Originally Posted by Nethergoat
This is like watching a room full of mechanics carefully and clearly explaining internal combustion to a plate of onion rings.
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2 billion per enhancer
Yes I have an alt I specifically designed to do tips quickly. I play an ITF each night to get 3 tips. The following morning I do those tips (almost always popping 2 more tips doing the 3) and 2 more. Usually we're talking 18-30 mins....unless I get a phone call or something. You want to know something? The alt doesn't have a single set which costs more than 100M for the whole set slotted. I think the coolest things I have slotted are the numina and miracle uniques. You really don't need 2B IOs to do impressive things in this game, it just makes them a little easier.
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I have two characters specifically designed for merit gathering...one a single target boss/AV specialist, and the other an AoE monster. Both are fast and efficient, and neither has a single Purple or PvP IO. Yet. Personally, I've been random rolling and slotting expensive IO's such as LoTG +Recharges and a Miracle +Recovery....crafting and selling everything else.
For anyone who cares...one is a Katana/SR Scrapper, and the other is a Spines/Dark Scrapper.
This is a non-argument until you can get EVERY player to participate. At which point... Buyers will indeed set the price at 100 inf, and at that price, there will be no sellers. If you set the price too low, you get no sellers. But hey -- you set the price.
A while back, I wanted a scientific theory. I was in a hurry, and bored, so I bid crept up to about 175k. There were 1800 up, none of them under 175k. So I bid 12,345. And I waited five minutes. And I got a scientific theory for 12k, even though there were none for sale under 175k. I was the buyer. I set the price. I got the price I set. |
After my play session, I put up bids for all of the salvage I need to craft any IO's I have. I then log off.
The next day, after 99% of those bids fill, I craft and list my IO's. Probably saves me tens of thousands of Influence a day. After a few months, this adds up quickly.
This is like watching a room full of mechanics carefully and clearly explaining internal combustion to a plate of onion rings.
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That is one of the most bizarre mixed analogies I have ever seen.
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Grrrrr. You beat me to it! Oh well -- it bears repeating, I guess. *tacks quote into sig*
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
B_C, if you know so much more about the market than the marketeers who have repeatedly explained things to you, if you understand the market so much better than them, why aren't you richer already?
If the market actually worked the way that B_C thought it did, I might find it disagreeable too.
Because there is a vast, elaborate conspiracy of morally depraved people who have explicitly chosen to make his life harder.
There has been a near constant refrain of "Buyers set the prices" Okay. Log onto every alt you got, everybody. Bid 100 influence for every PvP I/O. Every buyer is bidding 100 for every PvP I/O. Somebody tell me when the 1st purchase happens and when all the prices are at 100. Thanks.
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Good enough for you?
Because there is a vast, elaborate conspiracy of morally depraved people who have explicitly chosen to make his life harder.
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We weren't suppose to talk about the screw B_C club. Otherwise everyone would want to get in on the massive profits to be gained from buying PvP IOs for 2bil and then selling them for (2bil - listing fee).
I just sold a gaussian's fire control chance-for-build-up.
List: 20,000,001
Sale: 40,000,000
I do not feel as though I had very much control there.
I think, unless BC comments something obscenely preposterous, this will be my last post because I seriously feel like I'm debating with a wall here.
Using the wrong metrics to measure things will get you the wrong results. If you use a stopwatch to measure the volume of a cup, you'll most likely get a bad result. At best, you'll luckily get the right result, but it's not valid because you cannot really find any proper data to support this result. Why did I post this analogy? Well, if you use your feelings to measure things you think are broken with the market, you won't get valid results. That is the important thing here. If you wanted to convince us that the majority (you do not make up the majority, sorry) of the players, especially these average and casual ones, think that the market is broken, conduct a survey and show the results to us. You see, when talking to people who are familiar with the market and who don't think it is broken, circumstantial evidence doesn't suffice.
Refusing to acknowledge other posts and learning their contents doesn't help your campaign, by the way. Even if stuffing your fingers into your ears and going "NANANANANANANA" might work in real life, it doesn't work here because we're all tireless geeks who will go on about explaining how and why you are wrong. Have you yet read my post about the burden of proof or was the truth about your position's invalidity too much, so you chose to ignore it?
I'd also like to know why you choose not to reply to so many valid counter-arguments. You mentioned having had a few courses of philosophy, so I'd think the first thing you learn there is that you lose an argument if someone comes up with a valid counter-argument you cannot dismiss. I also believe you should be familiar with the burden of proof, but I guess like in this thread, you chose to ignore whatever seems to make things harder on you.
I'm starting to question my own sanity because I go on replying to these posts each time expecting you to wake up from your dream world. "Insanity: doing the same thing over and over again and expecting different results. -Albert Einstein"
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Incoming wall of text. There is a point in there, but I have to give a lot of background to get to it.
Consider the Incarnate system for a minute. Take a look at what's been revealed it. It shares some loose features with the Inventions system, primarily in that there's a sort of "salvage" and crafting involved. But there are some key differences. One of the most glaring among them? You can't trade or sell the Incarnate "salvage" pieces, or anything you craft with them. As long as that's true, Incarnate stuff can never appear on the market. Someday they might appear in some sort of "token" store, but probably not for a long while. It's inconceivable that we could ever buy the Incarnate components with (just) Inf.
The Incarnate system clearly represents character progression. As you unlock additional slots, and craft more and more rare versions of abilities, your character will get more powerful. But since you can't buy any that progress with Inf, you have to do stuff. Rest assured, even if they someday introduce an Incarnate component store based on some hypothetical "Incarnate Merits", you'll still have to do stuff to earn those merits, and there will be solid constraints on how fast you can earn them.
It's pretty much just like earning XP. We can't go anywhere and spend inf to get XP. To make progress on our characters, we can't just buy it, so we'll have to do stuff.
Inventions are supposed to be like that too, but the introduction of the market(s) as a distribution system have distorted people's view of it. People get this idea that they just want to hit 50 (or whatever level), then run out and grab all the IOs they have laid out in a Mid's build (or whatever) and be good to go. But the devs never set that expectation. From the onset, the Invention system was touted as an optional, alternate progression system. You can use IOs as another way to get more powerful. Before the announcement of the Incarnate system, Inventions were the only way a character capped at level 50 could continue to progress their power.
Of course you can start progressing in IO power before 50, but that doesn't change the Devs' expectation - working towards your character progress means you have to do something.
Let's look at purple IOs in particular. Unique among all IOs, you cannot slot them when you are within 3 levels of their level. You could slot any other level 50 IO once you hit level 47, but you can't slot a purple at all unless you are actually level 50. Do you really think the Devs expected everyone who wanted purples to have them all laid out ready to go as soon as they hit 50? I certainly don't think that at all. I think they expected people to get to level 50 and then keep doing stuff to work towards any purples (and any other non-purple IOs) they wanted.
Any store the Devs give us that allow us to create purples or whatever are going to have prices set based on whatever standard the Devs have for how long they think we should spend doing stuff. I think that's the primary reason that they only let us have fixed price stores in terms of non-Inf "currency" like merits - we can't just consolidate all our merits from our other characters, or buy merits from a RMT seller. We actually have to do stuff with a characters to earn merits, and both Alignment and Reward Merits are set up to try and control our rates of reward. (Alignment Merits are limited in the number allowed per day, and Reward Merits try to tie the number of them to the time it's supposed to take to complete content.)
The Devs constantly work to ride the fine line between listening to their customers and ruining their cash cow. They are going to try to give us things they think we want while cleaving to their notions of what is good and healthy for the game. They want rewards to take time to obtain. Now, the Devs do fiddle with how much time rewards take, as well as what they want us to do to get them, but I don't think it's ever going to be reasonable to expect them to make it trivial to obtain things that amount to progression in their eyes.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So what you're saying is if I write a nice big post and in the middle I throw in a big middle finger you'll ignore the whole post?
What I am wondering, is did the devs actually intend for the PVP IOs to be rarer than purps... They are orange... SO, this is why I wonder. I know they are rare because PVP is not as populated, but because of the orange color, I would think that they are not really supposed to be as hard to get as purps, but because of supply that is why they are more rare.
Would it not make sense for say the Heros in RV to drop PVPs and maybe add monsters equal to heroes into each PVP zone to drop these recipies. I think that would help the supply some. |
That is one of the most bizarre mixed analogies I have ever seen.
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I tried a couple of other unlikely items first, but the rings just wanted it more.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Someone is willing to pay 2 billion for an IO, therefore the buyer sets the price.
Just because everyone won't pay a certain price, does not mean the buyers do not set the prices. If there is someone willing to pay a certain price, then the price is set. Just because YOU won't pay that price does not mean another buyer won't. Why is that so hard for you to grasp? |
B_C, if you know so much more about the market than the marketeers who have repeatedly explained things to you, if you understand the market so much better than them, why aren't you richer already?
If the market actually worked the way that B_C thought it did, I might find it disagreeable too. |
Using the wrong metrics to measure things will get you the wrong results. If you use a stopwatch to measure the volume of a cup, you'll most likely get a bad result. At best, you'll luckily get the right result, but it's not valid because you cannot really find any proper data to support this result. Why did I post this analogy? Well, if you use your feelings to measure things you think are broken with the market, you won't get valid results. That is the important thing here. If you wanted to convince us that the majority (you do not make up the majority, sorry) of the players, especially these average and casual ones, think that the market is broken, conduct a survey and show the results to us. You see, when talking to people who are familiar with the market and who don't think it is broken, circumstantial evidence doesn't suffice.
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When D Sorrow talks about Feelings above, it hovers right around the point that I have been discussing from the very beginning. Unfortunately, I feel DSorrow has missed the point.
I FEEL that the market needs adjusting, since after 42 mnths of play I must strip every toon I have of all treasure to fully complete one character, and still fall short of having the supplies needed. Now, many have commented on my play skill, my tactics, and lesser relevant things about me. Much like my market skill, these things do not matter.
The Devs responsibility is to create a game where people enjoy creating, building, and running characters. With 12 starting slots per server, and 36 max, we know that they assume you will have alts. Let us decide the Devs want you to be in the game for 5-10 years for every customer signed up. (I am guessing this is a higher target than the Devs actual marketing strategy, but play along) so, even playing one server, with the basic 12 slots, you can run one main to 50 each year and still have between 2-7 slots unused, depending on the 5 or 10 year finish. If you run this main character for a year, should you have the character decked out in the best treasure the game has, or near it. YES. YES. YES. Because the Devs want you to enjoy the game. I can finish all my old Armored Core from beginning to end in under a month per game, doing all content. The Devs are competing with console games, as well as other on-line games. They need to make it so that these characters have the opportunity to be finished, since that is what people buy into at the beginning. Can I quantify this. NO. But there is a "Truthiness" to it. Believe me, gamers signing on to this for the first time do not want to hear: "Well, if you do 50 content exclusively, never alt, and grind for a couple years, you might be able to finish one character with full top of the line sets, but avoid the storylines, grind the same TF and farms constant man." Seriously, not a good marketing strategy.
Notice, I keep talking about marketing strategy to bring in new players and retain them. The vast majority of the respondents in these posts keep talking about the in-game market. We have been having two entirely different conversations from the beginning. Partly my fault, i keep getting distracted by the taunt bots. So I am sorry.
The important thing to remember is we are talking about not the in-game market. We are talking about revising the system so new / re-signing up players are encouraged that they can really make their character something great, without putting in years per character. Let's here discussion on that.
In the end I am building a logical case to present to the Devs that they need to reward the type of play they say they encourage.
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As to the question I posed, it really is a question.
Your answer appears to be nothing more than "I don't like it." In terms of what we are discussing, that is not really much of an answer.
Because you do not like the fact that others will pay a higher price for something from another player is not a logical or reasonable reason for the developers to implement a system that allows you to purchase something more cheaply than the prices that have already been established by the developers - ie. the time and energy to get those things through merits, inf accumulation, etc. It certainly is not a valid reason to force other players to sell these things for less than someone is willing to pay for them.
They earned those rewards the ways the developers intended and other players, who choose not to spend the time and energy to attain them, have been given an alternative method, the market. You can also make trades of pretty much any kind off of the market. The developers have already given you multiple avenues to get what you want.
Your argument seems to be that you want these things more easily.
As I stated earlier, this is simply not the way MMOs are setup. They are time sinks. It is not supposed to be easy to get what are considered the very best items.
You keep coming back to the time you played as a basis for getting what you want, when other have shown you repeatedly that in much less time, you can acquire what you want. You seem to be unwilling to change anything about the way you approach the game to acquire rewards when if you did, from the looks of it just a little, you would be able to get what you desire, within reason. It is not reasonable, in terms of a modern MMO, to think you can a acquire a full set of the most rare items without some serious, directed time and energy that includes doing some things you might not like to do as much as others.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
hey I have an idea, let's see what the nice lady standing in Wentworth's has to say!
Greetings, Character. Welcome to Wentworth's Fine Consignments. If this is your first time in our consignment house, let me explain how it works. At Wentworth's we use a 'secret bid' auction. To make a long story short, you set the price for your item, but the Buyer does not see it. The Buyer bids what he wishes to pay and if he meets, or exceeds, your requested price he will receive the item. You may even receive more than you asked for! |
oh I know how...if they're a tr....oglodyte!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Inventions are supposed to be like that too, but the introduction of the market(s) as a distribution system have distorted people's view of it. People get this idea that they just want to hit 50 (or whatever level), then run out and grab all the IOs they have laid out in a Mid's build (or whatever) and be good to go. But the devs never set that expectation. From the onset, the Invention system was touted as an optional, alternate progression system. You can use IOs as another way to get more powerful. Before the announcement of the Incarnate system, Inventions were the only way a character capped at level 50 could continue to progress their power.
Any store the Devs give us that allow us to create purples or whatever are going to have prices set based on whatever standard the Devs have for how long they think we should spend doing stuff. I think that's the primary reason that they only let us have fixed price stores in terms of non-Inf "currency" like merits - we can't just consolidate all our merits from our other characters, or buy merits from a RMT seller. We actually have to do stuff with a characters to earn merits, and both Alignment and Reward Merits are set up to try and control our rates of reward. (Alignment Merits are limited in the number allowed per day, and Reward Merits try to tie the number of them to the time it's supposed to take to complete content.) The Devs constantly work to ride the fine line between listening to their customers and ruining their cash cow. They are going to try to give us things they think we want while cleaving to their notions of what is good and healthy for the game. They want rewards to take time to obtain. Now, the Devs do fiddle with how much time rewards take, as well as what they want us to do to get them, but I don't think it's ever going to be reasonable to expect them to make it trivial to obtain things that amount to progression in their eyes. |
It is the I/O system in general that I am trying to address. The reason it is posted in the market area is simple: No one toon, no matter how lucky, will get the right mix of recipes/salvage to kit themselves out. therefore, they have to trade with other players via the market.
However, this is my FEELING, the market system does not serve new/casual players well, nor does it serve the Devs well. Again, I cannot quantify this, I have no spreadsheets to give you, but there is a Truthiness to it. And trust me, John Stewart and Steven Colbert play around with a lot of facts/non facts, yet many people actually follow them for news because of that same Truthiness. You kinda have a feeling when you are getting a god deal, and a entirely different feeling when getting ripped off. I get that ripped off feeling from the market, and have for a very long time.
To me, the market is necessary, because you need it to trade for I/Os and Salvage with other players. But the abuses in the market need to be reined in. The market favors long term players and farmers, because they have effectively unlimited cash. This puts new players and non farmers (who mostly play content) at a huge disadvantage. Unfairness in any system ruins everything.