Pool (plus Ancillary & Patron) Power Customization (Yes and EATs as well)


Adeon Hawkwood

 

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Originally Posted by Samuel_Tow View Post
What it would take to improve gameplay as I see it as an improvement is not feasible. It would be pointless to even discuss it, because when it comes to gameplay, what I'm looking for is another game entirely. I don't fault City of Heroes for having gameplay like it does, but you and I have butted heads over how challenging it should be in the past, so you at least know what direction I'd push in. What it would take to improve visuals to the point where I would be more than satisfied with them, however, is much, much more feasible, as the things I tend to ask for are far simpler. More of "this" item, more of "that" item... It's just a question of priorities, not game design philosophy.

It all comes down to this: I am much more easily able to play a game that looks cool and plays badly than a game which plays well and looks like crap. The more the game lets me feel like "I can't believe this is really happening!" in the sense that these characters I've only ever imagined and never thought I'd see "for real," I can now actually play with. As long as they look close to what they should look like and behave close to what they should behave like, I'm more than fine with that.



I completely disagree. Adding tips added precisely nil to my enjoyment of the game. Even if we ignore their sometimes railroading writing, there are, what? 50 missions all told? I ran out of 20-30 tips before I got my first morality mission and had to redo at least a couple. All that lasted me was two days. If that. I'm not interested in doing Tip missions again unless I start having to move characters across factions. To me, Tips are little better than Paper missions, which I only ever do if I can't take on normal content.

I don't NEED improvements to gameplay to stay subscribed and keep having fun. There are tons of gameplay options I haven't explored yet, like most Stalkers and probably half the powersets on Masterminds. I have not touched on these in the slightest, and I keep meaning to. What I need is to make those options cooler, such that I will WANT to play them, and optimizing the numbers does comparatively little for that.

Let's talk about what options opened up. I19 promises Blast power customization. If this allows me to make a Blaster who fires Sonic Blast from his hands instead of from his mouth, I will do that in a HEARTBEAT. For the... What has it been now? Five years? For the five years since Sonic Blast came out, I've never been interested in playing it because "shouting" is one of the dumbest ideas ever conceived for a powerset. Yeah, personal opinion, obviously, but since it's MY character and MY time, it's my personal opinion that matters. Being able to shoot Sonic Blast from my hands and not my mouth gives me one more powerset to use, and one more character to make.

But wait! Blasters have access to Sonic Blast, but have no Sonic secondary? Oh, bummer. Guess I can't make one I like after all. But wait! Sonic is smashing/energy and Energy Manipulation is smashing/energy. Oh, that's right! I can just recolour Energy Manipulation to match Sonic Blast's black and white. Actually, you know what? I don't really like Sonic Blast's black and white to begin with. I think I'll recolour it that kind of orange that the Defender Sonic support powerset has. I always thought that was really cool. Sweet! When is I19 coming?

Wanna' know what else? The Alpha aura has options to apply it only on a single fist, unlike everything but Omega. I have an Energy/Energy/Force Blaster who has that big robotic glove on one hand, as well as that off-centre Gladiator shoulder and a single-shoulder cape, all on the same side. So I made her right hand glow. You know what would be REALLY cool, though? If I could customize my Energy Blast powers to shoot only from her right hand. It'd be cool if I could customize her Energy Manipulation powers to be one-handed, too, but I guess that's beyond the scope of this issue.

Let's inspect something else: Super Speed is the worst, most silly travel power ever conceived. Yeah, yeah, the Flash, whatever. I hate it, have always hated it and will always hate it. In six years, 40 retained characters and Lord knows how many deleted, I've taken this power a grand total of twice, and both times out of guilt that I wasn't taking it. You know what I did with one of these characters? Nuclear Toast generously gave me the DVD Edition code, which gave me Prestige Power Slide, which I started using when I was super-speeding, turning Super Speed into the classic anime Super Slide. Instantly, my enjoyment of having the power increased monumentally. Many times in the past I've considered just respeccing Crash and giving her Super Jump, instead. It'd make more sense, after all. Ever since I got Prestige Power Slide, I simply haven't been able to bring myself to even think about that. It's that cool to use the power. Just imagine what it would be like if I were able to actually customize the thing and get rid of that silly yellow starburst glow?

Shall we keep going? My character by the name of Slime Girl would not have existed were it not for Power Customization. She's basically a teal-greenish creature made out of slime who possesses teal-greenish regeneration capabilities (you can disperse her, but she'll just reform) and team-greenish bio-electricity. Yes, you can argue that it might have worked with blue electricity. I argue that if I hadn't seen the teal-greenish electricity, I would not have been inspired to make the character, an would have been one character shorter and that much less interested in playing the game in general.

Just like Weapon Customization has allowed me to have no less than five Broadsword characters without feeling I'm repeating myself, so power customization allows me to reuse elements without the same fear. For instance, I finally broke down and made another Stone Melee character. Normally, I'd feel odd about this, but his lava-like orange rock is different enough to that of Ezikiel that I don't mind. I'm right on the verge of repeating myself with powerset combos, and being able to customize them to not be the same will help tremendously. Just the mere fact that I left one Blaster's Devices stock and made another's all green (I love green explosions!) is reason enough for me to celebrate this.

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Gameplay changes are good, obviously. But each addition accounts for only one, single improvement. Every addition to power customization ends up improving ALL of my characters in some way. Literally the first thing I do when I log into an old character I haven't touched in years is to hit up the Tailor, see how much cooler I can make his costume and see if I can't improve his stock powers. Until we can customize Epics and Pools, I will never feel complete, however.

*edit*
Just to make a point: No piece of content ever added to the game, with the exception of CoV and Going Rogue, has caused me to make a new character. Not the ITF, not the Khaan TFs, not Ouroboros, not the Midnight Club, not Cimerora, not the Rikti War Zone, not Dean McArthur, not Agent Nancy, not Faultline, not the Shard, not the Hollows, not really anything apart from the creation of a brand new expansion. New powersets have obviously made me create new characters, of course. Typically one per powerset. But it's been power customization which has caused me to make multiples of almost every powerset out there, sometimes many, many multiples. I've made more characters since that was introduced that I think I did in all the time prior to that, and if not so then it's pretty damn close. Just about every character I have has been customized in some way, if not power-wise then weapon-wise. I have a few stock ones, obviously, because when everything is custom, stock becomes a novelty, but that's besides the point.

Yes, adding more content does add more value to the game as I'm playing it. I get bored less, I have more choice, it's easier to level, yatta yatta yatta. It just doesn't inspire the kind of glee I get from a new character perfectly pulled off or a rework of an old costume drawn just spot on. And the fun isn't in just making those. It's in making them and then spending hours in disbelief that a game actually lets me play with MY characters.
I can relate to this so much, it's insane. I have two accounts, one with more time paid on it than the other, but both almost full up on Pinnacle with characters; I think there's a slot here and there waiting to be used. I will sometimes log in just to look at my little gang of misfits; I love to play, but a mixture of time constraints and some boredom generally get in my way.

Character customization is the glue that holds me to CoH/CoV, since just after launch.


 

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Originally Posted by Feycat View Post
Within a considerably limited pallete, yes
The pallet of life is far less limited than you or the game seem to acknowledge.


 

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Originally Posted by Feycat View Post
Within a considerably limited pallete, yes
I dunno. Some species can be incredibly diverse. Look at domestic dogs and cats...Okay Red or Blue isn't allowed for them, but lordy the diversity... How about Orchids for some remarkable differences.

Khelds are beings made of Light, whick can literally be any color, and there's just no in game reason, least of all 'species', for keeping them one color.

I'm fine with limiting PBs to 'Bright' and WSs to 'Dark' for thematic reason, but any color within those large range of choices is acceptable to me.


 

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Wow, thanks for all of the replies

When I posted the OP, I just had a quick bit of down time in a hotel room, on the road, and haven't had time to reply over the past couple of days.

Unfortunately... I just typed out a response here and went to hit CTRL A on this laptop to copy and save (And thus protect what I'd typed, before submitting)... And accidentally hit something else that made me go back to the previous page and lose everything I typed...

Anywho...

I think (from my very limited knowledge of this stuff) that the bulk of the work for the different aspects (Regular Pool, Ancillary, Patrons and even EAT Powers) would be done together, when they design and implement the UI necessary (Which surely includes a bunch of nasty stuff completely under the hood to prevent messing with things we can't even think of tying to this or don't know about).

Still... While I didn't expect it, I've enjoyed seeing the differing thoughts for each aspect.

And yeah, it looks like I wasn't imagining things when I was thinking that I was far from alone in thinking further customization was rather high priority.
Of course, that means nothing more than whatever that means!

(Yes, this was all worded better the first time around)

Oh!
I remember...

About the Khelds:
I can totally accept whatever way the creators of this universe/game decide. I see it as their tiny bit of canon that they can hold/shape/control.
I used to even be against the idea of Khelds re-coloring their powers (Although, never against customizing the different forms)...
However, after talking with people about it prior to I16, I changed my tune and think that they could absolutely allow color customization.
I do think, though, that a limited color palette (Pretty broad for PBs, but more limited for WS) would likely be best.
PB's powers based on light could easily have a broad range of colors.
WS's powers seem to be much more based on the power visuals of the Nictus and should likely be kept within that range.
However, whatever the Devs decide on that aspect is fine with me (From "Let Khelds customize their colors however they wish" to "Zero customization for their powers' colors").
Not like my opinion matters much on that anyways


Still... I hope we have another champion within Paragon Studios to get the rest of Power Customization done. Or that BAB's championing for the initial Power Customization carries on with a continued affect upon the team and they complete what many of us seem to feel is a spectacular feature!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by Electric-Knight View Post
I do think, though, that a limited color palette (Pretty broad for PBs, but more limited for WS) would likely be best.
Simply restricting Peacebringers to Bright themes and Warshades to Dark themes would suffice, in my opinion.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Techbot Alpha View Post
That makes no sense. Why's that any different from every other AT that can already do that? Sometimes worse than others, due to forcefields, shields, ice etc. Khelds are the least horrible when it comes to that.

/rant

Well like I said it was simply my opinion - but in the same way that some animals have a limited colour range - I see Kheldians as having a base colour and a limited range.

It makes sense to me because with all other ATs, you can have one of 5 origins, whereas with kheldians you get one origin depending on which of the variants you go with. Your force field bubble (to take an example of yours) may be different because it has a machine making it whereas I've cast a spell that gives my forcefield a different hue, and that bloke over there has genes that means his bubbles are pink and blue.

That's just how I see things.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Zombie Man View Post
That's my take.

And I'm sorry when I said it I deflated BAB's pride in what he had done, which was truly outstanding. But to wait more than one Issue for the Pools to be customized means that Power Customization is, IMO, a failure.

What good is it if I can turn my red primary powers green and my blue secondary powers green but can't turn my overwhelming Speed Pool powers from that hideous yellow to my thematic green?

More people take the Power Pools than any Primary or Secondary and thus, in a way, they become even more Primary. Or they should be prioritized as such.

Until Pool Powers are customizable, what has been done is a unfinished job. And if there was a definite timetable, I could be patient. But because it's unfinished with no definite plan to be finished... sorry to say it... it's just unprofessional.
This. Customization is the bread and butter of CoX, and until every character creation aspect is customizable, you're not done.


 

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I'll say 8 or 9 for Pools/Epics. If you've changed your primary or secondary powers to fit a theme, having your epics forced to the default color scheme despite being along the same theme sort of scuppers it. I want Incarnates before I want pool customization, but care about pool customization more than I care about basically everything else, including more Praetoria content.

3 for Kheldians, though. Their backstories are far more limited than the normal ATs, and their colors are somewhat tied to that. If it did happen, though, I'd offer no real objection.


The Ballad of Iron Percy

 

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Originally Posted by Electric-Knight View Post
From 1-10 where does Pool (plus Ancillary & Patron & possibly EATs) Power Customization fit on your scale of priority?

1 being something like, "eventually we'd like to fulfill that, but there are so many other things of higher priority"
4 being roughly, "it's on the list but multiple things above it may put it off for quite a while"
6 being roughly, "it's on the list and, while other things will take priority before it, we'll try and start focusing on it sooner than later"
10 being something like, "Zones, Incarnates, Moon Bases? They can WAIT. This game needs Power Pools customizable ASAP!"
10 for me... and then some. I'm going to agree with others that Power Customization feels incomplete and unprofessional in that they only did part of the job by not only putting off Power Pools and Ancillaries, but also not making it a priority and leaving further work on it half-heartedly open-ended.

End game content is important to me, as is creating new mission/TF content and/or zones, but Power Customization really needs to be finished. Honestly, if they said definitively that revenue from the Party Pack and upcoming Origins booster would be dedicated to pushing to get Power Customization completed (meaning to definitively include pool powers, but not necessarily that they would stop adding future customization options)... well, I'd be all over those over-priced boosters.


 

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For me? 10s for everything but the Epic ATs.

I'd -really- love to get the hasten effect down to something less noticeable, or customized to match the style of my character. Or Super-speed to be an electric aura off Velocitrix's feet (Elec/Elec dom heroine)

-Rachel-


 

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I'd rate it about 9 for me. Probably the only thing more important to me right now would be more Story Arc content.


 

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Since Kheldians and VEATs both suffer from 'costume lock' I would like for their powers to be color tintable.

Pink Warshades.


Issue 23: All your base are belong to us?

 

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Originally Posted by Eiko-chan View Post
I'm one of these players. I wish the "game too easy" crowd would just go play a different game and stop messing with my pretendy fun time dress up smashy fest.

HAH! I too enjoy the...uh..."pretendy fun time dress up smashy fest." Especially with friends or in the company of my wife. Giggity.

I also like the cut of your jib, and would like to subscribe to your newsletter.


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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Originally Posted by GreenLantern68 View Post
I also like the cut of your jib, and would like to subscribe to your newsletter.
Bullocks! This means I have to start working on a newsletter!


 

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I'm at about an 8 on the Pool/Epic power customization.

One of the reasons why is because there are so many options for customizations, it REALLY draws attention to the things that are not customizable or are so far beyond needing tweaking it's not even funny.

With all the art time available for making these nifty add-on packs that cost us money, it makes it an even more glaring omission to be stuck with the same horrible-looking graphics for Hasten and Superspeed (though SS does look pretty crazy-awesome paired with Prestige Power: Slide) that we've had since the beginning. Add to that the totally lazy and inept idea of having Weapons Mastery: LRM Rocket use the Assault Rifle graphics and it really seems pathetic. Let's not even bring up the beyond-atrocious useless power, Jump Kick.


 

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10. given the thread made by castle last month, this really isnt a surprise, hopefully they have the resources to make a serious dent in the suggestions that were made. all of them would be full on impossible, but there were options that popped up a lot, so hopefully those are feasible.


 

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Originally Posted by EvilGeko View Post
As an aside to this question, many folks posting here put this very high. Not surprising given the self-selection inherent in board posting. But a question for you all:

Many of you have said that pool customization is extremely important, for some of you, the most important thing they can do. What about the game? What is the use of having pretty and matching blasts if you're dumped into a game that's doesn't get improvements because the coders are spending time trying to get pool customization right and the content designers can't get time on their schedule?

I guess for me, the looks is nice, but when it's all said and done, this is a game. The gameplay has to take precedence or why not just create a standalone "hero-creator" with a few offline missions and sell it for $50 bucks.

My two inf.
mmos are always bad games, they cant be good game-play wise, they can, however, use their continually updating assets to keep expanding. but no, if i want a game, i go to nintendo, capcom, arc system works, or team ninja(though curiously, NOT the collaboration betwixt nin and team ninja, shudder) but no, mmos are not good games, trying to make them good games is like trying to make a 2d fighter have a deep and engrossing story. feel free to disagree, but i have played most of the mmos on the market, and latency, stiff power selections and overly abstract mathmatical mechanics preclude good gameplay for me. the only mmo to come close died a bit ago.

my 2 infamy.
EDIT: sega and platinum too. they make good complex gameplay games too.


 

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9 for power pools and epics
3 for EATs

9 for bases.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Epic Power Pools would be around 6, Power Pools would be about 4, EATs would be around 2.

But if they did do eats, the best way to customize them would be only the bright variant for PBs, and only the dark variant for WSs


 

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Originally Posted by rian_frostdrake View Post
mmos are always bad games, they cant be good game-play wise, they can, however, use their continually updating assets to keep expanding. but no, if i want a game, i go to nintendo, capcom, arc system works, or team ninja(though curiously, NOT the collaboration betwixt nin and team ninja, shudder) but no, mmos are not good games, trying to make them good games is like trying to make a 2d fighter have a deep and engrossing story. feel free to disagree, but i have played most of the mmos on the market, and latency, stiff power selections and overly abstract mathmatical mechanics preclude good gameplay for me. the only mmo to come close died a bit ago.
I agree with the frostdrake here. I don't come to City of Heroes for the awesome gameplay that I couldn't get anywhere else, because... Well, I can. All over the place. I come to City of Heroes for the aswesomeness of making my own action figures, basically, and then continuously pinching myself to ensure I'm not dreaming. Why? Because what I see on the screen - my own characters of my own design and my own writing in an actual game - is exactly the kind of thing I've been dreaming about since I was a little kid.

This, in fact, is where most other MMOs fail me so hard. I don't want other people's characters, I don't want other people's settings, I don't want other people's corn. And, to backtrack on myself a bit here, I don't want their combat systems. While I will freely admit that City of Heroes is does not have GOOD gameplay, it does NOT have what I'd define as bad gameplay. Which is more than I can say for every other MMO I've ever played. MMOs in general suck as games, but City of Heroes sucks by FAR the least.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Feycat View Post
Because Kheldians aren't a powerset, they're a species.
Finally returned to the thread.
And....that STILL makes no sense!

Energy is never 'Just blue' and neg energy is never 'Just dark purple with black bits'. Thats like saying every single human being has to be pink with brown hair or brown with black hair. NO variation.

And that doesn't even get onto the fact that, hey, maybe some kheldians purposefully change their colours? Heck, Horus in the comics wasn't blue; he was a kinda luminous green colour. And Requiem had red energy powers.

I have yet to see one single valid arguement for lack of customisation on Kheldians...and there IS none for VEATs. Let them use other guns and claws, for heavens sakes! I mean, I wouldnt mind if any of the Arachnos guns actually had a bayonet....yet none of them do!


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Pretty easy for me to answer that.

11 all the way. Power Pools, Epic Pools, Veats AND Eats. The more i can match the powers and make a perfect design for my toons, the happier i get.


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

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Originally Posted by Brimstone_Bobby View Post
9 for Regular Pools, 7 for Epic Pools and 1 for EATs.

Pretty much this.


I, as well as others, hate Super Speed and Hasten's looks/effects. I mean I like them for the most part but the thing I don't like about SS is the trail of bright orange/yellow makes it really hard to see if you're falling from the sky/jumping around (or flying temporarily w/ SS on). If there could be a "No FX except in PvP" for SS that'd be great (along with Hasten).

Hasten is just annoying to have yellow and have it be mis-matched with your other colors.



So I think to be precise about this for me: 10 for the Speed power pool, 'meh' about the others. :P


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