Originally Posted by cursedsorcerer
![]() The only reason why Gyrfalcon is in the game is that in the beta, Gyrfalcon was Akarist of the Circle of Thorns, who the beta testers criticized as not actually being a villain.
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Originally Posted by cursedsorcerer
![]() The only reason why Gyrfalcon is in the game is that in the beta, Gyrfalcon was Akarist of the Circle of Thorns, who the beta testers criticized as not actually being a villain.
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Good thread, meets with my approval!
There's a number of "unfinished plots" - I had a list once but I lost it but there's also been some other questions...
Frostfire, one of the signature lowbie encounters, is suddenly appearing in high level content and fighting along side you against Malta.
Who is Dr Kahn? Almost all other TFs and most trials are delivered by a signature character, a member of Freedom Phalanx. Even the opposite version is delivered by a signature character - Baracuda - and yet here we have an odd scenario where somebody we have no idea who they are, nor who they are connected to - gives you a mission to save the world. This may not be an unfinished plot but it's certainly incongruous.
(Edit to add I've just gotten this from Paragon Wiki:
Information
Portal Corp. Historian
Dr. Scott Kahn is one of Portal Corporation's top researchers and historians. While his particular field of study is the strange world of parallel dimensions, he's also very interested in the history of heroes and villains in Paragon City.)
Why isn't Blue Steel featuring in the Clockwork King's Revenge? CK seems quite happy to totally ignore his effective creator. What?
Frostfire, one of the signature lowbie encounters, is suddenly appearing in high level content and fighting along side you against Malta.
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Why isn't Blue Steel featuring in the Clockwork King's Revenge?
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What's wrong with him? I think it's cool to see one of Malta's leaders show up.
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the problem is this is the only time he shows up and he's never mentioned anywhere else before this TF.
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DMystic covers one reason, but the other is that it doesn't really fit with the rest of the Malta lore. In the Project World Wide Red arc you go to a huge amount of effort just to track down one of Malta's Directors, the idea that Reichsman can just waltz into our dimension and make contact with a member of the "Council of Leaders" (who presumably outrank the directors) is really hard to believe.
The other AVs are more realistic, both Vanessa and Countess Crey would be relatively easy to find and the Nemesis robot present is established to be a fake but Gyrfalcon has no justification other than "we need a replace AV, fast". If they'd put something in to establish that he was just a random senior Malta operative I wouldn't mind but making him "the Malta Group's top general and the only known member of the organization's mysterious Council of Leaders" doesn't fit with the rest of the Malta content. |
"cursed artifacts being smuggled into the city for some reason" group, consisting of the Hellions, the Outcasts, and being run (?) by the Warriors.
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But maybe Malta made contact with Reichsman first, rather than him making contact with them?
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Well his bio always made him out to be a fallen wannabe-hero rather than an out and out villain (link) so it's not entirely unreasonable that after the events in the Hollows he reformed. It would be nice to have a little more info on it though.
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RE; Frostfire: There's actually a (kind of) coherent storylin to him progressing through the tip missions. (Starting out as having escaped to th Rogue Isles after one too many beatings by heroes, and ending with the villain Morality mission where he is apparently, a God in the future, and the greatest champion of justice history will ever know)
Well first off why would they do that? Malta's goal is to eliminate all super-powered individuals who won't work for them. Reichsman represents a pretty serious threat since he's trying to take over the multi-verse and doesn't seem like he'd be willing to join Malta. Even if they did decide to try and convince him to join them having their top general go to negotiate directly goes completely against their modus operandi. They have a heavily compartmentalized cell structure for a reason. Their top leaders set things up so that finding one of them is almost impossible simply because their own troops don't know who they are. Having one of them voluntarily go to meet with Reichsman goes completely against that.
If they'd setup a dialogue/background for Gyrfalcon that established he was a moderately senior operative that Reichsman was trying to "convince" to divulge information on Malta's leadership I'd be fine with it. Establishing him as one of Malta's top leadership doesn't fit with the lore. |
RE; Frostfire: There's actually a (kind of) coherent storylin to him progressing through the tip missions. (Starting out as having escaped to th Rogue Isles after one too many beatings by heroes, and ending with the villain Morality mission where he is apparently, a God in the future, and the greatest champion of justice history will ever know)
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This sounds like a Job For (Oh where did I put that Signal) ARBIE FAB!
Sorry to be off topic, but I was not aware of this. What level range do I need to try and get myself a morality mission on as soon as possible?
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DMystic covers one reason, but the other is that it doesn't really fit with the rest of the Malta lore. In the Project World Wide Red arc you go to a huge amount of effort just to track down one of Malta's Directors, the idea that Reichsman can just waltz into our dimension and make contact with a member of the "Council of Leaders" (who presumably outrank the directors) is really hard to believe.
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I wonder if Keith Nance ever wishes he had his elite government ninjas back?
thats a bummer, I always thought there was some other Big Bad just off camera. Knowing it's just a Nictus kinda kills the cut scene.
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Y'know, I used to play the game with the mentality "click here to beat things up" and didn't read anything but the Trial Zone dialogue (Hollows, Faultline, Striga, Croatoa); but lately I've been reading as much contact dialogue as possible. It all kind of mixes because I can't tell which contacts are older than each other, but it's nice to be getting all these facts that I've been missing up until now.
I also found it interesting that by "updating" the Praetorian arcs (which I did read through the first time), they didn't just retcon it all.
EDIT: They should really pay the storywriting dev(s) overtime to play through every storyarc in the game before they write anything new.
The Blood of the Black Stream and the Dark Astoria situation (which I think will be dealt with at some point soon given the amount it's mentioned in the tip missions) are definitely up there for me.
One that nobody mentioned so far is the interfaction strife within the Freakshow. Yes, you put a stop to it in the level 30-35 Freakshow arc and then you get to beat up Dreck in a lvl 45+ mission, but it doesn't really feel like a good ending to it. I think we really need to see Upstart bust out of prison and be taken down in a story arc at some point.
I'd like to point out that it's a Nictus without a host, and with nothing around it to allow it to exist for more than a moment without one.
Romulis is taken off guard when it merges with him, so he's never seen it do that before. He's used to it being the floating ball of dark energy, despite the lack of life support. A normal Nictus can't do that. A normal Nictus can't splinter off parts of itself and then reabsorb them to revive its host. If there's an Incarnate level Nictus, that one's it. |