another Katana/willpower
They aren't in a good order and the slotting favors trying to spend money rather than what's best for the toon. Check the math on your heals, for example.
Taking PP and not slotting Stamina...uh...math again.
I can't be sure I'm right without the datachunk to import. The link doesn't work when that site is blocked.
sorry about that, here's the data link.
http://www.cohplanner.com/mids/downl...0794BF509DE2F3
Here's something for a Kat/WP
35.9% S/L defense (melee and lethal cap with 1 DA)
45.1% E/N defense
It could run GD->GC->SD->GC on times you don't need DA
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;697;1394;HEX;| |78DA6553EB6E1241149E85452CBD415B7A2F14B05CDB2D5413532F69A2D5A45A129| |0D87A6FD632D24D086C8044FBCF17F092D6C41FEA5FDFC307F0418C567D018367CF| |3745CC6E20DFCC99EFDCBE33537CB13924C4CB0DA18D5CAF9BEDF65E65BF65DAB66| |CF98A66CDDA0F6DD56A87A9F6E2AE55AF2FA6ADB57CC62F84089F92F68AB22EA571| |DBEC980D73B667DD94CF64A32D0DC7CB6E3E97ADD056E340B664A3639C2E864ACD6| |6DDD896A66D356AC3BCB969D50E3AB41B3D3DAACA56FBC0B203BCAFD8525643376C| |6BDFB8D6AC1EEE15CD7647B60EA7A99C0CFD5F3975F1D7F5899C478882F06401490| |63D0DC8309CF942302E761C2F4D79DDD5F8A4CC70B6028813A44420C2908D32BCF6| |2B27D1D5B5130AB42002DF1886BE037E30043BC289718FE85E24F17877386C0AB93| |2C83549049F22F8C26C0A4E30AC0419DE12C1AF695CA6BF4410178932C3B93B800A| |609D40F78A952A27BE4F6E0388AB0D20EEEA1FE154B64B2783AAEF41B498448B49B| |4988A31AC4E690EBDB0E6759CDF90D730FAF60C7F6401473E00729CF001114651A7| |67F4BF16B390F3880821A55C08CA8D41B931283701E526A09CE67782335D8C77E91| |35EB28451B8378CC22751F8240A4FA2709D78534AD229B43E0D49A721E9311166D4| |7D9981A4B3907416924620690452C6BEF2B579445E732AFD1CC2CE23EC3CC2162E6| |2020F89B8A0F22FBC67DFC811C3F231C33B224455FEE855362D5E015C025C6688AD| |0336780221F28AABB071E44F207F02F99F1061498D6809FA64A1CF2AF4891321ADE| |E441A53CB00C6E924A762E730D6E54F8018132A548281D89A019F02E033DD8A3C5C| |451EDDCEEBBDF7483F677451BDF7D6BA59D769DE6529B82CE75D960B2ECBB6CB52D| |27BAF55686C1908D28384A57B12A053ADFFF457BFE5168BF6D345FAFDCFE2D1D071| |0AF35DC17CCB746F0BAADB52C0910CEBC77DEBA77DEBBFE295EA99| |-------------------------------------------------------------------|
(and foolishly they unblocked the coh boards again.)
I looked at it, but it's from a different world than me, as is Iggy's modification of it. [and iggy knows what he's doing]
Here's my Kat/WP who I had lots of fun with but now that she's a 50 and I've got another 50 climbing up the Alpha-ness, she's just parked. This is an as-built, not a plan.
Though you have to kit DA twice, or pop an insp, Trixi is indestructible. And she costs about two cents to make. No real pricey uniques, as a /wp doesn't need them. +25 regen is a joke with RttC running.
But, capping is very cool, as you did, if you're going to solo, etc. But defense debuffs, that's the only thing that'll get you killed. It's the only thing that can kill any kat/wp.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;747;1494;HEX;| |78DA6554DB52134110EDCDC52509845C08845C6043C22DF748DE2901AD42491555A| |078872519C8966B482529459FFC012FA5BEFA1BBEF8E4EF28A83F60C59EEE216065| |2BA93373E6744FF7D999AD9D6E8C02BC5905CDBF6E9BDDEEFE4EBD63B6DBA2E3AE9| |9C7563DB3DBB14E2D63BD69DACF8C1B3B6B7737B7768D179669EC5A3DB365542AE5| |95EB551D00221771FB35610B51BC63E2BA191BB01BE248B4BAA2B867D976FBE4A5E| |804375B4DD111AD5EF162E0DD3E39B18B3B6D211A6334BC651D377B56EBD8C7335B| |4EC769BC25CC86E8749B563B74B36DD58B6BB6F95AECD7CC6E4F745E45B19C79FCB| |F9575D1D377C3770740081C073833C071885004571D2103AE0691D7044205EEC928| |4D45557050806B55846518296B5230E2C5359713BC19D22B78A7AB280CD36CA2469| |F33B408FC3FB08224F8CF10621038A7D97D8C72F2660EA74C94878084308424CCC1| |1C0ADC4AE0CE2144219423DD04C30714E8B473DFAD1FD14E134D82C920953BE9238| |8CE10194D123CC0280FA705CF5F90A5EC21E563CAE99BC2C118C464DF8B10937D2F| |406285E0BD2E97B8A2B12FD8451012394A3A1364631EA2625CE392C6B9A999695E9| |A59A58CC63AC3570C2F81F10D21011F75998B1D0CB283297630C50EA6D8C1F41903| |3BF808A3C2CAA0B04106A519320645692888705A2DB289E087CC6D9087C1892B532| |A748A7BCC540916B8D54F289856154D738F0B070C87048B758606833C4039788C51| |7165643C8083342C0729DF72986713D4BD0B7549A54B06489095BA3C64A52009D90| |842193EA36E565531CBBEE4D9973CFB92675F0AD29738147ED2CCA3CBE3C36F782E| |EE04F0824FE77B219D98F7F00B29A429451A9796947A29455408A99C3A22399DD54| |F75796D384331C45C49E1135D16CBFA325B9F700D2E20FEF081EA55C6E990A2EC90| |A832C4AC0C315B579925DA6DDB35B881A0A9A3788E7755534D680592FDBAA4348D2| |34B0CBF2F571C1ADFC2121FDF0A5FC63F57057CC82AFFC1AC6BF0EDE897876AF604| |B06766FAFF0085EEC891| |-------------------------------------------------------------------|
hm, well thats pretty good. i always feel weird 3 slotting combat jumping and things like that, and strength of will is kind of a throw away, but its not a lot of slots anyway. also you had some left to throw a utility slot into tactics and build up to improve those powers. thats really nice to have too. thanks for the ideas
hey, i managed to eavesdrop another thread and the solutions for survivability were pretty varied. some really went for the +hp, some for defense, etc etc etc. anyway, this was my idea to try to bridge those two ways of thinking. its fairly expensive but could be worse. its got melee/lethal softcapped with one application of divine avalanche, which was what i was hoping for. has good recharge (in my opinion) and some good hp/regen.
please have a look and let me know if theres any glaring oversights. im quite new to willpower.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
will scrappah: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(5), Hectmb-Dmg:50(7), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(15), Achilles-ResDeb%:20(15)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37), S'fstPrt-ResDam/Def+:30(37)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5)
Level 4: Fast Healing -- Numna-Regen/Rcvry+:40(A), Numna-Heal/EndRdx/Rchg:50(13), Numna-Heal/Rchg:50(43), Numna-EndRdx/Rchg:50(43), Numna-Heal:50(45), Numna-Heal/EndRdx:50(46)
Level 6: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def:50(42)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(9), KntkC'bat-Dmg/Rchg:30(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), LkGmblr-Rchg+:40(11), LkGmblr-Def:50(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tactics -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(42), GSFC-ToHit:50(43), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(19), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Dmg/EndRdx:50(40)
Level 20: Quick Recovery -- P'Shift-End%:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(48)
Level 22: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(39)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soaring Dragon -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(31), C'ngImp-Acc/Dmg/Rchg:50(34), LdyGrey-%Dam:50(36)
Level 28: Heightened Senses -- RedFtn-Def:50(A), RedFtn-EndRdx:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx/Rchg:50(48)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/Rchg:40(36)
Level 32: Golden Dragonfly -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FotG-ResDeb%:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/Rchg:50(40)
Level 38: Build Up -- RechRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Physical Perfection -- Numna-Heal:30(A), Numna-Heal/EndRdx:30(50), Numna-Heal/Rchg:30(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(39)
Level 2: Stamina -- P'Shift-End%:50(A)
again though i want to thank all the people who talk about these builds on the boards. without other people to bounce ideas off, it'd be very difficult to find our way.