Something I want to ask about set Inventions.
Mids baby, Mids! Otherwise I tend to look at the globals and figure out what I want to do.
One thing that i always say to people getting in to the invention system, you WILL get a spare slot eventually and instead of wasting it, use it on a proc.
One proc i love for example is the ranged chance to hold one, got it on my ill/rads spectral wounds and the amount of times it fires off is quite a lot to be honest. |
------->"Sic Semper Tyrannis"<-------
Sam,
you will see a significant improvement in each character using just crushing impact (melee), thunderstrike (ranged), doctored wounds (heal), red fortune (def) detonation (TAOE) and multi-strike (PBAOE). Its not fully optimising, but all of those sets have decent set bonuses and are affordable as well as looking after the key parts of each power to enhance. Mez sets, are generally cheap for a controller, same as pet sets. So feel free to fiddle much more with those. |
Hold your nose, walk into the market and put down a bid for each one you want, then run out. Come back in a week when the stench of 'marketeering' has died down.
Ta-dah! You'll have bought most of what you want, spending less on each than the inf you'll generate in a typical lvl 50 mission.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
I want to make a point of saying this: I refuse to play the Market game. Ever, for any reason. The less time I have to spend on the Market, the happier I'll be and the less likely I am to rant about something unrelated. As I said before, my patience for Marketeering does not exist. It's just about enough to snag a full set of commons even if I have to pay 40 million for them (which I had to, last time), though I could see myself staggering Set Inventions slotting over the 50-to-Incarnate process. But not by too much.
Point is, I want to kill stuff, not play broker. In fact, this is one of the VERY few things that's likely to make me ragequit out of the game in very short order. |
What Balanced said. It provides better bonuses in fewer slots.
It is unbelievably helpful in just having extra slots to spread around.
Lastly, remember the "rule of 5." The game system will only allow your character to get up to 5 bonuses of any type. So you can only get a damage boost bonus from five different sets. Slot a sixth set with yet another damage bonus and the lowest of all six will be eliminated.
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Hold on... this isn't right is it? I always understood the rule of 5 is that you can only have of the same named bonus. So you can have 5 '2.5% smashing' bonuses and 5 '3.5% smashing' bonuses as well as 5 '2.5% smashing/lethal' bonuses because it has a different name.
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What Balanced said. It provides better bonuses in fewer slots.
It is unbelievably helpful in just having extra slots to spread around. |
For melee attacks Focused Smite and Touch of Death are my go-to IOs, because they are cheap. I typically try and buy oddly levelled ones (like level 29/31 ones) too as they tend to be less bidded for and you can often pay 10,000 per recipe (maybe less but I always go with 10k anyway). 3 of those are yellow, thus salvage is relatively cheap, 1 is orange.
For Targetted AOE damage Air Burst and Detonation are your best friend. My Fort has all four of her AOE attacks slotted with Acc/Dam and Dam/Recharge pairs of these.
It's cheap and easy to do, doesn't take long (typically I get one or two at the end/start of a play session when I'm selling stuff anyway) and for ATs like Dominators its a life saver in defeating Slot Crunch
Yes. I think that is right. In the same way that 5% run speed is not the same as 5% movement bonus.
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Complicating this example, the recharge bonus from the LotG special enhancer, which also grants a 7.5% recharge bonus, has its own name for that bonus, meaning you can stack five of that bonus even if you are getting five Huge Recharge Bonuses from sets like Panacea, Basilisk's Gaze or Sting of the Manticore.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
When frankenslotting, don't get caught up on the level of the enhancer. Focus on the overall enhancement of the power. That's all that really matters. Pick the minimum level to achieve your desired enhancement value and then anything above that is just bonus.
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However, in response to the quote above, this is one of the spots where I usually get called colourful names and dismissed out of hand, but here it goes: I hate disorganised enhancements. One of the most satisfying feelings for me as I reach level 50 is looking at my enhancements screen top to bottom and just enjoying the neatness and order of it. Everything is level 50, everything is arranged in an orderly fashion (to the point I'll buy extra enhancements to rearrange order within powers) and everything is just... Perfect.
To consider playing a build that'll be all over the map, from 25 to 54 and Lord knows what else in-between and, worst of all, a build that never really feels "finished" is enough to sour me on the game. I know it's stupid, I know it's irrational, but when I can't have things JUST RIGHT in how I want them, I tend to lose my motivation to even bother. I can stomach playing a character who's a work in progress if I can at least foresee an end and some kind of completion somewhere along the line, but to take that as my ideal build? No. The performance gain isn't worth the discomfort.
Let me add that if you're willing to wait a week or so, you can buy most of these pieces at level 50 for 250,000 inf. And I mean already-built, ready-to-use, completed enhancements, not recipes.
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Basic marketeering is very simple: whenever you've got a full inventory of salvage or recipes, head down to Wentworth's and dump it all on the market for 10 inf. It will tend to sell almost as fast as vendoring, at better-than-vendor prices.
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I've managed to more or less learn what sells for a lot, and failing that I've learned to spot when an item will sell well and when it'll wait a week or more, and I manage to do well enough for myself and my own needs. However, my needs are humble, and the most I've ever had on a character doing that is around 100 million, including a few 50 million + chance drops, like a respec recipe or whatever that heals set is which sells for ungodly amounts.
Now, I do have the option of simply being more aware of the intricacies of the Market even if I don't necessarily play the Market game, but I just can't seem to keep up and remember these things. Sometimes I make the right call, but a lot of times I just misjudge how expensive something should be to people. Even as we speak, I still have a bunch of recipes listed for 5000 that have recent bids of over 100 000, and they've been rolling around my transaction inventory for a week now. As long as I can keep the long-term items below about 5 or 6, they don't get in the way, so I let them linger, but sooner or later I'll just pull those and dump them at a vendor to make room.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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First and foremost: Thank you for the numbers. I know what they mean, but I'm still not sure what to take from them. I can see the improvement, however, to say that much.
However, in response to the quote above, this is one of the spots where I usually get called colourful names and dismissed out of hand, but here it goes: I hate disorganised enhancements. One of the most satisfying feelings for me as I reach level 50 is looking at my enhancements screen top to bottom and just enjoying the neatness and order of it. Everything is level 50, everything is arranged in an orderly fashion (to the point I'll buy extra enhancements to rearrange order within powers) and everything is just... Perfect. To consider playing a build that'll be all over the map, from 25 to 54 and Lord knows what else in-between and, worst of all, a build that never really feels "finished" is enough to sour me on the game. I know it's stupid, I know it's irrational, but when I can't have things JUST RIGHT in how I want them, I tend to lose my motivation to even bother. I can stomach playing a character who's a work in progress if I can at least foresee an end and some kind of completion somewhere along the line, but to take that as my ideal build? No. The performance gain isn't worth the discomfort. |
Once you hit 50 you can conform to whatever crazy schema you desire/demand, the Frankenslotted IOs you've used to get there were cheap anyway and have fulfilled their purpose and still overall cost less than SOing every 5 levels.
Incidentally, Sam: It'll never get you purples or PvP IOs, but if you just keep playing your 50s, you'll get good enough drops to sell on the market well below "Marketeering" prices and still fund the purchase of a lot of recipes. I know you don't run on x8 like me, but if you keep playing your 50s you should get a purple or two at some point, and just one can go a long way towards funding non-purple IO use.
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So, yeah, if I can find a decent build that doesn't include oddball enhancements, I could see myself making this a long-term project along with Incarnate slots. We'll see how that goes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Side note. On getting the recipes you want. Use AE tickets and Random Rolls.
Crushing Impacts and Thunder Strikes are pretty common on Bronze ticket rolls on any group 30+. THe Steadfast uniques (KB and Resist/KB) and Karma (KB) are common on the 10-14 Bronze rolls. Also you can use the tickets to get salvage which is outragously priced on the market. (Now that I say this the randomizer will jinx it)
You will get alot of junk recipes, but it is random. I would check the market though, some do sell remarkablly well.
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Basic marketeering is very simple: whenever you've got a full inventory of salvage or recipes, head down to Wentworth's and dump it all on the market for 10 inf. It will tend to sell almost as fast as vendoring, at better-than-vendor prices.
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So one would think, but it never seems to play out that way for me. I don't really over-list anything. I list my common salvage for 250, my uncommon salvage for 1000, my rare salvage for 5000 and any recipe I'm selling for as much.
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That said, if you can't bring yourself to slot anything other than level 50 enhancements, then your personal utility function is clearly not tied to maximum efficiency. Do what feels good; it's a game.
@SPTrashcan
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Maybe HOs and SHOs are the way for you to go, then. Yes, they're tens of millions of inf apiece, but they are all level 50, they provide more raw enhancement value than anything short of an ultra-rare, they require no crafting, and they're simple. If you want a way to buy better performance without bothering with IOs, they're pretty much ideal. And for certain applications, they're still better than any invention that exists. So what if they cost a lot - what else were you going to spend your inf on?
@SPTrashcan
Avatar by Toxic_Shia
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An easier to remember pattern for salvage value is to go by level range.
10-25: commons have value, the rest is for vendors
25-40: all have value, especially rares, magic>tech
40-50: rares have value, uncommons less so, commons are for vendors
I do not suffer from altitis, I enjoy every character of it.
With that in mind, I really don't want to use sub-50 enhancements, and if I had to, I'd probably not bother.
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Sub-50 enhancements are not necessarily worse. The set bonuses utterly trump anything else. Look at Basilisk's Gaze, which stops at level 30. 4-piece bonus is *7.5% global recharge*. Figure a typical character has probably 10-15 powers which can use recharge. 7.5% recharge to 10 powers is 75% recharge, or the equivalent of about two +3 SOs. For free. This utterly stomps the 30-50 gap.
So, my advice: You don't have to, but you'll be much better off if you do.
Haven't read the entire threat so forgive me if I'm repeating people.
But for the OP the quick response is this.
You don't need to look at lower level sets. You can use the same sets over and over in the right powers. IE Crushing impact 5 times in 5 different melee powers. But if you use other sets, make sure they don't have matching bonuses to Crushing impact or you wont get those. IE if crushing impact has a 2% damage bonus that you use 5 times, you can't get anymore 2% damage bonuses.
But yes, you'll need to repeat the same sets repeatedly, or else go to lower levels, or else go to more expensive sets. Personally I have a few sets that work really well for a particular character and I use those repeatedly. My Scrapper and my Brute both have a lot of Mako's bite.
"Where does he get those wonderful toys?" - The Joker
I'll come back to my earlier comment Sam.
Even if you ignore everything else
Slot the 5-6 of each of the uncommons at 50 from the sets
Crushing impact (melee)
Thunderstrike (ranged)
Multi Strike (PBAOE)
Detonation (TAOE)
Doctored Wounds (Heal)
Red Fortune (def)
And forget about the rest of it.
The fact that they are all 50 and from the same set should temper your worry about oddballs.
Instead of (using CI) (using 1 acc 3dam 1 endrec 1 rech as the comparison)
42.4% acc
99.1% dam
42.4% endrec
42.4% rech
You get
68.9% acc
101.5% dam
68.9% endrec
68.9% rech
as well as any set bonuses, which you can happily ignore, apart from the fact that you will be even better...
Half (actually a touch over) an IO extra of acc, rech and endrec, all at 50, the enhancers all look the same...
Whats not to like (even for you) ?
My first venture into IO sets was like this. Picking sets because I liked the names, and they made the characters better each time I slotted a power.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
First and foremost: Thank you for the numbers. I know what they mean, but I'm still not sure what to take from them. I can see the improvement, however, to say that much.
However, in response to the quote above, this is one of the spots where I usually get called colourful names and dismissed out of hand, but here it goes: I hate disorganised enhancements. One of the most satisfying feelings for me as I reach level 50 is looking at my enhancements screen top to bottom and just enjoying the neatness and order of it. Everything is level 50, everything is arranged in an orderly fashion (to the point I'll buy extra enhancements to rearrange order within powers) and everything is just... Perfect. To consider playing a build that'll be all over the map, from 25 to 54 and Lord knows what else in-between and, worst of all, a build that never really feels "finished" is enough to sour me on the game. I know it's stupid, I know it's irrational, but when I can't have things JUST RIGHT in how I want them, I tend to lose my motivation to even bother. I can stomach playing a character who's a work in progress if I can at least foresee an end and some kind of completion somewhere along the line, but to take that as my ideal build? No. The performance gain isn't worth the discomfort. |
But I'd probably suggest just experimenting, Sam. One aspect to Set IOs is the type of builds you can make. For example:
-Lots of people want Dual Pistol/Reflex characters (myself included). You can build the character using Set IOs to be a DP blaster with defense bonuses to make getting into melee more comfortable.
-For my Kat/SR character, I really wanted to put at least 2 procs in all his attacks (one has 3), so he'd need really decent enhancement numbers from just 4 slots. Talking about 40-60% range for End and Rech as well as ED cap for damage. It required the frankenslotting technique to make decently effective.
-I saw Werner post a build for a FM/SD Scrapper that only used the fire sword attacks. Kind of limiting if you consider there are only 3 fire sword attacks, 1 of which is an AoE. It needs lots of recharge to make work. I've got a version of the build (less optimized, for cost concerns, of course) that adds in Breath of Fire.
Without special slotting, these builds aren't really possible. So my point is, find out what you want out of the build and research it. For your SS brute, look into if you want anything special from it. Extra procs? Quick recharges? Various slotted pool powers?
If your goal is to simply frankenslot, that's easy. Just grab multi-aspect IOs from multiple sets and stick them in a power. But why do you want to frankenslot, exactly? Conservation of slots? Make room for uniques? Anything at all?
So one would think, but it never seems to play out that way for me. I don't really over-list anything. I list my common salvage for 250, my uncommon salvage for 1000, my rare salvage for 5000 and any recipe I'm selling for as much. I have tried listing everything, but the result is unimpressive. First of all, my transaction inventory gets clogged up with junk no-one wants REALLY fast. Secondly, even when this "junk" does sell, it goes for... 1000. I mean, sure, 1000 is four times as good as 250 to the vendor, but at the cost of not having enough slots to list or, heaven forbid, big on things? There just isn't enough turnover.
I've managed to more or less learn what sells for a lot, and failing that I've learned to spot when an item will sell well and when it'll wait a week or more, and I manage to do well enough for myself and my own needs. However, my needs are humble, and the most I've ever had on a character doing that is around 100 million, including a few 50 million + chance drops, like a respec recipe or whatever that heals set is which sells for ungodly amounts. Now, I do have the option of simply being more aware of the intricacies of the Market even if I don't necessarily play the Market game, but I just can't seem to keep up and remember these things. Sometimes I make the right call, but a lot of times I just misjudge how expensive something should be to people. Even as we speak, I still have a bunch of recipes listed for 5000 that have recent bids of over 100 000, and they've been rolling around my transaction inventory for a week now. As long as I can keep the long-term items below about 5 or 6, they don't get in the way, so I let them linger, but sooner or later I'll just pull those and dump them at a vendor to make room. |
What I do is this: I list an item for less than the "going price", and if it doesn't sell between then and the time I am done with the market, I take it and vendor it. That's for salvage and crap recipes.
I can be patient if I know it will net a significant reward. For example, I know a Hecatomb recipe will sell for several hundred million, so I'll set what seems to be a fair price based on the going rate and go do something else. Most of the time when I do that when I log into that character next I have sold stuff. However, I only do that with characters I play on a regular basis.
It IS possible to use the market to your advantage without being annoyed by it.
My general rule is:
If it has a lot for sale and none bidding, it gets vendored.
If it goes for a decent amount and seems to be selling decently, I'll post it for around half what the average going price is (so if something sells for 20 million, I'll list it at 10), I'll leave those up for a day or two.
If it goes for hundreds of millions, I'll list it for somewhat under the average going rate, and leave it up until it sells.
I have no interest in delving into the market any further than that. The way I do it, it takes maybe 5 minutes at the beginning or end of a play session, and I don't have to pay attention to market fluctuations or any of the other details I don't care about. I'm not out to get rich, but I can use the market to my advantage without feeling like I'm obligated to.
Also, the way I approach it, I don't have to pay attention to anything beyond what the market window tells me while I'm standing there. There's no research or time spent figuring out market trends, I just look at the information the window is giving me right then and make my decisions based on that.
Your experiences and preferences might (and probably do) differ, but so far my approach to it has worked for me.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If your goal is to simply frankenslot, that's easy. Just grab multi-aspect IOs from multiple sets and stick them in a power. But why do you want to frankenslot, exactly? Conservation of slots? Make room for uniques? Anything at all?
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For some characters I do indeed need to free up slots, that's true, but I very rarely look for more power than I get out of basic slotting. It's good enough for me and for most of the things I have to face. Granted, the Incarnate system seems to be purpose-designed to require higher stats (or a team) but I'm reserving my judgement on that one for at least another year before we see what the system actually constitutes.
Basically, my reason for looking at Set Inventions Enhancements was... Because they're there, and I try to make use of everything that's in a game if I can. In this case, though, I'm not sure the opportunity cost is enough to shift my lazy *** from the comfort spot that is Common Inventions.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have no interest in delving into the market any further than that. The way I do it, it takes maybe 5 minutes at the beginning or end of a play session, and I don't have to pay attention to market fluctuations or any of the other details I don't care about. I'm not out to get rich, but I can use the market to my advantage without feeling like I'm obligated to.
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However, people keep quoting single recipe costs in the hundreds of millions, and cheap or not, I simply cannot afford that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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However, people keep quoting single recipe costs in the hundreds of millions, and cheap or not, I simply cannot afford that.
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-Start early. You know you'll need to enhance again at 47. You start earning salvage for the 45 and 50 IOs at level 40-ish (sooner if you're difficulty is set higher). Do a little plotting and see what you'll need and save those pieces of salvage, either on a base storage rack, on a mule character, or even on the market (just don't list it for a price).
-Find alternate ways to getting the salvage. Things like Ticket Rolls for common salvage can often be cheaper in the short run, and get you some spare cash, in the long run. And since you're just converting tickets to salvage, you won't feel the pinch on your wallet then if you were trying to buy it up on the market. In fact, you could end up being the guy selling off pieces of salvage for a couple grand each because what you got wasn't what you needed.
-Bid Early and Low. This is similar to starting early, but instead of saving, you put down your cash on the market early and use low bids. This trades the speed of having it now for a lower cost because the price fluctuates over time.
-Prioritize. This might take a bit of personal sacrifice, but if prices are too high for certain salvage, maybe you don't need to spend that money on Alchemical Silvers for a Run Speed IO right now. Maybe it's cheaper already made because of low demand. It may be okay to let a low level IO sit in the power for a while until you recharge your funds. The point is to focus on what will improve your character the most and worry about the rest as time goes on.
One thing that i always say to people getting in to the invention system, you WILL get a spare slot eventually and instead of wasting it, use it on a proc.
One proc i love for example is the ranged chance to hold one, got it on my ill/rads spectral wounds and the amount of times it fires off is quite a lot to be honest.
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