GUIDE: Incarnate Abilities


Alpha-One

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
See, that's part of what I'm getting at. So now I can unslot two enhancements from all of my powers. Great, I just lost loads of purple set bonuses. Why would I want to do that?

I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all.
I for one will probably be going for the +19.5% damage for most of my toons. Let me briefly look at my lineup...

Energy Blaster - Yeah, damage
Plant/Earth/Fire Dom - She has everything I could want already, and a boost to her damage would be great
Widow - She, too, has everything maxed out, and I'm picking up Assault with the Fitness changes, so another +dmg is awesome

Now where things pick up,
Demon/Thermal MM - I'm going with the rech/heal one here, so I can heal, buff, and debuff better
Necro/Dark MM - Definitely rech/heal, so I can debuff faster and my many heals are stronger
Elec/Inv Brute - I actually haven't decided yet, as she already peaks on damage when doing LR. Maybe rech/heal?
DP/Dark Corr - I really don't know at all for this one

The only thing I can say about the incarnate is, if you aren't excited about a free +19.5% damage or +14.3% rech/heal, then you can't possibly be the type of person who's willing to spend hundreds of millions on purple sets to switch from +5% recharge to +10% (if you are, consider that the recharge incarnate is like having four more purple sets slotted).

If you aren't at all interested in stacking bonuses that build up to a larger increase, then you probably aren't interested in the invention system either. And I guess you could be right, and you can stick with the base incarnate bonus if you really aren't interested. In which case, I guess wait for the next incarnate level(s).


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Posted

Well see that I get. Sounds like you and I are going to do a lot of the same things.


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Posted

We don't have the faintest idea if/when the rare and very rare abilities will be forthcoming, do we?

Can't wait to try this out!

Later on,
Gate


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Posted

Quote:
Originally Posted by Fire_Storm View Post
I got a dumb question

I am following all that about global enhancements, affecting certain aspects of powers, to hit and surpass the ed caps.

My question, how are these funneling into IO global bonus? Do they just max your recharge on powers, then global recharge kicks in? So i you have power with a 66% recharge from a set, then it will boost to 99% rech from alpha, and then global recharge from IO sets kick for another 6.25% or say 45% global from stacking? right?
You add up all of your buffs from enhancements (SOs, IOs, etc) including the non-exempted part from the Alpha buffs, and then get a total, then apply ED. Then all other buffs - invention set bonuses, actual power buffs, defender buffs, inspirations, all of that - including the *exempted* part of the Alpha buffs get applied on top of that at the end.


Quote:
Since so many people build defense builds using IO set bonuses. Specifically toons like fire tankers, and warshades, have no powers with defense, can build decent defense on top of resistance builds using IOs. Will the 20 def buff (that i thought i saw in closed GR), then kick into a 20% def buff to your IO defense? since you have no defense powers in the first place? or 20% bonus on having 0 def "powers" per say, is still 0.
The only IOs that can grant defense directly are the "proc-like" ones such as Steadfast Res/+Def. So far as I'm aware, no such effects exist in the Alpha abilities. All of the effects in the Alpha powers (so far as I'm aware at the moment) are enhancements, or "strength buffs." Meaning: they buff the strength of other powers. If you don't actually have defense powers, there's nothing for the defense-buffing Alphas to buff. They don't grant defense, they just boost the strength of defense powers (and ditto for all other effects).


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Posted

Quote:
Originally Posted by Fire_Storm View Post
I got a dumb question

I am following all that about global enhancements, affecting certain aspects of powers, to hit and surpass the ed caps.

My question, how are these funneling into IO global bonus? Do they just max your recharge on powers, then global recharge kicks in? So i you have power with a 66% recharge from a set, then it will boost to 99% rech from alpha, and then global recharge from IO sets kick for another 6.25% or say 45% global from stacking? right?

these slots are supposed to enhance us, in conjunction with the sets...

Since so many people build defense builds using IO set bonuses. Specifically toons like fire tankers, and warshades, have no powers with defense, can build decent defense on top of resistance builds using IOs. Will the 20 def buff (that i thought i saw in closed GR), then kick into a 20% def buff to your IO defense? since you have no defense powers in the first place? or 20% bonus on having 0 def "powers" per say, is still 0.

the last discussion of this stuff kinda went into the whole ed cap and limited usefullness if you were a serious max/min, and eventually it was pulled form 18. I never saw this question in that discussion, but might have just missed it. Hope i haven't missed it in this thread already if it was mentioned.

thanks
IO Sets give a Global Buff which is applied (stacks) to every power you execute *after* ED is applied to the enhancements slotted in that power.

The Alpha Boosts work differently. They act as Enhancements do, with part of it being subject to ED and part not.

So, to figure out the bonus enhancement strength of an aspect of a power:

1. Add up the enhancements given through slotted enhancements.

2. Add in the part of the Alpha Boost that applies which is subject to ED.

3. Apply ED reduction.

4. Add in the part of the Alpha Boost which is immune to ED.

5. Add in the Global IO bonuses.

And you got your total buff.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
See, that's part of what I'm getting at. So now I can unslot two enhancements from all of my powers. Great, I just lost loads of purple set bonuses. Why would I want to do that?

I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all.
You don't have to unslot anything. Consider Suppression again. Say you have is 6 slotted with a purple damage set. You can't slot if for defense debuff, or range, without loosing your set bonus. Now you can.

The nice thing about alpha slots is that everyone can get some benafit from them, but a really skilled builder can get a massive boost. It really rewards a clever build.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
See, that's part of what I'm getting at. So now I can unslot two enhancements from all of my powers. Great, I just lost loads of purple set bonuses. Why would I want to do that?

I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all.
If you have a purpled crab, I assume you have tons of recharge and AOE and are soft-capped to at least ranged position.

With that kind of set up, I would either go musculature radial to add damage and a little bit of extra defense debuff (a lot of crab attacks have def debuff).

Or I might go with cardiac for end reduction. All those AoEs recharging quickly use up a lot of endurance. You could then decide whether you want a little more resistance or a little more range. I think that range is the better choice but both work well with a crab.


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Posted

Good thing we're getting a third build with this!

As a more casual player I have to say the idea of getting free enhancement to most of my powers is highly appealing. While I'm not sure how I'll use it, the possibilities are exciting and I'm certainly not a min/maxer by any stretch of the imagination.

I've got two (and pretty much only two) characters I play to involve in the Incarnate system at this time - a blaster and a brute.

* Do I address a possible weakness in their build? The Brute, even after all his IO bonuses and such still consumes End very quickly so the common Cardiac (end redux) might be a great thing to slot.

* Do I address a strength? My blaster and brute both are both favor recharge (enhancements and IO bonuses), so Muscleture (damage) and Spiritual (recharge) would both make them more capable of putting out high amounts of damage.

* Do I create opportunities? Both have common IO's in their builds, so if I use the Alpha boost in place of an enhancement, I can shuffle those slots around or slot for something else. This would require using a different build that's optimized for running at 50 but it could be awesome

What's nice is no matter what I do it will still be a nice boost for my character, and if I want, it can be a great boost...

I kind of wonder, though, if there's some sort of bell curve in terms of who will get what out of it... someone with a highly specialized slotting setup would have a lot less flexibility than someone with normal enhancements. Likewise, someone who's willing to respec will get more out of it than someone who's not.


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
If you have a purpled crab, I assume you have tons of recharge and AOE and are soft-capped to at least ranged position.

With that kind of set up, I would either go musculature radial to add damage and a little bit of extra defense debuff (a lot of crab attacks have def debuff).

Or I might go with cardiac for end reduction. All those AoEs recharging quickly use up a lot of endurance. You could then decide whether you want a little more resistance or a little more range. I think that range is the better choice but both work well with a crab.
I appreciate the advice, and I'll check that out. Thanks!


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Posted

I have a DS/therm MM,and a Bots/ff. do the buffs apply to the pets? or controller/doms?


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Posted

Quote:
Originally Posted by MadHobbit View Post
I have a DS/therm MM,and a Bots/ff. do the buffs apply to the pets? or controller/doms?
They aren't buffs. The alpha slot functions as additional enhancements. So, if you have Musclature slotted, it functions as if you had an extra damage enhancement slotted in every power that can be slotted for damage. This, of course, includes pets.


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Posted

Question: I had created a Cardiac boost for my blaster. When I created my Radial boost, the cardiac boost was highlighted.Now to create the core boost...do I have to create another cardiac to get the core boost?





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Posted

I kinda figured that was the case. Ty you Z-Man!








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Posted

Just a quick question: Are the Shards still dropping off mobs? I haven't got any yet ... Granted, haven't played much.


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Posted

I got one tonight while helping someone else with the last mission of their Alpha unlock arc on my Scrapper that had already unlocked it. It dropped from the Echo of Minos. That was the fourth shard for that character, I had previously gotten one from defeating a Death Mage in the parking lot at Portal Court, the last of maybe 10 CoT that were the first level 50 mobs that I fought after unlocking, and two others during the revamped Maria Jenkins arc, where I cleared or nearly cleared the indoor maps and ghosted through the outdoor maps. In that same time, I had earned three rare salvage, so their drop rates appear to still be similar when solo.


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Posted

Quote:
Originally Posted by Doc_D View Post
Just a quick question: Are the Shards still dropping off mobs? I haven't got any yet ... Granted, haven't played much.
They sure are. I earned about 8 shards on an ITF I was part of last night (in addition to the component reward at EOTF).

Later on,
Gate


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Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Doc_D View Post
Just a quick question: Are the Shards still dropping off mobs? I haven't got any yet ... Granted, haven't played much.
Not only are they still dropping, the RNG has displayed how much it enjoys mocking players on Beta by giving me an incarnate shard AND a very rare invention recipe on the same kill last night. So if anyone wants a Fortunata's Hypnosis: Sleep on Beta, send a /tell to @BigAngry and I'll ship it over.


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Posted

Quote:
Originally Posted by Gatecrasher View Post
We don't have the faintest idea if/when the rare and very rare abilities will be forthcoming, do we?
I20 at the earliest is a logical conclusion, I think. If I'm not mistaken, that's when the Incarnate system floodgates may be opened and the rest of it rolled out.


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Posted

one question for anyone here. can we get all these powers or are we imited to just one?


for example can i get cardiac..then once slotted up can i go spirtual as well or am i only limited one path?


 

Posted

Quote:
Originally Posted by Severe View Post
one question for anyone here. can we get all these powers or are we imited to just one?


for example can i get cardiac..then once slotted up can i go spirtual as well or am i only limited one path?

You can collect them all!

You just need to rebuild from the bottom to get there.

And you can switch them out.


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Posted

I'm pretty sure you can earn them all but only have one active at a time.


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Posted

ahh so they all cant be running at the same time?..ahh well..lol.. worth a shot thank guys!


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
I20 at the earliest is a logical conclusion, I think. If I'm not mistaken, that's when the Incarnate system floodgates may be opened and the rest of it rolled out.
Yeah, I'm thinking I20 will give us the Judgement Slot, and the other tiers of the Aplha Slot enhancements/ASOs/whatever name they end up with...

And didn't they say they want to release the slots 1 at a time? That means that CoH will be good until at least Issue 28, provided they hand out 1 slot per Issue from 19 on.

So much for DOOOOOOOOOOOOOM.




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