Ice character... best AT?


Adamant

 

Posted

Hey All,

Been gone a while and just recently returned. I have a great concept and name for an ice character, but I'm stuck on which AT to try it out on. I'm used to Scrappers and Brutes, so I wanted to try something more ranged with a different kind of play style. Therefore I've narrowed it down to the following...

Blaster
Corrupter
Dominator

Now I'm planning on taking Ice for primary, secondary and APP if possible.
I'm also leaning towards Dominator, because it's the one AT I never really got into at all before and I heard they are actually quite good now with the recent changes.

Oh, and I should mention that this will be more of a fun occasional alt character, so it's out of the running if it takes huge investment to really pay off.

Opinions?


 

Posted

For a theme character I'd definitely go with the Blaster or Dominator, simply because they have an ice epic pool and Corruptors / Defenders don't. Deciding between the two is mainly a matter of whether you prefer maximum control plus decent damage (Dominator) or maximum damage plus decent control (Blaster).


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Posted

I have played an Ice/Ice/Ice Blaster and an Ice/Storm controller to 50. (And an Ice/Energy Tank to the mid 40's -- Tanks can be Ice/Ice, too.) By the way, Controllers also have an Ice APP set, so you could do an Ice/Cold/Ice Controller.

The Ice/Ice/Ice Blaster is my favorite blaster. It has so many control powers that it is virtually a Dominator with more damage. Personally, I skipped all the melee attacks and stay at range, mostly floating out of melee. Shiver is a huge part of the control of this set -- Add in Snow Storm from the APP and you can slow everything to a crawl -- which is amazingly useful on the ITF since those guys often ignore other types of Control.

My Ice/Storm/Ice was made long before Cold became available for Controllers, but an Ice/Cold/Ice will have a couple of the same powers (Snow Storm, Sleet=Freezing Rain). He is also an amazing Slow Machine on the ITF, but the damage is is low. It will be worse for an Ice/Cold, since Storm has Tornado and Lightning Storm to add some damage in the later levels. I just did an ITF with him the other day to get his Incarnate Shards. Tons of fun, but better plan to team rather than solo.


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Posted

Ice/Cold/Levianthan Corr!

Hibernate, and the sharks can easily be said to be ice constructs untill they introduce a Ice Epic for Corrs.


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Posted

Dominators are spectacular. However be warned that the Cold primary lacks a solid alpha mitigation tool so you have to be more careful than other dominators who have a good hold, stun confuse or both to open with.


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Posted

Quote:
Originally Posted by BrandX View Post
Ice/Cold/Levianthan Corr!
Hibernate, and the sharks can easily be said to be ice constructs untill they introduce a Ice Epic for Corrs.
I second this. If you're not into sharks, I recommend Soul Mastery. Properly slotted, SM's Soul storm can hold the green Hamis in LGTF.
Corrs are usually very useful in high level SFs. SF Leaders tend to specifically look for corrs (and sometimes blasters) more than they look for doms with the exception of a perma mind dom.
Ice buffs for teammates are great for ITF/RSF and Ice powers debuff/slow Rom's regen.


 

Posted

Quote:
Originally Posted by crayhal View Post
I second this. If you're not into sharks, I recommend Soul Mastery. Properly slotted, SM's Soul storm can hold the green Hamis in LGTF.
Corrs are usually very useful in high level SFs. SF Leaders tend to specifically look for corrs (and sometimes blasters) more than they look for doms with the exception of a perma mind dom.
Ice buffs for teammates are great for ITF/RSF and Ice powers debuff/slow Rom's regen.
Soul Mastery can hold Hamis? That's interesting.... what makes that hold so special? Couldn't a Dominator do the same with any kind of hold?

Now an Ice/Ice/Ice Controller I never thought of... shows how long I've been gone, lol. Still, I think it would be too busy and I also like doing direct damage. I played a FF Defender and MM before and I found the constant re-applying of team buffs to be way too annoying....

...which would likely count for a corrupter as well. I know the def buffs are nice, but it's useless solo and annoying to constantly monitor and re-cast in big teams.


Thank you everyone for your opinions.... keep 'em coming!
Still leaning towards a Dominator... seems that especially with the Ice APP available now, I would be able to do as much debuffing as a corrupter as well as have all the amazing controls and great damage. Plus, being able to completely lockdown an AV (eventually) just seems too good to pass up.

GavinRuneBlade mentioned Ice Control not having good Alpha mitigation though.... does Flash Freeze not do that? It's a sleep, isn't it?


 

Posted

Recolorable powers in the Earth sets easily stand in for Ice, so that may be an additional option. Ice Control/Earth Assault would basically end up looking like sledgehammers made of ice and giant snowdrifts, and should pair well once endurance is under control.

I also have a Dominator character who is supposedly made of icicles, so his powersets are Ice Control/Thorns. Unfortunately the thorns still leave a green trail of poison behind them, but what can you do?

Sonic Attack is another set that recolors fairly easily, though the sound effects may not totally jive. You didn't mention Defenders, but Ice/Cold/Leviathan is a very good set up there too.


 

Posted

So far I have done

Avalanche- Ice/Stone tank
Heatsink- Cold/Ice Defender
Coldsnap- Ice/Cold Controller
Stormbringer- Ice/Storm Controller

out of all of these I like the Ice/Cold Defender the best. However if I were making him today he would be a Ice/Cold corruptor.

I have also seen Ice/Nrg Blasters, Ice/Ice Blasters, and Ice/Kin corruptors being very popular as well as the proverbial Ice/Ice tank.

I have also seen a few Ice/Rad corruptors and now with the color changes you should be able to make it look very cool.

Ive never done an Ice Dom... Never saw a combination I liked but I want to try one.


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Posted

If my name wasn't obvious enough, Cold-based powersets are my favorite in the game. And I HAVE to recommend the Blaster over the Dominator.

In terms of control an Ice/Ice/Cold blaster gets:

  • 1 ranged ST immobilize
  • 2 ranged ST holds
  • 1 melee ST hold
  • 1 melee PBAoE sleep
  • 1 ranged Targeted AoE sleep
  • Shiver, Chilling Embrace, and Snow Storm
  • Slow secondary effects on nearly every one of your powers

That amount of control should be illegal for blasters. But thankfully, it is not. This combo excels at stopping the enemy in its tracks, and then putting them down fast. Ice Bolt, Ice Blast, and Bitter Ice Blast provide an ideal ST attack chain, one that is much more useful if you have it from 18 onward, rather than 38. You get some decent AoEs in Frost Breath and Ice Storm, and the best "nuke" in the game (considering that, with Shiver and/or Snow Storm, you will be able to keep them within Blizzard's area of effect for the duration).

With Ice Control being low on damage to begin with, and the amount of control you get from an Ice/Ice blaster, I would go with the latter if I were you.


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Posted

It depends on what role you want to perform. Do you want to just focus on damage and nothing more? go Blaster. Do you want to be a valuable addition to your team, contributing a nice mix of buffs, debuffs and damage? go Corruptor. Do you want to lock down large spawns and do a bit of damage? go Dominator


 

Posted

Winterminal- you have just convinced me to roll an ice/ice/cold blaster. It sounds like an amazing experience.


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Posted

I would reccomend an Ice/Rad/Ice controller with the /rad powers recolored to look "cold"

Lots and lots of control, not a lot of damage though. Still the combination of Arctic Air and Choking Cloud is a potent one. Even more so if you use the lock down set in your various holds and the Grav anchor proc in Frostbite.

Quite a satisfying combination.

I'd also reccomend a Sonic/Ice/?? Blaster. They have just as much control (a bit more AoE control actually) than an Ice/Ice and they have a bit more AoE damage. The resistance debuffs from the sonic attacks are also a very nice addition.


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Posted

I am in love with my Ice/Cold Corruptor. I play primarily Tankers and Scrappers, so it was quite a departure for me... but she is now second only to my main Tank in my favourites list.




Thank you, Champion.

 

Posted

Ice/Cold corr or Cold/Ice defender.


 

Posted

Some slightly different Domi suggestions:

Ice/Thorns/Ice with the Thorns rejigged to look like icicles. Ice Assault isn't the greatest with Ice Control, simply because Power Boost is a bit wasted. Plus Chilling Embrace is sorta unneeded. Thorns gives you heavier hitting attacks and is a bit more melee orientated (eventually) and Aim works well on Domis now.

Another alternative might be a Ice/Earth/Ice domi with the Earth Assault attacks set to the Crystal look.

*Edit : ie exactly what Oedipus_Tex said 2 and a half days ago. Damn it!!


 

Posted

Quote:
Originally Posted by Winterminal View Post
If my name wasn't obvious enough, Cold-based powersets are my favorite in the game. And I HAVE to recommend the Blaster over the Dominator.

In terms of control an Ice/Ice/Cold blaster gets:
  • 1 ranged ST immobilize
  • 2 ranged ST holds
  • 1 melee ST hold
  • 1 melee PBAoE sleep
  • 1 ranged Targeted AoE sleep
  • Shiver, Chilling Embrace, and Snow Storm
  • Slow secondary effects on nearly every one of your powers
in terms of control for an ice/icy/ice dominator:
  • 1 ranged ST immobilize^
  • 1 ranged AoE immobilize^
  • 1 ranged ST hold^
  • 1 PBAoE hold^
  • 1 TAoE sleep^
  • 1 TAoE slow/knockdown patch, easily perma
  • shiver, chilling embrace, arctic air^
  • sleet, ice storm, hibernate, hoarfrost# (dull pain), frozen armor# in epic
  • domination (effects ^)
  • power boost (effects ^,# plus slow effects -> on almost all powers)

how about attacks?
  • 3 blasts
  • 2 melee attacks
  • 1 PBAoE
  • 1 cone
  • jack frost

you might be able to hold a boss in 2 shots with the blaster, but with the dominator, you can hold the hole spawn plus a boss in 2 shots, or just 1 shot under domination. you also have a pet at lvl 32 which will control and deal damage for you.

also, the dominator can be safer in melee with an arctic air/chilling embrace/glacier/GIS/melee type build. ice slick might not be a complete alpha stopper, but most works better than the other posters described and will knockdown and slow most anything, except for warwolves and a few others. the dominator will be an end hog though.


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Posted

With a cheap 400mil build my Ice/Ice/Ice blaster runs real smooth.


 

Posted

Thanks for all the responses everyone! I learned a lot more than I thought I would.
Still haven't decided on an AT, as I'm currently busy respeccing and outfitting my main (SS/INV Brute) for i19, but it has certainly given me something to think about.

I'm curious though, which Ice builds would work the best in the end game? In large teams on the hardest TFs, which would bring more value to the group?


 

Posted

Quote:
Originally Posted by Adamant View Post
I'm curious though, which Ice builds would work the best in the end game? In large teams on the hardest TFs, which would bring more value to the group?
Cold Domination.


 

Posted

Quote:
Originally Posted by Adamant View Post
Thanks for all the responses everyone! I learned a lot more than I thought I would.
Still haven't decided on an AT, as I'm currently busy respeccing and outfitting my main (SS/INV Brute) for i19, but it has certainly given me something to think about.

I'm curious though, which Ice builds would work the best in the end game? In large teams on the hardest TFs, which would bring more value to the group?
Ice/Cold Corruptor or Cold/Ice Defender.

You just can't go wrong with more buffs/debuffs! And look, you have some control to add to the team as well!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'll still vote for the Ice/Rad/Ice.

You can literally nullify 2 or 3 entire spawns while the rest of your team takes them out.

All the mobs are either, confused, held, flopping and/or at capped -run and -rech, not to mention having their accuracy, defense, resistance, total damage output, and regeneration debuffed.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

TBH, I played an Ice/Ice/Cold blaster as my first toon, I loved it, but there's something in the /ice secondary that leaves me unsatisfied, basically the lack of +recovery/+end powers.
/Fire has it, /Electric has it, /Energy has it. /Device is a completely different secondary so it isn't comparable. You have a toggle (chilling embrace), and no +end/+recovery powers, while /elec has a toggle (static field) and power sink, /fire has hot feet and consume and /energy has NO toggle and conserve power (and boost range, and power boost which would marry well with freeze ray and bitter freeze ray).
Other sub-par powers:
* Ice patch: very nice kdown power but with the range of an hula hoop (easily perma, though) and only pbaoe, good but means you should play tricky (place it round corners).
* Frozen Aura: PbAoE sleep, Good for soloing, bad for grouping (sleep breaks on first damage, there aren't group that don't do some aoe, be either the immobilize from trollers or the small damage from sleet or freezing rain).
* In the /Cold epic then you'll get Snow Storm (another toggle quite end hungry and with /Ice secondary you still have no +End/+Recovery powers) but unlike the same powers from Cold Domination and Storm Summoning, you won't get the -fly component.
So basically, fun to playm, but you must then slot for End reduction your powers and put sets that give you tons of +end/+recovery.
Unless you pair with a kin ...

Buffing/Debuffing? Cold domination FTW, rolled a Cold/Psi defender, it's a fantastic support toon, can deal decent damage even if /psi doesn't have aim or build up as psi resistance and defense is generally rare and Cold has some of the most powerful debuffs around (together with sonic).

And if you like control, Ice/Ice dominator is wonderful.


 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
you might be able to hold a boss in 2 shots with the blaster, but with the dominator, you can hold the hole spawn plus a boss in 2 shots, or just 1 shot under domination. you also have a pet at lvl 32 which will control and deal damage for you.

also, the dominator can be safer in melee with an arctic air/chilling embrace/glacier/GIS/melee type build.
No doubt the Dominator has more control; I think the point was that the Blaster has a ton of control for a Blaster, and still does Blaster-sized damage.


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