Hi-ho, Alchemical Silver, away!


Bramphousian

 

Posted

Oh no! Granpa's talking and we can't shut him up!

Quote:
My guess is that price fixers, in practice, DO NOT EXIST. It's not practical to try to take over the markets -- especially not now that they're merged.
Seebs: Consider the person who thinks that 10 million inf is a lot of money. If they can flip 500 Alch Silver a day, which with a lot of work you can do*, and make 20,000 on each, that's 10 million inf a day.

MOST people who marketeer aggressively do not consider 10 million inf a lot of money. But it only takes, like, ten people who do, and who are all in the same SG. You can actually find the remnants of what I believe to be failed attempts to corner the market on various commons.

1. Find something that has several thousand for sale. It was Kinetic Weapons when I tried it. There were around 4000 .
2. Start buying them up. Destroy, vendor, whatever.
3. At some point when you get to a certain number the price will spike. For me it was about 2300 KW's left, I'd been buying them at 10K or 20K and all of a sudden there were none left for less than 70K. I bought a couple hundred at 70K. 69K did not do it.
OPTIONAL WHITE HAT MOVE:
4. Put about 50 or 100 of your leftover salvage up for laddered prices (stacks at 500, 500, 1000, 2000, 10000, 20000 or whatever) and bid on 20 or 30 at really low prices.
5. Monitor the supply for a couple days while it recovers, flipping your cheap salvage as you go, until there are like 200 salvage over and above "The wall". Random waves wipe out salvage, but 200 is a pretty good buffer and it's just going to get larger.

My theory is that once people fill all the slots with "For sale" stuff and don't have any slots left to buy up, which seems to happen around 1700 slots usually, they give up, but don't delist all their crap. There could be double XP, someone could go for Field Crafter, it could sell. The first time I watched this happen was Demonic Blood, and the price stayed up and the price stayed up and the number for sale slowly grew... and one day 1000 bids disappeared, the price crashed, and the 1600 for sale stayed there for about six months until the 2XP where the Rikti Rush happened. So that one was a real corner on the market.

*In the early days of the market the Luck Charmers (a secret cabal) tried to accumulate enough LC's to drive the number of bids to zero and produce a chaotic, free market for LC's. As a result there was an artificial shortage, and then the prices rose. We decided to lower the prices and slowly drove out flippers. . . by completely controlling the Luck Charm Market. It was all very complex and melodramatic. There were cries of "How did we end up here?" The point being, I flipped 500 LC's a day for a couple months. I don't recommend it.

We also found out that there were HUNDREDS AND HUNDREDS of bids under 5000 inf for LC's. I think we ran out of LCs with 800 bids left and a price of 1,111 .


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
We also found out that there were HUNDREDS AND HUNDREDS of bids under 5000 inf for LC's. I think we ran out of LCs with 800 bids left and a price of 1,111 .
On the plus side, we did TOTALLY de-stablize the price for a good long while. =D

It'd be a lot easier to fill all outstanding bids now with tickets.

I got a good delayed laugh out of it when I logged in one of my infrequently played alts a few months later and found all her storage and market slots CHOCK FULL of luck charms. Lost track of her during the sell panic.

I listed them all for 1 and made a relative killing.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I do get the impression that the huge numbers for sale at ludicrous prices are probably someone hoping to make a ton of money if there's ever a big spike. Or possibly someone who listed them and then forgot.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
A complete waste of tickets.
For the 'price' of those rolls you could get 3 or so Bronze recipes rolls in the 35-39 range, with a potential worth in the tens of millions.
Not if said toon doing the salvage roll is only lvl 8, who doesn't have access to bronze 35 recipes. ;D
But I agree that if the toon could roll bronze 35, then rolling for recipes is better. So my lowbies roll salvage when needed and my 50s roll recipes.


 

Posted

Bronze 10-14 has a good chance of the two knockback IOs and steadfast protection: 3% def. Also chance of kismet +tohit and regen tissue +regen. Do get a lot of junk recipes, but eh. Bronze roll doesn't cost much.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by crayhal View Post
Not if said toon doing the salvage roll is only lvl 8, who doesn't have access to bronze 35 recipes. ;D
this is true!

lowbies play by their own set of rules in MA.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone