I just got kicked off a team for using Rain of Fire
Others have commented but I'll give a little more detail. Rain of Fire (and similar powers such as Ignite, Caltrops, Freezing Rain etc.) causes enemies to be hit with an Avoid debuff. This causes a partial override of their AI so they prioritize getting out of the patch rather than fighting. Depending on the situation this can be good or bad, for a solo Blaster it is an excellent tool but on teams it can result in the group scattering which at the very least decreases the effectiveness of AoE powers (including Rain of Fire) and worst case can cause problems for other team members.
Personally unless the team is having trouble I don't object to a bit of chaos but there are players who do and in that situation you'll have to either refrain from using it or leave and find another team (or make your own) because when it comes down to it their team, their rules. On the other hand certain other characters can make it so that the impact of the avoid effect is irrelevant and you should feel free to let loose no matter what team you're on. Controllers can lock down a spawn so even though they want to leave they can't. Other area debuffs (particularly from Trick Arrow, Dark Miasma, Storm Summoning and Earth Control) will slow and/or knock down enemies which also prevents them from leaving. |
Also, in a bank mish, when the foes get close to the door, lay ROF on the door. Makes them back away from it.
I was tanking a TF that had a fire Blaster on it, and I noticed that enemies in my Tanker Dogpile o' Death were not fleeing from the RoF effect.
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Were you cycling targets? In my experience, that's always generated a TON of aggro, and held their attention even through Fire Blaster Aggropocalypse.
As long as there was a tanker or brute on the team actively holding aggro with aura/attacks and a judicious use of taunt, RoF shouldn't have made a difference, as long as you were waiting until after the tank had everything bunched up on him.
I've got characters with RoF and FR, and as long as you use it after the tank's in the vicinity of the mobs, they will usually stay with the tank in preference to running around.
If you were using it before whoever was supposed to be tanking had a grip on things, then yeah, I can see getting annoyed with you and kicking you... IF you didn't stop when they asked. If they didn't even ask you to stop it first, or tell you when they'd rather you used it, they're dumb.
Of course, they might have been assuming you're an AEbaby if you didn't know how your own powers worked. *shrug*
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... And that Assault Rifle Blaster who couldn't resist knocking things off of my Tanker's Ice Patch and out of Oppressive Gloom and Dark Regeneration range...
... or all those people who kept using Awakens right before I rezzed them...
Makes me wanna wait for them to use Stone Armor so I can plop Bonfire down right on top of them.
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Rain of Fire is a GREAT power, and like a lot of other great powers, it takes some finesse to use to its best advantage. There are 3 general instances to use it:
1) Dropped on top of your group's squishies, it will make melee baddies run away instead of pounding them to greasy stains on the pavement. This use alone by the Fire Blasters I was with (as opposed to dropping it on baddies up ahead) would have made my initial runs in the Caves of Atta far less lethal.
2) Combined with Ice Slick, Freezing Rain or other power that has baddies falling, it is golden. Likewise any AoE Hold. The baddies cannot flee and they cannot shoot back, and they get melted.
3) Combined with an AoE Immob or Slow--not optimal, since the baddies can still shoot you, but they cannot run and meltage likewise occurs.
Rain of Fire gets the user in trouble if not used as above. When simply dropped on a group of baddies, they will scatter, upsetting those in your group. Also bear in mind:
A) Do not use Rain of Fire to pull.
B) Rain of Fire will make Lag a lot worse, so you may be called upon to refrain from using it. (In the old Hami Raids, there was always a chucklehead who claimed they thought Rain of Fire was a Hold.)
C) Any baddie hit by Rain of Fire will be wanting to stomp YOU personally into the ground, unless someone else grabs their aggro. Not cool when your fellows use single-target attacks and a boat-load of baddies come to discuss Rain of Fire with you.
I love Rain of Fire. Simply kicking someone for using Rain of Fire, without prior warning or explanations, is pretty lame.
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If people are asked not to do something, and they keep doing it, they get kicked. If you're not helping, if what you are doing is in fact the opposite of help, I don't want you on my team.
If people don't ask you not to do something and just kick you for doing it, then they're being jerks and you're better off not teaming with them, unless what you are doing is so obviously not helpful (putting the tank on follow with heal aura on autofire while you watch Star Trek reruns, for example) that if you don't realize it's not helpful then you should be kicked just for not having paid attention the whole time you've been playing.
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what he's not telling us is that he used it on the sleeping Freedom Phalanx during a MoRSF
off a team for using it (subject to some of the fine caveats others mentioned)
is pretty short-sighted.
Then again, some folks are just plain dumb - I got spam-invited to an LRSF
last night, and then immediately kicked when I replied that I hadn't run it before
but would be happy to help (I'm a 90%+ solo player and don't/hadn't run tf's,
until this incarnate shard business in I-19 convinced me to give it a try).
Guess they didn't think that a 2550+ HP, SS/WP, Brute who can solo Rikti
Pylons could offer anything of value to their "leet" team.
The good news is that for each of those wingnuts, there are people who
are capable of adapting and improvising based on what each team member
brings -- 10 minutes later, I ran my first LGTF with a more tolerant group,
and we completely steamrolled it and had a lot of fun.
Go Figure...
I'd recommend to you what I did -- add a 1 star /playernote on the guy
who kicked you, and move on to a better class of teammate.
Regards,
4
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lame joke aside, generally a polite request should precede any action like this, and i would never kick anyone from a team for something so trivial. but everyone has different preferences and likely the team wouldnt have been a fun experience anyhow, so they mostly saved you the trouble of dealing with them.
They could've at least asked politely that you refrain from using it, possibly with an explanation for why. Kicking someone for breaking a rule they didn't know existed is a pretty douchy thing to do.
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That's assuming that they did not, in fact, ask the OP to refrain from using it. He didn't indicate either way..
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Not a big deal to me theres always another team a few minutes away, but I just through it was strange to be kicked for that. I think RoF is awesome, I love using it and reading the window immediately after:
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Having run a level 50 Fire/Dark Corr for some time, having loved just about every minute of it, and having used Rain of Fire continuously while doing so, I have to say it is was of my favorite powers. It can be tricky though.
Only use it under 2 common situations. Either when all the bad guys are already grouped together and will stay that way (agro'd to the tank, under the effects of a hold/imm/slow, etc), or when you want them to run about randomly instead of standing there and attack you or your team.
RoF is not an alpha strike, it is not a panic button, it is not part of your attack chain. If you are on a team that is unable to keep the targets in a tight group, don't bother using it.
That said, anyone who gets kicked w/o explanation or warning is better off not being on that team. I've never found an exception to this, and on the few times its happened to me, I haven't bothered to try to ask for figure it out. It's really just a chance to get on a better team, which you can only do when not on a team.
Only use it under 2 common situations. Either when all the bad guys are already grouped together and will stay that way (agro'd to the tank, under the effects of a hold/imm/slow, etc), or when you want them to run about randomly instead of standing there and attack you or your team.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It can be a great power, or a horrible one, depending on the circumstances of it being used.
If the group is sufficently agroed or locked down, it's an awesome power. If you are solo and need a break in the action to heal, it's a great power.
If you use it on enemies that are sleeping, it's a horrible power. If you drop it on top of a Willpower tank you very well may get him killed, since the mobs will most likely run out of RttC and drop his regen.
I wouldn't kick someone for using a power once. However, if they used a power unwisely and it made things harder for the team, and persisted in doing so after being asked (politely) not to do that, I would probably kick them then.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
On my Fire/Dark corrupter RoF is absolutely part of my attack chain. Fearsome Stare, Tar Patch, Fire Ball, Breath of Fire and then tis Pink Rain of Death time.
Mind you I'd reconsider if I was in situations where it's either not going to scourge things to death or if things aren't running in quagmire and unable to escape quickly (in other words if there's a lot of wolves, AVs or TPer who are going to run right out of it).
I remember teaming with a Fire Blaster on my Fire/Rad and him opening with it constantly which was causing issues, but I just sent him a quick tell saying "Hi, wait until you see Fire Cages spring up around things before Raining them" and after that it was all good.
They didnt say anything, just complained that Im ruining their farm and kicked me. If someone asks me not to do something I wont do it for the good of the team.
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Some farmers scorn anything that will waste precious nanoseconds of their time. Like explanations, pre- or post- kicking of a member.
You were likely much better off elsewhere.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
A team needs to build it's strategy based on the players it has not based on what someone thinks everyone should do or build.
As stated there are ways to allow for this. The real problem is that when you use a power like this players on your team that don't know how to play will get themselves killed because they don't know how to control pets or will try to follow fleeing mobs into other groups themselves (worst case). Using Rain with a mass Immobilize is like one of the only reasons FOR having Mass Immobilize and slotting it. If one mob gets away they can cope.
This is no different than those who object to knockback. Any Knockback. Well try playing a Keldian Lightbringer without using Knockback. I think they have KB on Rest. LOL I have been on teams with 2 Lightbringers who knocked the mobs all over the place and it worked fantastic.
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Without knowing more information about what happened and the story from the team leader, it would be irresponsible to really give an opinion on the kicking.
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