Will of the earth mission arc, can we please STOP with the impossible spawns?


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Posted

Even with complete understanding of such an encounter...

Quote:
Originally Posted by Dragonkat View Post
...









I've been there and done that and it can be annoying, but...

Sometimes, all you can do is laugh!


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Posted

Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.


 

Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
Ohh, that explains why it was different for me. While on blaster and mind controller (no pets) I had only 6 or so spawned. On another hand, running it on fire/kin controller I got 12-15.


 

Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
So make sure you also have any vet buff pets out for extra flavor.


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Posted

Quote:
Originally Posted by Castle View Post
Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse.
Am now tempted to take a devices/traps to it and lure a horde into the waiting bombs.


 

Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
So is it working as intended?


 

Posted

Quote:
Originally Posted by concreteshift View Post
So is it working as intended?
I hope not.


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Posted

Quote:
Originally Posted by DMystic View Post
Am now tempted to take a devices/traps to it and lure a horde into the waiting bombs.
I know what you meant, but a Devices/Traps character would be all sorts of silly.


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Posted

Quote:
Originally Posted by concreteshift View Post
So is it working as intended?
I'm guessing it is WAI, they just never thought about the repercussions it would have on Masterminds, Controllers, etc who were solo.



 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
I know what you meant, but a Devices/Traps character would be all sorts of silly.

On my fire/devices, after my first debt, I did this:

1. Smoke grenade
2. Backed off to my snipe range.
3. In between dropping mines, I crept back to smoke grenade range while Mine was recharging.
5. After dropping 8 mines: I sniped the WoE.

8 Spawned on my snipe position, but while the snipe was queuing I dropped rain of fire on top of me.

They fell over, I didn't.

One more snipe and WoE went down.


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Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
Am I wrong in my impression that this is also the case with the spawner Nictus at the end of the Imperious Task Force?


 

Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
A BIT!?

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Posted

Quote:
Originally Posted by Eiko-chan View Post
Am I wrong in my impression that this is also the case with the spawner Nictus at the end of the Imperious Task Force?
that's how we (RO) have always figured that one to work.

Same with the healer nictus.


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Posted

Quote:
Originally Posted by Tormentoso View Post
I'm guessing it is WAI, they just never thought about the repercussions it would have on Masterminds, Controllers, etc who were solo.
And why do you think that?

Masterminds and their pets are probably about 1/9 of the problems in this game, after all


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Masterminds and their pets are probably about 1/9 of the problems in this game, after all
And RO is the other 8/9th, am I right?


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Show of hands: how many people who face gigantic ambushes are set to +0x0? I'm asking, because this is something the game defaults you when the character has not had his or her difficulty altered since creation or the introduction of the new difficulty setting.

It SHOULD act like +0x1, but maybe it isn't and is instead getting occasionally tagged as something else? As a general rule of thumb, I always try to set my difficulty manually, even if I'm just reaffirming what a character is created with, just to avoid doing this. I'd suggest people who face absurd ambushes try that and see if anything changes.
I was getting these ridiculous sized Tsoo ambushes before the difficulty settings changed. Running solo on the base setting 6-8 Tsoo for the costume slot mission. Now, I just immediately auto-complete it. I've never done the arc in the OP but this kind of hijinks does not sound like fun.


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Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
What's the range and frequency of this "auto-hit pulse"?


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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Carrion Creepers. Oh good heavens.
Oh yeah... that explains what happened when my plant controller and her scrapper buddy did that mission and why some of them were insane and some were not.

I will say though that when we got finished my wife was writing the contact down in her notebook as a definite do again. That was what we call a "sweaty palms" mission. By the time it's all done you let out a breath you didn't know you were holding and wiping your palms on your pants while your heart slows back down.


 

Posted

Quote:
Originally Posted by Castle View Post
Will of the Earth

Evil, evil object.

Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.

There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
I don't know if they're still available in the AE, but a while back, I made an "interesting" mission and tested it solo.

1) Outdoor mission with random Giant Monsters (Lattice, Granite, w/e) spawned as bosses (not required to complete the mission).

2) Set the GM's surrounding mob to a custom mob... of ONLY Will of the Earth.

3) Testing this solo, it was an interesting, if challenging encounter...

4) Running this with my 8-man ST lagged us so badly a few of us were DC'd in the process, JUST from the WoE spawns. Granted, this may have been because one of our tanks decided to aggro more than one GM spawn at a time... >.>

WoE's are fun, imho



 

Posted

This reminds me of the arc given by Rebecca Flores.

Do you know how many times I had to read "Boom baby!" from Destroyer Blast Masters?

Over 35. I counted in my chat log. And halfway through that they killed me. So I came back to about 17 Blast Masters clustered in one spot.

It's not fun to die by 17 Burn patches.


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Posted

Quote:
Originally Posted by Rush_Bolt View Post
I know what you meant, but a Devices/Traps character would be all sorts of silly.

I would LOVE a traps/devices character. Seriously. I realize I am probably one of only a few people who would actually enjoy playing De/Buff primary and Manipulation secondary, but I totally would. Storm Summoning/Gravity Manipulation, Traps/Devices, and others. <3 <3 <3

Quote:
Originally Posted by Janlee View Post
On my fire/devices, after my first debt, I did this:

1. Smoke grenade
2. Backed off to my snipe range.
3. In between dropping mines, I crept back to smoke grenade range while Mine was recharging.
5. After dropping 8 mines: I sniped the WoE.

8 Spawned on my snipe position, but while the snipe was queuing I dropped rain of fire on top of me.

They fell over, I didn't.

One more snipe and WoE went down.
This is basically the strategy my Archery/Devices Blaster uses for anything that looks like it might be a difficult spawn. My Traps/Archery Corruptor uses it too. It's not efficient as far as time goes, but it's pretty safe. I can get about 14 trip mines out at the same time, and if I'm playing the Traps I also lay out my other debuff pets. I usually pull with Rain of Arrows, tho my Blaster (through Smoke Grenade and Cloaking Device) can also use Time Bomb to pull.

And as the mobs run into the mine field, I cackle wildly. I don't care if it takes a long time to set up, I get so much glee from executing it!


 

Posted

Can you put WoE against another WoE?


 

Posted

Quote:
Originally Posted by Primal View Post
Ambush size in this game sometimes gets really wacked, regardless of difficulty settings. Sometimes I believe they're intended to be simply death squads, and the characters that can handle them are actually the exception. There's another one which is much lower level, early teens, involving Skulls. The game never throws less than 10 at you at once for that particular mission, part of an arc. (I actually sent in a bug report on it once long ago, and got the reply that it was WAI. Death squad I guess.)

Then you have the costume missions Hero-side, where at 20 you're likely to get 10 Tsoo thrown at you...and at 30 you get like *two* Crey. I still haven't decided if it's bugged or if someone was having a laugh and did it on purpose.
These type Ambush's also Show up in the New Preatorian Zones to,I think the Damage out put should be weaken a bit.


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