Originally Posted by Golden Girl
From the Beta Server, the current requirements to get Tier 4 Alpha with only Shards and no TF/Trial component drops is 384 Shards, plus 400 million inf.
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Soloability and End Game
88 shards for a Notice? Damn....
I was thinking around 30.
Back to team or die.
Edit - removed my original edit
Can I ask you a serious question: what did you expect?
Did you really expect to only use a hundred or so shards to get all 4 alpha tiers?
Really, the level of people pretending to be disgusted here when they knew it would be a commitment to do it solo is staggering. Almost as if, no matter what the devs do, you would find some way to complain about it.
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Don't forget that this is still at the testing phase - and from the way the time limit for side switching was greatly reduced based on feedback during the GR beta, it's quite possible that these figures could also be adjusted before I20 goes live.
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I've heard that.
I'm not sure - Leandro gave the figures on the Beta Testers channel - it's 88 Shards for each Notice fo the Well, + 32 for the Favor of the Well, and 100 million Inf per NotW.
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- Common Salvage: 4 shards
- Uncommon Salvage: 12 shards (8+Common)
- Notice of the Well: 88 shards (40+Uncommon*4) + 100,000,000 Inf
- Favor of the Well: 208 shards (32+Notice*2)
Using these numbers, the Alpha slot thingies cost:
- Common Alpha: 12 shards
- Uncommon Alpha: 32 shards (20+Common)
- Rare Alpha: 128 shards (96+Uncommon) + 100,000,000 Inf
- Very Rare Alpha: 480 shards (224+Rare*2) + 400,000,000 Inf
Please keep in mind, we don't know if the number is final yet. Just because it was visible on the Sneak Peek doesn't mean it's final. Let's have some civil feedback, not torches and pitchforks, please.
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Did you really expect to only use a hundred or so shards to get all 4 alpha tiers?
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32 gets you an Uncommon (12 for a Common, 20 more for the Uncommon part; this uses up the Common.) You will need two Uncommons (so you can make two Rares) to get a Very Rare, so that's 64 already.
88 Shards for a Notice - you'll need two of these, for two Rares. 176.
Now you need two more, to make a Favour. 176 + 32 = 208.
That's Leandro's 384. It's not counting any other costs. That's just the Notices/Favour.
Two more common components for each Rare - that's another 8 each, 16 total. We're up to 464.
The Very Rare costs another common and uncommon - 16 more.
Total cost for a Very Rare from scratch is 480 shards (and apparently 400 million inf.) Those gaining Notices in other ways only need 128 shards (some of which can come in batches of 4 by gaining common components through TFs).
If you lower the cost of a Notice to 24 shards (which was my suggestion), that makes the total cost 224 - almost a hundred more than those gaining notices in other ways.
So no, I didn't expect it to cost "a hundred or so". I was expecting a couple hundred. Considering solo shard drop rates (even running at x8), that would be months of play.
This is an awfully extensive and wordy way to say "We want to promote team play at the expense of solo players rather than embrace and support both play styles equally, deal with it or go play something else."
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Also, I embrace all attempted insults that accuse me of being more than minimally functionally literate. I use words. And I string them into complete sentences. Those sentences express complex thoughts. I freely admit this. I don't specifically do it to impress people, but if it seems like a lot of work to you, well, it just takes practice.
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If I wanted to tell you to deal with it or go play something else, I would do so. The fact that I didn't do that should tell you that I wasn't thinking that.
Also, I embrace all attempted insults that accuse me of being more than minimally functionally literate. I use words. And I string them into complete sentences. Those sentences express complex thoughts. I freely admit this. I don't specifically do it to impress people, but if it seems like a lot of work to you, well, it just takes practice. |
Sometimes it's merely someone who dearly loves to hear themselves type or who needs to show off their vocabulary in a form of linquistic self-bongering, but in debate it's a popular method distraction and evasion. Of blowing smoke in an attempt to pass off things like the cat barfing in the salad at an elaborate dinner party as something noble and enlightened rather than simple and ugly as well, a cat barfing in the salad.
Or that a devoper's decision to strongarm more players into things like team play or PvP is some sort of deeply philosophical and and esoteric process rather than an attempt to plaster over cracks in content that perhaps isn't strong enough on it's own merit to draw enough players without using some sort of advancement chokehold.
The "if you don't like it, go play something else" is taken as implied by the wall of text which you required to say "We reward team play and discourage solo play because we just want people to team rather than solo."
Can I ask you a serious question: what did you expect?
Did you really expect to only use a hundred or so shards to get all 4 alpha tiers? Really, the level of people pretending to be disgusted here when they knew it would be a commitment to do it solo is staggering. Almost as if, no matter what the devs do, you would find some way to complain about it. |
I guess now it comes down to the shard drop rate solo vs. grouped.
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So, if you defeat ten thousand enemies, you'll on average end up with exactly as many shards as someone who defeated ten thousand enemies while playing in a team of eight -- they're just likely to have done it rather more quickly.
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Measured as Shards per player per enemy defeated, the drop rate is identical between teams and solo. (The Shard drop mechanics are different to normal salvage drop mechanics, in that instead of checking for a drop and then assigning it to a random player, it checks for every player individually.)
So, if you defeat ten thousand enemies, you'll on average end up with exactly as many shards as someone who defeated ten thousand enemies while playing in a team of eight -- they're just likely to have done it rather more quickly. |
A Very Rare boost costs a bare minimum of 56 shards, no matter how you earn other parts (three uncommon components at 8 shards each and a Favour of the Well at 32 shards).
32 gets you an Uncommon (12 for a Common, 20 more for the Uncommon part; this uses up the Common.) You will need two Uncommons (so you can make two Rares) to get a Very Rare, so that's 64 already. 88 Shards for a Notice - you'll need two of these, for two Rares. 176. Now you need two more, to make a Favour. 176 + 32 = 208. That's Leandro's 384. It's not counting any other costs. That's just the Notices/Favour. Two more common components for each Rare - that's another 8 each, 16 total. We're up to 464. The Very Rare costs another common and uncommon - 16 more. Total cost for a Very Rare from scratch is 480 shards (and apparently 400 million inf.) Those gaining Notices in other ways only need 128 shards (some of which can come in batches of 4 by gaining common components through TFs). If you lower the cost of a Notice to 24 shards (which was my suggestion), that makes the total cost 224 - almost a hundred more than those gaining notices in other ways. So no, I didn't expect it to cost "a hundred or so". I was expecting a couple hundred. Considering solo shard drop rates (even running at x8), that would be months of play. |
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There's something to be said for communicating in a clear, concise fashion rather than typing primarily to hear oneself type. "Brevity is the soul of wit." There comes a point where the exercise is clearly no longer intended to inform with precision and accuracy, or to express an opinion with eloquence... but simply to provide fluff and noise.
Sometimes it's merely someone who dearly loves to hear themselves type or who needs to show off their vocabulary in a form of linquistic self-bongering, but in debate it's a popular method distraction and evasion. Of blowing smoke in an attempt to pass off things like the cat barfing in the salad at an elaborate dinner party as something noble and enlightened rather than simple and ugly as well, a cat barfing in the salad. Or that a devoper's decision to strongarm more players into things like team play or PvP is some sort of deeply philosophical and and esoteric process rather than an attempt to plaster over cracks in content that perhaps isn't strong enough on it's own merit to draw enough players without using some sort of advancement chokehold. The "if you don't like it, go play something else" is taken as implied by the wall of text which you required to say "We reward team play and discourage solo play because we just want people to team rather than solo." |
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There's something to be said for communicating in a clear, concise fashion rather than typing primarily to hear oneself type. "Brevity is the soul of wit." There comes a point where the exercise is clearly no longer intended to inform with precision and accuracy, or to express an opinion with eloquence... but simply to provide fluff and noise.
Sometimes it's merely someone who dearly loves to hear themselves type or who needs to show off their vocabulary in a form of linquistic self-bongering, but in debate it's a popular method distraction and evasion. Of blowing smoke in an attempt to pass off things like the cat barfing in the salad at an elaborate dinner party as something noble and enlightened rather than simple and ugly as well, a cat barfing in the salad. Or that a devoper's decision to strongarm more players into things like team play or PvP is some sort of deeply philosophical and and esoteric process rather than an attempt to plaster over cracks in content that perhaps isn't strong enough on it's own merit to draw enough players without using some sort of advancement chokehold. The "if you don't like it, go play something else" is taken as implied by the wall of text which you required to say "We reward team play and discourage solo play because we just want people to team rather than solo." |
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For a casual player solo, this still puts it out of reach. Assuming the RNG is average for you, expect a couple years per character if you're doing it completely solo (and not some super build that solos +4 x8).
That's an awful lot of words for "Waaaaah, I want everything to be given to me easily on a silver platter because people find it irritating to team with me for some reason."
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As for your bunkus silver platter claim, I've said quite clearly I don't want stuff for free, I just don't want to have to team to get it and I want to be able to get it without having to do some Everquest style grind. If you couldn't grasp that, then I can see why you need other people to help you play the game and feel threatened that they don't need you to play with them.
Leandro figured an "optimal" (killing a boss a minute on a constant rate) time of 400 hours to get the requisite shards. That's half as long as I've played my main all told in three years, and those 800 hours include a lot of RP time (and a fair bit of crafting; she has the Field Crafter accolade).
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Make it four+ years. Or "there really still isn't a casual friendly option".