Arch/TA help please
Here are some ideas... This build gets you to the S/L/E/R softcap. (with 2 caveats... You have to go with T4 Nerve Alpha, and get a Glad. Armor proc.) However, I have a similar build on my Kin/Arch defender and it is very survivable. (just keep some break frees on you)
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Entangling Arrow -- TotHntr-Acc/Immob/Rchg:50(A), TotHntr-Immob/Acc:50(17), TotHntr-Dam%:50(17), TotHntr-Acc/Rchg:50(43), TotHntr-EndRdx/Immob:50(46), TotHntr-Acc/EndRdx:50(46)
Level 2: Flash Arrow -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-%Dam:30(9), Cloud-ToHitDeb:30(11), Cloud-Acc/ToHitDeb:30(11), Cloud-Acc/Rchg:30(13), Cloud-ToHitDeb/EndRdx/Rchg:30(13)
Level 4: Fistful of Arrows -- Acc-I:50(A)
Level 6: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(9), Thundr-Acc/Dmg:50(34), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42)
Level 10: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(37), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40)
Level 14: Snap Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(15), Thundr-Dmg/EndRdx:50(15)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Plct%:50(19), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(21)
Level 18: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 20: Acid Arrow -- RechRdx-I:30(A), ShldBrk-Acc/Rchg:30(23), ShldBrk-Acc/EndRdx/Rchg:30(31), Achilles-ResDeb%:20(34)
Level 22: Ranged Shot -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/EndRdx:50(25), ExecCtrt-Dmg/ActRdx:50(29), ExecCtrt-Dmg/Rng:50(29), ExecCtrt-Dmg/Rchg:50(31), ExecCtrt-Stun%:50(40)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Disruption Arrow -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(42)
Level 32: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Oil Slick Arrow -- Ragnrk-Dmg:50(A), Posi-Dmg/Rchg:50(36), RechRdx-I:50(36), Det'tn-Dmg/Rchg:50(36), LdyGrey-%Dam:50(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(50)
Level 47: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 49: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(50)
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), EndMod-I:50(23)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 27.88% Defense(Energy)
- 27.88% Defense(Negative)
- 6% Defense(Psionic)
- 10.38% Defense(Melee)
- 31% Defense(Ranged)
- 8.5% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Immobilize)
- 63.75% Enhancement(RechargeTime)
- 53% Enhancement(Accuracy)
- 23% FlySpeed
- 80.32 HP (7.499%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 8%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 23% (0.384 End/sec) Recovery
- 30% (1.341 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 8.165% Resistance(Cold)
- 23% RunSpeed
- 2.5% XPDebtProtection
i hadnt even considered the glad proc. using that i seem to be able to not only get to the ranged softcap, but also slot my powers more for their intended purposes. what do you think of this one:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg:50(A)
Level 2: Flash Arrow -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(31), Cloud-%Dam:30(34)
Level 4: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(27), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(45)
Level 6: Glue Arrow -- P'ngTtl--Rchg%:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl-Acc/EndRdx:50(34), P'ngTtl-Dmg/Slow:50(45), P'ngTtl-Rng/Slow:50(46), P'ngTtl-Acc/Slow:50(46)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg:50(21), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(23)
Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(11)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(13), BasGaze-Rchg/Hold:30(13), BasGaze-Acc/Rchg:30(19)
Level 14: Explosive Arrow -- Posi-Dam%:20(A), Posi-Dmg/EndRdx:20(15), Posi-Acc/Dmg:20(15), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(43)
Level 16: Poison Gas Arrow -- LgcRps-Acc/Sleep/Rchg:50(A), LgcRps-Acc/EndRdx:50(17), LgcRps-Acc/Rchg:50(37)
Level 18: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel:50(37)
Level 20: Kick -- P'ngS'Fest-Dmg/Rchg:30(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(42)
Level 24: Weave -- RedFtn-Def:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def/EndRdx:50(40), RedFtn-EndRdx/Rchg:50(46)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
Level 28: Acid Arrow -- AnWeak-DefDeb/EndRdx/Rchg:50(A), AnWeak-Acc/Rchg/EndRdx:50(43)
Level 30: Disruption Arrow -- RechRdx-I:50(A)
Level 32: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%:20(A), AirB'st-Dmg/Rchg:50(36), Det'tn-Dmg/Rchg:50(36), LdyGrey-DefDeb/Rchg/EndRdx:50(36), LdyGrey-DefDeb/Rchg:21(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39)
Level 41: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Rchg:30(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(48), Mantic-Acc/ActRdx/Rng:50(48), Mantic-Dmg/ActRdx/Rchg:50(48), Mantic-Dmg/EndRdx:50(50)
Level 49: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5)
I think your build is a good job. Just so you are aware, I hear the Gladiator 3% def IO is running about 3 billion inf so I hope that is in your budget.
I didn't change anything that would lose you your 45% ranged, but just threw a few ideas out there. I put the Perception IO in Aim, as I find it mega nice to have it when fighting Night Widows, etc. Your mileage may varry.
I threw a proc into Explosive Arrows for more damage, and several procs into Acid Arrow for lots of damage fun. It could probably still use an Acc IO. Additional -Def isn't needed in the power unless you are missing a lot.
I added the +to Hit IO into Maneuvers. That adds about ten percent accuracy to all powers. A good deal for one slot.
I fiddled with Oil Slick just a bit, adding more damage.
These are just ideas that might help some but feel free to ignore any you don't care for.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
A Few Ideas: Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg(A)
Level 2: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(31), Cloud-%Dam(34)
Level 4: Fistful of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(27), Posi-Dmg/Rng(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(45)
Level 6: Glue Arrow -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(11), P'ngTtl-Dmg/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(17), P'ngTtl-Rng/Slow(19), P'ngTtl-Acc/EndRdx(34)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23)
Level 10: Aim -- Rec'dRet-Pcptn(A)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(13)
Level 14: Explosive Arrow -- Posi-Dam%(A), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(43), ExStrk-Dam%(45)
Level 16: Poison Gas Arrow -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Acc/EndRdx(17), LgcRps-Acc/Rchg(37)
Level 18: Hover -- Zephyr-ResKB(A), Zephyr-Travel(37)
Level 20: Kick -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx(25), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(46)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(46)
Level 28: Acid Arrow -- Achilles-ResDeb%(A), Posi-Dam%(42), ShldBrk-%Dam(43), LdyGrey-%Dam(46)
Level 30: Disruption Arrow -- RechRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), AirB'st-Dmg/Rchg(36), Det'tn-Dmg/Rchg(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39)
Level 41: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Rchg(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Dmg/EndRdx(50)
Level 49: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Hi. I've read Silas Corruptor/support guides (thanks a lot for all that info by the way) and come to the conclusion, that given the range of all the notable powers, i'd try to go for ranged defense cap/hover. but for the life of me i cant seem to reach the cap without totally sacrificing some of the utility of the build. does anyone have any ideas?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Entangling Arrow -- TotHntr-Acc/Immob/Rchg:50(A)
Level 2: Flash Arrow -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-%Dam:30(9), Cloud-ToHitDeb:30(11), Cloud-Acc/ToHitDeb:30(11), Cloud-Acc/Rchg:30(13), Cloud-ToHitDeb/EndRdx/Rchg:30(13)
Level 4: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg:50(48), Posi-Dmg/Rchg:50(48)
Level 6: Glue Arrow -- P'ngTtl-Rng/Slow:50(A), P'ngTtl-Acc/EndRdx:50(45), P'ngTtl--Rchg%:50(45), P'ngTtl-EndRdx/Rchg/Slow:50(45), P'ngTtl-Dmg/Slow:50(46), P'ngTtl-Acc/Slow:50(48)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43)
Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(31)
Level 12: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(37), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40)
Level 14: Snap Shot -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(15), Thundr-Dmg/EndRdx:50(15), Thundr-Acc/Dmg:50(17), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(25)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Plct%:50(19), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(21)
Level 18: Stealth -- LkGmblr-Rchg+:50(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg/EndRdx:30(A), AnWeak-DefDeb/EndRdx/Rchg:50(23), ShldBrk-Acc/EndRdx/Rchg:30(31), ShldBrk-DefDeb/EndRdx/Rchg:30(40)
Level 22: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Dmg/ActRdx/Rchg:50(25), Mantic-Dmg/EndRdx:50(29), Mantic-Acc/ActRdx/Rng:50(29), Mantic-Acc/Dmg:50(31)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(34)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Disruption Arrow -- RechRdx-I:50(A)
Level 30: Invisibility -- LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg:20(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36), Posi-Dam%:50(37)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 49: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod:50(34), P'Shift-EndMod/Acc:50(42)