Discussion: What's your Origin?
I never display the self-destruct button because, when I do, I accidently blow myself up by mistaking the self-destruct icon for apprentice charm or somesuch. But I can see how it could be useful to people who are not so challenged.
Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked. |
To be honest, the Origin pack seems interesting, but I am inclined to agree that it is hard to justify its cost compared to other booster packs which have been out far longer still have appeal. I think the origin pack needs more jazz than what is currently being offered, and be brought up to the level of other booster packs IMVHO.
Just my two cents. |
Some of these really look exciting. I am sure many will enjoy, however there will be many out there that will complain as usual but what can you do.
�One of the best lessons children learn through video games is standing still will get them killed quicker than anything else�
I am still on the fence with this one too. Leaning heavily towards no at this point though because $10.00 for 15 costume pieces seems a little steep to me. Especially since I am pretty sure I have already seen one or two of them being used by enemy factions in-game. In the end it will all depend on how good it looks in-game.
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I would encourage anyone on the fence right now to hop onto test and try the capes and, more importantly, the auras out.
IMO, the video does not do justice to how good/useful some of those capes and auras are. Atomic and Runes auras, in particular, are fantastic.
I would encourage anyone on the fence right now to hop onto test and try the capes and, more importantly, the auras out.
IMO, the video does not do justice to how good/useful some of those capes and auras are. Atomic and Runes auras, in particular, are fantastic. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I never display the self-destruct button because, when I do, I accidently blow myself up by mistaking the self-destruct icon for apprentice charm or somesuch. But I can see how it could be useful to people who are not so challenged.
Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked. |
http://www.jordans-town.com/rps/cyborg-booster
As for Mission teleporter, if you only use it occasionally, you haven't thought of some creative ways to use it. Let me elaborate:
http://www.jordans-town.com/rps/mac-pack
As for Mission teleporter, if you only use it occasionally, you haven't thought of some creative ways to use it. Let me elaborate: http://www.jordans-town.com/rps/mac-pack |
Can't believe I did not think of using missions as rapid travel destination points with the mission TPer for things like the RWZ.
Since Issue 18 (last issue). At the tailor, at the end of each aura's list of various options you'll find all the same choices with the combat mode option.
d |
Hopefully, this would allow characters to switch auras when switching combat modes and declutter the current Aura Category.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I showed the vid to my wife. She said, "No power? It's probably not worth it to me." She'd rather spend the money on something else.
Just another datapoint...
My postings to this forum are not to be used as data in any research study without my express written consent.
Without a power, I definitely won't be buying this any time soon unless it's $5 instead of $10. I'd like to see it even cheaper. There are boosters I haven't bought yet because they just aren't worth the money. I wish there was a way to earn points in-game for these or unlock them in-game (even one at a time).
Look devs! A time-sink idea! Either way, it's hard to justify the ever increasing add-on costs when it only benefits specific characters here and there. Most of the packs I did buy were ones that benefited EVERYONE on my account (like ninja). Well, at least Christmas is coming and maybe I'll get a little more money in my "super booster" fund. |
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.
Different strokes, and all that.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
some people just really like to play Press Your Luck
Taste indeed varies, but the origin pack is considered an upgrade compared to the party pack, which I wouldn't dispute. But compared to the other boosters it is lackluster.
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.
Different strokes, and all that. |
2) Since watching the Psychoville Halloween Special 2 nights ago I really wish you'd change your avatar. I keep getting flashbacks to an especially disturbing scene involving a goat...
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.
Different strokes, and all that. |
Taste indeed varies, but the origin pack is considered an upgrade compared to the party pack, which I wouldn't dispute. But compared to the other boosters it is lackluster.
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Well, IMHO the party pack is the only pack one can compare this origin pack to, and I agree it is a step up from that, and also worth the price.
As to the other 'super' boosters, they are a similar, yet different thing (note the 'super' there).
I mean come on people, you can't compare a Buick GN to a Chevy Monte Carlo, even if they both happen to be G-bodies.
TR
I use all of my Origin Pack temps:
Self Destruct - then Self Rez (especially Self Rezzes that do damage); use it to avoid debt; quick route back to Kalinda in Mercy, etc.
Secondary Mutation - Global self buffs w/o having to scrounge for IO sets
Ninja Run- Bypass (for the most part) a travel power selection (ie. TWO FREE POWERS!)
Mystic Fortune - Almost always gets used on teams; with as much play as SB (by others as well as me)
Super Tailor - Not a Temp as much as it was a systemic upgrade. When I am using it, I don't notice.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Well, IMHO the party pack is the only pack one can compare this origin pack to, and I agree it is a step up from that, and also worth the price.
As to the other 'super' boosters, they are a similar, yet different thing (note the 'super' there). I mean come on people, you can't compare a Buick GN to a Chevy Monte Carlo, even if they both happen to be G-bodies. TR |
Are the buick and the chevy the same price? The booster pack is the same price as the super booster so it's fair to compare what you get for your money in the 2.
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actually they aren't, at least not on my end: super boosters go for 8.99, and regular boosters for 5.99
actually they aren't, at least not on my end: super boosters go for € 8.99, and regular boosters for € 5.99
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However, somewhere in this thread Black Pebble confirmed the price for this pack (in US$) is the same as the Super Boosters.
Edit:
BP's post: http://boards.cityofheroes.com/showt...23#post3275423 Has the price in all 3 currencies and match the 'super' booster prices.
strange to me that some people care about getting a power, especially since with the exception of Ninja Run they've all been fairly underwhelming and/or unpredictable, as befits a paid extra. 'a power' is literally the last thing I think about when I'm pondering whether or not to drop a few bucks on these things.
Different strokes, and all that. |
Hmm, on the EU site (I'm also in the EU) in £ the super boosters are £5.99, the Mac, GvE and Wedding packs are £5.99 and the Party and GR packs are £4.99.
However, somewhere in this thread Black Pebble confirmed the price for this pack (in US$) is the same as the Super Boosters. Edit: BP's post: http://boards.cityofheroes.com/showt...23#post3275423 Has the price in all 3 currencies and match the 'super' booster prices. |
Thank you for the link...
In that case, while for me, personally, the $9.99 is 'worth' what I'll be getting in the origins pack, I feel if the devs make a distinction between packs (super booster; booster; mini booster -the jump pack thingy)
that distinction should consistently reflect in their pricing of them.
I hadn't read BP's post, hence I myself posted in ignorance...my bad <.<
TR
Mission Transporter is great, I use it occasionally, but the very slow recharge rate has prompted me to seek other transportation solutions, and most of my toons have a base with enough transporters to allow me to get anywhere pretty quick. But you're right, it is a good solid bonus-pack power that I overlooked.