Why are you a Blapper?


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Posted

First I wondered what a Blapper was. Go to Google and ask. Wiki pops up and says:

Definition

Blapper
Refers to an player character who is a Blaster archetype, but plays more like a Scrapper by using melee attacks from their secondary power set a lot more than their primary power set of ranged attacks.

Now as you know, your secondary is not nearly as powerful as your primary. You have little to no defense. So you are telling me that you would go through 50 levels playing a weak scrapper? I bet you get your debt badges rather early.

Is CoX that boring to make a weak AT? Don't get me wrong, I like to do challenging stuff too. That's why I moved from WoW to CoX for more of a challenge


 

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Quote:
Originally Posted by Firewasp View Post
Now as you know, your secondary is not nearly as powerful as your primary.
That is not how this game works.


 

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I always considered Blappers to be /NRG and /Elec because they had three massive melee attacks but more so, any blaster that played in melee range using all the PBAoE and melee attacks he had at his disposal. And with set bonuses now, you can make blasters pretty survivable.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Because Ice blast has 2 holds, energy hits like a ton of bricks, and stuns everything trying to hit you... and it's fun.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Firewasp View Post
Now as you know, your secondary is not nearly as powerful as your primary.
This is not true. At one time the secondary was much more powerful than the primary. Now it is likely that they are about even, although the secondaries still have enough potency to make melee very worthwhile.

I like to stay in melee as much as possible on most of my blasters. I believe in using all of my powers, primary, secondary, and pools. The blaster is designed to operate at close range, although not necessarily melee (even on my few rangers, I try to stay within 30 feet or so).

It is fun and not a weak scrapper. It is a blaster.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Quote:
Why are you a Blapper?
I'm not.


 

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Blasters aren't 'ranged'. They're 'damage'.

And melee attacks are a lot of damage.


 

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There is more risk in melee than there is at range. Melee damage is more powerful than ranged. The reward of being at risk is that you might kill quicker. If its safe to blap then it pays to blap. If there is more risk in blapping then there maybe more fun in blapping.

I call damage a means of providing support. We've all heard of support fire. It suppresses the enemy, defines or shapes battlefields. Blasters have been defined as Ranged/Support by CoX before. Blasters can to some extent fill two roles on top of Blasting usually, they can be made into something of a scrapper or something of a controller.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Quote:
Why are you a blapper?
Cause Scrappers don't get nukes.


 

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Why Blapper?

I ask you to do a little experiment: go to Mids, make a new blaster with any primary and /elec as the secondary.
Now open the Power Graphs window: notice that both Havoc Punch and Thunder Strike are your most reliable and powerful attacks. The only attacks that do better damage are your snipers (which are interruptible), your nuke (most of which have an end crash and long recharge), and Blaze/Blazing Arrow (which are both just inherently good powers).
The same is true for Bone Smasher and Total Focus for /nrg.
You just do more damage in melee (unless you're heavily using cones).


 

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Quote:
Originally Posted by Kinrad View Post
Because Ice blast has 2 holds, energy hits like a ton of bricks, and stuns everything trying to hit you... and it's fun.
Just wanted to say, a ton of bricks is as heavy as a ton of electrons. Of course, good luck getting electrons to clump together into anything that would weigh a ton. Though I imagine as a superhero, if you could get yourself a ton of electrons, it would probably hit real hard.

Sorry if it sounds like I'm nitpicking.


 

Posted

Quote:
Originally Posted by Firewasp View Post
Now as you know, your secondary is not nearly as powerful as your primary.
Blasters (like dominators) have a higher multiplier for melee damage than for ranged damage.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Blasters (like dominators) have a higher multiplier for melee damage than for ranged damage.
Not true, Blaster's ranged modifier is 1.125, while their melee modifier is 1.00.

They still generally do more damage in melee, though, because their melee powers are so strong.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Primarily my function as a blaster is to defeat foes quickly. This can be done via range or up close. I dont consider any of my Blasters to be Blappers but they can get in and out of melee if need be.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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There shouldn't be any differentiation between a blaster and a blapper. If you aren't using your secondary you are only half a blaster, and it's the same if you only use your secondary.


 

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Options.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Firewasp View Post
First I wondered what a Blapper was. Go to Google and ask. Wiki pops up and says:

Definition

Blapper
Refers to an player character who is a Blaster archetype, but plays more like a Scrapper by using melee attacks from their secondary power set a lot more than their primary power set of ranged attacks.

Now as you know, your secondary is not nearly as powerful as your primary. You have little to no defense. So you are telling me that you would go through 50 levels playing a weak scrapper? I bet you get your debt badges rather early.

Is CoX that boring to make a weak AT? Don't get me wrong, I like to do challenging stuff too. That's why I moved from WoW to CoX for more of a challenge
Looking at the registration date, I call troll.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

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Ding, ding, ding......we have a winnar!


 

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Because
A: It's fun.
B: Blasters can deal a ton of damage in close range.
C: I'm nuts.


 

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Quote:
Originally Posted by Gulanzon View Post
Just wanted to say, a ton of bricks is as heavy as a ton of electrons. Of course, good luck getting electrons to clump together into anything that would weigh a ton. Though I imagine as a superhero, if you could get yourself a ton of electrons, it would probably hit real hard.

Sorry if it sounds like I'm nitpicking.
A Ton of Electrons

A Ton of Protons

A Ton of Lead


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Ah, yes, another "If you don't play your character the same way I do, you're an idiot" thread.

This one will get hilarious once the argument gets going.

For the record: I'm a blapper because I want to be. Pretty safe bet I can kill things faster than a blaster that ignores his secondary. Because I realize that just because a power has an 80 foot range does not mean you can't use it in melee.

Blaze-Charged Brawl-Havoc Punch will kill something faster than Blaze-Flares-Fire Blast will, because Charged Brawl and Havoc Punch hit harder.

My personal favorite blapper is Ice/Electric. It gets 3 holds, and a crap ton of melee range damage, as well as a 20 foot range damage aura. If you can survive in melee range with one, you are a force to be reckoned with.

It's just a simple fact that a blaster who uses ALL of their powers is a better blaster than one who ignores half of them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Vanden View Post
Not true, Blaster's ranged modifier is 1.25, while their melee modifier is 1.00.

They still generally do more damage in melee, though, because their melee powers are so strong.
Thank you! Brain fried just now (for the past month and foreseeable future really).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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I'd never melee as fire / fire blaster is my main. Not worth it imo on fire blaster when I can hover in distance and drops targets like nothing.


 

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Quote:
Originally Posted by Lucky View Post
Cause Scrappers don't get nukes.
Never played Electric Melee or Shield Defense, huh?

Or better, both together.


@Roderick