GUIDE: Incarnate Abilities
Well see that I get. Sounds like you and I are going to do a lot of the same things.
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We don't have the faintest idea if/when the rare and very rare abilities will be forthcoming, do we?
Can't wait to try this out!
Later on,
Gate
@Generator
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I got a dumb question
I am following all that about global enhancements, affecting certain aspects of powers, to hit and surpass the ed caps. My question, how are these funneling into IO global bonus? Do they just max your recharge on powers, then global recharge kicks in? So i you have power with a 66% recharge from a set, then it will boost to 99% rech from alpha, and then global recharge from IO sets kick for another 6.25% or say 45% global from stacking? right? |
Since so many people build defense builds using IO set bonuses. Specifically toons like fire tankers, and warshades, have no powers with defense, can build decent defense on top of resistance builds using IOs. Will the 20 def buff (that i thought i saw in closed GR), then kick into a 20% def buff to your IO defense? since you have no defense powers in the first place? or 20% bonus on having 0 def "powers" per say, is still 0. |
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I got a dumb question
I am following all that about global enhancements, affecting certain aspects of powers, to hit and surpass the ed caps. My question, how are these funneling into IO global bonus? Do they just max your recharge on powers, then global recharge kicks in? So i you have power with a 66% recharge from a set, then it will boost to 99% rech from alpha, and then global recharge from IO sets kick for another 6.25% or say 45% global from stacking? right? these slots are supposed to enhance us, in conjunction with the sets... Since so many people build defense builds using IO set bonuses. Specifically toons like fire tankers, and warshades, have no powers with defense, can build decent defense on top of resistance builds using IOs. Will the 20 def buff (that i thought i saw in closed GR), then kick into a 20% def buff to your IO defense? since you have no defense powers in the first place? or 20% bonus on having 0 def "powers" per say, is still 0. the last discussion of this stuff kinda went into the whole ed cap and limited usefullness if you were a serious max/min, and eventually it was pulled form 18. I never saw this question in that discussion, but might have just missed it. Hope i haven't missed it in this thread already if it was mentioned. thanks |
The Alpha Boosts work differently. They act as Enhancements do, with part of it being subject to ED and part not.
So, to figure out the bonus enhancement strength of an aspect of a power:
1. Add up the enhancements given through slotted enhancements.
2. Add in the part of the Alpha Boost that applies which is subject to ED.
3. Apply ED reduction.
4. Add in the part of the Alpha Boost which is immune to ED.
5. Add in the Global IO bonuses.
And you got your total buff.
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See, that's part of what I'm getting at. So now I can unslot two enhancements from all of my powers. Great, I just lost loads of purple set bonuses. Why would I want to do that?
I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all. |
The nice thing about alpha slots is that everyone can get some benafit from them, but a really skilled builder can get a massive boost. It really rewards a clever build.
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See, that's part of what I'm getting at. So now I can unslot two enhancements from all of my powers. Great, I just lost loads of purple set bonuses. Why would I want to do that?
I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all. |
With that kind of set up, I would either go musculature radial to add damage and a little bit of extra defense debuff (a lot of crab attacks have def debuff).
Or I might go with cardiac for end reduction. All those AoEs recharging quickly use up a lot of endurance. You could then decide whether you want a little more resistance or a little more range. I think that range is the better choice but both work well with a crab.
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Good thing we're getting a third build with this!
As a more casual player I have to say the idea of getting free enhancement to most of my powers is highly appealing. While I'm not sure how I'll use it, the possibilities are exciting and I'm certainly not a min/maxer by any stretch of the imagination.
I've got two (and pretty much only two) characters I play to involve in the Incarnate system at this time - a blaster and a brute.
* Do I address a possible weakness in their build? The Brute, even after all his IO bonuses and such still consumes End very quickly so the common Cardiac (end redux) might be a great thing to slot.
* Do I address a strength? My blaster and brute both are both favor recharge (enhancements and IO bonuses), so Muscleture (damage) and Spiritual (recharge) would both make them more capable of putting out high amounts of damage.
* Do I create opportunities? Both have common IO's in their builds, so if I use the Alpha boost in place of an enhancement, I can shuffle those slots around or slot for something else. This would require using a different build that's optimized for running at 50 but it could be awesome
What's nice is no matter what I do it will still be a nice boost for my character, and if I want, it can be a great boost...
I kind of wonder, though, if there's some sort of bell curve in terms of who will get what out of it... someone with a highly specialized slotting setup would have a lot less flexibility than someone with normal enhancements. Likewise, someone who's willing to respec will get more out of it than someone who's not.
If you have a purpled crab, I assume you have tons of recharge and AOE and are soft-capped to at least ranged position.
With that kind of set up, I would either go musculature radial to add damage and a little bit of extra defense debuff (a lot of crab attacks have def debuff). Or I might go with cardiac for end reduction. All those AoEs recharging quickly use up a lot of endurance. You could then decide whether you want a little more resistance or a little more range. I think that range is the better choice but both work well with a crab. |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I have a DS/therm MM,and a Bots/ff. do the buffs apply to the pets? or controller/doms?
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Question: I had created a Cardiac boost for my blaster. When I created my Radial boost, the cardiac boost was highlighted.Now to create the core boost...do I have to create another cardiac to get the core boost?
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I kinda figured that was the case. Ty you Z-Man!
-ghoost
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If anyone wants to give new beta testers a link to this guide:
http://tinyurl.com/I19Incarnates
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Just a quick question: Are the Shards still dropping off mobs? I haven't got any yet ... Granted, haven't played much.
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Just a quick question: Are the Shards still dropping off mobs? I haven't got any yet ... Granted, haven't played much.
|
Later on,
Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
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one question for anyone here. can we get all these powers or are we imited to just one?
for example can i get cardiac..then once slotted up can i go spirtual as well or am i only limited one path?
one question for anyone here. can we get all these powers or are we imited to just one?
for example can i get cardiac..then once slotted up can i go spirtual as well or am i only limited one path? |
You can collect them all!
You just need to rebuild from the bottom to get there.
And you can switch them out.
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I'm pretty sure you can earn them all but only have one active at a time.
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Hero: Armor Assassin (scrapper), Cross Dresser (scrapper), Surly Seaman (blaster), Defensive End (Tank), Rad Rhino (Cont)
Villain: Beast Infection (Corr), Sweet Zombie Jesus (MM), Milk Weasel (Stalker), Orgullo (MM), Agent Eris (Crab)
ahh so they all cant be running at the same time?..ahh well..lol.. worth a shot thank guys!
I20 at the earliest is a logical conclusion, I think. If I'm not mistaken, that's when the Incarnate system floodgates may be opened and the rest of it rolled out.
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And didn't they say they want to release the slots 1 at a time? That means that CoH will be good until at least Issue 28, provided they hand out 1 slot per Issue from 19 on.
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I get that the balancing act is part of the fun/challenge of this, but the Alpha Slot abilities don't seem complimentary at all.
Energy Blaster - Yeah, damage
Plant/Earth/Fire Dom - She has everything I could want already, and a boost to her damage would be great
Widow - She, too, has everything maxed out, and I'm picking up Assault with the Fitness changes, so another +dmg is awesome
Now where things pick up,
Demon/Thermal MM - I'm going with the rech/heal one here, so I can heal, buff, and debuff better
Necro/Dark MM - Definitely rech/heal, so I can debuff faster and my many heals are stronger
Elec/Inv Brute - I actually haven't decided yet, as she already peaks on damage when doing LR. Maybe rech/heal?
DP/Dark Corr - I really don't know at all for this one
The only thing I can say about the incarnate is, if you aren't excited about a free +19.5% damage or +14.3% rech/heal, then you can't possibly be the type of person who's willing to spend hundreds of millions on purple sets to switch from +5% recharge to +10% (if you are, consider that the recharge incarnate is like having four more purple sets slotted).
If you aren't at all interested in stacking bonuses that build up to a larger increase, then you probably aren't interested in the invention system either. And I guess you could be right, and you can stick with the base incarnate bonus if you really aren't interested. In which case, I guess wait for the next incarnate level(s).