Going Rogue Concept Art
Very nice, and very interesting.
EDIT: Thanks for posting, GG.
I'm very excited by the possibility that those steampunk pieces might eventually show up in a booster pack.
Dude on the left's jacket, in particular.
Oh man, that would be awesome to have.
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aww the space station would've been a great place to host a pre-emptive TF/SF against rikti invasions, but I guess that would've just led to an EVE-esque expansion
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I'm more interested in your [CENSORED] comment. Though I miss [CENSORED] gritty realism, City of Heroes is simply more engaging for me and many people I've talked to. I played [CENSORED] for years before coming over to City of Heroes a year and a half ago. The lack of personalization in [CENSORED] is one of that game's biggest obstacles keeping science fiction fans from sticking around. However, [CENSORED] will soon (TM) come out with a "walking in stations" style expansion.
My point is that Paragon Studios has a true ace up its sleeve if it plans on also giving us space stations in the near future. Hopefully including space station art for super group bases, such as "rooms with a view". I'm suggesting this for three reasons: First, the community has always reacted favorably to the idea. Secondly, there's nothing wrong with staying competitive, and the sky shouldn't be the limit when it comes to staying head and shoulders above that kind of competition. Thirdly, Paragon Studios can do it better than [CENSORED]. Maybe not in the spirit of gritty sci-fi realism, but CERTAINLY in the spirit of FUN.
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wish i could draw and design like tht
That, along with him being asked to spin the designs off the ones in "I, Robot", makes me wonder if there was a robot rebellion angle to Praetoria that was eventually cut out - with Praetoria being a sort of techno-Rome, the idea of a slave uprising would have worked quite well, I think.
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Very cool.
Thelonious Monk
I'm glad those Antimatter Clockwork didn't end up getting their wooded area buildings. By the look of them they'd be getting constantly attacked by Ewoks.
I think it's also interesting the way he mentioned "the Anti-matter Clockwork lived in this wooded area which they cleared out" - which seems to have eventually become the normal Clockwork depot in Nova Praetoria - as well as him saying that "the Anti-matter Clockwork were ruled by these nasty warrior versions of themselves" - which sounds a bit different from the final version of the War Walkers, which don't really seem to have any sort of command status over the other Clockwork.
That, along with him being asked to spin the designs off the ones in "I, Robot", makes me wonder if there was a robot rebellion angle to Praetoria that was eventually cut out - with Praetoria being a sort of techno-Rome, the idea of a slave uprising would have worked quite well, I think. |
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http://www.scene-and-heard.com/cov/covsig.jpg
I feel like I've glimpsed what Going Rogue should have been; an expansion that was equal to City of Villains in scope and one that truly 'took the game to the next level'. Instead I feel like we got a rushed, underfunded, overhyped shell that really wasn't worth waiting for. Now Going Rogue feels like an ultra low budget Asylum direct-to-DVD feature based on the discarded screenplay for a brilliant film that will never be produced.
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Nonetheless, it would be cool to have a space station zone at last.
All that, plus the stuff with the defense turrets and untility machines point to a more fleshed out, realized world than the one we got. I look at the Praetorian vehicle concepts and then I look at the cars in GR that are just the same ones straight from CoH. Truly pathetic bar-lowering. I feel like I've glimpsed what Going Rogue should have been; an expansion that was equal to City of Villains in scope and one that truly 'took the game to the next level'. Instead I feel like we got a rushed, underfunded, overhyped shell that really wasn't worth waiting for. Now Going Rogue feels like an ultra low budget Asylum direct-to-DVD feature based on the discarded screenplay for a brilliant film that will never be produced.
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Although I'm also disappointed at Praetoria's lack of hover-cars, there's no call for comparing Going Rogue to Asylum's ripoffs like Transmorphers, Sunday School Musical, or Snakes on a Train.
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It's clear the ideas they start with are good but they are incapable of executing them with anything but the bare minimum.
We don't get cool things like unique Praetorian vehicles or transforming gun turrets because "cool" is the first thing they toss on the cutting room floor. But but they always manage to leave in lots of identical warehouses and empty offices without windows filled with enemies who stand around in neat groups waiting to be methodically cleared.
Nonetheless, it would be cool to have a space station zone at last. |
But both are nothing like the "Crey labs in the future" which are a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're in another time.
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In any case, a blog's limited portfolio of Going Rogue production sketches and concept art, however tantalizing, isn't a very stable soap box from which to condemn the entire expansion ... unless, of course, you were planning to do that anyway.
Now that would be a nice innovation for a future issue, perhaps once Primal Nemesis has a foothold in Praetoria and can recruit from among the Resistance to form his own faction. (A Praetorian Nemesis, like a Praetorian Recluse, wouldn't work thematically in Emperor Cole's world, so I wouldn't be surprised if that were the reason Praetorian steampunks were cut at the concept stage.)
It was the most fitting analogy I could come up with.
It's clear the ideas they start with are good but they are incapable of executing them with anything but the bare minimum. We don't get cool things like unique Praetorian vehicles or transforming gun turrets because "cool" is the first thing they toss on the cutting room floor. But but they always manage to leave in lots of identical warehouses and empty offices without windows filled with enemies who stand around in neat groups waiting to be methodically cleared. If you mean a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're in space, we've already got a couple of those. They're very similar to the "under water" Longbow bases which are a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're under water. But both are nothing like the "Crey labs in the future" which are a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're in another time. |
Also, stuff gets cut from games in development all the time. A lot of ideas are found unfeasable/overly ambitious due to time or tech constraints. It is like that everywhere in all development processes, not just games. CoH is no exception to that.
When I read up on some of the things they cut from Baldurs Gate 2 and its expansion I almost wept. So much potential awesome.
@True Metal
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Assuming that we'll never get a space station because it was cut from GR is kinda like assuming the Incarnate system will be scrapped because it was cut from GR
@Golden Girl
City of Heroes comics and artwork
Although Johnny Butane has a very negative view on GR, he does have a point. I love the expansion, but a lot of it feels a bit rushed.
I remember saying during beta that having the Paragon City warehouses in Praetoria was really a huge disappointment. The same goes for cars that look like they're from the 60s and not from a different dimension...
It's almost cruel to look at the amazing concept art that was developped and compare it to what we got.
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There is another batch of great character designs I did for one of their future releases so hopefully Ill get to show that in the next couple of years before I hate it too much. |
Dang it! Now, I want to know what else he was working on.
Assuming that we'll never get a space station because it was cut from GR is kinda like assuming the Incarnate system will be scrapped because it was cut from GR
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Likely it only became 'the Incarnate system' after they scrapped the space station and needed a hook to base the feature around. I'm still of the opinion that Incarnates should have been an EAT with special story arcs from 1-50 rather than being something tacked on to any old existing 50.
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Although Johnny Butane has a very negative view on GR, he does have a point. I love the expansion, but a lot of it feels a bit rushed.
I remember saying during beta that having the Paragon City warehouses in Praetoria was really a huge disappointment. The same goes for cars that look like they're from the 60s and not from a different dimension... It's almost cruel to look at the amazing concept art that was developped and compare it to what we got. |
I think some of that concept art is great. It is a departure from the CoH style and I am all for it. Hopefully this stuff makes it into the game at some point. Pandora looks way cooler than Des so maybe she can make it into the game.
I am more than happy to see these zones (space stations) added by way of epic TFs. We have so many zones already.
Anyway, nice find by the OP. Maybe those costume pieces will come in future issues.
I think it's also interesting the way he mentioned "the Anti-matter Clockwork lived in this wooded area which they cleared out" - which seems to have eventually become the normal Clockwork depot in Nova Praetoria - as well as him saying that "the Anti-matter Clockwork were ruled by these nasty warrior versions of themselves" - which sounds a bit different from the final version of the War Walkers, which don't really seem to have any sort of command status over the other Clockwork.
That, along with him being asked to spin the designs off the ones in "I, Robot", makes me wonder if there was a robot rebellion angle to Praetoria that was eventually cut out - with Praetoria being a sort of techno-Rome, the idea of a slave uprising would have worked quite well, I think.
@Golden Girl
City of Heroes comics and artwork