Esoteric_Monk

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  1. Esoteric_Monk

    Lusca sighting

    Quote:
    Originally Posted by Memphis_Bill View Post
    I see your tentacles and raise you... Tentacles! (From here. Yes, I do actually have the CD. It's amusing.)
    Love it!
  2. Quote:
    Originally Posted by Marcian Tobay View Post
    I am a fool on all counts.
    Sig worthy.
  3. Well, looks like I'll be reactivating my second account a little earlier than initially intended. Good job, Devs!
  4. Quote:
    Originally Posted by Jophiel View Post
    He seems rather miscast to me. I remember him described as older (not old, but older than some guy in his 20s), heavy set, a lousy dresser and more rumpled in a considerably less trendy way.

    That's TV for ya, I guess.
    Hehe, indeed. Only on TV can you give Gently sex appeal.
  5. Quote:
    Originally Posted by Tenzhi View Post
    I thought it was done pretty well, even though it was a lot simpler than the book's plot and Dirk's apearance is, I think, completely wrong. He should be, IIRC, a bit less young Sherlock and a bit more Bob Hoskins in Who Framed Roger Rabbit. The character's personality and dialogue seemed to be done well, though. I wouldn't mind seeing them do Long Dark Tea-Time of the Soul.
    Just from watching the little teaser I had almost exactly these thoughts. I'm a huge Douglas Adams fan, and I've read the two Gently books at least four times each.

    I'll reserve complete judgement until I see a full episode. I will, however, give it some slack, as it's trying to introduce a very funny and esoteric character to a modern and mostly young audience.
  6. How the hell has this not been posted yet?

    Quote:
    Drama featuring writer Douglas Adams's holistic detective Dirk Gently, who operates based on the fundamental interconnectedness of all things. An investigation into a missing cat is inextricably linked to a chance encounter with an old friend, an exploding warehouse, a missing billionaire and a plate of biscuits.
    http://www.bbc.co.uk/programmes/b00wqfl2

    http://www.youtube.com/watch?v=wZjb9I1dqak
  7. It's funny to think of a main character when you suffer from altitis, but for me it's always been my first character, created low these many years ago:

    Mac Tíre

    It means "wolf" in Gaelic, and no, it's not pronounced "mack tire." The ****** is that I can't get the accent over the "i" so in-game I have it as "Mac T'ire," which I'm sure makes him sound more like a truck wheel than ever.

    I've forgotten the exact way to say it, but it's more along the lines of "mock tear-e," though I'm sure I'm butchering it somehow. Can't seem to get an audio of that exact word, the InterWebs have failed me.
  8. Just to bring people up to speed:

    They've been developing this since 2006, and it's gone through many iterations on just the name of it alone. What you see here is the first step on the way to Incarna, which changes the dynamics of EVE, albeit in a small way, by allowing those once bound to ship only to exit said ship and roam the metal hallways and gangplanks of space stations.

    The character creator will launch this Winter, with the next step in the Spring of 2011; that will be when these full bodied characters will be free to walk about the cabin.

    This same engine, called Carbon, is what you will see in the World of Darkness MMO, which is still in development.
  9. Too bad, I enjoyed it. It was a bit like 'Wild Palms' with less Belushi and more Stoltz.
  10. Esoteric_Monk

    Nevermind.

    I've been here since that time, I'm obviously an expert on the subject, so do exactly what I recommend at least twice daily.
  11. I've spent the past 6+ years reading your posts; you shall indeed be missed.

    I think we all can understand needing a break. This has pretty much been my staple MMO, with a few wanderings here and there on the side. I can never seem to completely cancel, though.

    Enjoy the more verdant pastures. We'll most likely still be here when you're ready to come back.
  12. Can't deny, this show has been on a serious roll the past two years.
  13. Esoteric_Monk

    Nevermind.

    This thing could have merit, in as much as my actually doing something with the thing in question. More for a lark than any real commitment to said thing.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    What it would take to improve gameplay as I see it as an improvement is not feasible. It would be pointless to even discuss it, because when it comes to gameplay, what I'm looking for is another game entirely. I don't fault City of Heroes for having gameplay like it does, but you and I have butted heads over how challenging it should be in the past, so you at least know what direction I'd push in. What it would take to improve visuals to the point where I would be more than satisfied with them, however, is much, much more feasible, as the things I tend to ask for are far simpler. More of "this" item, more of "that" item... It's just a question of priorities, not game design philosophy.

    It all comes down to this: I am much more easily able to play a game that looks cool and plays badly than a game which plays well and looks like crap. The more the game lets me feel like "I can't believe this is really happening!" in the sense that these characters I've only ever imagined and never thought I'd see "for real," I can now actually play with. As long as they look close to what they should look like and behave close to what they should behave like, I'm more than fine with that.



    I completely disagree. Adding tips added precisely nil to my enjoyment of the game. Even if we ignore their sometimes railroading writing, there are, what? 50 missions all told? I ran out of 20-30 tips before I got my first morality mission and had to redo at least a couple. All that lasted me was two days. If that. I'm not interested in doing Tip missions again unless I start having to move characters across factions. To me, Tips are little better than Paper missions, which I only ever do if I can't take on normal content.

    I don't NEED improvements to gameplay to stay subscribed and keep having fun. There are tons of gameplay options I haven't explored yet, like most Stalkers and probably half the powersets on Masterminds. I have not touched on these in the slightest, and I keep meaning to. What I need is to make those options cooler, such that I will WANT to play them, and optimizing the numbers does comparatively little for that.

    Let's talk about what options opened up. I19 promises Blast power customization. If this allows me to make a Blaster who fires Sonic Blast from his hands instead of from his mouth, I will do that in a HEARTBEAT. For the... What has it been now? Five years? For the five years since Sonic Blast came out, I've never been interested in playing it because "shouting" is one of the dumbest ideas ever conceived for a powerset. Yeah, personal opinion, obviously, but since it's MY character and MY time, it's my personal opinion that matters. Being able to shoot Sonic Blast from my hands and not my mouth gives me one more powerset to use, and one more character to make.

    But wait! Blasters have access to Sonic Blast, but have no Sonic secondary? Oh, bummer. Guess I can't make one I like after all. But wait! Sonic is smashing/energy and Energy Manipulation is smashing/energy. Oh, that's right! I can just recolour Energy Manipulation to match Sonic Blast's black and white. Actually, you know what? I don't really like Sonic Blast's black and white to begin with. I think I'll recolour it that kind of orange that the Defender Sonic support powerset has. I always thought that was really cool. Sweet! When is I19 coming?

    Wanna' know what else? The Alpha aura has options to apply it only on a single fist, unlike everything but Omega. I have an Energy/Energy/Force Blaster who has that big robotic glove on one hand, as well as that off-centre Gladiator shoulder and a single-shoulder cape, all on the same side. So I made her right hand glow. You know what would be REALLY cool, though? If I could customize my Energy Blast powers to shoot only from her right hand. It'd be cool if I could customize her Energy Manipulation powers to be one-handed, too, but I guess that's beyond the scope of this issue.

    Let's inspect something else: Super Speed is the worst, most silly travel power ever conceived. Yeah, yeah, the Flash, whatever. I hate it, have always hated it and will always hate it. In six years, 40 retained characters and Lord knows how many deleted, I've taken this power a grand total of twice, and both times out of guilt that I wasn't taking it. You know what I did with one of these characters? Nuclear Toast generously gave me the DVD Edition code, which gave me Prestige Power Slide, which I started using when I was super-speeding, turning Super Speed into the classic anime Super Slide. Instantly, my enjoyment of having the power increased monumentally. Many times in the past I've considered just respeccing Crash and giving her Super Jump, instead. It'd make more sense, after all. Ever since I got Prestige Power Slide, I simply haven't been able to bring myself to even think about that. It's that cool to use the power. Just imagine what it would be like if I were able to actually customize the thing and get rid of that silly yellow starburst glow?

    Shall we keep going? My character by the name of Slime Girl would not have existed were it not for Power Customization. She's basically a teal-greenish creature made out of slime who possesses teal-greenish regeneration capabilities (you can disperse her, but she'll just reform) and team-greenish bio-electricity. Yes, you can argue that it might have worked with blue electricity. I argue that if I hadn't seen the teal-greenish electricity, I would not have been inspired to make the character, an would have been one character shorter and that much less interested in playing the game in general.

    Just like Weapon Customization has allowed me to have no less than five Broadsword characters without feeling I'm repeating myself, so power customization allows me to reuse elements without the same fear. For instance, I finally broke down and made another Stone Melee character. Normally, I'd feel odd about this, but his lava-like orange rock is different enough to that of Ezikiel that I don't mind. I'm right on the verge of repeating myself with powerset combos, and being able to customize them to not be the same will help tremendously. Just the mere fact that I left one Blaster's Devices stock and made another's all green (I love green explosions!) is reason enough for me to celebrate this.

    ---

    Gameplay changes are good, obviously. But each addition accounts for only one, single improvement. Every addition to power customization ends up improving ALL of my characters in some way. Literally the first thing I do when I log into an old character I haven't touched in years is to hit up the Tailor, see how much cooler I can make his costume and see if I can't improve his stock powers. Until we can customize Epics and Pools, I will never feel complete, however.

    *edit*
    Just to make a point: No piece of content ever added to the game, with the exception of CoV and Going Rogue, has caused me to make a new character. Not the ITF, not the Khaan TFs, not Ouroboros, not the Midnight Club, not Cimerora, not the Rikti War Zone, not Dean McArthur, not Agent Nancy, not Faultline, not the Shard, not the Hollows, not really anything apart from the creation of a brand new expansion. New powersets have obviously made me create new characters, of course. Typically one per powerset. But it's been power customization which has caused me to make multiples of almost every powerset out there, sometimes many, many multiples. I've made more characters since that was introduced that I think I did in all the time prior to that, and if not so then it's pretty damn close. Just about every character I have has been customized in some way, if not power-wise then weapon-wise. I have a few stock ones, obviously, because when everything is custom, stock becomes a novelty, but that's besides the point.

    Yes, adding more content does add more value to the game as I'm playing it. I get bored less, I have more choice, it's easier to level, yatta yatta yatta. It just doesn't inspire the kind of glee I get from a new character perfectly pulled off or a rework of an old costume drawn just spot on. And the fun isn't in just making those. It's in making them and then spending hours in disbelief that a game actually lets me play with MY characters.
    I can relate to this so much, it's insane. I have two accounts, one with more time paid on it than the other, but both almost full up on Pinnacle with characters; I think there's a slot here and there waiting to be used. I will sometimes log in just to look at my little gang of misfits; I love to play, but a mixture of time constraints and some boredom generally get in my way.

    Character customization is the glue that holds me to CoH/CoV, since just after launch.
  15. I concur where the last three books are concerned; there's a feel to 1 - 4 that is lost when you get to the first of the last three. As for the rewrite of the first book, I look on that as I do the changes that were done to the original Star Wars movies. The original book was so raw, and that feeling persisted through the following three.

    Be that as it may, I still enjoyed the heck out of the last books, and the graphic novels captured the rawness of the first four; it's this feeling that I hope the movies and TV series captures. There will always be some details changed, that's pretty much inevitable, but the world in which Roland resides is one in a state of flux; some small changes can be accepted, as long as they make sense.
  16. Quote:
    Originally Posted by ObiWan View Post
    I actually wished i had stopped reading when he had told me to.
    Ha, amen to that. Though really, how could anyone resist that kind of temptation?
  17. Quote:
    Originally Posted by BafflingBeerMan View Post
    It's a shame that J.J. Abrams, Carlton Cuse, and Damon Lindelof had to give up the rights to do the movies. Because who better to adapt a series of novels that some say ended poorly and frustratingly than the brains behind Lost?
    Haha, can't deny that's funny. Like Obsidius, I think the ending to the book series was very fitting; heartbreakingly so. I wish it could have been different, but it left you with hope; can't ask for more than that.

    Quote:
    Originally Posted by Obsidius View Post
    if this pans out, I'll be eagerly awaiting and hoping that it stays true to the source material, or as true as the medium allows.
    I'll be following this like a Japanese business man does a private-school girl on the subway.
  18. I have no idea if this is still allowed, as it pertains to a movie/TV series, but since it's also been realized in graphic novel form, I'm giving it a shot.

    There are very few stories that haunt me quite as much as the Dark Tower series, both books and graphic novels. In fact, just last night I was plagued by dreams that reenacted the heartbreaking events that led to the downfall of Gilead and the breaking of Roland's first Ka-tet, and it's been months since I've read that particular chapter in the series' history.

    How coincidental, then, that I should happen on news that I have been waiting to hear for years now:

    Quote:
    Universal Pictures and NBC Universal Television Entertainment have closed a deal to turn Stephen King’s mammoth novel series The Dark Tower into a feature film trilogy and a network TV series, both of which will be creatively steered by the Oscar-winning team behind A Beautiful Mind and The Da Vinci Code.

    Ron Howard has committed to direct the initial feature film, as well as the first season of the TV series that will follow in close proximity. Akiva Goldsman will write the film, and the first season of the TV series. Howard’s Imagine Entertainment partner Brian Grazer will produce, with Goldsman and the author.
    This looks to be an epic undertaking; I hope it meets the expectations it's set for itself.

    http://www.deadline.com/2010/09/univ...tv-adaptation/
  19. Thank you! I was wondering what the hell to do with the Flyer mission.
  20. Quote:
    Originally Posted by Golden_Avariel View Post
    Confirming problem with Integration on Regen scrapper has no visual effects aside from the tarzan yell when you start it. It is set for Bright custom color right now but in the tailor none of the options showed. I didn't actually change it to see if it made a difference.
    Confirmed confirmed; Bright, Dark, Regular, none have an effect anymore.
  21. Nice choice of names, Obscure Blade.

    I'm actually holding off until GR comes out, though it's driving me a little crazy; my main purpose being that the burgeoning concept has them starting in Praetoria.

    As for my DP char, I'm happy to say that I didn't make him with a trench coat.
  22. Just another voice to the crowd; it's not on every costume slot if I have more than one. Seems to keep at least one, and default the other two. If it's just the one slot, it's default.

    Thankfully, I had some saved and was able to restore them fairly painlessly; others I had to rebuild.

    Only one instance of a costume switcharoo; this happened on Test as well.
  23. Quote:
    Originally Posted by Nox__Fatalis View Post
    the 96th month one is going to be a golden gun that kills other players in one shot, even if not in a pvp zone.

    Unfortunately it will only be available for one day, then the game closes down.
    This made me lawl.