2 billion per enhancer
Caping at say 250 mil for Purps, and 500 mil for PvP. these prices are suggested, and the Devs will prob pick a diff figure. The point is Griefers will not be able to charge 2 bill (or 3 bill) for enhancers.
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Just to let you know, these sell for 2.5 to 3 bill off market.
We also had real examples from China and Venezuela.
BC, you're missing a key point. A-merits make purples more expensive than they were before A-merits came out. That tells us the devs felt the price gap between LotG recharge and purples was too small.
If you would ever try to manipulate the market, you'd realize that it's an exercise in futility.
1) You were flamed
[*]You repeatedly referred to anyone on the other side of the argument using an insulting tone. You were insulted directly by some posters who disagreed with you, not all of them, but you descended to and remain at the level of leveling blanket insults at everyone who disagrees with you. |
I have taken a few philosophy classes in college, and had some lively debates. I have a couple years college level mathematics under my belt. I have debated detailed and hard to understand concepts previous to this post. Most of you do not care about this, and I am sure this will be fodder for at least one more line of juvenile insults. Am i blanket insulting again? Hmmm. Probably according to the above referenced post.
Here is a suggestion. Try to stay on topic. (Topic equals Market is broken cause I/Os cost too much) So either add some reasonable postulates explaining why the market needs to be changed, and how it can be changed, and why the Devs should do this.... OR..... Explain why the market is perfect just the way it is, AND why the Devs would harm the game by making things a little easier for new players wanting a great toon.
Side note: Insulting me, my reading skills, my heritage, my brainpower, or any other creative reference to anything not in the above Pro or Anti Market change is really not helpful, and does a disservice to everyone on the board. The disservice? It makes this post really long and boring. Please keep the posts centered on the argument. Kiddy time is over.
Okay.
So define "too much". Are there things in the real world which cost "too much"? If so, why is the amount they cost "wrong"?
How do you determine whether a price is "stupid"?
Here is a suggestion. Try to stay on topic. (Topic equals Market is broken cause I/Os cost too much) So either add some reasonable postulates explaining why the market needs to be changed, and how it can be changed, and why the Devs should do this.... OR..... Explain why the market is perfect just the way it is, AND why the Devs would harm the game by making things a little easier for new players wanting a great toon.
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When the Devs implemented Alignment merits they were effectively saying "we believe a purple/PvPIO should be worth between 10 and 15 times a top-end rare recipe". Given that and the fact that the markets seem to be tending towards supporting that exchange rate (at least for the desirable PvPIOs, less so for purples) why do you believe that (using your previous example) a Purple/PvPIO is only worth about 3.5 times a rare recipe (using your suggestion of selling them for 500 million and current market prices on high end rares)?
And to answer your questions:
The Devs have set the relative rates that they believe are fair. The market is currently offering better rates than that on at least some items which suggests that there aren't any problems with the market itself. While I personally wouldn't object to the devs opening up the supply of high end gear I recognize the reasons they don't (which other people enumerated earlier in this thread) and consider them valid from the point of view of the devs (or at least from the POV of NCSoft which is, after all, in it to make money).
Actually, I have specifically thanked many individuals on the opposite side of this argument from me, and at least once radically altered my position due to the sense they made. I believe that I have slightly altered my position a couple times more based on the logic and common sense that I have heard from some individuals that disagreed with me.
I have taken a few philosophy classes in college, and had some lively debates. I have a couple years college level mathematics under my belt. I have debated detailed and hard to understand concepts previous to this post. Most of you do not care about this, and I am sure this will be fodder for at least one more line of juvenile insults. Am i blanket insulting again? Hmmm. Probably according to the above referenced post. Here is a suggestion. Try to stay on topic. (Topic equals Market is broken cause I/Os cost too much) So either add some reasonable postulates explaining why the market needs to be changed, and how it can be changed, and why the Devs should do this.... OR..... Explain why the market is perfect just the way it is, AND why the Devs would harm the game by making things a little easier for new players wanting a great toon. Side note: Insulting me, my reading skills, my heritage, my brainpower, or any other creative reference to anything not in the above Pro or Anti Market change is really not helpful, and does a disservice to everyone on the board. The disservice? It makes this post really long and boring. Please keep the posts centered on the argument. Kiddy time is over. |
new players will actually learn how to use what is in front of them rather then ***** and whine about things like yourself. you DO NOT need the things you are looking to get to achieve what it is you are trying to do.
side note: why don't you also take your own advice from your side note. stop aith the arguing, read what is in front of you and learn.
Okay.
So define "too much". Are there things in the real world which cost "too much"? If so, why is the amount they cost "wrong"? How do you determine whether a price is "stupid"? |
As far as why the amounts here are wrong, 2 Billion + per enhancer in this game economy is stupid, IMO. It tells the average gamer they will never get it. Or, under the new system, spend about 2 + months constant effort to get that one I/O, then still need 5 more of the set. For ONE enhancement set, still needing 8-10 more sets for the character to be finished. A little discouraging? A LOT discouraging. Discouraging is bad for a video game. Period. It is stupid to discourage paying customers, therefore, the price is stupid. The Devs need to look at classic conle games like Armored Core, which had diminishing returns for unlockable content, took a long time to master/complte (not YEARS) and was total fun. Why would not finishing a character end the game? 36 slots per server........
The point is Griefers will not be able to charge 2 bill (or 3 bill) for enhancers.
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For the first time in well over a year, I recently decided I wanted to purple out 1, maybe 2, of my characters - a stalker and maybe . Now understand, I already have most of the actual IOs I want, although they are spread across many characters. I also have enough influence and infamy to buy pretty quickly the remaining IOs I would need for my stalker. But rather than pooling funds from my richest characters and finding all the purples I stored in various SG bases and market slots, I figured I'd just make the stalker earn the infamy to get what he's after, and get help from a corruptor I have who is holding a few billion in inventory and liquid funds.
At some point, I crafted a recipe I'd gotten running a mission. I don't know how it happened, but I crafted it to sell when I thought it was going for tens of millions if inf, but when I put it on the market and saw the history on it, it was only 3M, 3M, 5M, 3M, 2.7M. That amount is not worth tying up a slot on this character, because I can make far more per day per slot than 3-5M. So I listed it for 1337 (I'm just hardcore like that).
I didn't play the character the day after I listed that IO, but the day after that, I logged in and the IO had sold for 4.5M. I only asked for a little more than 1000 infamy, but someone forced me to take roughly 4,498,000 infamy more than I wanted.
The moral of this very long and dull anecdote is that sometimes, just maybe every once in a great while, the seller is not actually the person who determines the price of the IO. And from that, we can conclude that sometimes, just maybe every once in a while, some people pay 500,000,000 or 1,600,000,000 or even more just because to them they believe that IO is worth that much and would rather get it ASAP so they just go ahead and bid more than what they think everyone else is bidding so they'll get the next available.
But I do still like your idea of market caps. Please contact Positron and see if you can convince him that this is one of the best ideas put forward in the market. He doesn't seem to listen to my requests to implement price caps.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
We are not going to deal with the real world economy here.
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Yes, I keep using the word average, I know I do high level content, please refrain from pointing it out. |
As far as why the amounts here are wrong, 2 Billion + per enhancer in this game economy is stupid, IMO. |
It tells the average gamer they will never get it. |
Or, under the new system, spend about 2 + months constant effort to get that one I/O, then still need 5 more of the set. For ONE enhancement set, still needing 8-10 more sets for the character to be finished. |
First, you're ignoring random drops completely. But random drops happen. During the two months I spend trying to buy a particular I/O, I'm getting many others. Some of them might be the ones I want; others might be things I can sell for high prices, and then the system is helping me.
Secondly... Characters are, in general, not supposed to be finished. That's not the point of an MMO. In an MMO, if there is nothing left to work towards, the game sucks and people quit.
The entire point is to never be "finished", to never have everything you want, and to always have something to look forward to.
So if you are talking about a character being "finished", you are not talking about an MMO.
If you move the goalposts back to "well-enough equipped to handle the hard content", it'll set you back a couple million inf for SOs. If you move them out again to "well-enough equipped to solo stuff that used to require teams", you might spend a billion or two total, but you probably wouldn't have any purples or PvP IOs.
A little discouraging? A LOT discouraging. Discouraging is bad for a video game. Period. |
A good design would let most people get powerful enough to be happy, and leave room for improvement for almost everyone.
That's what we have now.
It is stupid to discourage paying customers, therefore, the price is stupid. |
If you could get everything you wanted, you'd be done and you'd stop playing. If there's more to get, you can have fun progressing, and you keep playing. Current prices are having the desired effect; you have more to reach for.
<snip>
I didn't play the character the day after I listed that IO, but the day after that, I logged in and the IO had sold for 4.5M. I only asked for a little more than 1000 infamy, but someone forced me to take roughly 4,498,000 infamy more than I wanted. <snip> RagManX |
Or, under the new system, spend about 2 + months constant effort to get that one I/O
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Why do you post so much mis-information?
Why is it that you don't see how ill-informed you are?
Why don't you see that your lack of understanding leads you to reach the wrong conclusions?
For ONE enhancement set, still needing 8-10 more sets for the character to be finished.
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You also have no idea how incredibly few builds could possibly use all of the PvP IO sets in any meaningful way.
You ignorance of the market and builds makes you suggestions worthless. As a rule of thumb, one should learn how things work before you try to change them.
It has been pointed out over and over and over, it doesn't take years to "finish" a toon here.
True story:
I didn't play the character the day after I listed that IO, but the day after that, I logged in and the IO had sold for 4.5M. I only asked for a little more than 1000 infamy, but someone forced me to take roughly 4,498,000 infamy more than I wanted. The moral of this very long and dull anecdote is that sometimes, just maybe every once in a great while, the seller is not actually the person who determines the price of the IO. RagManX |
Okay, I said the Devs need to set their own "Buy It Now" recipe prices on te market to forestall market Griefing. My suggested rates are 250 mil for Purps, 500 mil for PvPs.
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This is to basically give a tool to the Devs to geek Farmers and Market Manipulators
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There need to be things that are hard to do and hard to get or interest dies.
Okay, I said the Devs need to set their own "Buy It Now" recipe prices on te market to forestall market Griefing. My suggested rates are 250 mil for Purps, 500 mil for PvPs. This is to basically give a tool to the Devs to geek Farmers and Market Manipulators and empower the average gamer I believe the Devs should be targteing to increase game attractiveness. Wouldnt it be nice to have a very active game with lotsa newbs getting 50s and having lotsa Purps? YES. Especially if they did it through normal content.
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And I would not be much interested in the ghost town of people who AE farm to 50, get all their purples, and never play that character again because there's nothing left to do. I like the game now, where people can still have reason to play and improve a character years after starting, and progress means something.
You mean 2 months of 20 minutes per play session. That's all the longer it takes to do your tips.
Why do you post so much mis-information? |
Anybody else do 5 tips + 5 tip missions in twenty minutes every night, then blast out the Morality, let me guess, in 4 minutes more?
Or your buyer had a typo moment. Or the market interface geeked him and he was trying to buy something else. Lets look for serious patterns and discuss those, not anomalies.
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I have sold well over ten, probably fifteen to twenty, level 30 Impeded Swiftness: Chance for Smashing Damage procs in the last week or three.
Most of them, I have listed for 12,345,678 inf.
Most of them have sold for 20-25 million. Even after one clever person tried bidding 15, the next couple sold for over 20 again.
A month or so back, I mistakenly bid 5k each on a bunch of to-hit debuff level 50 common IOs, instead of the recipe thereof. I listed them on the market for 7k so I'd get my money back. The average sale price was over 200k, with at least one for 400k.
This was during a period of two or three weeks during which, at EVERY time, there was at least one up for sale for 7k. There were sales that didn't go to me, too, so some people listed things at under 7k.
That's the "serious pattern". That is the reality of the market -- buying prices are quite often much, much, higher than what people list for. This is not an anomaly or an isolated occurrence, but the usual, normal, daily pattern of selling.
I wrote a program to calculate, from amount paid to the market in fees, the listing prices of my sales. I would guess that roughly half the time, the amount I get paid is more than 20% higher than the listing fee, sometimes well more than 50% higher, and occasionally solidly over twice the listing fee. That, my friend, is the serious pattern.
5 tips takes me about 45 minutes... on a mm who's running by walking into groups and then sitting idle while I play on the forums. If you run at more than about x1, you usually chain tips because you get new ones while running old ones.
Actually, I have specifically thanked many individuals on the opposite side of this argument from me, and at least once radically altered my position due to the sense they made. I believe that I have slightly altered my position a couple times more based on the logic and common sense that I have heard from some individuals that disagreed with me.
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I have taken a few philosophy classes in college, and had some lively debates. I have a couple years college level mathematics under my belt. I have debated detailed and hard to understand concepts previous to this post. Most of you do not care about this, and I am sure this will be fodder for at least one more line of juvenile insults. Am i blanket insulting again? Hmmm. Probably according to the above referenced post. |
Here is a suggestion. Try to stay on topic. (Topic equals Market is broken cause I/Os cost too much) So either add some reasonable postulates explaining why the market needs to be changed, and how it can be changed, and why the Devs should do this.... OR..... Explain why the market is perfect just the way it is, AND why the Devs would harm the game by making things a little easier for new players wanting a great toon. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
- You initially suggested something else completely, only later either better explaining or, in my opinion, completely changing what you were suggesting
- You suggested probably the most unlikely target out of all possible things on the market for anyone to manipulate was as expensive as it is only because it is being manipulated
- You repeatedly referred to anyone on the other side of the argument using an insulting tone. You were insulted directly by some posters who disagreed with you, not all of them, but you descended to and remain at the level of leveling blanket insults at everyone who disagrees with you
2) We've only had a market for a couple of years. I have 7 purpled 50s, and I nether manipulate the market nor farm. Shocking, eh? Edit: Know how I did a lot of it? Probably around 2/5ths was selling drops and raw cash I created myself. The rest was arbitrage between the fixed price stores and the market. I bought stuff off the fixed price stores, sold it for inf, used the inf to buy purples.Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA