Hi-ho, Alchemical Silver, away!


Bramphousian

 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Sure enough, Alchemical Silver was going for something like between 50k and 100k apiece! And the demand for them was through the freaking roof, like someone was afraid they were going to go out of style.
To, um, get back to the original question, that seems like pretty normal market fluctution for Alchemical Silver prices, when there's likely to be a reduced number of players in the mid levels. Even the number of bids seems okay for a combined market + people putting in patient bids for salvage for later + flippers taking advantage.


Although you're making me nostalgic for the uncommon salvage market at the heights of AE madness. That was the most fun I've ever had in the market.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Your guess made no sense, which is why I asked you to explain the reasoning. Several times.
Well maybe next time you can actually ask for clarification first, before you start with the mocking beratements. I'm not even guilty of believing the things you insinuated that I was, so to top it all off, I'm not the droid you're looking for.

I mean, maybe it's me, but I kinda think a question like, "Do you really think manipulating some common salvage is worth it?" (to which I would have replied, "Well no, I don't, but maybe someone else does?") will yield a more friendly result than "But, y'know, keep worrying about a shadowy cabal of eebil geniuses out there breaking their backs for a, what, 500k profit per slot?"


 

Posted

Compared to the last couple of months before the release of GR, the price of Alchemical Silver initially fell upon the release of GR, and is only now rising to the levels it was before the release of GR. So my guess is that the reaction that the price is now too high is from someone who "learned" the going rate in the period immediately after the release of GR.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
Well maybe next time you can actually ask for clarification first, before you start with the mocking beratements.
I didn't realize you had such thin skin.
Next time I'll bring flowers.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by seebs View Post
I am not at all convinced that it is even practical to "manipulate" prices of salvage for any length of time, or that it would be plausible to make money that way.
It's not.

You can do it on a small scale for a short period given low enough volume, but that's about it.

There's profit in flipping high volume stuff, but you'd probably get a better ROI vendoring junk recipes. It's a lot of effort for very little return.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
But, y'know, keep worrying about a shadowy cabal of eebil geniuses out there breaking their backs for a, what, 500k profit per slot?
It's not about profit. It's about hosing other players. If I can make someone exasperated at the market, I chortle with glee. Any profit is just a bonus. muahahahahahaha


Quote:
Originally Posted by Coyote_Seven View Post
A "cabal"? Since when is a group of players (even a hypothetical group) a "cabal"?
>.>
<.<
The correct word is 'cartel', but you didn't hear it from me.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Although you're making me nostalgic for the uncommon salvage market at the heights of AE madness. That was the most fun I've ever had in the market.
Common, too.

I remember one evening on a global channel, someone said something about Circuit Boards skyrocketing, with high demand and nothing on the market. I sold a number that evening for between 500k and 1m.




Thank you, Champion.

 

Posted

Quote:
Originally Posted by Ironblade View Post
It's not about profit. It's about hosing other players. If I can make someone exasperated at the market, I chortle with glee. Any profit is just a bonus. muahahahahahaha
You know, you don't have to do anything to accomplish this. Natural market behaviors are enough to drive the anti-market ignorant to mouth frothing about the prices. You know like if an issue came out that promoted playing at 1-20 and suddenly there was a shortage of 25-40 salvage...


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Bramphousian View Post
Common, too.

I remember one evening on a global channel, someone said something about Circuit Boards skyrocketing, with high demand and nothing on the market. I sold a number that evening for between 500k and 1m.
Pnuematic pistons. I was making crazy money on those. Someone broadcast they would pay a mil for one, checked market, sure enuff, 100s of bids, 0 for sale. So I looked in my rack and I had one. I posted it for just under 2 mil. It sold within minutes. I then logged on all my active characters and posted any of those I had, I think I got 3 mil for a couple. The crazy thing was I could still buy them for less than vendor cost and post them for a mil. Eventually, I knew the ride would be over, but it lasted a lot longer than I expected. I still have a couple stacks of 10 in my various toons' bins.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
There's profit in flipping high volume stuff, but you'd probably get a better ROI vendoring junk recipes. It's a lot of effort for very little return.
I second this. When I first decided to get into the market to make influence, I started out by flipping Alchemical Silvers because it was low risk, worst case I would be out a million or so.

I was able to move several hundred a day. Buying for around 45-50k and selling them 75-90k. It was a lot of work, and the profit wasn't that great. But it helped me learn a bit, so it was worth it.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
It was a lot of work, and the profit wasn't that great. But it helped me learn a bit, so it was worth it.
flipping cheap stuff does provide an excellent education in basic market forces.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
flipping cheap stuff does provide an excellent education in basic market forces.
Couldn't agree more. One thing I quickly learned was that the rate at which that stuff was flipping was not normal. I would put up stacks of ten bids and sell ten at the same time(making sure I wasn't buying my own stuff obviously) and they would fill withing minutes sometimes.

It was insane. I'm guessing there was a significant outside factor considering how fast this all happened. Maybe some event going on in game that messed with supply and demand or somebody(or more than one person) messing around for ***** and giggles. It lasted maybe three days(not sure though).


 

Posted

50,000 is a pretty common price for alchemical silver going back to... well, at least 3 years ago when I started marketing.

When common or uncommon salvage starts selling for 1 million a piece, that's when I take notice and put a few pieces up for sale at stupid prices. ^_^ Usually because there's only 3 for sale at the moment...



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Nethergoat View Post
flipping cheap stuff does provide an excellent education in basic market forces.
Also a decent way to get the 250/1k sales badges for a relatively easy extra 2 market slots.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
Also a decent way to get the 250/1k sales badges for a relatively easy extra 2 market slots.
that too!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

It's worth remembering that The_Gamemaster did illustrate how to earn a profit manipulating prices. If you buy up the right stuff the in the right way you can create a price "pulse" or wave. The key to success was create the wave in a way that it builds past where you were buying so you could sell what you had bought (at inflated prices) into the rising wave and make a profit before the wave crashed back down.

That writeup also showed that pulling this off took a lot of trial and error, careful observation, and a decent mix of skill and luck.

Given what he described, though, sustaining a long-term price ceiling well above where various factors tend to otherwise drive them seems like it would take what I consider mind-numbing levels of attention and the continuous pissing away of lots and lots of inf. Certainly I believe there are people with enough other ways to earn inf that they could afford to do this. I'm not certain I believe that anyone is pathological enough to spend not just the inf but the time required to prop up prices the way some people seem to assume is happening basically in perpetuity.

I wish I could find a cached copy of that thread, given that I didn't save it. It was one of the only walkthroughs of we've had of actual manipulation, and it came from someone who could also hold their own very well in hard core (real) economic discussions. GM's were some of the most compelling arguments I read for not merging the hero and villain markets, and I say that as someone who was convinced they should be merged . (His arguments assumed that inf would not be directly tradeable as it is today, as I think most of us assumed would be the case.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ironblade View Post
It's not about profit. It's about hosing other players. If I can make someone exasperated at the market, I chortle with glee. Any profit is just a bonus. muahahahahahaha

I would second this, but I refuse to incriminate myself.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Reposting this in a thread that's actually relevant:

Posted by me, HERE.

Quote:
I encourage any and every person who comes to this forum complaining about flippers and how they are ruining the salvage market to attempt to do so themselves.

I will give anyone who wishes to try and ruin a common salvage - by any means they have listed above - 15 million inf to do just that.

If it is indeed a profitable as these people claim it is, in mere hours they should at least double that 15 mil. This means they will be able to price fix that salvage indefinitely.

I dare you to try. Anyone up for it?

Btw, Alchemical Silver has 1600 for sale right this instant. My 15 mil will allow you to bid 50k across your 20 slots and still have 5 mil left over for listing fees.

According to the crabby folks, this is more than enough to "buy all of the cheap supply" that they don't have access to because of evil flippers.

Incidentally, let's note right now that it will take you at least 8 characters just to purchase every last Alchemical Silver (right now!). Then you will need to dedicate at least 4 to keeping the supply bottled up, at which point you will most likely need at least 4 to continue selling the ones you're purchasing.

Note:

You start buying at 50k. You sell at 100k. 2x mark up.

To "protect" your investment, you're going to have to raise that 50k to at least 100k to purchase all of the ones listed by people who are not you. However, you can then list at 150k. Once you have established the 150k mark, you will need to up your bids to 150k, and list them at 200k. Continue with this until people will no longer buy your salvage. I estimate that if you work REALLY hard at it, you can push this number towards 500k before enough people give up.

15 million. Yes, I will PAY you to try and do what you think people are doing. Go for it! Also, you can keep all of the money you make at it!


 

Posted

When I see weird prices like these, I'm pretty sure someone's trying to jack up the prices. In that case, I'd rather not feed their schemes and I just roll salvage in AE. A. Silver is a suprisingly common roll. For example:
You received Alchemical Silver.
You received Alchemical Silver.
You received Demonic Blood Sample.
You received Rune.
You received Rune.
You received Spell Ink.
You received Rune.
You received Rune.
You received Alchemical Silver.
You received Spell Ink.
You received Alchemical Silver.
You received Rune.
You received Alchemical Silver.
You received Demonic Blood Sample.
You received Alchemical Silver.
You received Alchemical Silver.
You received Spell Ink.
You received Rune.
You received Masterwork Weapon.
You received Ancient Bone.
You received Ancient Bone.
You received Spell Ink.
You received Spell Ink.
You received Rune.
You received Rune.
You received Alchemical Silver.
You received Ancient Bone.
You received Rune.
You received Demonic Blood Sample.
You received Demonic Blood Sample.

8/30 - Alchemical Silver
9/30 - Rune

My guess is that these price fixers are returning players before emailing inf was introduced and they're just doing what they did before with their lowbies


 

Posted

Lol.


 

Posted

Quote:
Originally Posted by crayhal View Post
When I see weird prices like these, I'm pretty sure someone's trying to jack up the prices.
AlSils have historically sold in the 50k range, there's nothing weird about it.

Quote:
In that case, I'd rather not feed their schemes and I just roll salvage in AE.
A complete waste of tickets.
For the 'price' of those rolls you could get 3 or so Bronze recipes rolls in the 35-39 range, with a potential worth in the tens of millions.

Three rolls by themselves are a bit of a crapshoot even with drop weighting, but common salvage would have to be selling for millions instead of thousands before it made any sense at all to waste tickets on.

Note I'm not saying it's wrong, it's just horribly, horribly inefficient, like using reward merits to buy large inspirations.

Quote:
My guess is that these price fixers are returning players before emailing inf was introduced and they're just doing what they did before with their lowbies
Messing with common salvage is a great way to learn about the market but it's about the last thing anyone with a brain would use for actually making inf.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

My guess is that price fixers, in practice, DO NOT EXIST. It's not practical to try to take over the markets -- especially not now that they're merged.


 

Posted

Quote:
Originally Posted by seebs View Post
My guess is that price fixers, in practice, DO NOT EXIST.
As Swell noted, price fixing requires controlling supply.


And good luck with that!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I've encountered threads in this forum by folks who suggest the strategy of buy for 10 or 100 infamy and sell for 15000. If that's not price fixing, I don't know what is. I can link the thread when I remember where I saw it.


 

Posted

Quote:
Originally Posted by crayhal View Post
I've encountered threads in this forum by folks who suggest the strategy of buy for 10 or 100 infamy and sell for 15000. If that's not price fixing, I don't know what is.
Well, it's not price fixing.

So....


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone