Issue 19 - Patch Notes for build 1900.201011102104.24


Airhammer

 

Posted

i like them for spying on builds <.<


 

Posted

Quote:
Originally Posted by Heraclea View Post
The patch would appear to be bugged. Trapdoor can still be pulled out of LOS of his bifurcations, but is entirely invincible now.

I tried to solo him on a rad/archery defender. I was unable to dent his health. I was able to pull him out of the room, but even with both Rad toggles on and spamming the -regen power, his health bar never moved.

I tried it both ways. I tried pulling him into the corridor; no effect. I tried killing all the clones; the problem there is that he spawns them so often that you never get a chance to do damage to Trapdoor himself; as soon as you find and kill one, he's back to full health, and you hardly ever get the chance to damage the boss. Eventually I ran out of purples and ran out of endurance, and died.

I won't be able to finish this on any of the several characters I haven't done it with yet so long as it is like this.
I could be wrong, but my gut instinct on my first and so far only encounter with Trapdoor was that you were supposed to beat him til he bifurcated, smack down the bifurcation, back to him, rinse/repeat. This was before the patch, and worked like a charm. And he never stopped bifurcating for me.


 

Posted

Quote:
Originally Posted by Dark_Impact View Post
I could be wrong, but my gut instinct on my first and so far only encounter with Trapdoor was that you were supposed to beat him til he bifurcated, smack down the bifurcation, back to him, rinse/repeat. This was before the patch, and worked like a charm. And he never stopped bifurcating for me.
I did this the first couple times through, and it worked then. His regeneration is wonky: the character I was running it on when it bugged out was a rad defender, and if any character in the game could cut his regen down to size, that one should do it. I suspect he is regenerating whether he has a clone out or not.

Also a report of a BS/Shield scrapper not being able to dent him. Anything that can be soloed should be soloable on that one.



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Posted

Quote:
Originally Posted by Heraclea View Post
I did this the first couple times through, and it worked then. His regeneration is wonky: the character I was running it on when it bugged out was a rad defender, and if any character in the game could cut his regen down to size, that one should do it. I suspect he is regenerating whether he has a clone out or not.

Also a report of a BS/Shield scrapper not being able to dent him. Anything that can be soloed should be soloable on that one.
The Siege mish is still outragously bugged with over the top regen so 99% teams cant beat him, forget solo

Now they make another mish like this? seriously ....

This sint a TF its a story arc isnt it, why do we need something with crazy regen to = challenging lol lets be a little honest here, this whole alpha slot thing is to give 50s and never ending "endgame" goal lol

Why the fudge do we need a trapdoor that u cant solo?? gee let me waste n hour trying to get a team in a month when the novelty calms down

Sorry dev's bad call on this one, n btw fix siege too while ur at it, pleaseeeee


 

Posted

it appears ouro no longer allows you to access train missions


 

Posted

Trapdoor no longer stops Bifurcating.

Trapdoor will mix up the location of his bifurcations a little bit more.

Trapdoor can no longer be dragged out of range of his Bifurcations.

In this case I will do my part and help any in need.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by ohloh View Post
it appears ouro no longer allows you to access train missions
Praetorian Trains, Ouroboros TPer, and RWZ doors were never supposed to give you access to 'train' missions. So, this is a fix even though the patch notes only mention Praetorian Trains.

I wonder if RWZ portals were fixed, too?


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Posted

Quote:
Originally Posted by Heraclea View Post
The patch would appear to be bugged. Trapdoor can still be pulled out of LOS of his bifurcations, but is entirely invincible now.

I tried to solo him on a rad/archery defender. I was unable to dent his health. I was able to pull him out of the room, but even with both Rad toggles on and spamming the -regen power, his health bar never moved.

I tried it both ways. I tried pulling him into the corridor; no effect. I tried killing all the clones; the problem there is that he spawns them so often that you never get a chance to do damage to Trapdoor himself; as soon as you find and kill one, he's back to full health, and you hardly ever get the chance to damage the boss. Eventually I ran out of purples and ran out of endurance, and died.

I won't be able to finish this on any of the several characters I haven't done it with yet so long as it is like this.
from the sound of what is happening, they changed his bifurcation power so that he will get regen bonus from the bifurcations anywhere, but i dont have any more 50s who need to run this to test whats happening


 

Posted

Have you folks considered actually posting patch notes on the actual patch notes page that the game's launcher directly links to rather than expecting folks to root around in the forums?


 

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Originally Posted by theOcho View Post
  • Field Mastery \ Temp Invulnerability now correctly accepts Resist Damage enhancement sets.
That was a pretty quick turn-around. Thanks for getting on that so quick, devs!


 

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Originally Posted by NobleFox View Post
Have you folks considered actually posting patch notes on the actual patch notes page that the game's launcher directly links to rather than expecting folks to root around in the forums?
Resources, make use of all of them and not just a single one. It's not exactly hard to find here on the forums.


 

Posted

Not crazy about the changes to Trapdoor to be honest. I haven't found the guy that tough yet, but a lot of others have, and I'm not thrilled that the Devs decided to make him biofurcate more and eliminate the strategy of pulling him out of range of the clones. Now people who have a hard time with this mission, are going to really loathe it, and I kind of sympathize with them.

The other changes look great, except displaying the Global bonuses in the powers menu again.

Honestly, I think global bonuses in this game have become sort of like "leet loot" in other games. Other games people get all in a tizzy about items, "Hey, you're a mage and you don't have the staff of ra? Noob, get off my team."

In this game, globals it seems have become like that. I literally had some one tell me before I19 went live, "You know, I'm not sure we want that dominator on our team, looking at his globals, there is no way he is a perma-dom" I was kind of surprised really, since to me I could care less.

The game is supposed to be balanced around SOs, so what do globals matter? They are icing on the cake and too often they are used to judge a player or their skills and I'm not entirely sure everyone else should have a right to know how I slot or don't slot.

I'm in favor of people having to ask, having it there in plain site, I'm not a fan. I'd like a little privacy about my build so if people want to know, they can ask.


For the Record, I don't put a lot of sets on my characters because I have a lot of alts, and several I don't play that often, I prefer to spend the INF on sets for the ones I play more often, and not waste it on the ones that sit on shelves.

Though even the ones who sit on shelves without globals are really solid builds. Globals are nice, but the right powers and the right enhancements are what this game was balanced around and it works great if it's done right.


"Where does he get those wonderful toys?" - The Joker

 

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Quote:
Originally Posted by Mr. DJ View Post
Resources, make use of all of them and not just a single one. It's not exactly hard to find here on the forums.
If you know you're way around the forums, it's pretty easy, but if you're the type of player who hasn't gone on the forums much, it could be a bit of a hassle. But if their not going to use the patch notes page, why have it?

They have more than one resource in telling us these things, and it wouldn't be horrible for them to keep in mind that a fair number of players don't regularly browse the forums, and use their multiple resources, like the patch notes page, links to the patch notes in the forums in the updater, etc.


"Where does he get those wonderful toys?" - The Joker

 

Posted

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Originally Posted by Lazarillo View Post
Because you're not actually having fun unless you fight him one specific way. You might think otherwise, but trust us, you're not.
Have you been talking with Jack a lot recently?


"Where does he get those wonderful toys?" - The Joker

 

Posted

Quote:
Originally Posted by Heraclea View Post
The patch would appear to be bugged. Trapdoor can still be pulled out of LOS of his bifurcations, but is entirely invincible now.

I tried to solo him on a rad/archery defender. I was unable to dent his health. I was able to pull him out of the room, but even with both Rad toggles on and spamming the -regen power, his health bar never moved.

I tried it both ways. I tried pulling him into the corridor; no effect. I tried killing all the clones; the problem there is that he spawns them so often that you never get a chance to do damage to Trapdoor himself; as soon as you find and kill one, he's back to full health, and you hardly ever get the chance to damage the boss. Eventually I ran out of purples and ran out of endurance, and died.

I won't be able to finish this on any of the several characters I haven't done it with yet so long as it is like this.
interesting. I just pulled out an ice rad, dropped him into the lava, and he only got off one bifurcation before he was dropped.

Not really that big a deal here.


 

Posted

Quote:
Originally Posted by theOcho View Post
    • Teleportation and Recall powers are suppressed when in the lab or underground portions of the event
I hate seeing this... Flyers can still fly, Speedsters can still speed and Jumpers can still jump but my poor TPers have to run out.

One one of the clone missions redside you have to get out of a burning building and it took ages for me to try and figure out why I couldn't TP across the room on my MM. I like TP, it's fun. Please find a way to supress recall friend et al without supressing self TP!


 

Posted

Quote:
Originally Posted by Diggis View Post
I hate seeing this... Flyers can still fly, Speedsters can still speed and Jumpers can still jump but my poor TPers have to run out.

One one of the clone missions redside you have to get out of a burning building and it took ages for me to try and figure out why I couldn't TP across the room on my MM. I like TP, it's fun. Please find a way to supress recall friend et al without supressing self TP!
This for sure. While most of my TPers have some alternate minor form of travel (ninja run primarily) it does become somewhat of a hassle when you need to move fast and don't have access to your primary travel power.

It sounds to me like it's less of a "Teleport" power pool problem and more of a "Recall Friend" power issue.


 

Posted

Quote:
Originally Posted by theOcho View Post
Neutropolis: The Great Escape
  • Teleportation and Recall powers are suppressed when in the lab or underground portions of the event
Could you also fix the map so that it actually corresponds to the event, and the markers so they point you in the right direction? Or are players *supposed* to be horribly confused and unable to link up with the team unless they've run the event a few times and know exactly where to go?




Character index

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
Not crazy about the changes to Trapdoor to be honest...
Quote:
Originally Posted by Ice_Wall View Post
If you know you're way around the forums, ...
Quote:
Originally Posted by Ice_Wall View Post
Have you been talking with Jack a lot recently?
triple post? wth? isn't that like illegal in 47 states?

On topic:

I'm going to test this Trapdoor issue of a few toons today and see if he is soloable. I have a /rad and a DK/SD scrapper. If they can't do it then a lot of people won't be able to.


 

Posted

Quote:
Originally Posted by Ideon View Post
The set bonuses in personal info still looks horrific when you have tons of them. A giant wall of messy text. XD Any chance of possibly reorganizing of them in the future, like "Moderate Accuracy Bonus x3" (next line)?
This, please!


 

Posted

Quote:
Originally Posted by Diggis View Post
I hate seeing this... Flyers can still fly, Speedsters can still speed and Jumpers can still jump but my poor TPers have to run out.
Hmm, hopefully they've not disabled all teleport powers. My poor Grav dom was having a bugger of a time trying to get herself out of the prison in a Mayhem mission once because teleport is suppressed in the cells* and she couldn't use wormhole**.

*Yes, I'd already broken the door open.

** Her only decent-recharge soft control AOE power, not counting the immob


 

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Quote:
Originally Posted by je_saist View Post
interesting. I just pulled out an ice rad, dropped him into the lava, and he only got off one bifurcation before he was dropped.

Not really that big a deal here.
My ice/rad corruptor didn't even put him in the lava! Just held, hit him with the debuffs and kept blasting away. He only bifurcated once.


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Posted

Quote:
Originally Posted by Scootertwo View Post
I have a /rad and a DK/SD scrapper.
I'm probably just out of the loop on the lingo, but can't figure out what a DK/ scrapper is.


 

Posted

For purposes of testing the new changes to the Ramiel arc, is his arc available in Flashback? If not, if all ones 50s had completed the arc, how would you test it solo? Does anyone have suggestions on that?

**Edit** For the record, I just tried to find it in the flashback list, and it isn't there. Was fairly sure it wouldn't be, but thought I'd confirm, and share what I found.


 

Posted

Quote:
Originally Posted by Diggis View Post
I hate seeing this... Flyers can still fly, Speedsters can still speed and Jumpers can still jump but my poor TPers have to run out.

One one of the clone missions redside you have to get out of a burning building and it took ages for me to try and figure out why I couldn't TP across the room on my MM. I like TP, it's fun. Please find a way to supress recall friend et al without supressing self TP!

While it's not a huge deal to me, I gotta agree with this position. Is there any other time that someone is punished or restricted just because they selected the ideal power for a given situation? It'd be like having your self heals suppressed when below 75% health. ""Oh, yes, you can use that heal in mundane situations, but when things are critical, it'll be turned off.." (I know, that's a extreme simplification, but it is sorta the same.) If someone spends a precious power slot on a power because they feel it'll be very helpful in certain situations, and then find it suppressed in just those situations I can well imagine they'd be a bit miffed. I think it's the temp/vet powers that make this a real problem. Why not suppress just those in this instance? (Although, I do realize that there are probably some serious technical obstacles in the way.)