If you could make a new zone, what would it be?


AnElfCalledMack

 

Posted

I would like to see a Bloody Bay redone using the Praetorian logic. So you would start with Longbow or Arachnos then choose your path to one of four conclusions. The new zone area would be a floating island above Bloody Bay overrun with Arachnos, Longbow and those Alien Radioactive things for your final set of missions.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
And why would Heroes trust Recluse?
Being invited to another planet by him would look a lot like some sort of trap
And...? Spring the trap, it's the heroic, if slightly stupid, thing to do. Obi-Wan Kenobi taught me that one.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by Remaugen View Post
Train Missions that actually take place on the train would totally rock!
Missions on a train would be be fairly simple. Look at the way ships are set up inside.

I like the Old West and Ancient Egypt idea, but to add to the historical scene... Summerian, Aztec, Mayan, Pumapunku

Space Station, Moon Base, and underwater bases have always been on the top of want lists.

Unless the Shadow Shard is to get a complete makeover including the TFs, I would not want it to be Co-Op. As it is no one goes there except for the badges and to get a jet pack.


Giant Coucil/5th Column Robot
like the one in the Striga TF, ITF, and the Future Atlas. Either as a Striga Zone Event or a seperate TF/SF.


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You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Can you give up, but not tap out?. You do realize all these ideas we're screamed, and dreamed of 3 years, or more ago. I love em all, does the devs enough to make these true.
I won't say, it goes in line with my rants of blowing away our competition.

Sadly our competition will have to arrive and bury our beloved game, because our devs are idk what doing. When they should be on a NO MERCY twitch stomping on the other mmorpg's, my only guess is theres no money to be made if they took em out. Well I have to ask, am I being mean, or should we stomp on the competition?.

Anyways not to take from a good thread yes to all newer places of battles or zones whichever sigh, yes to revamp, remodel, re'up, reshuffle, redo, remulligen, repair, rescale, regenerate, re hey i thought thats what the expansion was supposed to do. Sigh!


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I just gotta ask: why do people want the Shadow Shard as a co-op zone when there are unexplored regions of it that could be given exclusively to villains?
The main reason I think it should be co-op zone is because Fire Base Zulu is being run by Vanguard (they just don't have the spiffy uniforms) in an effort to keep an interdimensional invader from conquering our world.

In other words, its the exact same scenario as the RWZ (which also has some other factions like Nemesis hiding out in it too).

That screams co-op zone to me.

The major revamp I'd do on the Shadow Shard is spread the levels out so that FBZ is a 20-30 level zone, Cascades are 30-40, Chantry is 40-50, and Storm Palace is a 50+Incarnates zone. Each zone would have a series of story arcs (9-15 missions per zone) and a revamped TF that moves the story of the Shadow Shard forward to a final Incarnate-level TF as you face off against Rularuu himself to keep him from escaping his prison and devouring the Earth.


 

Posted

Well someone Hacked Back Alley Brawlers acct and called Aquaman lame,and then went and said no to Underwater Content. So now i'm wondering why on Earth they have a Shark man called Capt. Mako in this game but no Content to give him a reason to be in the game at all. That same thing goes for Barracuda and the Coralax. Where's the content to justify them being in the game?

Underwater cities, Sunken Treasure ships is what i'd go for. Old west towns out in a Desert with mountains and maybe make it a pvp zone, for the gunfights in the streets. Revamp parts of the game that noones using like Galaxy City for example. Make them for higher lvl's.

Turn the Euro's content into something strictly Euro and have it accessed through Pocket D on an International server. Since Praetoria isn't the Euro content to Paragon. Batman flew to Asia and picked up that runt in the last movie. So how about the NA heroes fly to Europe and team up with Euro's to take out stuff?

If the blue side was to work good then maybe put a Euro version of Red side in game. NA players break out of the tutorial and go to Mercy, but Euro's go to a Euro red side and use pocket D to go from one to the other or boat and plain missions to go from one to the other. Just hire a Clockwork for a Translator ,and that takes care of that problem with the language conflict.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I just gotta ask: why do people want the Shadow Shard as a co-op zone when there are unexplored regions of it that could be given exclusively to villains? I do like co-op, but I also want to see the lore of the vast shadow shard expanded on, especially the garden of memories now that we have doppelganger tech.
As a side note: who'd like to see an old (incomplete) write-up I made for a Japan zone(s)?

A reason for the suggestion of the Shadow Shard zone to go co-op is to give red side high merit gaining TFs which it severely has a shortage of.

Of course, if the player goes Rogue, the need for the zone to go co-op tends to go away.

Stormy


 

Posted

I would like to see a 35-50 level zone with a China Town theme. It would update the Tsoo up to high level standards, add in another China/Korean styled totally new group, maybe a more natural based group like the syndicate. It would have a live event that was like a Chinese New Year with the large costume dragons and fireworks where you had missions to do like stop assassinations, track down fugutives, etc. I might even go so far as to include an asian flavor of Freaks!

I think the large amounts of red and green you could incorporate into the zone color would make it visually exciting and unlike anything out there.

I would also avoid having Giant Monsters in the zone, instead have random spawns of Elite Bosses causing trouble (robbing banks, destroying property, terrorizing important NPCs, etc.) so people who encountered them could deal with them solo or in small groups. But I am a firm believer in the concept that randomized encounters = solo play and group play should be preset content that can be started at the convenience of an assembled group.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

My concept of a "lost world" would be a jungle island with vine covered ruins populated by 5th Column or some other similar group. Exploring the ruins would reveal tunnels leading to a modern complex underneath with your usual mission doors, etc.

Too keep it from being too much like a fantasy MMORPG, I'd restrict the dinosaur aspect to a zone GM that "threatens" the small hero base (aid station, vendor, difficulty changer NPC, etc) and a few dinosaurs in the task force much like the minotaur/cyclops mobs in Cimerora. Most zone mobs would be 5th Col. types or native villager types (think like the D. Pantheon shamans). Also, like Cimerora, I'd save truely entering the heart of the ruins for the task force and mission arc climaxes. The mission arc focuses around freeing the natives' leader/princess/something so they're not forced to help the 5th Col. I'd give the task force a pulpy "Indiana Jones" or "The Phantom" feel with the 5th Column trying to excavate a lost artifact of great power.

The task force climaxes with the 5th column animating a massive Tyrannosaur skeleton and the heroes battling it. Good times.


 

Posted

Quote:
Originally Posted by Hazzard_County View Post
I got to thinking the other day, how neat it would be if we had a 'western' theme zone. Maybe a small ghost town that consisted of a single intersection, nothing but dirt roads, and a dessert in the background. The buildings would be the traditional flat scaled store fronts, that included things like: a hotel, bar, county jail. The doors would be swinging panels like in the movies, and every once in a while you'd see some tumbleweed drifting through the landscape.
You've pretty much described Burnside in the F2P Superhero MMO. Never going to happen, Paragon studios would never be comfortable trying to imitate, they need to come up with something original that takes the CoH enviroments global but have not been seen in the competition.
Personally I would advocate moving forward with a spacestation Gagarin>moonbase Armstrong and Rikti Homeworld design effort before the competition beats CoH to similar space-themed enviroments as well.


Quote:
Originally Posted by SuperiorBling View Post
Can you give up, but not tap out?. You do realize all these ideas we're screamed, and dreamed of 3 years, or more ago. I love em all, does the devs enough to make these true.
I won't say, it goes in line with my rants of blowing away our competition.

Sadly our competition will have to arrive and bury our beloved game, because our devs are idk what doing. When they should be on a NO MERCY twitch stomping on the other mmorpg's, my only guess is theres no money to be made if they took em out. Well I have to ask, am I being mean, or should we stomp on the competition?.

Anyways not to take from a good thread yes to all newer places of battles or zones whichever sigh, yes to revamp, remodel, re'up, reshuffle, redo, remulligen, repair, rescale, regenerate, re hey i thought thats what the expansion was supposed to do. Sigh!
Yes, this is without doubt Paragon Studio's fault. For years we have been asking for an underwater zone, for a desert zone, for an ice-themed zone - and we could of had all these things first had the studio deemed it worthy. Instead the competition took your many requests and that zonal poll of a couple of years ago and implemented them first.
While we had dev-time allocated to endless PvP tinkering and Mission Architect bug fixing, 2006-2009 was endless tinkering on those things and although GR was also developed, in the end its more city zones. It makes me feel pretty frustrated when Paragon studios then tell interviewers how much they listen to the community and value our input.

I really don't know what else we can do as subscribers other than post in 'suggestions' and hope, but past experience has shown that despite years of calls for City of Heroes to bust out of the city limits, It is just not deemed a priority.
Now if we ever do go global and attempt desert, Ice or Underwater zones, despite all those suggestion posts over many years... we will not be the pioneers.


Quote:
Originally Posted by Moonlighter View Post
I would like to see a 35-50 level zone with a China Town theme.
Years of calls in the suggestions forum for cultural quarters to city zones. In the end the competition has given us them first.


Quote:
Originally Posted by Goblin_Queen
Cultural/real world cities - voodoo/New Orleans
Sorry, competition have implemented that first.


Quote:
Originally Posted by NuclearToast View Post
I'd like to see a zone like TRON, where we get digitized and shrunk to computer-component-level size, and have to fight the evil mapserver to make the City safe for all networking citizens.
You've pretty much described the basis of what is jokingly referred to as Melkathi's Tron™pack (over on the other games forums) and it has had interested dev comments on the subject.


Quote:
Originally Posted by Flarstux View Post
Prehistoric zone! With Dinosaurs!
Sorry, competition have implemented that first.... again


Quote:
Originally Posted by Jophiel
...animating a massive Tyrannosaur skeleton and the heroes battling it. Good times.
Hmm, sounds familiar... oh yeah, thats right.


Quote:
Originally Posted by StarCrusader View Post
Groom Lake...hush hush military installation in the desert that everyone knows about.
Sorry, competition have implemente..... *sigh* - you get the idea.




Still, keep on with those suggestions everybody. Paragon Studios does listen to the community and even though it may not do anything about years of a much requested topic, look on the bright-side... The other studio's devs read them here on this forum and Its giving their enviromental artists some really diverse and exciting ideas for zones. Keep it up.


 

Posted

I would rather they revamp some of the old content in old zones (that includes putting an actual REASON to go to the shadow shard other than the 1232424324 hour tfs that aren't done that often) and secondly update the graphics in some of the old zones BEFORE they embark on adding new zones. I personally think with GR we have one two many zones as is.


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Posted

Quote:
Originally Posted by Colonel-Confederate View Post
Well someone Hacked Back Alley Brawlers acct and called Aquaman lame,and then went and said no to Underwater Content. So now i'm wondering why on Earth they have a Shark man called Capt. Mako in this game but no Content to give him a reason to be in the game at all. That same thing goes for Barracuda and the Coralax. Where's the content to justify them being in the game?

Underwater cities, Sunken Treasure ships is what i'd go for. Old west towns out in a Desert with mountains and maybe make it a pvp zone, for the gunfights in the streets. Revamp parts of the game that noones using like Galaxy City for example. Make them for higher lvl's.
Uhh...no. BaBs said that he sure as hell wouldn't be doing udnerwater stuff. Sadly, he's no longer here to repeat it. I seriously doubt that changes anything, though, because it would still be a metric ton of work.
Also, your logic fails. Theres the whole Shaper arc, the Leviathan SF, the new I19 arc...there we go. Justified. The same arguement could go for any NPC.

Also 'No one' using Galaxy is a blatant anecdotal falisy. EU side Galaxy is used frequently, theres a 9pm onwards RP meet under GG statue for one thing. So, by the same coin, you're wrong. That, and the other stuff sounds like a copy-cat of that other Superhero MMO. I for one would rather have something a bit more original.

Quote:
Turn the Euro's content into something strictly Euro and have it accessed through Pocket D on an International server. Since Praetoria isn't the Euro content to Paragon. Batman flew to Asia and picked up that runt in the last movie. So how about the NA heroes fly to Europe and team up with Euro's to take out stuff?
Uh...what?
That makes less than NO sense. At all. First off, EU and NA are on two wholly seperate servers. They as of yet have no way to link them. Since all the people on the EU servers have all rolled Paragon (IE Heroes in America) what the hell would you do if you made the EU servers set only in the EU? It just....augh. Brain hurts. Failure.

Quote:
If the blue side was to work good then maybe put a Euro version of Red side in game. NA players break out of the tutorial and go to Mercy, but Euro's go to a Euro red side and use pocket D to go from one to the other or boat and plain missions to go from one to the other. Just hire a Clockwork for a Translator ,and that takes care of that problem with the language conflict.
Again, what? Just...what? This sounds like utter gobbledegook.
Just....ai-ah;


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
If you could make a new zone, what would it be?
The O Zone.

What? I heard it's being depleted or something. We should make one.

--NT


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Posted

Forlorn Hope

Basically a set of "Portal Coordinates" Were sent to to Vanguard, and just like everything that is suppose to be secret, Nemesis, Lord Recluse, Longbow, 5th Column, all intercepted the message too.

On an alternate Earth, a massive Nuetron Bomb Exploded and wiped out 95% of all life, but left all buildings and technology in tact, some equipment may be damaged by some EMP. But also the world is still full of resources. All the groups wish to control the area, but all groups are fighting for control.

You can take missions from the various factions available(alignment restricted). Alignment Restriced means some missions are only available to you if you are Rogue. Vig, Hero, Villain. Some for Money, Glory, Power, and because it is the right thing to do.

Each Faction also will allow you to unlock special items/costume pieces.

Also we need the Big Friggin 5th Column/Council Robot as a GM


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
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You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Just because a "competitior" does something, that doesn't mean it's off-limits to CoH - the devs here seem to have a "do it, but do it better" view when it comes to rescuing diamonds from dunghills.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Jophiel View Post
My concept of a "lost world" would be a jungle island with vine covered ruins populated by 5th Column or some other similar group. Exploring the ruins would reveal tunnels leading to a modern complex underneath with your usual mission doors, etc.

Too keep it from being too much like a fantasy MMORPG, I'd restrict the dinosaur aspect to a zone GM that "threatens" the small hero base (aid station, vendor, difficulty changer NPC, etc) and a few dinosaurs in the task force much like the minotaur/cyclops mobs in Cimerora. Most zone mobs would be 5th Col. types or native villager types (think like the D. Pantheon shamans). Also, like Cimerora, I'd save truely entering the heart of the ruins for the task force and mission arc climaxes. The mission arc focuses around freeing the natives' leader/princess/something so they're not forced to help the 5th Col. I'd give the task force a pulpy "Indiana Jones" or "The Phantom" feel with the 5th Column trying to excavate a lost artifact of great power.

The task force climaxes with the 5th column animating a massive Tyrannosaur skeleton and the heroes battling it. Good times.
How can you have all that without adding a giant gorilla GM?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Uhh...no. BaBs said that he sure as hell wouldn't be doing udnerwater stuff. Sadly, he's no longer here to repeat it. I seriously doubt that changes anything, though, because it would still be a metric ton of work.
I think there's still some confusion about being underwater and being underwater


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Mothers_Love View Post
Sorry, competition have implemented that first.... again
[...]
Hmm, sounds familiar... oh yeah, thats right.
Other superhero game or other MMORPG in general? (I honestly don't know since I never played the other ones that deeply).

Heck, Everquest had a Lost World thing going with dinosaur attacks and battles against big ole dragon skeletons way back in 1999 & 2000. Apparently that didn't stop anyone else from doing it. A good idea is a good idea.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
But if we don't beat the dead horse, how do we know it's still deaD?!


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Someone should tell Heroes that before we start the new Incarnate TFs
I will complain constantly if Loyalists do not get a chance to run TFs that counter those. The Devs need to quit picking sides in Praetoria after letting Villains counter hero content in the regular game


There is no such thing as an "innocent bystander"

 

Posted

Quote:
Originally Posted by BigFish View Post
I will complain constantly if Loyalists do not get a chance to run TFs that counter those. The Devs need to quit picking sides in Praetoria after letting Villains counter hero content in the regular game
Well, maybe the BAF Trial will let the stiff armers play it from a stormtrooper point of view, like two the new Praetorian zone events can be played as heroic or loyalist, depending on how the event is started.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by lll Phoenix lll View Post
Pre-i13 PvP Zones
If these means I can rez at the hospital with full health and endurance then yes.

I thought PVP was fun and casual until it was decided there needed to be some sort of penalty for death.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post