GUIDE: Incarnate Abilities
Has anyone tested to validate if you must unlock the Alpha Slot for each build of a dual build?
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The Defenders of Paragon
From my testing, recharge enhancements from alpha slot powers do NOT affect Domination, in spite of what Zombie Man has up there. On a Dominator with 117.5% global recharge and the common Spiritual Alpha enhancement (33% recharge), Domination recharges just a hair too late to be perma. Domination needs 123% recharge to be perma, just a little over the 117.5% I have, so I'm concluding that Domination is unaffected by at least the common buffs.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
From my testing, recharge enhancements from alpha slot powers do NOT affect Domination. On a Dominator with 117.5% global recharge and the common Spiritual Alpha enhancement (33% recharge), Domination recharges just a hair too late to be perma. Domination needs 123% recharge to be perma, just a little over the 117.5% I have, so I'm concluding that Domination is unaffected by at least the common buffs.
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From my testing, recharge enhancements from alpha slot powers do NOT affect Domination. On a Dominator with 117.5% global recharge and the common Spiritual Alpha enhancement (33% recharge), Domination recharges just a hair too late to be perma. Domination needs 123% recharge to be perma, just a little over the 117.5% I have, so I'm concluding that Domination is unaffected by at least the common buffs.
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The Alpha Incarnate Slot can be unlocked by any level 50 character with the Going Rogue expansion as a reward available from the following activities / vendors: Statesman Task Force / Lord Recluse Strike Force Imperious Task Force Lady Grey Task Force Dr. Kahn Task Force / Barracuda Strike Force Cathedral of Pain Hamidon Vanguard Merit Vendor Reward Merit Vendor |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
You can no longer buy the slot with vanguard or reward merits. I haven't run any of the old TFs, but I think that the only way to unlock the slot now is by running Mender Ramiel's arc.
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I'll make a note about that until we get confirmation.
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I'm pretty sure that's the way it is now, too. However, we should test that theory to make sure what was once in the code is now removed.
I'll make a note about that until we get confirmation. |
I am finally happy they they pulled it from Going Rogue and made us wait.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Not Sure if these still apply. But I had copied this from the previous attempt of Incarnates:
Cardiac (Common) - 33% END
Cardiac Radial (Uncommon) - 33% END / 20% RES
Cardiac Core (Uncommon) - 33% END / 20% range
Cardiac Partial Core Revamp (Rare) - 33% END / 20% RES, range
Cardiac Total Core Revamp (Rare) - 45% END / 20% range
Cardiac Partial Radial Revamp (Rare) - 33% END, fear / 20% RES / 10% range
Cardiac Total Radial Revamp (Rare) - 33% END, sleep / 20% RES / 10% range
Cardiac Core Paragon (Very Rare) - 45% END / 20% RES, range
Cardiac Radial Paragon (Very Rare) - 33% END, fear, sleep, intangible / 20% RES
Musculature (Common) - 33% DMG
Musculature Radial (Uncommon) - 33% DMG, DefDebuff
Musculature Core (Uncommon) - 33% DMG, immob
Musculature Partial Core Revamp (Rare) - 33% DMG, immob, DefDebuff
Musculature Total Core Revamp (Rare) - 45% DMG / 33% immob
Musculature Partial Radial Revamp (Rare) - 33% DMG, DefDebuff / 20% ToHitDebuff / 16.5% immob
Musculature Total Radial Revamp (Rare) - 33% DMG, DefDebuff, EndMod / 16.5% immob
Musculature Core Paragon (Very Rare) - 45% DMG / 33% immob, DefDebuff
Musculature Radial Paragon (Very Rare) - 33% DMG, immob, DefDebuff, EndMod, run / 20% ToHitDebuff
Nerve (Common) - 33% ACC
Nerve Radial (Uncommon) - 33% ACC / 20% DEF
Nerve Core (Uncommon) - 33% ACC, hold
Nerve Partial Core Revamp (Rare) - 33% ACC, hold / 20% DEF
Nerve Total Core Revamp (Rare) - 45% ACC / 33% hold
Nerve Partial Radial Revamp (Rare) - 33% ACC, taunt / 20% DEF / 16.5% hold
Nerve Total Radial Revamp (Rare) - 33% ACC, confuse / 20% DEF / 16.5% hold
Nerve Core Paragon (Very Rare) - 45% ACC / 33% hold / 20% DEF
Nerve Radial Paragon (Very Rare) - 33% ACC, hold, taunt, confuse, fly / 20% DEF
Spiritual (Common) - 33% RECH
Spiritual Radial (Uncommon) - 33% RECH, heal
Spiritual Core (Uncommon) - 33% RECH, stun
Spiritual Partial Core Revamp (Rare) - 33% RECH, stun, heal
Spiritual Total Core Revamp (Rare) - 45% RECH / 33% stun
Spiritual Partial Radial Revamp (Rare) - 33% RECH, heal, slow / 16.5% stun
Spiritual Total Radial Revamp (Rare) - 33% RECH, heal / 20% ToHit / 16.5% stun
Spiritual Core Paragon (Very Rare) - 45% RECH / 33% stun, heal
Spiritual Radial Paragon (Very Rare) - 33% RECH, heal, stun, slow, jump / 20% ToHit
45% = (45/3 = 15) + (45/1.5 * 0.15 = 4.5) = +19.5%
33% = (33/3 = 11) + (33/1.5 * 0.15 = 3.3) = +14.3%
20% = (20/3 = 6.67) + (20/1.5 * 0.15 = 2) = +8.67%
16.5% = (16.5/3 = 5.5) + (16.5/1.5 * 0.15 = 1.65) = +7.15%
10% = (10/3 = 3.33) + (10/1.5 * 0.15 = 1) = +4.33%
to clarify, even if you're at the ED cap already, you'll get the amount specified on the right. So for all the +33% damages, even if all your powers are ED-capped, you'll still see an increase of 14.3% at the least. If you aren't ED-capped to an attribute, like END, you could see up to the full 33-45%.
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It seems that we only have access to the first three in each category so far. I`m not sure if we will get the others later or if the higher level ones have been scrubbed. I hope not.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
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Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
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Came up as an option but said I was unable to claim that award.
Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox
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Level shift may be in the next slot (Alpha Silent) now.
It perhaps makes more sense to make each slot about sort of thing.
I really should do something about this signature.
I'm confused. I have a lvl 50 tank and I have purchased Going Rogue but the Mender said I wasn't ready for the arc yet. Any ideas? Could it be a bug or is there some other prereq for a lvl 50 toon? Thanks
I'm confused. I have a lvl 50 tank and I have purchased Going Rogue but the Mender said I wasn't ready for the arc yet. Any ideas? Could it be a bug or is there some other prereq for a lvl 50 toon? Thanks
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Transfer over a new level 50 (when the copy tool is working) or level up one.
I don't know if people have yet tried a respec or level up a second build to trick Ramiel into talking to them...
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I don't know if people have yet tried a respec or level up a second build to trick Ramiel into talking to them... |
I really should do something about this signature.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
Good to see this information! Thanks for continuing it!
Gosh you guys are so lucky, I wish I could transfer my character over so I can do some testing. What a tease!
Virtue: @Santorican
Dark/Shield Build Thread
So does using your Alpha Slot affect the power you've put it in or does it affect all of your powers globally?
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For a guide to all in Issue 19, please see: GUIDE: Issue 19 Beta
Official Web Site info on Incarnate System:
The tl;dr Version of What To Do Incarnates
The Incarnate System is only available to those who purchase Going Rogue. There is a contact, Mender Ramiel in Orouboros, with more info on the Incarnate System and a means to unlock it.
I18 Patch Notes on the Alpha Slot
Known Issues from I18
I19 Release Notes
Systems
Incarnate System
Task Forces (Incarnate-only)
Missions
The Incarnate System will eventually give you 10 Incarnate Abilities. The first of these is the Alpha Slot in which you can slot Incarnate Boosts. A Boost can be thought of like a universal Enhancement that is applied to all powers in your build. Right now for Going Rogue, only the first slot, the Alpha Incarnate Slot is unlockable and some common and uncommon boosts are available for that slot.
First step is to unlock the Alpha Slot. For I19, it is only unlocked by doing Mender Ramiel's arc. (For I18 Beta, it was accomplished either as a reward for one of the tasks mentioned above, or for 75 Merits at a Merit Vendor or 300 Vanguard Merits at a Vanguard workbench in the RWZ.)
Once the Alpha Slot is unlocked, you'll need to get Incarnate Shard drops and Components to build the Incarnate Boost that goes into the Incarnate Slot.
For the Soloists:
Incarnate Shards drop from defeating foes that can drop level 50 Enhancements (level 47+), though Black Scorpion has said it should only be level 50+ that drop them.
(Drop rate is unknown. On the Family Farm set for x7, one or two Shards normally drop. There are no timer or map maximum gates to Shard drops. They're just rare drops and are subject to the randomizer and human perception of being 'lucky' or 'unlucky.')
Shards can be converted into *ANY* Component. So, e.g., you don't have to do the ITF to get the Nictus components for a particular Boost to slot in your Incarnate Slot -- that Nictus component can be crafted from Shards. You can convert Shards into whatever you need.
- To create an Uncommon Boost for a slot (dual aspect Boost), it costs
- two Common Components;
- one Uncommon Component; and,
- one Common Boost
The Common Component called Gr'ai Matter can be crafted for 150 Vanguard Merits. It's the only Common Component available at a Vanguard crafting table. This can help reduce the Shard-cost of the Cardiac Boost (Common) from 12 to 8 Shards; and the Uncommon Cardiac Boosts from 32 to 24 Shards.For the Teams:
In addition to Shard drops (and it's possible for more than one team member to get a shard drop from the same foe), doing any of the special tasks mentioned above will give the opportunity to chose a Component reward. Also, if you're fighting level 50+ foes in those tasks, there's always the chance of Incarnate Shard drops.
The Special Tasks have their own Common Component associated with them. Task/Strike Forces give them out as a choosable reward table (along with Merits or a special Enhancement). There is an 18 hour cooldown on obtaining a specific component from the same Special Task.
List of Boosts:
Cardiac (Common) - 33% EndRedux
Cardiac Radial (Uncommon) - 33% EndRedux / 20% Damage Resist
Cardiac Core (Uncommon) - 33% EndRedux / 20% Range
Musculature (Common) - 33% Damage
Musculature Radial (Uncommon) - 33% Damage / 33% Def Debuff
Musculature Core (Uncommon) - 33% Damage / 33% Immob
Nerve (Common) - 33% Acc
Nerve Radial(Uncommon) - 33% Acc / 20% Def
Nerve Core(Uncommon) - 33% Acc / 33% Hold
Spiritual (Common) - 33% Recharge
Spiritual Radial (Uncommon) - 33% Recharge / 33% Healing
Spiritual Core (Uncommon) - 33% Recharge / 33% Stun
A Portion of the Alpha Boosts bypasses ED:
1/6 of the Enhancements from Common Boosts is unaffected by ED.
1/3 of the Enhancements from Uncommon Boosts is unaffected by ED.
This is calculated by taking the portion that is affected by ED and adding it to the other Enhancements slotted in that power and then applying ED and then adding the unaffected portion to that total.
An Example ========= Another Example =========
Where Do I Craft and Slot the Boosts?
On your Power Tray, click on Powers. On the top of the Powers Window, click on Incarnate Abilities. This will open the Slotting UI Window. [Note: In the first iteration of the Incarnate Window there was a button labeled "Maek Stuff" -- it was a place holder art to be changed. Players who experienced that made it into an inside joke about 'maeking stuff'.]
Also, /toggle incarnate opens and closes the crafting window.
Effects of Exemplaring?
The Boosts stop working when exemplaring somewhere between level 49 and 44, though, according to the Devs, they should not be working at all below 50.
Do they affect other things?
It should affect any power that's slottable with that type of enhancement, unless the effect is specifically unenhanceable. E.g., If you have a Boost that enhances Damage, it will affect powers that take a Damage enhancement. If the power does damage but does not take a Damage Enhancement, then that power will not benefit from the Damage buff of the Boost.
Will the Alpha Slot Boosts be able to slotted in the other Incarnate Slots when they become unlocked?:
No. Alpha Boost can only go into the Alpha Slot.
How does the Alpha Slot effect Builds?:
So, is the Incarnation Boosts just a few global enhancements?:
So far, we've only seen the Common and Uncommon Boosts for the first (Alpha) slot. A little leaked information (very subject to change) shows these possible Very Rare Boosts for the Alpha Slot: And the other Incarnate Abilities are different mechanically. Some provide extra damage to every attack, some debuffs, some pets, more Level Shifts, etc...
We are only seeing the tip of the iceberg... there are more slots and there will be brand new content available that unlocks those slots.
Wait... you can purchase these things? And why only some and not everything?
Since the Mother Ship Raid doesn't have a reward table, Vanguard Merits are used to purchase the Rikti Alpha Component (G'rai Matter). Nothing else related to the Incarnate System can be purchased with Vanguard Merits.
Does the Alpha Boost still work on a Master-of TF?
Yes. The "No Temp Powers" limitation on TFs does not shut down the Alpha Boost buff. No other TF/Flashback debuff affects the Alpha Ability except for "No Enhancements."
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