Discussion: What's your Origin?


Acroyear2

 

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Originally Posted by Jordan_Yen View Post
Wait, wait... What about self destruct and mission teleporter? Those are both hugely useful!
I never display the self-destruct button because, when I do, I accidently blow myself up by mistaking the self-destruct icon for apprentice charm or somesuch. But I can see how it could be useful to people who are not so challenged.

Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked.


 

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Originally Posted by Tommy Troy View Post
I never display the self-destruct button because, when I do, I accidently blow myself up by mistaking the self-destruct icon for apprentice charm or somesuch. But I can see how it could be useful to people who are not so challenged.

Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked.
I use Corva's icon pack, which solves that issue. And I always put it in the same place on toon creation.


 

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Originally Posted by Gemini_2099 View Post
To be honest, the Origin pack seems interesting, but I am inclined to agree that it is hard to justify its cost compared to other booster packs which have been out far longer still have appeal. I think the origin pack needs more jazz than what is currently being offered, and be brought up to the level of other booster packs IMVHO.

Just my two cents.
I am still on the fence with this one too. Leaning heavily towards no at this point though because $10.00 for 15 costume pieces seems a little steep to me. Especially since I am pretty sure I have already seen one or two of them being used by enemy factions in-game. In the end it will all depend on how good it looks in-game.


 

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Some of these really look exciting. I am sure many will enjoy, however there will be many out there that will complain as usual but what can you do.


�One of the best lessons children learn through video games is standing still will get them killed quicker than anything else�

 

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Originally Posted by GMan3 View Post
I am still on the fence with this one too. Leaning heavily towards no at this point though because $10.00 for 15 costume pieces seems a little steep to me. Especially since I am pretty sure I have already seen one or two of them being used by enemy factions in-game. In the end it will all depend on how good it looks in-game.
I know myself to be weak enough in terms of will to shell out for it. Reluctantly, perhaps, but it's not like the computer records how much I gripe at myself or facepalm before I click the "purchase" button. Still, ten bucks is a bit...wow. Considering that's how much all the various single origin boosters sold for, it makes me figure that we can probably expect a pretty nice price hike if we ever get something like that again, considering now they know what we're willing to pay for.


 

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I would encourage anyone on the fence right now to hop onto test and try the capes and, more importantly, the auras out.

IMO, the video does not do justice to how good/useful some of those capes and auras are. Atomic and Runes auras, in particular, are fantastic.


 

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Originally Posted by Hallowed View Post
I would encourage anyone on the fence right now to hop onto test and try the capes and, more importantly, the auras out.

IMO, the video does not do justice to how good/useful some of those capes and auras are. Atomic and Runes auras, in particular, are fantastic.
I wasn't enthusiastic about the Mutant pack until I hopped on test and played around with the bits. Things invariably look much cooler in game than they do in the promo videos.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Tommy Troy View Post
I never display the self-destruct button because, when I do, I accidently blow myself up by mistaking the self-destruct icon for apprentice charm or somesuch. But I can see how it could be useful to people who are not so challenged.

Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked.
For Self Destruct, it's a matter of knowing it's value and putting it on a bind. Check this out:

http://www.jordans-town.com/rps/cyborg-booster

As for Mission teleporter, if you only use it occasionally, you haven't thought of some creative ways to use it. Let me elaborate:

http://www.jordans-town.com/rps/mac-pack


 

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Originally Posted by Jordan_Yen View Post

As for Mission teleporter, if you only use it occasionally, you haven't thought of some creative ways to use it. Let me elaborate:

http://www.jordans-town.com/rps/mac-pack
I...

Can't believe I did not think of using missions as rapid travel destination points with the mission TPer for things like the RWZ.


 

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Originally Posted by Hallowed View Post
I...

Can't believe I did not think of using missions as rapid travel destination points with the mission TPer for things like the RWZ.
Glad to help


 

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Originally Posted by bjooks View Post
Since Issue 18 (last issue). At the tailor, at the end of each aura's list of various options you'll find all the same choices with the combat mode option.

d
Just a quick addendum... can we get "Combat Aura" as its own Category for more than just the ACHUUD (while allowing the current Combat Aura items to be used in the main Aura Category)?

Hopefully, this would allow characters to switch auras when switching combat modes and declutter the current Aura Category.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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I showed the vid to my wife. She said, "No power? It's probably not worth it to me." She'd rather spend the money on something else.

Just another datapoint...


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

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Originally Posted by Jordan_Yen View Post
Without a power, I definitely won't be buying this any time soon unless it's $5 instead of $10. I'd like to see it even cheaper. There are boosters I haven't bought yet because they just aren't worth the money. I wish there was a way to earn points in-game for these or unlock them in-game (even one at a time).

Look devs! A time-sink idea!

Either way, it's hard to justify the ever increasing add-on costs when it only benefits specific characters here and there. Most of the packs I did buy were ones that benefited EVERYONE on my account (like ninja).

Well, at least Christmas is coming and maybe I'll get a little more money in my "super booster" fund.
You are not alone as I view it the same way, in that, it has to benefit a lot my concepts, or even be useful in some fashion, to be worth it from my view point.


 

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strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.

Different strokes, and all that.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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some people just really like to play Press Your Luck


 

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Taste indeed varies, but the origin pack is considered an upgrade compared to the party pack, which I wouldn't dispute. But compared to the other boosters it is lackluster.


 

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Originally Posted by Nethergoat View Post
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.

Different strokes, and all that.
1) I'm in agreement with this (and I don't even have Ninja Run because I think it looks silly). Most of the powers that come with the Super Boosters are forgettable (I forget I have them all the time). Cossie parts is what made me buy them (another reason I skipped the Ninja pack).

2) Since watching the Psychoville Halloween Special 2 nights ago I really wish you'd change your avatar. I keep getting flashbacks to an especially disturbing scene involving a goat...


 

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Originally Posted by Nethergoat View Post
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.

Different strokes, and all that.
Kinda... I bought the Cyborg pack cos I wanted self destruct. Not for any power gaming reason, I just wanted to blow up. The Mac Pack I loved Mission TP and I just Ninja run a lot. But I probably would have bought them for the costumes if the powers weren't there.


 

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Originally Posted by Gemini_2099 View Post
Taste indeed varies, but the origin pack is considered an upgrade compared to the party pack, which I wouldn't dispute. But compared to the other boosters it is lackluster.

Well, IMHO the party pack is the only pack one can compare this origin pack to, and I agree it is a step up from that, and also worth the price.

As to the other 'super' boosters, they are a similar, yet different thing (note the 'super' there).

I mean come on people, you can't compare a Buick GN to a Chevy Monte Carlo, even if they both happen to be G-bodies.



TR


 

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I use all of my Origin Pack temps:


Self Destruct - then Self Rez (especially Self Rezzes that do damage); use it to avoid debt; quick route back to Kalinda in Mercy, etc.

Secondary Mutation - Global self buffs w/o having to scrounge for IO sets

Ninja Run- Bypass (for the most part) a travel power selection (ie. TWO FREE POWERS!)

Mystic Fortune - Almost always gets used on teams; with as much play as SB (by others as well as me)

Super Tailor - Not a Temp as much as it was a systemic upgrade. When I am using it, I don't notice.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by TeutonicRogue View Post
Well, IMHO the party pack is the only pack one can compare this origin pack to, and I agree it is a step up from that, and also worth the price.

As to the other 'super' boosters, they are a similar, yet different thing (note the 'super' there).

I mean come on people, you can't compare a Buick GN to a Chevy Monte Carlo, even if they both happen to be G-bodies.



TR
Are the buick and the chevy the same price? The booster pack is the same price as the super booster so it's fair to compare what you get for your money in the 2.


 

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Originally Posted by Diggis View Post
Are the buick and the chevy the same price? The booster pack is the same price as the super booster so it's fair to compare what you get for your money in the 2.

actually they aren't, at least not on my end: super boosters go for € 8.99, and regular boosters for € 5.99


 

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Originally Posted by TeutonicRogue View Post
actually they aren't, at least not on my end: super boosters go for € 8.99, and regular boosters for € 5.99
Hmm, on the EU site (I'm also in the EU) in £ the super boosters are £5.99, the Mac, GvE and Wedding packs are £5.99 and the Party and GR packs are £4.99.

However, somewhere in this thread Black Pebble confirmed the price for this pack (in US$) is the same as the Super Boosters.

Edit:

BP's post: http://boards.cityofheroes.com/showt...23#post3275423 Has the price in all 3 currencies and match the 'super' booster prices.


 

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Originally Posted by Nethergoat View Post
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.

Different strokes, and all that.
Once again, must stand up for the EXTREMELY useful Self Destruction and Mission Teleporter powers. Even the Pocket D teleporter is useful (though less so now than when Ouroboros wasn't around).


 

Posted

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Originally Posted by Diggis View Post
Hmm, on the EU site (I'm also in the EU) in £ the super boosters are £5.99, the Mac, GvE and Wedding packs are £5.99 and the Party and GR packs are £4.99.

However, somewhere in this thread Black Pebble confirmed the price for this pack (in US$) is the same as the Super Boosters.

Edit:

BP's post: http://boards.cityofheroes.com/showt...23#post3275423 Has the price in all 3 currencies and match the 'super' booster prices.

Thank you for the link...

In that case, while for me, personally, the $9.99 is 'worth' what I'll be getting in the origins pack, I feel if the devs make a distinction between packs (super booster; booster; mini booster -the jump pack thingy)
that distinction should consistently reflect in their pricing of them.

I hadn't read BP's post, hence I myself posted in ignorance...my bad <.<

TR