRdx-I(A)
Level 28: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 32: Lightning Rod Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Tactics AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(46)
Level 38: Power Surge BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Power Sink P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(46)
Level 44: Boxing Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-Acc/Rchg(46)
Level 47: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)



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Posted

you'll get more smash/lethal mileage by taking the 4th slot out of weave/maneuvers and 4 slotting static shield with reactive armors.
also, put kinetic combats in boxing instead. combat jumping doesnt really give much defense, 1 or 2 slots only should be good. the extra slot can go in lightning field. also i'd swap the slotting in tactics and build up. you want the gaussians proc in tactics where it has a chance to go off more often.


 

Posted

On top of what Shisui said I think you're taking important powers too late for the sake of non essential but nice pool powers.

I'd be blap, all elec/elec powers I want in asap and then work out where to have the travel power. All pool powers except haste which I always favour tend to come in between or after primary or secondary powers.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

After many attempts and the good advice and a lot of help from a build master, here is what I have come up with as my latest build. I reached 45% Def to S/L, but I feel like I sacrificed a little too much to get there. Not sure how to increase my accuracy, I feel stretched too far already. Is 141% accuracy good enough?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Merchant Of Menace 8: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
------------
Level 1: Charged Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(50)
Level 1: Charged Armor RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25), Aegis-Psi/Status(37)
Level 2: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(31)
Level 4: Conductive Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(27)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 10: Static Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34)
Level 12: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
Level 14: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(46)
Level 16: Grounded S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(40)
Level 20: Lightning Reflexes Run-I(A)
Level 22: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Lightning Field EndRdx-I(A)
Level 28: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Weave LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(40)
Level 38: Power Surge RechRdx-I(A)
Level 41: Power Sink Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(46)
Level 44: Tactics EndRdx-I(A)
Level 47: Hasten RechRdx-I(A)
Level 49: Super Jump Zephyr-ResKB(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)



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Posted

Heres a really expensive build but 1 small purp from softcapped s/l/melee def and high rech, perma energize/hasten. Went for high rech and regen

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Posted

I'm having problems figuring out where to go w/ my build also. Here's where I'm at so far w/ slotting. I am pretty sure I have the powers I want, but slots always give me fits.


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Kid Thunder: Level 48 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Havoc Punch -- Empty(A)
Level 1: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(29)
Level 2: Lightning Field -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Dmg(7), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(17)
Level 4: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(29), S'fstPrt-ResKB(31)
Level 6: Super Speed -- Clrty-Stlth(A)
Level 8: Thunder Strike -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(11), FrcFbk-Rchg/EndRdx(13), FrcFbk-Rchg/KB(13), FrcFbk-Rechg%(15), FrcFbk-Dmg/EndRdx/KB(15)
Level 10: Static Shield -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- Empty(A)
Level 18: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-ResDam(21), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(25)
Level 22: Weave -- Empty(A)
Level 24: Lightning Reflexes -- Empty(A)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27)
Level 28: Energize -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(31), RgnTis-Heal/EndRdx/Rchg(31), RgnTis-Heal/Rchg(33), RgnTis-EndRdx/Rchg(33), RechRdx-I(33)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(34), GSFC-ToHit(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(36)
Level 32: Lightning Rod -- Empty(A)
Level 35: Power Sink -- Empty(A)
Level 38: Power Surge -- Empty(A)
Level 41: Focused Accuracy -- Empty(A)
Level 44: Physical Perfection -- Empty(A)
Level 47: Assault -- Empty(A)
Level 49: Vengeance -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36), Mrcl-Heal/EndRdx(36), Numna-Regen/Rcvry+(37), Numna-Heal(37), Numna-Heal/EndRdx(37)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

This is my elec/elec brute, BEORN Seven Zero:

Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(15)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Boxing -- Empty(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dam%(37), FrcFbk-Rechg%(43)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(50)
Level 22: Static Shield -- ImpArm-ResPsi(A)
Level 24: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(36), Mako-Dam%(43)
Level 26: Grounded -- Aegis-Psi/Status(A)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(40)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Zinger-Dam%(36), Efficacy-EndMod/Rchg(36)
Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
No purples and PvP IOs. Still, he's made MoUT runs and his elec res and his S/L res place him in good stead.