GUIDE: Incarnate Abilities


Alpha-One

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Yeah, I'm thinking I20 will give us the Judgement Slot, and the other tiers of the Aplha Slot enhancements/ASOs/whatever name they end up with...

And didn't they say they want to release the slots 1 at a time? That means that CoH will be good until at least Issue 28, provided they hand out 1 slot per Issue from 19 on.

So much for DOOOOOOOOOOOOOM.
Could be longer than that, since they only gave us up to uncommon for i19. If that trend continues they could drag it out 20 issues.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Right. That's why I was thinking, the very least would be if they dumped the rest of the Alpha stuff in I20, opened the next slot and ALL the stuff for it, and continued to for each following issue.

They could also do one Issue for Slot with Common/Uncommon, next Issue for Rare/Very Rare and Next Slot with Common/Uncommon, or one Issue for Slot with Common/Uncommon, next Issue for Rare/Very Rare, next Issue for Next Slot with Common/Uncommon, etc.

We'll have to wait and see.

DOOOOOOOOM!!




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Posted

I don't really have a problem with that. I prefer they release Incarnate levels more slowly but with more content associated with them.


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Posted

Quote:
Originally Posted by Kheldarn View Post
And didn't they say they want to release the slots 1 at a time? That means that CoH will be good until at least Issue 28, provided they hand out 1 slot per Issue from 19 on.
I recall Positron saying not all at once but a few at a time, not one at a time. But yes, I think that they are planning to be here for years to come. Whether that plan comes to fruition . . . only time will tell.


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Posted

List of Boosts:

Cardiac (Common) - 33% EndRedux
Cardiac Radial (Uncommon) - 33% EndRedux / 20% Damage Resist
Cardiac Core (Uncommon) - 33% EndRedux / 20% Range

Musculature (Common) - 33% Damage
Musculature Radial (Uncommon) - 33% Damage / 33% Def Debuff
Musculature Core (Uncommon) - 33% Damage / 33% Immob

Nerve (Common) - 33% Acc
Nerve Radial(Uncommon) - 33% Acc / 20% Def
Nerve Core(Uncommon) - 33% Acc / 33% Hold

Spiritual (Common) - 33% Recharge
Spiritual Radial (Uncommon) - 33% Recharge / 33% Healing
Spiritual Core (Uncommon) - 33% Recharge / 33% Stun



That's it? Those are the only options? I thought they held this back because the first try was 'underwhelming'? Were there only 6 choices in the gr beta?

Thanks to the OP for putting this together though. If not for guides like this I'd have no idea what was going on in this game.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
List of Boosts:

Cardiac (Common) - 33% EndRedux
Cardiac Radial (Uncommon) - 33% EndRedux / 20% Damage Resist
Cardiac Core (Uncommon) - 33% EndRedux / 20% Range

Musculature (Common) - 33% Damage
Musculature Radial (Uncommon) - 33% Damage / 33% Def Debuff
Musculature Core (Uncommon) - 33% Damage / 33% Immob

Nerve (Common) - 33% Acc
Nerve Radial(Uncommon) - 33% Acc / 20% Def
Nerve Core(Uncommon) - 33% Acc / 33% Hold

Spiritual (Common) - 33% Recharge
Spiritual Radial (Uncommon) - 33% Recharge / 33% Healing
Spiritual Core (Uncommon) - 33% Recharge / 33% Stun



That's it? Those are the only options? I thought they held this back because the first try was 'underwhelming'? Were there only 6 choices in the gr beta?

Thanks to the OP for putting this together though. If not for guides like this I'd have no idea what was going on in this game.
They held it back because no new content, not because the mechanics was too little.


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Posted

So a question about what I read. Zombie stated that if you can't enhance a particular power for something that a particular incarnate power won't effect it? I.E. if it does damage but you can't slot it for damage your incarnate won't buff it?

So for example, say I take Spiritual on my fortunata, the recharge buff won't effect my mind link?


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Posted

Quote:
Originally Posted by Horusaurus View Post
So a question about what I read. Zombie stated that if you can't enhance a particular power for something that a particular incarnate power won't effect it? I.E. if it does damage but you can't slot it for damage your incarnate won't buff it?

So for example, say I take Spiritual on my fortunata, the recharge buff won't effect my mind link?
In theory this is correct. You may want to test it, but that's how it's supposed to work.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
In theory this is correct. You may want to test it, but that's how it's supposed to work.
FFFFFFF-there go my plans to make Mind Link even more perma *sighs* *stares at the download screen and taps it* GO FASTER!


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Posted

Quote:
Originally Posted by Zombie Man View Post
You can collect them all!

You just need to rebuild from the bottom to get there.

And you can switch them out.
When you say "switch", does that mean you can switch between earned ones like costumes, or "dump" one in favour of the other and need to re-earn the one that you dumped?


 

Posted

Quote:
Originally Posted by PumBumbler View Post
When you say "switch", does that mean you can switch between earned ones like costumes, or "dump" one in favour of the other and need to re-earn the one that you dumped?
Swap them in and out as desired, retaining them all at all times (with the restriction that only one can be slotted at a time, and there's a 5-minute cooldown enforced between slottings IIRC).

Remember, the mechanic used here is similar to an enhancement, in that you build the Boost and then "slot" it into the appropriate, well, slot. So in my mind, the execution ends up being very similar to enhancement slots that allow you to detach and swap enhancements at will (except for the above restrictions).


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Posted

Quote:
Originally Posted by Cyber_naut View Post
That's it? Those are the only options? I thought they held this back because the first try was 'underwhelming'? Were there only 6 choices in the gr beta?

Thanks to the OP for putting this together though. If not for guides like this I'd have no idea what was going on in this game.
It was underwhelming cos there was nothing to do with it. They have added in the new TF's now which all but NEED the incarnate slot. The effects were still good.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
They held it back because no new content, not because the mechanics was too little.

Ah, so what happened to the rares from the last version, were they dropped or just not revealed yet?

Also, I remember seeing other abilities like procs that could be added to powers in the last beta forums, was that for higher incarnate levels that were leaked or someone just imagining things?


 

Posted

Even with the uncommon spiritual, I'm short 33.2025% recharge reduction.

Damnit.

Edit: Does anyone know whether the Spiritual Core Paragon (Very Rare) - 45% RECH / 33% stun, heal completely ignores ED or not?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Edit: Does anyone know whether the Spiritual Core Paragon (Very Rare) - 45% RECH / 33% stun, heal completely ignores ED or not?
Just 1/3, meaning it gives +19.5% at ED cap.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Diggis View Post
It was underwhelming cos there was nothing to do with it. They have added in the new TF's now which all but NEED the incarnate slot. The effects were still good.
The rares were never released in the wild... they only existed in the game database Taunting us.


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Posted

Quote:
Originally Posted by Dispari View Post
Just 1/3, meaning it gives +19.5% at ED cap.
That sucks.


Be well, people of CoH.

 

Posted

Quote:
If you had a toon on GR Beta for I18, it was granted an automatic Alpha Slot. However, this means you won't be able to do Mender Ramiel's arc. Copy over a fresh toon.
Just wanted to mention that I was able to start the Arc without a freshly copied character. I got into the GR Beta after they removed the Alpha Slot system, so none of my characters have it auto unlocked.

Copying a new character should only apply to those that were in that Beta while the Alpha Slot was being tested.


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Posted

Quote:
Originally Posted by Zombie Man View Post
The rares were never released in the wild... they only existed in the game database Taunting us.
Any word on if rares and very rares are coming in i19? It would be nice.


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Posted

At this point, their absence and the lack of any word indicates to me that we won't be seeing them until after I19 launches.


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Posted

Kinda lame though, for a system that should be giving us at least one new slot per issue, we only get half a slot in the first issue.


 

Posted

Quote:
Originally Posted by Alpha-One View Post
Kinda lame though, for a system that should be giving us at least one new slot per issue, we only get half a slot in the first issue.
YES.

At least on the whole I19, (HALF) ALPHA STRIKE!

If I20's Incarnate content is just the OTHER half of the Alpha slot I'll really be disappointed.


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Posted

Edit: post moved to a more appropriate thread


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