Are TFs more or less fun for you now?


all_hell

 

Posted

Lots of people doing TFs lately. Seems like alot of inexperienced playing too.

For me, TFs since i19 have not been as enjoyable. Its not even about speed runs and best times, its mostly about efficiency and just the general idea of what to do, where to go. I dont like playing like its my first time ever trying to figure out what to do. And if I lead and go or do what needs to be done, I get questioned, what are you doing etc. Its hard to relearn, or go back to old ways of playing I suppose. I think I have also used ignore more lately than ever, some 'leaders' are just plain rude and expect blind obedience.

But then the other day, I guess I got a feel of what its like, not knowing what to do, where to go. I joined the Apex TF for the first time, the leader was already experienced, giving out orders and plans. The last mission I entered right as he said dont enter, then got chewed out for it, some badger on the team swore up and down if she didnt get all the badges that she'd do something to me, that wasnt nice. That got me angry, almost quit but didnt. The heat was taken off me after the other tank didnt get the concept of moving from the blue stuff and kept dying.

So Im left wondering, how I can make TFs fun again. Maybe just sit back and do what I do and give out some helpful advice when needed?


 

Posted

People who aren't tolerant of newer or inexperienced players aren't really the sort of people you should want to team with anyway.

Bu as for post-I19 TFs, the only instruction I've really seen so far has been "clear the map"


@Golden Girl

City of Heroes comics and artwork

 

Posted

For me TFs are still the best part of the game. Maybe you've had bad luck on teams recently.


 

Posted

I rarely have time for TFs, but over the last few months I've been able to log two Posi Is ,a Posi II, a Katie and just the other night whatever that trial in the Hollows is.


I had great fun on all of them except the Hollows trial, mainly because the guy who formed the team and *seemed* to know what he was doing had his difficulty slider set to +3. When everyone is level capped at 16 (afair), and a couple of our teammates were level BUMPED to 16, +3 doesn't really work.
The worse part was we made pretty short work of things up to the last encounter, where a giant rock guy who threw immense boulders wiped us multiple times before the bulk of our crew had had enough.


However, I blame this poor result on the guy running things being half smart, not on I19. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Golden Girl View Post
People who aren't tolerant of newer or inexperienced players aren't really the sort of people you should want to team with anyway.

Bu as for post-I19 TFs, the only instruction I've really seen so far has been "clear the map"
TL'DR version: Random Number Generator is Random. Why rely on random when non-random results are better?

Long Version:

I would say less fun for me now because of this clear the map. Thing is a lot of Task Forces have defeat all components such as Positron TF (old), Synapse, Citadel, and the Shard TF's. I know lots of players who won't run any of these task forces because they:
  • take too long
  • have too many defeat-alls.
Now with I19, I see many of these players, who wouldn't run any TF with a defeat all mission just a couple of weeks ago, screaming and ranting when somebody doesn't want to hang around and clear the map. I've watched players quit out of or grief task forces if everybody on the team wasn't interested in farming farming farming.

I've encountered players that will not run Dr. Khan, Cuda, STF, Cathedral of Pain, LRSF, or Hamidon, and will ONLY run LGTF and ITF. Not they don't want to run the other Task Forces or Events, they will not run the other task forces.

I honestly can't, or rather, do not want to understand or try to explain this behavior. I wish I could I say I was sorry for saying this, but I'm not. If a task force with defeat all components boring and not worth your time before I19, and a small chance of an incarnate shard was all it took to make it worth your time, you are probably playing the wrong game.

Now, I've stated my point of view on the obsession with the framframfram task force mantra on the forums before. Assuming Defeats per Second are constant, players will receive greater rewards by simply doing events normally, because of the end event reward. The basis for this can be expressed in simple maths.

Last month Leandro did some maths in the Open Beta forum and came to the conclusion that the drop rate per mob on Incarnate Shards was averaging around 1 in ~300 defeats. So for 4 shards a player will need to average above ~1200 defeats (300*4) across a mix of minions, lewys, and bosses.
  • Again, 4 shards is ~1200 mixed mob defeats.
  • An average x8 mob consists of about 10 or so enemies.
  • ~1200 defeats divided by 10 enemies is 120 mobs.
  • Players will need to defeat, on numerical average, 120 x8 mobs, to gain 4 shards.
  • Completing any of the major events awards the equivelent of 4 shards.
Again, assuming* Defeat per second are equivelent for a team, players will actually gain the equivelent of 120 mobs defeated just for completing an event.

This means that a team that does two or three task forces with the same defeat rate as a team just farming out LGTF... will get more rewards in the same amount of time.

Players doing more events will also have an increased chance for shard drop-rate in the same amount of physical time as they will face more archvillains and elite bosses that have higher shard drop chances.

* * *

*footnote: there is the gaping mathematical hole that a team that can rock out the ITF in 30 minutes or less might not fare so well in another task force, so basic calculations are pretty hard to determine.

For some basic maths here, let's assume a 10 second mob clear time, which is the time it takes to engage a mob and defeat all of the opponents. The 10s is a number derived from my own spines / fire's activation times:
  • Build Up: .73s
  • Spine Burst: 3.00s
  • Ripper: 2.17s
  • Throw Spines: 1.63s
  • Impale 2.43s
  • ~~~~~~~~~~~~~
  • 9.96s
This means that 120 mobs at 10 seconds each would take 1,200 seconds.
1,200 seconds is 20 minutes.
So if the defeat per mob was down to 10 seconds, completing a task force would be the equivelent an additional 20 minute time period.
If the defeat per mob was down to 15 seconds, a task force reward would be worth 30 extra minutes.
If the defeat per mob was down to 20 seconds, a task force reward would be worth 40 extra minutes.

Now, I'm not going to claim that I have any significant data into the average mob-defeat numbers, but I think the point I'm trying to make is already made. Unless a team is pushing a screamingly high average mob defeat time, the rewards for the Task Force are going to be far and away dramatically less than a team running TF's in a normal manner.

Even then, if a team is able to drive extremely low times on mob defeats, they'll still be down on rewards compared to a team that just ran the content normally.


 

Posted

More fun...hmmm...

1st mission, as the leader, decide if tripping the ambush should be done before or after Solaris gets to the altar. Even then, some people are idiots. And really, you could just skip the ambush.

2nd mission, as the leader, decide if you should go cyst to the ambush then move on, or if cyst and push forward is the way to go. This is of course assuming it's not a speed run.

3rd mission, as the leader, decide pull the generals or work your way up the hill. A lot of this depends on the team, and mob placement. Don't have a good puller and the Beast Master General is at the top of the hill, you'll likely have to work your way up there, or drop down on him.

4th mission, lots of difference routes to go with this one. Work your way there. Go straight for the towers.

The sad part is, the towers is only good on AOE heavy teams, I've seen people say "lets just take them at the tower" when it would be just as quick to work the way there, without added risk of close knit mobs, when the team is heavily single target. But they're just so used to going to the towers and thinking it's quicker. o.O

Can your team handle rushing Romi directly or do you need to pull him to the grass to avoid ambushes.

This changes a bit with TF regulars who all know what they're doing and can keep their head out of the behind and think for a bit.

Personally, I usually ran (at least for later TFs...Id still rather get Synapse done ASAP), kill along the way, take a few short cuts (like up the back of the hill on the 1st mission of the ITF, to avoid the ambush) TFs.

The 2nd mission of the ITF, I'd usually go cyst then take out the ambush, then move on, but I was the type who went to find those missing ambushes who got lost at the door of the mission either

For all the new kill more now, I like it. As a 50 I forming them for merits, drops, prestige, influence anyways. Speed runs were really only good for merits.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

My preferred method of running TFs has always been: smash everything between the door and the objective(s). I'd go along with speed runs occasionally, but I didn't enjoy them half as much. I'm in it for fighting hordes of enemies as much - sometimes more than - for the shiny at the end.

That said, I'm not too keen on clearing the entire map on every mission.

Thankfully, so far the vast majority of TFs I've been on have taken my preferred approach, with only one or two wanting to clear the entire map.

So TFs are more fun for me now.

Hooray.


 

Posted

I'm having fun

Lost more people running them.

Yeah I have to sit on my hands sometimes, but so what.

Maybe not killing everything could lead to more shards per sec. But more kills means more of the other rewards as well. Many people I have anecdotally talked to have gotten one or more purples running kill alls.

Also, killing for the sake of killing is underrated.


 

Posted

I've been enjoying More of the TF's I've been on since I19. But then again the current trend is towards the style I like to play which is "max drops" since so many people are doing shard runs. I've never been a fan of the speed run TF


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

Much more fun. For the first week or so, people starting doing the "kill all" thing, which was a bit annoying, but now people seem to have settled into the "kill on the way to objectives" which is probably how these things were designed to be done and are very fun as a result.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Much more fun. For the first week or so, people starting doing the "kill all" thing, which was a bit annoying, but now people seem to have settled into the "kill on the way to objectives" which is probably how these things were designed to be done and are very fun as a result.
I see adverts for 'kill-most' SFs more than I do for speed or kill-all


 

Posted

Having way more fun in the game now with I19.
More players running TFs, more people to play with, and slightly more challenging content added.

The only downside is noone seems to be playing lowbies any more


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Much more fun. For the first week or so, people starting doing the "kill all" thing, which was a bit annoying, but now people seem to have settled into the "kill on the way to objectives" which is probably how these things were designed to be done and are very fun as a result.
honestly, in preference to the old "stealth the whole damn thing and be done in 10 mins" i'm a great deal more of a fan of "kill most" i play this game to beat things up, not to run spreadsheets of rewards per minute. personal time constraints have kept me from partaking of most of the fun, but next week on i look forward to seeing the new tf situation. if nothing else, getting a tf has become a great deal easier. so i'm quite happy recently.


 

Posted

More fun in game definitely. I don't run TFs differenly from how I always do them, but I have a lot less trouble convincing people to not skip half the fun.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

TFs are less fun for me now. I've completed a grand total of two TFs (and no trials). I did both of them thanks to forum-created supergroups. One of those SGs is long gone, and the other is no longer active except for me. I haven't done a TF in years.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Much more fun. For the first week or so, people starting doing the "kill all" thing, which was a bit annoying, but now people seem to have settled into the "kill on the way to objectives" which is probably how these things were designed to be done and are very fun as a result.
This seems to be the trend on my server as well. I'm all for it.


 

Posted

Quote:
Originally Posted by Mirai View Post
TFs are less fun for me now. I've completed a grand total of two TFs (and no trials). I did both of them thanks to forum-created supergroups. One of those SGs is long gone, and the other is no longer active except for me. I haven't done a TF in years.
So not doing TFs is less fun than not doing TFs used to be? I am so confused.


 

Posted

I'm pleased that more people are interested in running TFs, and I haven't really been able to run then for quite a while. I'm also pleased to not have to do a speed run every single time. They can be fun, lots of fun! But they get boring if they're all you ever do. I did an ITF the other day, and in the Rescue the Sybils mission, once we got outside we actually fought our way up the hill instead of just jumping and flying straight to the top. I'd just about forgotten that there was even a path up it had been so long.

No need to clear all if that's not what people want, though. But no need to stealth every possible thing, either. On balance, I'm having more fun.


Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!

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Posted

I run all my own TFs from a select group of people* and I set the parameters, so TFs are exactly as fun for me now as they were previously.

*smart enough to join one or more global channels


 

Posted

I never liked "speed runs", and even though there are more people doing more killing on the way to their objectives now, a lot of the old speed run habits seem to die hard... Ignoring the ambushes while key hunting in the STF, for instance, or pulling both AVs down while dealing with the computer and the bots at the same time on the ITF. (As someone who tends not to play uber-build toons with untouchable levels of defense, I hate that particular habit a lot. It's one of the reasons why I stopped joining ITF runs pre-I19. It's not fun spending that entire encounter eating floor tiles because an uncontrolled AV or a half-dozen bots decided your toon was a juicier target than the otherwise-occupied tank. >_>)

So, it's a bit of a wash for me, to be honest. I'm glad people aren't exclusively going for SpeedSpeedSpeed all the time, but I really wish they'd stop running a few things as if they were. The short-cut mindset is hard to break.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Golden Girl View Post
People who aren't tolerant of newer or inexperienced players aren't really the sort of people you should want to team with anyway.

Bu as for post-I19 TFs, the only instruction I've really seen so far has been "clear the map"
Tru'dat, also dont care for players who get all bent and treat a regular TF/SF like a competitive event (I can understand a Master of run or some sort of cooked up player event).



------->"Sic Semper Tyrannis"<-------

 

Posted

Quote:
Originally Posted by Camper View Post
So not doing TFs is less fun than not doing TFs used to be? I am so confused.
Hmmm. Doing the TFs would be less fun for me now than the two I did way back when, because I wouldn't be able to do TFs now with the SGs that I had back then. But it's really a moot point I guess, because the only reason I was able to even start those TFs was because of the SGs I had back then.


 

Posted

Pre-I19 I rarely did TFs. Did a bunch recently to get shards, and remembered why I didn't like them. So now I'm back to not doing them.

So, about the same, I guess.


99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
My Webcomics

 

Posted

Most people are doing Lady Grey, Ship Raids, Apex or Tin Mage. I just ran a Dr. Kahn just for giggles and had a blast, but it seems shorter than I remember. Also, anyone know if more Shards drop if the diff is raised?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."