Something I want to ask about set Inventions.
If you are looking at getting into sets, then you have to remember the rule of 5. This refers to the set bonuses. Of course if you aren't really overly concerned with the bonuses, then frankenslotting would be best suited to you. This would just be grabbing io's that enhance multiple aspects of a power.
You can min max with sets if you choose. But personally, I tend to feel my way through them. I grow concept builds. And sometimes these builds are full of holes.
My approach:
Maybe one character doesn't move fast enough (especially prior to non-inherent fitness).
Maybe one character is a scrapper but in concept should be able to take a hit more like a super man or woman, and therefore could use some more resistance and defense.
Maybe another character, though not regen, should be "healthier" than normal and needs his or her health to be restoring more quickly than it does.
Basically, especially if already playing at 50, identify what feels off about your character, either concept-wise or simply based on play experience.
Then take a look first at just one or two powers you'd like to throw a set in eventually. In your example: melee damage. Take a look at the sets available. As you already asked: which one's go up to 50? What sort of set bonuses exist? +10% on regen? Okay. Does that fill a hole in your character? Or amplify them in a way you think you might appreciate?
Also notice that many sets with proc inventions can only have that proc slotted once. So if you are trying make the most of bonuses that kick in only when all six pieces are slotted in one power, know that you'll only be able to do this once for any given set with a UNIQUE proc in it. It's usually in the top tier where you find resistance bonuses for either toxic or psionic damage types.
Lastly, remember the "rule of 5." The game system will only allow your character to get up to 5 bonuses of any type. So you can only get a damage boost bonus from five different sets. Slot a sixth set with yet another damage bonus and the lowest of all six will be eliminated.
Overall, I tend to diversify. It helps make my squishies less squishy. My tanks do more damage. Certain characters more fleet of foot. Etc. etc.
It certainly can be overwhelming if you try to min max it and the thought of spreadsheets or hero builders turns you off. But know that you can swim through the system quite fluidly, further realizing your most super supers and making feasible some more oddball builds without once opening up a hero building aide. I do it all the time. Concept builder. Role player. Never power leveler. And I feel no need to min max with the system. It's quite enjoyable actually.
But start small and nibble at it. No need to memorize which sets have a six slot bonus that really helps your controller with status protection. You can always ask. Or simply give it time and you'll discover some of the goodness that is out there.
Good luck Sam and have fun with it should you take the plunge. It really is hard to do anything wrong in this game. Honest.
My first question here is actually a concern: I looked at the list of all existing Sets and decided to check what I'd need to use if I wanted to go, just for instance, for melee damage. I'm looking for something that's EASILY affordable, which means PvP, TF-only and Purple sets are out, and I'd ideally want something at 50. Well, there really is only one single melee damage set that's like that in the game, namely Crushing Impact. I don't know how expensive this is to buy, but I know I've been getting drops of the recipes a lot, and I can see it only uses common and uncommon salvage, which should be easily doable.
Here's the question, though: Is that it? Am I seriously suppose to use just this one set over and over? Or am I expected to use lower-level sets, as well? |
Note that this question arises particularly as a result of the restrictions you've set.
Mostly, I'm looking to exceed the standard Acc/End/3*Damage slotting, and I'm not sure that's doable with just Crushing Impact. Moreover, trying to get too many of that one set will most likely prove to be problematic, considering a melee character typically has seven powers that can use that one, if not more. |
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level? |
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
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Answer: It depends.
It really does. It depends on the Set you are looking at, your patience level and the amount of inf you are willing to spend.
I've gone as low as level 35 for some enhancements on characters that I don't really feel the want to min/max to very high levels but most of the time I dabble in the 42-50 range because I have plenty of patience to wait for my bid to be fulfilled.
It really does. It depends on the Set you are looking at, your patience level and the amount of inf you are willing to spend.
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Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
I don't really have a lot of patience. At all. I have no problem with planning ahead of time, provided it's done once and over with, but having to constantly remember which recipes I need and what salvage I should keep and what I should dump has the potential to be game-breaking for me, especially since the game lacks the ability to track this for me.
I don't want to spend a lot of INF for the simple reason that I don't have a lot of INF to spend, and from everything people have told me on how to get a lot of INF, I don't want to bother. Ever. Not my kind of game.
I should also note that I'm really not interested in set bonuses. That's not to say I DON'T want to have them, but I wouldn't go out of them. The best ones are also the most expensive and rarest, and going for one often means slotting things I don't want to slot. It's especially difficult, it seems, when I want level 50 Sets that don't include rare enhancements. I haven't checked the other enhancement types, but I only found one of those for Melee Damage, and considering this is 90% of all my characters, it's fairly important.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Something to remember when picking up inventions--if you choose to do so--is that often, some of the best set bonuses are the ones on the lower level inventions. (Note that this is not *always* true)
Example: Kinetic Combat--Raises your SL defense by a whopping 3.75%. Get a couple of those and you're well on your way to softcapping smashing/lethal defense.
Example #2: Shield Breaker--For similar reasons.
Example #3: Decimation--5 slot it for a large boost to recharge, and a small +max end.
The difference in percentages really aren't all that much, any don't forget that we have alphas now to make up for any deficiencies. Frankenslotting also works by getting you the maximum percentages in the minimum slots...you just have to forgo getting the set bonuses.
If all else fails, grab mids (if you don't have it already) and experiment to see what the set bonuses (and slotting percentages) do to your build.
I should also note that I'm really not interested in set bonuses. That's not to say I DON'T want to have them, but I wouldn't go out of them. The best ones are also the most expensive and rarest, and going for one often means slotting things I don't want to slot. It's especially difficult, it seems, when I want level 50 Sets that don't include rare enhancements. I haven't checked the other enhancement types, but I only found one of those for Melee Damage, and considering this is 90% of all my characters, it's fairly important.
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In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
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If you're going from six-slotted with common level 50 IOs to six-slotted with set level 50 IOs, you will probably see a decease in enhancement to something (but likely see increase in enhancement elsewhere, likely something you hadn't enhanced before). Most damage IO sets will hit ED-caps on damge six-slotted from level 30 up.
But the real reason to slot set IOs is for set bonuses; if you're not interested in them, there's probably not a lot of reason to start slotting sets (frankenslotting, on the other hand, could be beneficial, if approached correctly.)
This may seem counter-intuitive but on my non-main characters, I have found the simplest way to make use of set IOs is with the unique/special ones.
For example, a corruptor in the low 20s is emailed a few million and spends it on the Karma knockback IO. Or he could use the merits gained from arcs for it. Or do tips in the 20s for an alignment merit. Just a single enhancement, in hover or combat jumping. But the effect of not being knocked around is immediately noticeable and useful.
Note that, depending on secondary effects, most attacks can take non-damage sets. An Acc/End/Rech IO from a stun or knockback set can be quite useful.
Note also that rarity does not always equal cost. An uncommon ranged attack set will probably cost more than a rare sleep set.
Generally, I see three ways one may make use of the invention system.
1. Global/unique IOs in "spare" slots. Like the -KB example above. Also, stealth IOs in travel, Kismet +accuracy, LOTG +recharge, Miracle/Numinas +recovery and so on. Little to no planning needed. With merits, they are simple (if time consuming) to acquire even solo.
2. Replacing commons to reach ED caps on more aspects. For example, take a melee attack with acc/end/3*dam.
At 50, 1 each of acc, end and dam provides +42% to each aspect.
Replace them with Crushing Impact Acc/Dam, Dam/End, Acc/Dam/End.
Combined these provide +47% Acc, +47% End and 74% Dam.
So, one of the 2 remaining damage commons can be removed and its slot moved to another power.
Or one could replace damage commons with Dam/Rech set IOs, to use the power more often - if one of them is from the same set then they also provide +7% global accuracy, which is nice.
Or one could replace a damage common with a Acc/End from another set, to bring those variables closer to ED cap.
3. Gaining set bonuses. This is when one slots sets primarily based on their set bonuses rather than enhancement values. By stacking bonuses of the same type some "interesting" results can be achieved. Softcapped defenses, perma-<awesome click power> and so on. Even without purples, one can do much.
Of course these ways are not mutually exclusive and a combination may well work best, depending on situation.
I hope this gives you, and others interested, some insight.
I do not suffer from altitis, I enjoy every character of it.
6 months ago I started looking at invention sets. I made lots of common IOs but I didn't really care about invention sets.
Now, I use IO sets heavily on 3 characters and I am working on getting more sets.
I would suggest reading some of the forum posts about Wentworths. Very helpful for generating funds.
Get Mid's build planner if you don't have it already.
There are lots of different ways to focus on IO sets.
1. Build for max defense. Quite a few sets are still really valuable because they boost defense. Kinetic Combats come to mind.
2. Build for max recharge. Many characters benefit from more recharge.
3. Frankenslotting. Trying to max out enhancement values per enhancement slot.
4. One slot wonders. Luck of the Gamblers and other Uniques like Steadfasts and Numinas. Also includes using procs.
5. Mixing and matching. Get as much as you can from recharge, defense, Frankenslotting and one slot wonders.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

I'm not big on Inventions either and have only recently started slotting them. Likewise, I've never had vast reserves of inf so I've avoided expensive PvP/Purple sets as well.
My primary is a Mastermind so I've gone for the cheaper Pet Sets (Blood Mandate) and a single ranged set (Thunderstrike). My consideration for taking them was will the Damage and Accuracy be comparable to Basic IO slotting.
I've also substituted a Chance to Hold proc (Devastation) in my ranged attack.
Before this last set of changes, the only IO set I had was a travel set - Freebird in Fly. I've also recently added a Winter's Gift Slow Res into Hover (since they're in season).
Otherwise, I'm still on Basic IO's and perfectly happy!
Crushing Impact is actually a good set that pretty much any character can get use out of. If that's the only set you're willing to slot, who cares; it grants HP, accuracy, and recharge bonuses.
Now, I'm not sure how you slot with SO's, but usually if you slot a set, the accuracy enhancement is lower than the standard 2 accuracy enhancements in a power. In the case of Crushing Impact's, it's 68%.
However, set bonuses will fill up those holes, especially if you slot a bunch of sets. Crushing Impact's grant a 7% accuracy bonus which bumps up that 68% value to 75%. Even if you just use cheap sets, slotted right, you'll definitely see a performance boost in your characters.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.
@SPTrashcan
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Point for point: any that go up to 50, none, not very much.
Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother. |
Then your goal should be purely Frankenslotting, and sets should be avoided for now. The true benefit of sets are the set bonuses, things that allow players to cap their defense, or get insane recharge amounts. If we're looking for the most bang for the bunk in that one particular power, then Frankenslotting is the way to go, and you should worry about sets as a whole (as in a full set of Crushing Impact over only one or two in a power) only when you're interested in the 7% Accuracy bonus, or the 5% Recharge bonus.
The answer here depends on the amount of funds you have to expend, as well as a bit of your level of patience. If your goal is Frankenslotting, then lower level IOs shouldn't really enter too often, and you should expect to sacrifice level only when funds or patience wear out. |
For example, I recently mixed some level 35 ranged set IOs. Normal SO slotting for six slots would be something like:
33% end red
33% acc
95% damage
33% recharge
With these level 35s, I got:
36% end red
36% acc
95% damage
95% recharge
and if you want to use 50s you can do better on the end red and acc.
One of my melee characters gets partial set bonuses and uses level 45 set IOs (why 45? uh...early attempt, I was a newb) to get:
82% end red
69% acc
95% damage
95% recharge
That kind of thing blows away classic SO slotting. And again, if you like 50s, you will get better values than I did.
Another gets this on a stun power:
90% stun
90% acc
90% recharge
30-something % end red
using some level 30 IOs mixed in.
If I were you, I'd totally ignore whether something is a TF drop. Everything is going to cost you some money now though, or merits, and you might want to reconsider earning a little bit. Frankenslotting is really very, very nice.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Crushing Impact is actually a good set that pretty much any character can get use out of. If that's the only set you're willing to slot, who cares; it grants HP, accuracy, and recharge bonuses.
Now, I'm not sure how you slot with SO's, but usually if you slot a set, the accuracy enhancement is lower than the standard 2 accuracy enhancements in a power. In the case of Crushing Impact's, it's 68%. However, set bonuses will fill up those holes, especially if you slot a bunch of sets. Crushing Impact's grant a 7% accuracy bonus which bumps up that 68% value to 75%. Even if you just use cheap sets, slotted right, you'll definitely see a performance boost in your characters. |
To Sam, it sounds to me, though, like Frankenslotting is going to be what you're really looking for. I would encourage you to try to put aside your distaste for sub-50 pieces and try to look at it from the perspective of the enhancement values granted accounting for ED. Using some combinations of level 50, level 40, level 35, and even lower you can still get up into the upper ED thresholds that you would run into with all 50's. Basically you're 'wasting' less of the bonuses. I'm at work so I can't get into Mid's but I could work up an example for a melee slotting when I get home (assuming no one beats me to it)
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Non-level-50 enhancements on a level 50 characters bug me. A lot. And I'm not happy with the percentages of sub-50 enhancements, as well. With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
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When you exemp down to more than 3 levels below the set, you lose the set bonuses. Set bonuses are more important than the small effectiveness increase you can get from frankenslotting. Being able to slot 5 crushing impact for 25% global recharge (that is not effected by ED) is pretty sick.
Pimping your 50 from SO's to full blown IO sets chosen to fill out your purpose (usually either recharge or defenses) can be like upgrading from a toyota to a BMW so you drive in style.
Upgrading your 50 from SO's to IO set frankenslotting is like upgrading your toyota to a BMW just because the BMW has a nice stereo in it. Yeah, it's an undeniable upgrade, but you're kinda missing the point.
If you want to get yourself decked out in IO sets, I think you're approaching it backward. Don't choose sets and settle for what bonuses they give you. Look at set bonuses and then find the sets that give you that bonus. Yes, you might end up slotting some sub50 sets. The thing to keep in mind is that yes, you might be giving up 5-10% damage/range/recharge/whatever by switching that one power to a sub50 set however it is giving you 5% recharge (not effected by ED) to EVERY POWER your character has, including the one it is slotted into. Global bonuses are extremely powerful and with a little work can take your character from being powerful to being an unstoppable killing machine.
If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.
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Sets can be daunting to someone who hasn't looked at them in a lot of ways, and it's fair enough to set yourself some limits on how deep you want to go to begin with. It's been my experience that once people get a taste of the advantages and see how easy it actually is, then they start opening up to more. So I am happy to give advice on the little steps that may eventually lead to a casually purpled warshade - or may just lead to a small step up in performance and hopefully enjoyment for someone.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
If your goal is Frankenslotting, then lower level IOs shouldn't really enter too often, and you should expect to sacrifice level only when funds or patience wear out.
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Yes, I do mean frankenslotting and frankenslotting is what I want to look for.
Note that, depending on secondary effects, most attacks can take non-damage sets. An Acc/End/Rech IO from a stun or knockback set can be quite useful.
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Replacing commons to reach ED caps on more aspects. For example, take a melee attack with acc/end/3*dam.
At 50, 1 each of acc, end and dam provides +42% to each aspect. Replace them with Crushing Impact Acc/Dam, Dam/End, Acc/Dam/End. Combined these provide +47% Acc, +47% End and 74% Dam. |
I would suggest reading some of the forum posts about Wentworths. Very helpful for generating funds.
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Point is, I want to kill stuff, not play broker. In fact, this is one of the VERY few things that's likely to make me ragequit out of the game in very short order.
If you're coming at this from the angle of "oh god, fine, I'll slot some sets, that'll shut 'em up", then you reallly shouldn't bother. Because as it is, your approach is kind of a non starter - you don't know what's possible, and you don't know what you want, so it's extremely premature to exclude options from the set of acceptable responses.
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Unfortunately, this comes with the baggage of Sets, which is opportunity cost, specific set limitations, the inability to slot the same enhancement twice in the same power and the need to hide those behind ever more elaborate group events. I want to see if it's possible to use Inventions as a frankenslotting alternative that doesn't shaft some characters, isn't hideously expensive and doesn't come with too many strings attached. I'm really not trying to solve performance issues, or indeed even min-max all that much. I just enjoy the math and the slotting of multi-aspect enhancements, and like it or not, the only source of multi-aspect slotting in this game is Set Inventions.
Well, and Hydra/Titan/Hamidon enhancements, but I don't count those.
Sadly, I don't think this is going to happen, exactly because I'm "missing the point," as it were, in that Set Inventions aren't about the multi-aspect frankenslotting, or at least not as much as they are about the set bonuses. And "set bonuses" as a concept is something I've hated in every game that has ever had it, including Diablo 2 which is where I first saw it. The last thing I want is to provide performance stats in packages where most of the stuff I don't want and all of the stuff is both very minor and very specific. Like I said, my problems with Set Inventions are many and varied, but one of the things I DON'T have a problem with is the concept of multi-aspect enhancements. Who knows, maybe we'll get some of those that aren't tied to Sets in the future. I sure hope we do.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sam,
you will see a significant improvement in each character using just crushing impact (melee), thunderstrike (ranged), doctored wounds (heal), red fortune (def) detonation (TAOE) and multi-strike (PBAOE).
Its not fully optimising, but all of those sets have decent set bonuses and are affordable as well as looking after the key parts of each power to enhance.
Mez sets, are generally cheap for a controller, same as pet sets. So feel free to fiddle much more with those.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
One thing I don't think has been said yet:
If you don't want to use much inf you should look at recipes between levels 46 and 49, those are usually way cheaper (up to 50% I've noticed) than their level 45 or 50 counterparts for no noticeable loss (25.8% enhancement value vs 26.1%, for example). Crafting a level 49 IO also costs only half of what a level 50 would. Then there's also the thing that because recipes/IOs at levels divisible by 5 are for one reason or another more sought after the 46-49 ones often have better availability, and, as I said, cost less.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?
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First, to clear up something about rarity: Rarity of a recipe does not always correspond to its price. Crushing Impacts, I believe, are relatively pricey (though the price is offset somewhat by the fact that you don't need any rare salvage to make them). Some rare recipes, on the other hand, are dirt cheap just because no one wants them.
Now, as to what you get out of a set--let's take your comparison of Focused Smite against your common IO standard. I put them into Mid's, and got these numbers:
Acc/End/3*damage
Acc--42.4%
Damage--99.08%
End--42.4%
Total enhancement in 5 slots: 183.88%
Focused Smite (using the four IOs with a damage component), plus a Smashing Haymaker Damage/End
Acc--43.43%
Damage--97.19%
End--47.06%
Recharge--43.43%
Total enhancement in 5 slots: 231.11 (Plus some particularly crappy set bonuses, because Smite is a lousy set for bonuses.)
You get slightly more accuracy and endurance reduction, a tiny bit less damage, and a whole bunch of extra recharge for the same slots this way. Even with the lousy set bonuses, you come out ahead frankenslotting with cheap, lower-level set IOs. (I haven't checked the prices on Focused Smite and Smashing Haymaker, but Smite ought to be very cheap--Haymaker may be a bit more, since it has at least one bonus that isn't terrible.)
Slotting with Crushing Impact instead (the 3 dual-aspects and the Acc/Dam/End), you get
Acc--47.7%
Damage--95.11%
End--47.7%
Recharge--26.5%
Total enhancement in 4 slots: 217.01%
You're still ahead, with one less slot. For a more concrete comparison, I slotted these combinations in Disembowel.
Acc/End/3*Dam
Acc: 112.14%
Damage: 244.11
End: 7.157
Recharge: 10s
(DPS 24.41, End/sec 0.716)
4 Crushing Impacts
Acc: 121.83%
Damage: 239.24
End: 6.9
Recharge: 7.9s
(DPS 30.28, End/sec 0.873)
So, in this example, spike damage goes down slightly (4.87 points), but DPS goes up by 5.87, at a slightly higher overall endurance burn. All with one less slot, and you get some bonus hit points and global accuracy out of the deal. If you keep the extra slot, you can get 4 of those 5 points of burst damage back, along with more recharge, more acc or endurance reduction, and a 5% global recharge bonus. (Crushing Impact is a really nice set.)
That's all looking at one power in isolation, of course--it doesn't necessarily mean much in-game, when it's part of an attack chain. It may help illustrate the point, however.
Also, what powersets are you looking at? Most of the melee powersets have at most 5 powers that would take Crushing Impacts, I believe, so you would need to look at other types as well.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
Incidentally, Sam: It'll never get you purples or PvP IOs, but if you just keep playing your 50s, you'll get good enough drops to sell on the market well below "Marketeering" prices and still fund the purchase of a lot of recipes. I know you don't run on x8 like me, but if you keep playing your 50s you should get a purple or two at some point, and just one can go a long way towards funding non-purple IO use.
Another example to go with Balanced's right above. Ignore any set bonuses, as we are just interested in enhancement value.
L50 Acc/L50 End/L50 Rech/3xL50 Dmg = 42.4% Acc/End/Rech & 99.08% Dmg
L30 Focused Smite (all 5) + L40 Crushing Impact Dmg/End/Rech
= 56.5% Acc (gain of 14.1%), 58.4% End (gain of 16%), 75.27% Rech (gain of 32.87%) and 95.29% Dmg (loss of 3.79%)
Way better overall enhancement. Focused Smite recipes from L30-L40 are very inexpensive. I regularly buy L50 Crushing Impact D/E/R recipes for 100k or less, so anywhere between 40-50 shouldn't be expensive.
When frankenslotting, don't get caught up on the level of the enhancer. Focus on the overall enhancement of the power. That's all that really matters. Pick the minimum level to achieve your desired enhancement value and then anything above that is just bonus.
To head off a few obvious questions, let me start with a little background on why I need to know this. Over the years, I've stoutly refused to use Set Inventions, and my reasons are many and varied, but I'm feeling adventurous today, so I want to at least know about the subject. I do not, however, know much of anything about Sets, so I'm here to ask, and ask probably not the questions you expect.
My first question here is actually a concern: I looked at the list of all existing Sets and decided to check what I'd need to use if I wanted to go, just for instance, for melee damage. I'm looking for something that's EASILY affordable, which means PvP, TF-only and Purple sets are out, and I'd ideally want something at 50. Well, there really is only one single melee damage set that's like that in the game, namely Crushing Impact. I don't know how expensive this is to buy, but I know I've been getting drops of the recipes a lot, and I can see it only uses common and uncommon salvage, which should be easily doable.
Here's the question, though: Is that it? Am I seriously suppose to use just this one set over and over? Or am I expected to use lower-level sets, as well? I mean, looking a level range lower, Focused Smite looks pretty "affordable" and that goes up to 40. But that's starting to become... Somewhat problematic. You'd think the difference in percentages wouldn't be too great... But it really is, to be honest. By my math, I'd need at least four 50 Set enhancements of the same one effect to achieve what three damage 50 Commons can do for me now, and even then not quite.
Long ago, I discussed dual-aspect enhancements with people, and was told that I could get higher overall percentages with dual-aspects than I ever could with single-aspect ones, but that was assuming I could stack the effects I want, and those don't really recur so much in the one set I have to look at. Mostly, I'm looking to exceed the standard Acc/End/3*Damage slotting, and I'm not sure that's doable with just Crushing Impact. Moreover, trying to get too many of that one set will most likely prove to be problematic, considering a melee character typically has seven powers that can use that one, if not more.
In a way, I suppose it comes down to this: Were I convinced to go with Set Inventions, how much would I expect to HAVE to look for sets and enhancements below my level?