Choking Cloud worth the end cost??


Aett_Thorn

 

Posted

Are you fricken kidding me??

Are we still even talking about this??

FRADS people.

That is all you need to know.

Timeforce II, youtube it and that will answer it all for you.


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Posted

I have it on my plant/rad/earth troller. Fun power. Even if you don't spend most of the time close range, anyone that runs up on you unexpectedly will pay for it. Stacks well with EM pulse, too. Just watch the end bar.


"All problems can be solved by throwing enough scrappers at it."

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Posted

First, my opinion on the original topic.

Choking Cloud? On a Rad/Sonic Defender, I'd say heck no. Sure, Rad/Sonic loves melee, but, especially if you're using Screech, it'll get far more mileage for less endurance out of Oppressive Gloom. OG does come much later, but well-slotted Radiation Infection coupled with (if solo) Siren's Song will make you plenty safe in the mean time. Jumping into melee with OG is just icing on a rather devastating cake.



 

Posted

My Earth/Rad controller loves it. If you can stack it with practically any other AoE hold, it becomes very fun.

Of course whenever I go into melee, I keep getting reported for using an exploit. You know, since Controller types aren't allowed.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Agreed. Should we start getting a copypasta ready for whenever Je_Saist says that he's never wrong? You know, a large list of all the times he's been wrong? It might be too big, but we could at least get some of the high points in there. Not that I think it will accomplish much.
That'd be fun. I had a partial list that I posted one other time he was spazzing out, but that whole argument got nuked so I'd have to go back and find those posts again. But I'd be all for it.


@MuonNeutrino
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This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Psylenz View Post
I don't understand what thinking got into rad emission players that close, melee range is evil. The safest place for the rad emission player is next to his radiation infection toggle anchor running his choking cloud <period>. Slot end cost reduction. Slot hold duration. Slot the lockdown proc for mag hold. Slot the holds with the psy damage procs. This power rocks!
Right on Psylenz!!! Rad Emmision is built for melee. If you don't play it that way, you're missing out on its strength.


-Largo

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Posted

je_saist, your argument from authority is worthless if your claim is stupid. Which it is.

The reason some trollers have PBAoE in their primary is so they can surround themselves with corpses. Some controllers, and some defenders, are at their best in melee.

If you are an expert on game design, you ought to be able to understand that different sets are designed to play differently. There's a reason good traps defenders tend to be in a mob before the tank...


 

Posted

Well, i personally want to thank je, cause he's taking the beating that is usually aimed at me.... LOL. At least i only get yelled at in the market section.... hahaha.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Actually, it's not just that.

See, I KNOW people know I'll get argumentative, for instance. I'm sure I'm on a number of ignore lists. But - well, look at the fire armor overview in my signature. I had people point out some things were wrong.

What did I do? Acknowledge it, sometimes after going and double checking, admit I was wrong, and fix the problem - so I have *correct* information later.

je_saist *doesn't* do that. Je_saist's reaction to being told he's wrong is to post what he did above, plus-size-orange fonts and all - even to things he's *demonstrably wrong about.* I'm not talking opinion - liking or disliking playing Storm, for instance, I'm not going to say he's wrong about his preferences. But something like "Brutes have to hit to generate fury" or - what was it, Mac quoted it, "90% of 50s can't afford SOs?"

It's not posting wrong information - once or twice.

It's not even the attitude.

It's the mix of both and the unwillingness to even CONSIDER he's wrong that catches him so much flak.
/This

And the fact that he consistently never comes back to actually try to prove he's right with anything akin to facts. He just states his usual "No, I'm right because I'm a game designer" trope, but doesn't actually show how he's right. He gets proved wrong, and then just doesn't care to present any facts relevant to the issue.

But as for my ignore list? No way, he's way too comedic for that.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Damn this is good popcorn....


My Rad/Rad Corruptor uses CC. Considering some of her attacks are PBAoE and she does need to move into melee range on occasion. Soloing with her, CC makes a huge difference in her survival.

My Earth/Rad Troller loves leaping into melee range. Stacking Volcanic Gasses or Fossilize with CC makes for one easily held mob.

My Fire/Rad... what Local Man said.

As for Controllers, Corruptors, and Defenders staying mostly at range? It all depends on the power sets. I know some of my other controllers; Ill/FF, Fire/Kin and Ice/Kin live at melee range, but my Grav./Storm and Ice/Storm don't. Nor would my Plant/Thermal survive in melee for long.

My Kin/Dark and Dark/Elec are more effective in Melee than at Ranged. (Although I tend to bounce around a lot on the Kin/Dark.) My Emp/Sonic will be standing close behind, so that his healing aura will have an effect on everyone, just not too close.


Throwing darts at the board to see if something sticks.....

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Posted

All je saist has to do now is link himself from a prior post about how he's right and the cycle will be complete.


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Posted

The thing with Je is once he's been called out in a post you will rarely see him in the topic again


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I was reading this post to decide whether or not to take Choking Cloud on my ill/rad, . . .
I don't recommend Choking Cloud on an Illusion/Radiation. See my Ill/Rad guide for why. The guide discusses the power in detail and explains why I think it is not a good fit -- In my opinion, Ill/Rad is better played at range.

However, there are a few folks who disagree and like it on their Ill/Rad. And I don't claim to know more than them . . .


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Posted

MY;
Fire/Rad, sets ranged attack then moves in to melee, CC is must have
Ill/Rad, plays Confuse heavily, little use for CC vs. end cost, but heavy RI/EF
Grav/Kin, very much a "behind ya" kinda troll

All depends on yer style, but CC to me has always meant Crowd Control, and Choking Cloud is an appropriate tool for some of that!

my 2inf
*<8)


 

Posted

It's certainly worth the Endurance, but I can't say it's worth the annoyance of having to wait for it to recharge and retoggle it every single time an enemy manages to mez in my general direction.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
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Posted

Quote:
Originally Posted by Tenzhi View Post
It's certainly worth the Endurance, but I can't say it's worth the annoyance of having to wait for it to recharge and retoggle it every single time an enemy manages to mez in my general direction.
Which is why my Fire/Rad controllers use Indomidible Will from the Psi APP to avoid most mezzes. Any controller who uses Choking Cloud as a significant part of its strategy should seriously consider taking Indomidible Will.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Which is why my Fire/Rad controllers use Indomidible Will from the Psi APP to avoid most mezzes. Any controller who uses Choking Cloud as a significant part of its strategy should seriously consider taking Indomidible Will.
I've considered it in the past, and it's a good idea but I think my Fire/Rad steambot would step out of the screen and slap me if I made him start firing pansy pink swirls at people.


 

Posted

Oh this thread is suddenly much much MUCH shorter.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

At least the right posts got nuked this time.

As to the actual topic, my personal opinion is that the usefulness of choking cloud varies widely depending on your personal preferences and what other powers you've got to go along with it. If you prefer to avoid melee, then I wouldn't think the end cost worth it. But if you've got other PBAoEs (especially auras) or spend lots of time jumping in and out of melee, I'd definitely consider it.

One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.

Of course, that's an extra slotting burden on a power that already needs significant slotting, but that's just the kind of power it is - one that needs lots of slots. It can definitely be useful, though. (definitely consider the +2 mag proc, also)


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.
I PM'd Castle about this (if Choking Cloud accuracy could be enhanced) back in Dec. 2007 and his reply was "NOTHING improves that chance. It's a hard coded part of the power. Sorry."

Still like Choking Cloud a lot, though, when it's slotted up with end/hold and psi procs IOs.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
At least the right posts got nuked this time.

As to the actual topic, my personal opinion is that the usefulness of choking cloud varies widely depending on your personal preferences and what other powers you've got to go along with it. If you prefer to avoid melee, then I wouldn't think the end cost worth it. But if you've got other PBAoEs (especially auras) or spend lots of time jumping in and out of melee, I'd definitely consider it.

One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.

Of course, that's an extra slotting burden on a power that already needs significant slotting, but that's just the kind of power it is - one that needs lots of slots. It can definitely be useful, though. (definitely consider the +2 mag proc, also)
This is one of the reasons that I strongly recommend max-slotting for Hold. The pulses are every 5 seconds. The unenhanced Hold at level 50 is 7.45 seconds. If you max slot for Hold (95%+), you will extend that Hold to almost 15 seconds . . . three pulses (actually very close to three pulses with the difference being minimal, and any set bonus extending Hold will put it over). Anything less, and you only extend it through only two pulses.

Extending the Hold through three pulses means that you have a much higher chance of Choking Cloud being a "continual" hold -- which I see as the main purpose of the power as one of the two toggle holds in the game. If you start with some other kind of AoE control that keeps the foes occupied through several pulses, then your chances of hitting with the Hold increases over time. Add some global accuracy and that Lockdown +2 Mag proc, and the power becomes very effective.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
At least the right posts got nuked this time.

As to the actual topic, my personal opinion is that the usefulness of choking cloud varies widely depending on your personal preferences and what other powers you've got to go along with it. If you prefer to avoid melee, then I wouldn't think the end cost worth it. But if you've got other PBAoEs (especially auras) or spend lots of time jumping in and out of melee, I'd definitely consider it.

One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.

Of course, that's an extra slotting burden on a power that already needs significant slotting, but that's just the kind of power it is - one that needs lots of slots. It can definitely be useful, though. (definitely consider the +2 mag proc, also)
Quote:
Originally Posted by LightSide View Post
I PM'd Castle about this (if Choking Cloud accuracy could be enhanced) back in Dec. 2007 and his reply was "NOTHING improves that chance. It's a hard coded part of the power. Sorry."

Still like Choking Cloud a lot, though, when it's slotted up with end/hold and psi procs IOs.
i was going to say that all powers with a "% chance to" component do not have that % modified by tohit or accuracy because it's not a tohit/attack roll, it's a just a % chance that something will happen if the trigger conditions are met. (In this case simply being inside the radius of the power when it ticks.) But i can't compare with Castle's authority.


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Posted

Quote:
Originally Posted by Schismatrix View Post
i was going to say that all powers with a "% chance to" component do not have that % modified by tohit or accuracy because it's not a tohit/attack roll, it's a just a % chance that something will happen if the trigger conditions are met. (In this case simply being inside the radius of the power when it ticks.) But i can't compare with Castle's authority.
The percent chance that CC will apply it's holds is separate from the % chance that it will hit. It has to hit first, then it rolls two chances to apply holds - one mag 2 and one mag 1.

Honestly, it sounds like Castle was answering whether or not accuracy would directly affect the chances for holds.

Does CC's hit chance show up in the tohit roll logs? If it does, this would be relatively easy to test.


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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
At least the right posts got nuked this time.

One potential issue to watch out for is that, even though it doesn't take accuracy enhancements, it is *not* auto-hit and in fact only has base accuracy. Thus, if you actually want to use it you'll need to do something to ensure it can hit its targets. It doesn't accept accuracy enhancements, but anything that boosts your tohit (such as tactics or the kismet +6% tohit IO) will affect it. Also, although I haven't tested this myself, both accuracy set bonuses and multi-aspect hold set IOs with accuracy components *should* work.
Which is why it is nice that CC is in the same set as a nice aoe -defense debuff.


Dirges

 

Posted

I have found Choking Cloud to be an amazing tool for any toon who is in melee range. It's also PASSIVE control, which is a lovely thing, since controllers are busy, busy people.

For toons not in melee range, it might or might not be useful. I think you have to analyze what's going on when you play to best answer the question.

EXAMPLES: My arch/rad corruptor seems to pull a fair amount of aggro from the toggles on small-to-medium sized teams. She never goes into melee range, but a recent respec into CC has been a Godsend. She's low 30's, however - I don't remember the toggles pulling much aggro at high levels, and she may well respec out of it later. Conversely, my ill/rad respec'd out of it, since her pets do personal tanking duty and stuff almost never gets to her - what little does can be very easily handled with a single target hold.

So, in short, if foes are getting in your face, for whatever reason, get it, 6 slot it, I really think you will love it. If nothing much is on you, don't bother.