Something I want to ask about set Inventions.


Arilou

 

Posted

To head off a few obvious questions, let me start with a little background on why I need to know this. Over the years, I've stoutly refused to use Set Inventions, and my reasons are many and varied, but I'm feeling adventurous today, so I want to at least know about the subject. I do not, however, know much of anything about Sets, so I'm here to ask, and ask probably not the questions you expect.

My first question here is actually a concern: I looked at the list of all existing Sets and decided to check what I'd need to use if I wanted to go, just for instance, for melee damage. I'm looking for something that's EASILY affordable, which means PvP, TF-only and Purple sets are out, and I'd ideally want something at 50. Well, there really is only one single melee damage set that's like that in the game, namely Crushing Impact. I don't know how expensive this is to buy, but I know I've been getting drops of the recipes a lot, and I can see it only uses common and uncommon salvage, which should be easily doable.

Here's the question, though: Is that it? Am I seriously suppose to use just this one set over and over? Or am I expected to use lower-level sets, as well? I mean, looking a level range lower, Focused Smite looks pretty "affordable" and that goes up to 40. But that's starting to become... Somewhat problematic. You'd think the difference in percentages wouldn't be too great... But it really is, to be honest. By my math, I'd need at least four 50 Set enhancements of the same one effect to achieve what three damage 50 Commons can do for me now, and even then not quite.

Long ago, I discussed dual-aspect enhancements with people, and was told that I could get higher overall percentages with dual-aspects than I ever could with single-aspect ones, but that was assuming I could stack the effects I want, and those don't really recur so much in the one set I have to look at. Mostly, I'm looking to exceed the standard Acc/End/3*Damage slotting, and I'm not sure that's doable with just Crushing Impact. Moreover, trying to get too many of that one set will most likely prove to be problematic, considering a melee character typically has seven powers that can use that one, if not more.

In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

If you are looking at getting into sets, then you have to remember the rule of 5. This refers to the set bonuses. Of course if you aren't really overly concerned with the bonuses, then frankenslotting would be best suited to you. This would just be grabbing io's that enhance multiple aspects of a power.


 

Posted

You can min max with sets if you choose. But personally, I tend to feel my way through them. I grow concept builds. And sometimes these builds are full of holes.

My approach:

Maybe one character doesn't move fast enough (especially prior to non-inherent fitness).

Maybe one character is a scrapper but in concept should be able to take a hit more like a super man or woman, and therefore could use some more resistance and defense.

Maybe another character, though not regen, should be "healthier" than normal and needs his or her health to be restoring more quickly than it does.

Basically, especially if already playing at 50, identify what feels off about your character, either concept-wise or simply based on play experience.

Then take a look first at just one or two powers you'd like to throw a set in eventually. In your example: melee damage. Take a look at the sets available. As you already asked: which one's go up to 50? What sort of set bonuses exist? +10% on regen? Okay. Does that fill a hole in your character? Or amplify them in a way you think you might appreciate?

Also notice that many sets with proc inventions can only have that proc slotted once. So if you are trying make the most of bonuses that kick in only when all six pieces are slotted in one power, know that you'll only be able to do this once for any given set with a UNIQUE proc in it. It's usually in the top tier where you find resistance bonuses for either toxic or psionic damage types.

Lastly, remember the "rule of 5." The game system will only allow your character to get up to 5 bonuses of any type. So you can only get a damage boost bonus from five different sets. Slot a sixth set with yet another damage bonus and the lowest of all six will be eliminated.

Overall, I tend to diversify. It helps make my squishies less squishy. My tanks do more damage. Certain characters more fleet of foot. Etc. etc.

It certainly can be overwhelming if you try to min max it and the thought of spreadsheets or hero builders turns you off. But know that you can swim through the system quite fluidly, further realizing your most super supers and making feasible some more oddball builds without once opening up a hero building aide. I do it all the time. Concept builder. Role player. Never power leveler. And I feel no need to min max with the system. It's quite enjoyable actually.

But start small and nibble at it. No need to memorize which sets have a six slot bonus that really helps your controller with status protection. You can always ask. Or simply give it time and you'll discover some of the goodness that is out there.

Good luck Sam and have fun with it should you take the plunge. It really is hard to do anything wrong in this game. Honest.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
My first question here is actually a concern: I looked at the list of all existing Sets and decided to check what I'd need to use if I wanted to go, just for instance, for melee damage. I'm looking for something that's EASILY affordable, which means PvP, TF-only and Purple sets are out, and I'd ideally want something at 50. Well, there really is only one single melee damage set that's like that in the game, namely Crushing Impact. I don't know how expensive this is to buy, but I know I've been getting drops of the recipes a lot, and I can see it only uses common and uncommon salvage, which should be easily doable.

Here's the question, though: Is that it? Am I seriously suppose to use just this one set over and over? Or am I expected to use lower-level sets, as well?
There's an actual term for using different sets in one power: frankenslotting. I do it a little bit, if I really need a certain type of set bonus and there's more than one set for a type of power that gives it, or if the use of one set doesn't satisfy my personal requirement for enhancement on a power.

Note that this question arises particularly as a result of the restrictions you've set.

Quote:
Mostly, I'm looking to exceed the standard Acc/End/3*Damage slotting, and I'm not sure that's doable with just Crushing Impact. Moreover, trying to get too many of that one set will most likely prove to be problematic, considering a melee character typically has seven powers that can use that one, if not more.
Well, there's nothing saying that you have to slot every power with a set.

Quote:
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
If you're not worried about overstacking set bonuses, perhaps a little. You may want to mix and match different sets or sets and IOs/HOs if you really don't want to use sub-50 sets. Really, it depends on what kind of set bonuses you're looking for. If you're looking to stack a lot of a particular kind of set bonus, you will have a lot of trouble attempting to ignore sets that have at least one Rare recipe.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
I've been out of the game for awhile (just re-subbed last weekend) but I can take a stab at this question.

Answer: It depends.

It really does. It depends on the Set you are looking at, your patience level and the amount of inf you are willing to spend.

I've gone as low as level 35 for some enhancements on characters that I don't really feel the want to min/max to very high levels but most of the time I dabble in the 42-50 range because I have plenty of patience to wait for my bid to be fulfilled.


 

Posted

Quote:
Originally Posted by Clouded View Post
It really does. It depends on the Set you are looking at, your patience level and the amount of inf you are willing to spend.
Point for point: any that go up to 50, none, not very much.

Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.

I don't really have a lot of patience. At all. I have no problem with planning ahead of time, provided it's done once and over with, but having to constantly remember which recipes I need and what salvage I should keep and what I should dump has the potential to be game-breaking for me, especially since the game lacks the ability to track this for me.

I don't want to spend a lot of INF for the simple reason that I don't have a lot of INF to spend, and from everything people have told me on how to get a lot of INF, I don't want to bother. Ever. Not my kind of game.

I should also note that I'm really not interested in set bonuses. That's not to say I DON'T want to have them, but I wouldn't go out of them. The best ones are also the most expensive and rarest, and going for one often means slotting things I don't want to slot. It's especially difficult, it seems, when I want level 50 Sets that don't include rare enhancements. I haven't checked the other enhancement types, but I only found one of those for Melee Damage, and considering this is 90% of all my characters, it's fairly important.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Something to remember when picking up inventions--if you choose to do so--is that often, some of the best set bonuses are the ones on the lower level inventions. (Note that this is not *always* true)

Example: Kinetic Combat--Raises your SL defense by a whopping 3.75%. Get a couple of those and you're well on your way to softcapping smashing/lethal defense.

Example #2: Shield Breaker--For similar reasons.

Example #3: Decimation--5 slot it for a large boost to recharge, and a small +max end.

The difference in percentages really aren't all that much, any don't forget that we have alphas now to make up for any deficiencies. Frankenslotting also works by getting you the maximum percentages in the minimum slots...you just have to forgo getting the set bonuses.

If all else fails, grab mids (if you don't have it already) and experiment to see what the set bonuses (and slotting percentages) do to your build.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I should also note that I'm really not interested in set bonuses. That's not to say I DON'T want to have them, but I wouldn't go out of them. The best ones are also the most expensive and rarest, and going for one often means slotting things I don't want to slot. It's especially difficult, it seems, when I want level 50 Sets that don't include rare enhancements. I haven't checked the other enhancement types, but I only found one of those for Melee Damage, and considering this is 90% of all my characters, it's fairly important.
Then your goal should be purely Frankenslotting, and sets should be avoided for now. The true benefit of sets are the set bonuses, things that allow players to cap their defense, or get insane recharge amounts. If we're looking for the most bang for the bunk in that one particular power, then Frankenslotting is the way to go, and you should worry about sets as a whole (as in a full set of Crushing Impact over only one or two in a power) only when you're interested in the 7% Accuracy bonus, or the 5% Recharge bonus.

Quote:
Originally Posted by Samuel_Tow View Post
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
The answer here depends on the amount of funds you have to expend, as well as a bit of your level of patience. If your goal is Frankenslotting, then lower level IOs shouldn't really enter too often, and you should expect to sacrifice level only when funds or patience wear out.


 

Posted

If you're going from six-slotted with common level 50 IOs to six-slotted with set level 50 IOs, you will probably see a decease in enhancement to something (but likely see increase in enhancement elsewhere, likely something you hadn't enhanced before). Most damage IO sets will hit ED-caps on damge six-slotted from level 30 up.

But the real reason to slot set IOs is for set bonuses; if you're not interested in them, there's probably not a lot of reason to start slotting sets (frankenslotting, on the other hand, could be beneficial, if approached correctly.)


 

Posted

This may seem counter-intuitive but on my non-main characters, I have found the simplest way to make use of set IOs is with the unique/special ones.

For example, a corruptor in the low 20s is emailed a few million and spends it on the Karma knockback IO. Or he could use the merits gained from arcs for it. Or do tips in the 20s for an alignment merit. Just a single enhancement, in hover or combat jumping. But the effect of not being knocked around is immediately noticeable and useful.

Note that, depending on secondary effects, most attacks can take non-damage sets. An Acc/End/Rech IO from a stun or knockback set can be quite useful.

Note also that rarity does not always equal cost. An uncommon ranged attack set will probably cost more than a rare sleep set.


Generally, I see three ways one may make use of the invention system.

1. Global/unique IOs in "spare" slots. Like the -KB example above. Also, stealth IOs in travel, Kismet +accuracy, LOTG +recharge, Miracle/Numinas +recovery and so on. Little to no planning needed. With merits, they are simple (if time consuming) to acquire even solo.

2. Replacing commons to reach ED caps on more aspects. For example, take a melee attack with acc/end/3*dam.
At 50, 1 each of acc, end and dam provides +42% to each aspect.
Replace them with Crushing Impact Acc/Dam, Dam/End, Acc/Dam/End.
Combined these provide +47% Acc, +47% End and 74% Dam.
So, one of the 2 remaining damage commons can be removed and its slot moved to another power.
Or one could replace damage commons with Dam/Rech set IOs, to use the power more often - if one of them is from the same set then they also provide +7% global accuracy, which is nice.
Or one could replace a damage common with a Acc/End from another set, to bring those variables closer to ED cap.

3. Gaining set bonuses. This is when one slots sets primarily based on their set bonuses rather than enhancement values. By stacking bonuses of the same type some "interesting" results can be achieved. Softcapped defenses, perma-<awesome click power> and so on. Even without purples, one can do much.


Of course these ways are not mutually exclusive and a combination may well work best, depending on situation.

I hope this gives you, and others interested, some insight.


I do not suffer from altitis, I enjoy every character of it.

 

Posted

6 months ago I started looking at invention sets. I made lots of common IOs but I didn't really care about invention sets.

Now, I use IO sets heavily on 3 characters and I am working on getting more sets.

I would suggest reading some of the forum posts about Wentworths. Very helpful for generating funds.

Get Mid's build planner if you don't have it already.

There are lots of different ways to focus on IO sets.

1. Build for max defense. Quite a few sets are still really valuable because they boost defense. Kinetic Combats come to mind.

2. Build for max recharge. Many characters benefit from more recharge.

3. Frankenslotting. Trying to max out enhancement values per enhancement slot.

4. One slot wonders. Luck of the Gamblers and other Uniques like Steadfasts and Numinas. Also includes using procs.

5. Mixing and matching. Get as much as you can from recharge, defense, Frankenslotting and one slot wonders.


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Posted

I'm not big on Inventions either and have only recently started slotting them. Likewise, I've never had vast reserves of inf so I've avoided expensive PvP/Purple sets as well.

My primary is a Mastermind so I've gone for the cheaper Pet Sets (Blood Mandate) and a single ranged set (Thunderstrike). My consideration for taking them was will the Damage and Accuracy be comparable to Basic IO slotting.

I've also substituted a Chance to Hold proc (Devastation) in my ranged attack.

Before this last set of changes, the only IO set I had was a travel set - Freebird in Fly. I've also recently added a Winter's Gift Slow Res into Hover (since they're in season).

Otherwise, I'm still on Basic IO's and perfectly happy!


 

Posted

Crushing Impact is actually a good set that pretty much any character can get use out of. If that's the only set you're willing to slot, who cares; it grants HP, accuracy, and recharge bonuses.

Now, I'm not sure how you slot with SO's, but usually if you slot a set, the accuracy enhancement is lower than the standard 2 accuracy enhancements in a power. In the case of Crushing Impact's, it's 68%.

However, set bonuses will fill up those holes, especially if you slot a bunch of sets. Crushing Impact's grant a 7% accuracy bonus which bumps up that 68% value to 75%. Even if you just use cheap sets, slotted right, you'll definitely see a performance boost in your characters.


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Posted

If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Point for point: any that go up to 50, none, not very much.

Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
I'm guessing you haven't looked closely at Frankenslotting yet.

Quote:
Originally Posted by Mr_Right View Post
Then your goal should be purely Frankenslotting, and sets should be avoided for now. The true benefit of sets are the set bonuses, things that allow players to cap their defense, or get insane recharge amounts. If we're looking for the most bang for the bunk in that one particular power, then Frankenslotting is the way to go, and you should worry about sets as a whole (as in a full set of Crushing Impact over only one or two in a power) only when you're interested in the 7% Accuracy bonus, or the 5% Recharge bonus.



The answer here depends on the amount of funds you have to expend, as well as a bit of your level of patience. If your goal is Frankenslotting, then lower level IOs shouldn't really enter too often, and you should expect to sacrifice level only when funds or patience wear out.
See, the thing is, the multi-aspect set items enhance more than regular IOs or SOs; it's just split 2, 3, or 4 ways. I love Frankenslotting. It's efficient enough that even lower-than-50 IOs can hit the ED caps on various attributes.

For example, I recently mixed some level 35 ranged set IOs. Normal SO slotting for six slots would be something like:

33% end red
33% acc
95% damage
33% recharge

With these level 35s, I got:

36% end red
36% acc
95% damage
95% recharge

and if you want to use 50s you can do better on the end red and acc.

One of my melee characters gets partial set bonuses and uses level 45 set IOs (why 45? uh...early attempt, I was a newb) to get:

82% end red
69% acc
95% damage
95% recharge

That kind of thing blows away classic SO slotting. And again, if you like 50s, you will get better values than I did.

Another gets this on a stun power:

90% stun
90% acc
90% recharge
30-something % end red

using some level 30 IOs mixed in.

If I were you, I'd totally ignore whether something is a TF drop. Everything is going to cost you some money now though, or merits, and you might want to reconsider earning a little bit. Frankenslotting is really very, very nice.


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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Crushing Impact is actually a good set that pretty much any character can get use out of. If that's the only set you're willing to slot, who cares; it grants HP, accuracy, and recharge bonuses.

Now, I'm not sure how you slot with SO's, but usually if you slot a set, the accuracy enhancement is lower than the standard 2 accuracy enhancements in a power. In the case of Crushing Impact's, it's 68%.

However, set bonuses will fill up those holes, especially if you slot a bunch of sets. Crushing Impact's grant a 7% accuracy bonus which bumps up that 68% value to 75%. Even if you just use cheap sets, slotted right, you'll definitely see a performance boost in your characters.
Yep. If you're only going to be interested in one set, you could do a lot worse than Crushing Impact.


To Sam, it sounds to me, though, like Frankenslotting is going to be what you're really looking for. I would encourage you to try to put aside your distaste for sub-50 pieces and try to look at it from the perspective of the enhancement values granted accounting for ED. Using some combinations of level 50, level 40, level 35, and even lower you can still get up into the upper ED thresholds that you would run into with all 50's. Basically you're 'wasting' less of the bonuses. I'm at work so I can't get into Mid's but I could work up an example for a melee slotting when I get home (assuming no one beats me to it)


@Quasadu

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Posted

Quote:
Originally Posted by Sailboat View Post
If I were you, I'd totally ignore whether something is a TF drop. Everything is going to cost you some money now though, or merits, and you might want to reconsider earning a little bit. Frankenslotting is really very, very nice.
It's also worth pointing out that nothing is a TF drop, strictly speaking, since TF's don't drop anymore. It's better to consider them rare drops which come from random merit rolls.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
Level 50 sets on level 50 characters bug me. A lot.

When you exemp down to more than 3 levels below the set, you lose the set bonuses. Set bonuses are more important than the small effectiveness increase you can get from frankenslotting. Being able to slot 5 crushing impact for 25% global recharge (that is not effected by ED) is pretty sick.

Pimping your 50 from SO's to full blown IO sets chosen to fill out your purpose (usually either recharge or defenses) can be like upgrading from a toyota to a BMW so you drive in style.

Upgrading your 50 from SO's to IO set frankenslotting is like upgrading your toyota to a BMW just because the BMW has a nice stereo in it. Yeah, it's an undeniable upgrade, but you're kinda missing the point.

If you want to get yourself decked out in IO sets, I think you're approaching it backward. Don't choose sets and settle for what bonuses they give you. Look at set bonuses and then find the sets that give you that bonus. Yes, you might end up slotting some sub50 sets. The thing to keep in mind is that yes, you might be giving up 5-10% damage/range/recharge/whatever by switching that one power to a sub50 set however it is giving you 5% recharge (not effected by ED) to EVERY POWER your character has, including the one it is slotted into. Global bonuses are extremely powerful and with a little work can take your character from being powerful to being an unstoppable killing machine.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.
Well.. I don't think that's his attitude here. It sounded more to me like "okay I'm willing to dip a toe in the water to see what all the splashing and cheering is about, but I'm not willing to just dive in head first."

Sets can be daunting to someone who hasn't looked at them in a lot of ways, and it's fair enough to set yourself some limits on how deep you want to go to begin with. It's been my experience that once people get a taste of the advantages and see how easy it actually is, then they start opening up to more. So I am happy to give advice on the little steps that may eventually lead to a casually purpled warshade - or may just lead to a small step up in performance and hopefully enjoyment for someone.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Mr_Right View Post
If your goal is Frankenslotting, then lower level IOs shouldn't really enter too often, and you should expect to sacrifice level only when funds or patience wear out.
Something I want to clarify a tad. When I say using "Sets," what I mean is using Set Inventions Enhancements. I'm most likely using the incorrect term, but I just mean the enhancements that are part of specific Sets and listed Uncommon and up, as opposed to Common Inventions, which is what I use now. My bad.

Yes, I do mean frankenslotting and frankenslotting is what I want to look for.

Quote:
Originally Posted by Charcoal_EU View Post
Note that, depending on secondary effects, most attacks can take non-damage sets. An Acc/End/Rech IO from a stun or knockback set can be quite useful.
Good point, that I had completely forgotten. Offhand, I can't think of too many attacks that only ever just do damage, and those would probably come down to Fire-based attacks and I think a few powers from Dual Blades. I should check what sets my powers take before checking what sets they can use. Thank you.

Quote:
Originally Posted by Charcoal_EU View Post
Replacing commons to reach ED caps on more aspects. For example, take a melee attack with acc/end/3*dam.
At 50, 1 each of acc, end and dam provides +42% to each aspect.
Replace them with Crushing Impact Acc/Dam, Dam/End, Acc/Dam/End.
Combined these provide +47% Acc, +47% End and 74% Dam.
That sounds like an interesting idea, and a good way to save a slot. I take it the triple-aspect enhancement isn't ungodly rare and expensive and all that? ParagonWiki lists it as Uncommon and dropping from enemy defeats, but their Set recipes being unpurchasable concerns me, since I know there's almost never any supply for most of them, and they come in all levels, not just the 5-level increments that Commons come in.

Quote:
Originally Posted by newchemicals View Post
I would suggest reading some of the forum posts about Wentworths. Very helpful for generating funds.
I want to make a point of saying this: I refuse to play the Market game. Ever, for any reason. The less time I have to spend on the Market, the happier I'll be and the less likely I am to rant about something unrelated. As I said before, my patience for Marketeering does not exist. It's just about enough to snag a full set of commons even if I have to pay 40 million for them (which I had to, last time), though I could see myself staggering Set Inventions slotting over the 50-to-Incarnate process. But not by too much.

Point is, I want to kill stuff, not play broker. In fact, this is one of the VERY few things that's likely to make me ragequit out of the game in very short order.

Quote:
Originally Posted by SpittingTrashcan View Post
If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.
I'm not doing this to shut people up. Over the years, I've grown quite good at ignoring Inventions-related build advise What keeps bringing me back to Inventions is the concept of "frankenslotting," a concept made all the more relevant with the advent of the Incarnate system, which is itself essentially a more limited example of just that. If the game offered me set-bonus-less multi-aspect COMMON enhancements with recipes available at the university and comprised of common salvage, I would go for that in a heartbeat. I actually enjoy the math of multi-aspect slotting, and would very much like to experiment with that.

Unfortunately, this comes with the baggage of Sets, which is opportunity cost, specific set limitations, the inability to slot the same enhancement twice in the same power and the need to hide those behind ever more elaborate group events. I want to see if it's possible to use Inventions as a frankenslotting alternative that doesn't shaft some characters, isn't hideously expensive and doesn't come with too many strings attached. I'm really not trying to solve performance issues, or indeed even min-max all that much. I just enjoy the math and the slotting of multi-aspect enhancements, and like it or not, the only source of multi-aspect slotting in this game is Set Inventions.

Well, and Hydra/Titan/Hamidon enhancements, but I don't count those.

Sadly, I don't think this is going to happen, exactly because I'm "missing the point," as it were, in that Set Inventions aren't about the multi-aspect frankenslotting, or at least not as much as they are about the set bonuses. And "set bonuses" as a concept is something I've hated in every game that has ever had it, including Diablo 2 which is where I first saw it. The last thing I want is to provide performance stats in packages where most of the stuff I don't want and all of the stuff is both very minor and very specific. Like I said, my problems with Set Inventions are many and varied, but one of the things I DON'T have a problem with is the concept of multi-aspect enhancements. Who knows, maybe we'll get some of those that aren't tied to Sets in the future. I sure hope we do.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Sam,

you will see a significant improvement in each character using just crushing impact (melee), thunderstrike (ranged), doctored wounds (heal), red fortune (def) detonation (TAOE) and multi-strike (PBAOE).

Its not fully optimising, but all of those sets have decent set bonuses and are affordable as well as looking after the key parts of each power to enhance.

Mez sets, are generally cheap for a controller, same as pet sets. So feel free to fiddle much more with those.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

One thing I don't think has been said yet:

If you don't want to use much inf you should look at recipes between levels 46 and 49, those are usually way cheaper (up to 50% I've noticed) than their level 45 or 50 counterparts for no noticeable loss (25.8% enhancement value vs 26.1%, for example). Crafting a level 49 IO also costs only half of what a level 50 would. Then there's also the thing that because recipes/IOs at levels divisible by 5 are for one reason or another more sought after the 46-49 ones often have better availability, and, as I said, cost less.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

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Posted

Quote:
Originally Posted by Samuel_Tow View Post
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
You don't have to do anything in particular--you can mix sets within a single power (in fact, that's often a good idea, even if you're minmaxing set bonuses), you can mix sets with common IOs, you can mix them with HOs...all sorts of options. Some of them will be more effective than others, but which ones depends at least in part on your character and your playstyle. That said, given your criteria, looking at sets below your level for some things will likely get you better results.

First, to clear up something about rarity: Rarity of a recipe does not always correspond to its price. Crushing Impacts, I believe, are relatively pricey (though the price is offset somewhat by the fact that you don't need any rare salvage to make them). Some rare recipes, on the other hand, are dirt cheap just because no one wants them.

Now, as to what you get out of a set--let's take your comparison of Focused Smite against your common IO standard. I put them into Mid's, and got these numbers:

Acc/End/3*damage
Acc--42.4%
Damage--99.08%
End--42.4%
Total enhancement in 5 slots: 183.88%

Focused Smite (using the four IOs with a damage component), plus a Smashing Haymaker Damage/End
Acc--43.43%
Damage--97.19%
End--47.06%
Recharge--43.43%
Total enhancement in 5 slots: 231.11 (Plus some particularly crappy set bonuses, because Smite is a lousy set for bonuses.)

You get slightly more accuracy and endurance reduction, a tiny bit less damage, and a whole bunch of extra recharge for the same slots this way. Even with the lousy set bonuses, you come out ahead frankenslotting with cheap, lower-level set IOs. (I haven't checked the prices on Focused Smite and Smashing Haymaker, but Smite ought to be very cheap--Haymaker may be a bit more, since it has at least one bonus that isn't terrible.)

Slotting with Crushing Impact instead (the 3 dual-aspects and the Acc/Dam/End), you get
Acc--47.7%
Damage--95.11%
End--47.7%
Recharge--26.5%
Total enhancement in 4 slots: 217.01%

You're still ahead, with one less slot. For a more concrete comparison, I slotted these combinations in Disembowel.

Acc/End/3*Dam
Acc: 112.14%
Damage: 244.11
End: 7.157
Recharge: 10s
(DPS 24.41, End/sec 0.716)

4 Crushing Impacts
Acc: 121.83%
Damage: 239.24
End: 6.9
Recharge: 7.9s
(DPS 30.28, End/sec 0.873)

So, in this example, spike damage goes down slightly (4.87 points), but DPS goes up by 5.87, at a slightly higher overall endurance burn. All with one less slot, and you get some bonus hit points and global accuracy out of the deal. If you keep the extra slot, you can get 4 of those 5 points of burst damage back, along with more recharge, more acc or endurance reduction, and a 5% global recharge bonus. (Crushing Impact is a really nice set.)

That's all looking at one power in isolation, of course--it doesn't necessarily mean much in-game, when it's part of an attack chain. It may help illustrate the point, however.

Also, what powersets are you looking at? Most of the melee powersets have at most 5 powers that would take Crushing Impacts, I believe, so you would need to look at other types as well.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Incidentally, Sam: It'll never get you purples or PvP IOs, but if you just keep playing your 50s, you'll get good enough drops to sell on the market well below "Marketeering" prices and still fund the purchase of a lot of recipes. I know you don't run on x8 like me, but if you keep playing your 50s you should get a purple or two at some point, and just one can go a long way towards funding non-purple IO use.


 

Posted

Another example to go with Balanced's right above. Ignore any set bonuses, as we are just interested in enhancement value.

L50 Acc/L50 End/L50 Rech/3xL50 Dmg = 42.4% Acc/End/Rech & 99.08% Dmg

L30 Focused Smite (all 5) + L40 Crushing Impact Dmg/End/Rech
= 56.5% Acc (gain of 14.1%), 58.4% End (gain of 16%), 75.27% Rech (gain of 32.87%) and 95.29% Dmg (loss of 3.79%)

Way better overall enhancement. Focused Smite recipes from L30-L40 are very inexpensive. I regularly buy L50 Crushing Impact D/E/R recipes for 100k or less, so anywhere between 40-50 shouldn't be expensive.

When frankenslotting, don't get caught up on the level of the enhancer. Focus on the overall enhancement of the power. That's all that really matters. Pick the minimum level to achieve your desired enhancement value and then anything above that is just bonus.