I just got kicked off a team for using Rain of Fire


Adeon Hawkwood

 

Posted

Do teams not like that power or something?
I love it.


Global: @Fire Beam

 

Posted

Quote:
Originally Posted by Firebeam View Post
Do teams not like that power or something?
I love it.
I wouldn't have kicked you, if that helps.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

By itself, Rain of Fire can cause problems because enemies hit by it like to run. Groups that are scattered take longer to kill because the effectiveness of AoE attacks is diluted. If used in conjunction with other runspeed debuffs, like Tar Patch from Dark Miasma, it's great.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by BrandX View Post
I wouldn't have kicked you, if that helps.
yay!


Global: @Fire Beam

 

Posted

Quote:
Originally Posted by Demobot View Post
By itself, Rain of Fire can cause problems because enemies hit by it like to run. Groups that are scattered take longer to kill because the effectiveness of AoE attacks is diluted. If used in conjunction with other runspeed debuffs, like Tar Patch from Dark Miasma, it's great.
I use it with Build Up and Aim, but thats it. I agree with Tar Patch itd be very powerful


Global: @Fire Beam

 

Posted

It is not the best power for aggro management. It's fun, but unless either Caltrops or Tar Patch is used, it is a terrible power.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

It's awesome.

People that kick you for it are idiots.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Does RoF ignite OSA?


 

Posted

Quote:
Originally Posted by Firebeam View Post
Do teams not like that power or something?
I love it.
Others have commented but I'll give a little more detail. Rain of Fire (and similar powers such as Ignite, Caltrops, Freezing Rain etc.) causes enemies to be hit with an Avoid debuff. This causes a partial override of their AI so they prioritize getting out of the patch rather than fighting. Depending on the situation this can be good or bad, for a solo Blaster it is an excellent tool but on teams it can result in the group scattering which at the very least decreases the effectiveness of AoE powers (including Rain of Fire) and worst case can cause problems for other team members.

Personally unless the team is having trouble I don't object to a bit of chaos but there are players who do and in that situation you'll have to either refrain from using it or leave and find another team (or make your own) because when it comes down to it their team, their rules.

On the other hand certain other characters can make it so that the impact of the avoid effect is irrelevant and you should feel free to let loose no matter what team you're on. Controllers can lock down a spawn so even though they want to leave they can't. Other area debuffs (particularly from Trick Arrow, Dark Miasma, Storm Summoning and Earth Control) will slow and/or knock down enemies which also prevents them from leaving.


 

Posted

They could've at least asked politely that you refrain from using it, possibly with an explanation for why. Kicking someone for breaking a rule they didn't know existed is a pretty douchy thing to do.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

Posted

The only problem I've had with it on teams is that I usually can't fire it off fast enough.... By the time the animation is over, the rest of the team has cleaned up!

I find it very useful on smaller teams with a good tank, however. Fulcrum Shift + Siphon Power + Aim + RoA = win. Lather. Rinse. Repeat.
(oh yeah, and don't forget the sb/id)


Edit:
Doh! Rain of FIRE... never mind me... nothing to see here...

.


Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Lord_Nightblade View Post
They could've at least asked politely that you refrain from using it, possibly with an explanation for why. Kicking someone for breaking a rule they didn't know existed is a pretty douchy thing to do.
That's assuming that they did not, in fact, ask the OP to refrain from using it. He didn't indicate either way..


 

Posted

Assuming they didn't ask first (and, I think, even if they did), they were idiots. OK, too harsh... they were being silly.

By the time it's scattering foes, everyone else on the team should have just used their bestest AoEs and already have most of the foes so far down the health bar that the rest of their lives could be counted in seconds - on one hand even, if that, especially once RoF starts in. To have those foes then turn and start to run instead of attack is something good.

I feel you got kicked from a team of very anal players - my playstyle (which is anything but) says that a good thing.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Others have commented but I'll give a little more detail. Rain of Fire (and similar powers such as Ignite, Caltrops, Freezing Rain etc.) causes enemies to be hit with an Avoid debuff. This causes a partial override of their AI so they prioritize getting out of the patch rather than fighting. Depending on the situation this can be good or bad, for a solo Blaster it is an excellent tool but on teams it can result in the group scattering which at the very least decreases the effectiveness of AoE powers (including Rain of Fire) and worst case can cause problems for other team members.

Personally unless the team is having trouble I don't object to a bit of chaos but there are players who do and in that situation you'll have to either refrain from using it or leave and find another team (or make your own) because when it comes down to it their team, their rules.

On the other hand certain other characters can make it so that the impact of the avoid effect is irrelevant and you should feel free to let loose no matter what team you're on. Controllers can lock down a spawn so even though they want to leave they can't. Other area debuffs (particularly from Trick Arrow, Dark Miasma, Storm Summoning and Earth Control) will slow and/or knock down enemies which also prevents them from leaving.
See the thing is, by the time RoF actually has the time to scatter the whole mob most of it should be dead already. And even if they are running they are still feeling effects like taunt and stuff. I have never, ever been on a team, no matter how small or large, were the the fear effect in RoF was any sort of problem.

The complaints about poorly used Knock back I can understand, but this is just ridiculous.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by LISAR View Post
Does RoF ignite OSA?
Yup, it's actually a pretty good way to light it, too, as you don't actually have to target the oil to do so.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by LISAR View Post
Does RoF ignite OSA?
Any Fire or Energy damage that hits the Oil Slick's target will ignite the slick.

Of course, that's assuming OSA doesn't decide to spite you and not light


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Any Fire or Energy damage that hits the Oil Slick's target will ignite the slick.

Of course, that's assuming OSA doesn't decide to spite you and not light
It's been fixed. Yes, really. Oil Slick now lights when it should.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

It's a great power, and anyone who kicks you straight off for using it is not someone who you'd want to team with. However, if they had asked you to stop using it (even if they're "wrong" for doing so), and you continued to use it, then, IMO, you deserved the kicking


 

Posted

I tend to find that Aim + Build Up + Fireball + Fire Breath + Rain of Fire tends to bring enough damage down to bear that other people shouldn't have a leg to stand on in complaining. Unless you're fighting +4 enemies or something hideously resistant, the damage this does it far too impressive to ignore.

Remember, Rain of Fire DOES actually have a slight run speed debuff. It's not much, but it does make a difference.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I was tanking a TF that had a fire Blaster on it, and I noticed that enemies in my Tanker Dogpile o' Death were not fleeing from the RoF effect.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I only ever kick people when they are down.

Works better than any anti-depressant

Not sure why the OP made this post. Is it to elicit sympathy or some other reason?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Others have commented but I'll give a little more detail. Rain of Fire (and similar powers such as Ignite, Caltrops, Freezing Rain etc.) causes enemies to be hit with an Avoid debuff.
This is nitpicking at its finest, but I personally would characterize the Avoid mechanic as a control rather than a debuff per se, since it affects AI decisionmaking. I don't know what it's classified as in the program code, however.

Regrading the OP, I agree that Rain of Fire is acceptable and fun to use, but, as is so often the case, time and place are everything. "That'll do, pig," was cute in the movie Babe, but won't go over so well when the state trooper hands you a speeding ticket. Shucking your clothes off is perfect on the night of your honeymoon; less so at high tea with the elderly Queen of England.

Similarly, if the team is relying on a Tanker to gather mobs tightly around him, it takes a few seconds for the mobs to shoot their ranged alphas and then close in on the Tanker. Wait until AFTER they cluster around the Tanker for best effect; and early Rain of Fire may keep the enemies so widely scattered it really does interfere with AoEs. If the team is corner-pulling and/or using a Controller to lock down mobs, let the mobs clump up and get locked down before Raining on their parade. And so on.

Rain of Fire is a fine power, but it's a much better power for teaming in the hands of a smart Blaster.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Lord_Nightblade View Post
They could've at least asked politely that you refrain from using it, possibly with an explanation for why. Kicking someone for breaking a rule they didn't know existed is a pretty douchy thing to do.
Absolutely. Someone explained it to me 6 years ago just like this so I didn't use it with the team again.

I am not sure why people would be so quick to kick.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
It is not the best power for aggro management. It's fun, but unless either Caltrops or Tar Patch is used, it is a terrible power.
RoF is far from a "terrible power." Its a great power, best pulled out on teams when things get a bit too intense. NPCs flee, giving everyone a much needed breather. Its like a mini-Bonfire.